To target some of your new points - If the mercs wanted to take a key location for themselves, they could definitely attempt to. But the actual scale you're suggesting just doesn't hold any weight to me.Trippid wrote...
While I like the idea of a larger variety of enemies to face, I think you're not looking enough at the reasoning behind fighting a merc group. Simply put, why?
Mercs are self interested or loyal to the person with the deepest pockets, and that logic just doesn't stand in this war. Who would hire them to take key locations? Cerberus doesn't need to expend money on that, the Geth allied with the Reapers make no distinction between alien factions, and the Reapers themselves have proved time and time again it's easier just to work with indoctrinated/fully reconfigured aliens.
Granted, the merc factions would feel no affection towards the Alliance, but the first priority of self interest is self preservation. What sort of nitwit doesn't realize the Reapers are the larger threat? They'd be lucky to even have allied factions left to fight after the war, they don't need to help clean house. Doesn't matter how much money someone has to offer, it's all useless if the Reapers win.
So you go with the indoctrination theory. Say... One of the head honcho's is indoctrinated. Well, that's all well and good, and it could explain away why you'd intermittently come across some merc gangs looking for a fight, but it simply doesn't hold enough strength to apply to a widespread range.The Reapers aren't going to single out every merc leader for indoctrination, and even if they did manage to snag one of the top guys, the likelihood that it would effect enough people down the chain of command is ludacris.
These mercs are everywhere. As far as I can tell they have a basic structure, but no formal galactic chain of command. Garm (pre-death) lead the Blood Pack on Omega; his reach stretched across solar systems (if I'm recalling correctly, he's mentioned on later planets where you encounter the Blood Pack). The datapads on said planets made mention of him as if he was still alive, so even with the proclaimed power that Garm held, it would still take a decent amount of time and effort to send specific instructions to your cohorts on other worlds. Recall too that the Reapers destroyed comm buoys, and you have a recipe for communications blackout.
The last option I see is that the leader of every small merc band encountered is indoctrinated. I can follow a suspension of disbelief when it comes to the numbers of Geth/Cerberus/Reaper forces we face, there's simply no way to be realistic about it. However, there seems to me no plausible way that thousands upon thousands of merc subsects are indoctrinated. Why would the Reapers even go that route? Why not spend more effort focusing on targets of higher value like military commanders or spiritual leaders, who could in turn shape the tides of battle in Reaper favour?
Reiterating that with Cerberus/Geth/Reapers of course there's some suspension of disbelief (especially taking into account the amount of Ardat Yakshi's we're encountering), but there just isn't a reliable enough merc force for it to make a solid fourth enemy.
If perhaps you could only encounter the merc teams through 'unknown enemy' paramaters, and only say 15% of the time, then I'd definitely see it being more plausible, plus more exciting when you do finally face them.
Trippid wrote...
And just to be clear, I love the idea of teaming up to fight mercs. I'm simply pointing out what I believe to be reasons it's not plausible.





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