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Please make Assault Rifles viable on Gold difficulty


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#251
Rodia Driftwood

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Harrier.

#252
aletto

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Thaxor wrote...

Apologies if this was mentioned SOMEWHERE
in the 10 pages of discussion, but with the introduction of the Reegar,
Bioware added a shield damage multiplayer (300% damage for the Reegar).

Considering they implemented this, 1 of 2 scenarios is true (probably...):

1)
This functionality (shield damage multiplier) was always present in
the game and weapons other than the Reegar simply do not have a value
for it

2) The Reegar was specifically coded to include this functionality.

Assuming
one of these 2 is true, it is completely feasible for Bioware to
implement a shield damage multiplier to Assault Rifles (ideally SMGs as
well).

Even if scenario 2 is the true one, the weapons could be recoded, albeit with a patch.

HOPEFULLY, Bioware takes note of this thread and considers implementing such functionality into the rest of our arsenal.


This system was used back in ME2. I'm not entirely sure why they removed it. Anyway, they replaced it by changing the defenses (only armor, shields are the same as health) instead of giving different multipliers to the weapons. I mean, the new system works, but I think the elder was simpler and more reliable.

Rodia Driftwood wrote...

Harrier.

Honestly, I don't know how often it was mentioned in this thread, but the Harrier is one. single. AR. The rest sucks (relatively speaking) (except of the Saber )

Modifié par aletto, 30 juin 2012 - 11:29 .


#253
GGW KillerTiger

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Once assault rifles are viable the snipers will claim they're over powered >.>

#254
GGW KillerTiger

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Rodia Driftwood wrote...

Harrier.

Needs more ammo so sucks big time

Modifié par GGW KillerTiger, 30 juin 2012 - 11:49 .


#255
MrChris_CJ

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get yourself a Sabre (Harrier is also pretty decent)

watch EVERYTHING die

if you got the right aim of course :)

#256
aletto

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Technically, the ARs are already viable. Most of them just aren't worth the effort.
And, could we please focus on something different?
This thread is mostly revolving about the fact that the Harrier and Saber are actually good (and UR)
Or that some people do magic with rather "special" guns the majority never learned to use and so on.
It gets repetitive.

#257
Drayce333

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Yes harrier and saber are pretty great, but what about striker, revenant, and geth pulse rifle? They are absolutely terrible and need some major overhauls.

#258
aletto

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Yes... we figured that out already. I'm more curious about how YOU would fix it.

#259
ShinTheZero

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AR > SMG

Hurricane is a very good choice as a weapon, so what tell us this?
AR are fine. They have enough light-weights, some of them have excellent DPS and they can become the most accurate automatic weapons in game. (Only the mods on them are ugly, but oh well).

#260
aletto

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Your post doesn't make much sense.
I think most Assault Rifles are too weak, especially against armor. At the same time, they don't shine against shields or barriers, because they're basically the same as health.
And on top of that, all of them (except the Avenger) are too heavy to use it effectively on a caster.

#261
ShinTheZero

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all of them are too heavy? Lol.

Avenger
Vindicator
Phaeston
Geth Rifle

Everyone of them gives 200% Cooldown, if specced for weight reduction & power damage.
Would they have any bonuses against shields or health, they would be far too OP. Considering, that they have more damage and accuracy then SMGs, they would strip enemies within seconds.

#262
BLY78NOR

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There really isn't much need for compromise when playing on a AA for example. My Carnifex X does more damage then most assault rifles so why even bother sacrificing some of that cool down for a bigger weapon when i can have the best of both worlds, weapon and biotic damage, by just using a pistol all while having 200% cool down?

#263
aletto

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ShinTheZero wrote...

all of them are too heavy? Lol.

Avenger
Vindicator
Phaeston
Geth Rifle

Everyone of them gives 200% Cooldown, if specced for weight reduction & power damage.
Would they have any bonuses against shields or health, they would be far too OP. Considering, that they have more damage and accuracy then SMGs, they would strip enemies within seconds.


As far as I know, only the Avenger and Geth Pulse Rifle will grant you 200% CD without special upgrades in your racial power tree.
They are both utterly worthless.

#264
Slakky

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Drayce333 wrote...

Yes harrier and saber are pretty great, but what about striker, revenant, and geth pulse rifle? They are absolutely terrible and need some major overhauls.

The Striker provides stagger and ammo power effects for support characters.  I'm actually fine with it as-is, but I don't expect to top the score charts with it.  Nor should you really be able to with any weapon that requires absolutely no aim or planning to use.

#265
smeckie

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You mean the avenger is no good for gold? Lol I think every game I played on gold last night someone was trying to use it. Lol

#266
JaimasOfRaxis

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For Tuchanka's sake.

The Harrier is an Ultra-Rare. Most of the playerbase, contrary to what is often believed, does not have one to take advantage of, and even if they did, it's ONE RIFLE OUT OF LIKE TWELVE.

#267
whateverman7

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CmnDwnWrkn wrote...

Silver is supposed to the MP equivalent of SP Hardcore
Bronze is Normal
Gold is Insanity

I don't have the data, but I would imagine Bronze is the level that is played the most


i know, that's why i said the mp should be balanced around silver...it's gonna be the highest difficulty level most play regularly

#268
RoZh2400

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You have the harrier. This thread is over.
Also, ever try out the Saber? It's great...

#269
whateverman7

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again: the game doesnt revolve around gold....

also, quit using spreadsheet info to make your arguments...that **** is just dumb because most of the time, yall wont notice the difference in a .(whatever number) change in game...instead of looking at spreadsheets, yall should just play the game....cause from my experience playing the game: all ARs are viable and can be used in gold....

on a side note: i'm starting to question a lot of yall gamer skills....a lot of yall talk about how you do this/that in gold, but yet everytime i turn around yall asking for buffs to everything cause it doesnt work in gold...that makes no sense....if yall are as good as yall claim, yall can take what bw has given us (which is a lot by the way) and make it work....yall dont need the game to be made easier.....but for some reason that's exactly what yall want....

#270
Ben Gadura

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RoZh2400 wrote...

You have the harrier. This thread is over.
Also, ever try out the Saber? It's great...


Awesome argumentation.You probably are a lawyer.

Modifié par Ben Gadura, 30 juin 2012 - 10:33 .


#271
AmicusHumaniGeneris

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Even if their damage remains at current levels, ARs should at least be good at providing cover-fire and pining down opponents. Perhaps giving them the ability to stun enemies, even the good ones, or otherwise force enemies to back off a short time would give the ARs a niche of their own?

#272
soldo9149

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Ben Gadura wrote...

RoZh2400 wrote...

You have the harrier. This thread is over.
Also, ever try out the Saber? It's great...


Awesome argumentation.You probably are a lawyer.


So 2 AR's out of the 10 of them makes this thread over. Your logic is amazing

#273
Eelectrica

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Since I've started equiping the stability and extra ammo mods on the Striker, I've found it's not so bad.
Can take out grouped enemies very quickly.

#274
Aethyl

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soldo9149 wrote...

Ben Gadura wrote...

RoZh2400 wrote...

You have the harrier. This thread is over.
Also, ever try out the Saber? It's great...


Awesome argumentation.You probably are a lawyer.


So 2 AR's out of the 10 of them makes this thread over. Your logic is amazing


And 2 Ultra Rares weapons, which means that most of the playerbase don't have them.

The Saber is basically a sniper without scope.

However, the Harrier is actually showing us how an Assault Rifle should be, even if a little more powerful than their rare counterparts.
And of course, I don't have it, even if I really would love to.

In Rare, we have the Revenant, which is highly situational / class dependant, the peashooter and 2 grenades launchers, which are not AR in the functionment.

The argument "Harrier" is stupid, knowing it's one AR out of the availables, and it's excessively hard to get.

The mattock is good, but still underwhelming compared to the other kind of weapons, while other assault rifles seems to seriously lack damages.

Modifié par Aethyl, 30 juin 2012 - 11:01 .


#275
Tankcommander

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BLY78NOR wrote...

There really isn't much need for compromise when playing on a AA for example. My Carnifex X does more damage then most assault rifles so why even bother sacrificing some of that cool down for a bigger weapon when i can have the best of both worlds, weapon and biotic damage, by just using a pistol all while having 200% cool down?


Harrier is the only gold worthy AR. All weapons are gold-viable, but only a select group is gold-worthy. All other ARs are a liability, not an asset.