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Please make Assault Rifles viable on Gold difficulty


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#101
EVILFLUFFMONSTER

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MrRag wrote...

Full auto assault rifles feel down on power, they should deal more damage per bullet. One thing that adds to it is that with with a fully automatic AR you can't always hit the head and get the headshot bonus.

The main problem with weapon buffs is that Infiltrators will always benefit the most.


Not with my proposed changes above - infiltrators get balanced tooooooo!

#102
CmnDwnWrkn

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The fact that there are pistols more powerful than most assault rifles is ridiculous.

#103
aletto

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I'd prefer more damage in general and on top of that, this
Make them strong enough that they're useful against armor and with my proposed fix, they'd be effective against shields. They would be good against everything, but not excellent. How they're supposed to be.

#104
Stance Punk

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Fingertrip wrote...

Revenant Rifle X.

Hi


It's good but with it's accuracy, I would rather have a shotgun.

#105
upinya slayin

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sclera wrote...

Harrier, mattock, revenant, falcon, all perfectly usable on gold.

Assault rifles generally are worse than the other gun types though, I'll give you that.


I know its not rapid fire, but your missing the saber. With scope and damage mods and AP ammo its crazy powerful for gold

#106
EVILFLUFFMONSTER

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aletto wrote...

I'd prefer more damage in general and on top of that, this
Make them strong enough that they're useful against armor and with my proposed fix, they'd be effective against shields. They would be good against everything, but not excellent. How they're supposed to be.


Shield and barriers are easy enough to take down with any weapon already though, perhaps if they instead limited the amount of damage each bullet could do, so that AR/SMG bullets went through like normal as those are already low damage enough, but that a sniper bullet would have its damage heavily reduced as its damage would pass the threshold at which tha damage reduction begins.

Though, the sheer volume of armoured enemies and enemies with high health is what stops Ar's and SMGs on gold mostly, if you will read my post. on the previous page.

#107
aletto

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No. shields and barriers are only easy to take down, because they're used by light infantry, with some exceptions. Do you think it's easy to take down an atlas's shields?
As I said, AR should receive a damage buff, so they become viable against armor. At the same time, with my proposition, automatic AR would be highly efficient at shield-stripping, giving them a new purpose.

Modifié par aletto, 28 juin 2012 - 03:33 .


#108
EVILFLUFFMONSTER

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aletto wrote...

No. shields and barriers are only easy to take down, because they're used by light infantry, with some exceptions. Do you think it's easy to take down an atlas's shields?
As I said, AR should receive a damage buff, so they become viable against armor. At the same time, with my proposition, automatic AR would be highly efficient at shield-stripping, giving them a new purpose.


I agree that your proposal is good, and that it should be implemented, I was just pointing out that AR users will still be screwed on Gold by the armoured enemies, and because other weapons still do more damage against health.

AR's and SMG's should always have had a biiger effect against sheilds than they do IMO.

AR's still have the disadvantage of having to hold down the button out of cover, so a bonus against sheilds would be welcome, as other wepons still damage sheilds pretty easily but can stay in cover and pop out - often in gold you get multiple atlases so you really dont want to be out of cover for long.

I think your idea would go well alongside mine, if both were implemented the game would certainly be better.

#109
anolis85

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The only one that actually feels viable on gold is the harrier. GPR is a rare, it should be viable on gold.

#110
capn233

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Most are workable on an Infiltrator, max damage Human Soldier, or Turian Soldier. But otherwise they are fairly poor.

They need damage buff for basically all the full auto ones (less the Harrier) and the Vindicator.

#111
EVILFLUFFMONSTER

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A damage buff alone, or a shield bonus alone is not good enough if enemy balance stays the same.

#112
rmccowen

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Iacov wrote...

Especially (besides the Revenant and the Harrier) the Phaeston and the Mattock - I could kiss the designer who gave them their look!
But on Gold they are absolutely useless...even the gorgeous Revenant would be useless if not the sheer amount of bullets per clip

The Phaeston is among my very favorite guns, but it definitely limps in Gold. It comes right back up again if you use consumables, but I don't want to have using stuff up as a prerequisite for my choices to be viable.

It would be okay if I could "graduate" from the uncommon Phaeston to a Gold equivalent. But there isn't one--that is, there's no accurate, full-auto AR with moderate damage and a long clip. The Gold choices are the GPR, which has improved aiming characteristics but worse damage, or the Revenant, which has poor accuracy and terrible recoil. Again, all of those problems can be fixed with consumables, but that's a problem that doesn't exist for other weapon classes.

(Once you graduate to ultra-rares, there are two good full-auto "ARs": the Harrier and the Indra. But they're hard to unlock and hard to upgrade, and I'm not certain it's in the best interests of balance to leave the rest of the ARs alone.)

SMGs have a clear role, and it would be even clearer without the ULM bug: they're light, full-auto CQC weapons. Pistols have a role, shotguns have a role, and snipers have a role. But ARs seem to suffer, at the moment, from both a lack of options and a lack of purpose--particularly at the Rare level. The Uncommon ARs are relatively ineffective in higher-difficulty play; the Rare ARs give users a choice between accurate but ineffective and effective but inaccurate (and are both outclassed in most contexts by available SMGs).

***

The kind of changes available to BioWare fall into three categories: weekly balance changes, patch fixes, and new DLC content. If I were Mr. Fagnan, and able to make relatively quick changes but limited in scope, I'd be seriously eyeing the full-auto rifles (excluding the Harrier, which doesn't need help) and thinking about a +5-10% bump in damage. Maybe even bring the Mattock and Vindicator in on the action.

If I were working to make a gameplay patch for ME3, I'd probably implement some version of aletto's "negative DR" against shields--a tiered buff (+5/10/15?) for each round that impacts shields or barriers.

If I were in charge of new content, though... there's all sorts of fun stuff that could be done. New mods are on my mind--rare mods for the AR might, like rare gear, combine multiple bonuses at a lower level than the existing uncommon mods. But balance is tricky there, so I'd start with a new full-auto Gold AR. Weight and DPS would fall between the GPR and Revenant, with the rate of fire reduced (to bring up damage per round and, correspondingly, unmodded effectiveness against armor), and some Phaeston thrown in as a guide to aiming characteristics. Here's my best guess, using the format of Tangster's spreadsheet, with a couple of omissions: 

Helion
Weight:  1.5 - 0.9
Damage Level I: 66.9
Damage Level X: 83.6
Single Clip DPS Level I: 557.5
Single Clip DPS Level X: 696.7
Magazine: 40
Capacity: 240-320
Rate of Fire: 500

Min Aim Error: 1.5
Max Aim Error: 4.5
Recoil: 0.205
Recoil Fade Speed: 0

Min Zoom Aim Error: 0.3
Max Zoom Aim Error: 1.7
Zoom Recoil: 0.27
Zoom Recoil Fade Speed: 0
Reload Duration: 2.9

#113
EVILFLUFFMONSTER

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I guess everyone hates my idea then(page 4), could someone at least tell me why?

I like the idea of the Helion, I just wish the guns we already have would be good enough. As for buffing the AR's they DOI need a buff, but it would have to be pretty special to make them comparable to heavy pistols, snipers and shotguns, and then just think what would happen to the balance in bronze where they are pretty even..hence why i like my idea.

#114
Atheosis

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K1LL STREAK wrote...

A damage buff alone, or a shield bonus alone is not good enough if enemy balance stays the same.


Kind of depends on how much of a damage buff they receive wouldn't you say?

#115
Atheosis

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K1LL STREAK wrote...

I guess everyone hates my idea then(page 4), could someone at least tell me why?

I like the idea of the Helion, I just wish the guns we already have would be good enough. As for buffing the AR's they DOI need a buff, but it would have to be pretty special to make them comparable to heavy pistols, snipers and shotguns, and then just think what would happen to the balance in bronze where they are pretty even..hence why i like my idea.


Speaking for myself I think it's overly complex, and the notion of trying to keep them from being overpowerd in Bronze and Silver is misguided as there are already tons of weapons and powers that are overpowered on those difficulties.  Balancing around Gold is the natural way to proceed, and Bioware has shown that they get that for the most part.  A 20% damage buff to the undeperforming assault rifles will solve the issue for the most part, and it's much easier to implement than your idea.

#116
whateverman7

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i dont understand the request because they already are....

it just hit me what the point of threads like this is for: people that play gold think they are the only ones playing the game, so everything should be made to make gold easier....when will yall people learn the game doesnt revolve around gold....anyway, like i said to start: ARs are already viable on gold, so what are you asking for?

Modifié par whateverman7, 28 juin 2012 - 04:34 .


#117
Tzarakiel

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whateverman7 wrote...

they already are, so what's the point of this thread?

Specify:huh:

#118
lpconfig

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Saber is quite good. So is GPR on a GE. As is Harrier. Plenty of ARs work fine.

#119
Atheosis

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whateverman7 wrote...

they already are, so what's the point of this thread?


He means the BSN definition of 'viable', not the dictionary definition.  I find the constant misuse of this word as annoying as anyone else, but I do get what the OP was going for.

#120
whateverman7

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Tzarakiel wrote...

Specify:huh:


all of them

#121
rmccowen

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K1LL STREAK wrote...

I guess everyone hates my idea then(page 4), could someone at least tell me why?

It would be (probably) very difficult to implement, given the current structure of the game. A wave full of low-level enemies is manageable, but "kill until you get N kills" isn't currently a feature of the multiplayer--and would likely require an enormous amount of time and work.

Furthermore, at a certain level of play, being killed by weapons fire from the low-level guys happens really infrequently. Assault Troopers, Geth Troopers, and Cannibals are annoying at times, but (setting the issue of grenades aside for a moment) they're not really a problem for a reasonably equipped high-level character. Every player has a strategy for dealing with them, and most classes have some easy way to quickly clear trash mobs.

But grenades, now... can you imagine dealing with a real swarm of Assault Troopers, with a grenade being tossed at you every few seconds? People (myself included) resent the Geth stunlock at the moment, but that's nothing compared to a minefield of grenades from which you can't escape.

I like the idea of the Helion, I just wish the guns we already have would be good enough.

Yeah, me too.

#122
whateverman7

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Atheosis wrote...

He means the BSN definition of 'viable', not the dictionary definition.  I find the constant misuse of this word as annoying as anyone else, but I do get what the OP was going for.


i knew what he was going for and i still call bs....all of the ARs are viable on gold already....yes, some perform better then others, but they all can be used on gold already....

the only thing annoying around here to me is the fact that the bsn gold players think they are the only ones bw should cater to....but based off past responses from bw, i guess they might be right....prime ex: the tc nerf

Modifié par whateverman7, 28 juin 2012 - 06:47 .


#123
hbogyt II

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It should be implemented as a Spectre gear. An Avenger with a new paint job and lots of upgrades. Say that it is a proprietary modification from a company that has recently declared bankruptcy and liquidated its patents.

#124
Methew

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astheoceansblue wrote...
Every class is Gold viable, and only a few characters struggle.

Then it looks like we have a different defenition for viable.

While it's certainly possible to solo Gold with any class, the effective options are limited. If the class isn't effective, it's not viable.

#125
TheKillerAngel

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Rapid fire weapons should get a multiplier against shields and barriers.