AlienAtSystem wrote...
The assault rifles might be called viable, but only because they are lightweight enough to be used on a power class. For the Soldiers, who have to rely on their weapon damage, they are going from "viable" to "needs a lot of skill and teamwork", if not lower. Because to actually score a decent amount of damage with the fast-fire rifles, you have to stay out of cover constantly, firing, to keep up with the caster who pops up to throw his abilities, uses the gun when the heat is low, and then assumes that the gun is viable.
The problem is more or less in the design. The Assault Rifles simply cannot do the spike damage you need to be successful and surviving for longer times on Gold. If supressing fire would actually work in Mass Effect, they could be useful for crowd control, but at the moment, most Assault Rifles are not viable as primary source of damage.
This is exactly what I was gonna post, only...better.
Suppression-fire is a very tangible real world benefit to automatic weapons, but is entirely absent from ME3 (and really, a lot of games). Hell, even if you manage to sink every shot from a Revenant into a trash-mob's head (good luck) the first reaction he'll show to being headshot is when he finally dies. Much less if you're getting center-mass body shots on the same type of mob.
I get that Husks and Cannibals don't feel pain or whatever. But do they feel physics? These bullets are being accelerated with greater velocity and greater effective mass than any bullet we have today. I've seen a number of factual accounts of soldiers in ballistic vests getting shot center mass with an AK; surviving without injury, but still getting knocked the f*ck on their asses. IRL, we don't have fancy mass effect generators accelerating our bullets, but mass is still mass and force is still force.
I see a lot of Marauders always hiding behind cover, but I do not understand why they do so because they do not physically react to being shot until they're already near death. Even with their shields down, they can take several rounds before physics even gets the memo.
There are a couple of classes who have a couple of powers that make a couple of ARs viable on Gold. But for the most part, because automatic fire requires you to be out of cover against enemies who routinely score instant hits the moment you pop out of cover, ARs tend to punish most players for choosing them. Because of the way Gold works, there's just not enough reward for the risk of using them.





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