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Please make Assault Rifles viable on Gold difficulty


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#176
Mysterious Stranger 0.0

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DatFeel wrote...

SMG'S are even worse, they are all garbage besides the Hurricane.



The hornet is decent as well.


Also no need for everyone ITT to keep pointing out ARs are viable. OP used poor word choice, ARs a far from optimal and that is the point of this thread. 


I think the falcon needs a slate RoF buff not quite where it was at pre nerf, but something to make it more competitive with the KY on gold.

I think the VIndicator and Avenger should be as light as the predator(Yes really) So they can at the very least be decent caster weapons. and maybe give them ARs a flat damage buff across the board. Give the mattock better AP, and give the GPR a shield multiplier like the reegar or a XL flat damage boost if that is not a possible change. 

#177
somewherenoplace

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The harrier, collector rifle (for what that's worth), Saber, Falcon, and sometimes striker are definitely viable on gold.

I'd prefer them to get a damage buff to shields and barriers rather than reduce DR if we're going to do anything about it though

#178
Mysterious Stranger 0.0

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whateverman7 wrote...

why is it so hard for yall to understand: the game doesnt revolve around gold....once yall accept this, a lot of these kinda threads wont be created


Yes it does.


Are you honestly going to argue that balance should be centered around silver or bronze? 


If you do that then Krogans will need MAJOR nerfs and vanguards need to be reworked completley. 

#179
Greqo

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Assault rilfes in ME3 are the best in any shooting game. They should be defensive weapons rather than offensive. If they were buffed, it'd be like every other shooting game where they are the quintessential weapon for all things good. There would be much lower gun diversity.

Besides, the Harrier, Saber, and Revenant get the job done.

#180
DatFeel

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I wish the Striker was more viable, it's a damn fun weapon imo.

#181
Greqo

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Mysterious Stranger 0.0 wrote...

whateverman7 wrote...

why is it so hard for yall to understand: the game doesnt revolve around gold....once yall accept this, a lot of these kinda threads wont be created


Yes it does.


Are you honestly going to argue that balance should be centered around silver or bronze? 


If you do that then Krogans will need MAJOR nerfs and vanguards need to be reworked completley. 

It really doesn't. Most people don't play Gold. 

Do you not remember the graphics that Bioware put out showing the amount of successfull games of gold. 
most of the community does not come to the forum or know about the IDT. 

#182
Kalas Magnus

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Harrier useless? XD

Saber and harrier are awesome on gold. You need to work on your aim. 

#183
Krozuhsky

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Greqo wrote...

Assault rilfes in ME3 are the best in any shooting game. They should be defensive weapons rather than offensive. If they were buffed, it'd be like every other shooting game where they are the quintessential weapon for all things good. There would be much lower gun diversity.

Besides, the Harrier, Saber, and Revenant get the job done.


Specify what you mean by "defensive weapons". And those are three assault rifles, but what about the Avenger, Phaeston, and Geth Pulse Rifle?

#184
mandalorian sun

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I definitely feel that the avenger, geth pulse rifle, phaeston and vindicator are way too heavy for the damage they deal, they should be made either lighter or deal more damage. I mean, come on, the avenger and the carnifex weigh the same. How can any player justify that discrepancy?

Modifié par mandalorian sun, 29 juin 2012 - 05:55 .


#185
Dasher1010

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Why do people think the Saber and Mattock aren't gold viable?

On the other hand, the Pulse Rifle, Vindicator and Mattock need a damage buff

Modifié par Dasher1010, 29 juin 2012 - 05:57 .


#186
Krozuhsky

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Guys, OP means assault rifles in general.

#187
Rokayt

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Viable, Sure, anything is viable, but lets use "Practical" instead. It makes much more sense. An impractical gun is one that someone with human skill levels cannot possibly hope to beat the game using.

#188
Kalas Magnus

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Krozuhsky wrote...

Guys, OP means assault rifles in general.

ehh two guns in each category outclass the others.

Assault:Harrier,Saber
Pistols:Carnifex, Paladin
SMG:Hornet,hurricane
Shotgun:GPS,claymore
Sniper:Indra,krysae

Most guns in general could use a buff so it is not just assault rifles.

#189
DatFeel

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Kalas321 wrote...

Krozuhsky wrote...

Guys, OP means assault rifles in general.

ehh two guns in each category outclass the others.

Assault:Harrier,Saber
Pistols:Carnifex, Paladin
SMG:Hornet,hurricane
Shotgun:GPS,claymore
Sniper:Indra,krysae

Most guns in general could use a buff so it is not just assault rifles.


Lol, really bro.

#190
Rokayt

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DatFeel wrote...

Kalas321 wrote...

Krozuhsky wrote...

Guys, OP means assault rifles in general.

ehh two guns in each category outclass the others.

Assault:Harrier,Saber
Pistols:Carnifex, Paladin
SMG:Hornet,hurricane
Shotgun:GPS,claymore
Sniper:Indra,krysae

Most guns in general could use a buff so it is not just assault rifles.


Lol, really bro.

It would be the Raptor, statistically. The indra is just ligheter.

#191
Krozuhsky

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Kalas321 wrote...

Krozuhsky wrote...

Guys, OP means assault rifles in general.

ehh two guns in each category outclass the others.

Assault:Harrier,Saber
Pistols:Carnifex, Paladin
SMG:Hornet,hurricane
Shotgun:GPS,claymore
Sniper:Indra,krysae

Most guns in general could use a buff so it is not just assault rifles.


Wrong.
Sniper and shotguns are the most obvious. Wraith and Black Widow. While the Heavy Pistol has the Scorpion. Ill give you the SMG and the Assault.

#192
lpconfig

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Kalas321 wrote...

Krozuhsky wrote...

Guys, OP means assault rifles in general.

ehh two guns in each category outclass the others.

Assault:Harrier,Saber
Pistols:Carnifex, Paladin
SMG:Hornet,hurricane
Shotgun:GPS,claymore
Sniper:Indra,krysae

Most guns in general could use a buff so it is not just assault rifles.


Talon > Carnifex.

BW > Indra

#193
Drayce333

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Striker is TERRIBLE, Revenant really could use a small accuracy boost. Maybe give harrier 40 more ammo capacity please? All SMG's need a buff too except for the hurricane, especially the poor locust :(.

Modifié par Drayce333, 29 juin 2012 - 06:28 .


#194
Pete Zahut

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I only use the harrier on gold (I'm not accurate enough with the saber), and in my opinion I think they should all get buffed. In lobbies I see lots of shotguns, snipers, pistols, and smgs, but rarely assault rifles. I think the striker should receive a huge damage buff. For how unstable it is, it should do more damage to make up for the stability.

#195
Kalas Magnus

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DatFeel wrote...

Kalas321 wrote...

Krozuhsky wrote...

Guys, OP means assault rifles in general.

ehh two guns in each category outclass the others.

Assault:Harrier,Saber
Pistols:Carnifex, Paladin
SMG:Hornet,hurricane
Shotgun:GPS,claymore
Sniper:Indra,krysae

Most guns in general could use a buff so it is not just assault rifles.


Lol, really bro.

It has a higher DPS than the black widow.
]
To the other guy: the wraith is good but GPS has a homing feature and the claymore 1 shots brutes.The scorpion is good but the delay on those proxy mines are drawback. 

#196
Pete Zahut

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Indra is my favorite sniper in the game. Super stable. Very high DPS. Easy to get headshots. Although I don't have the BW, I still think the Indra is the best sniper.

#197
SnakeEyes

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Kalas321 wrote...

Harrier useless? XD

Saber and harrier are awesome on gold. You need to work on your aim. 


This. Harrier, even at Lvl 1, with the Stability and Thermal Clip mods is kickass on Gold! Even better with AP Ammo.

Modifié par Kurt-Niisan2, 29 juin 2012 - 06:37 .


#198
Kalas Magnus

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newman982 wrote...

Kalas321 wrote...

Krozuhsky wrote...

Guys, OP means assault rifles in general.

ehh two guns in each category outclass the others.

Assault:Harrier,Saber
Pistols:Carnifex, Paladin
SMG:Hornet,hurricane
Shotgun:GPS,claymore
Sniper:Indra,krysae

Most guns in general could use a buff so it is not just assault rifles.


Talon > Carnifex.

BW > Indra

Ill give you the talon. 

#199
EVILFLUFFMONSTER

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Addressing the posts I missed ( I had to go to work before I could reply), there are some good ideas. I definitely agree that just increasing weapon damage furthers imbalance on other difficulties rather than balancing the game - most people do not play gold exclusively - I myself tend to stick to silver just because its easy and I don't tend to play with friends and often get crap teams on gold in PUGs. I do think some weapons need a little boost but certainly nowhere near the magnitude some people are talking about.

Whilst I agree that reducing enemy accuracy on gold is a less invasive change that helps weapons with sustained fire get more bullets on target, It will still take longer for the average AR user to kill that enemy than the guy who can just pop out of cover with his semi auto high damage weapon.

I do think your idea will really help, and I do think some weapons need a teensy buff, like the incisor, scimitar, vindicator, shuriken etc.

And the idea about giving rapid firing weapons more of a damage bonus against shields is good too, but it still does not balance it. Do you know why? Because even with reduced enemy accuracy, slightly more weapon damage and a shield damage bonus you are still absolutely screwed against two or three(at least) brutes, banshees, primes pyros, atlas's etc. if all you have is a piddly vindicator.

On another note - its not just about making the guns "viable" on gold, its making them so people have a good reason to use them on gold, because if you don't put them in a situation where the gun works better for them, they will all still just pick the same old gold weapons they always have.

Embellishing on the boost against shields idea, adding a threshold where any shots that do above a certain damage get a percentage based damage reduction to the shield mechanics would make it so low bullet damage, high ROF weapons are much more effective against shields. Sort of the reverse to the armour reduction where low damage guns get more of a penalty. It could fit with the lore well too, and be explained that higher velocity shots and larger slugs encounter more resistance when entering shields - like in the original Dune movie when Gurney Hallek is teaching Paul that a slow blade penetrates the shield, but a fast one does not.

The current shield gate mechanic is hardly a problem with marauders, geth hunters, centurions etc as many people just headshot with snipers, shoot them twice instead, or just use an anti-shield power. Atlas shields don't seem to go down especially quicker with AR's than heavier hitting weapons as the only damage penalty is applied to one single shot when the shield dissipates, because it's shield is so large it takes multiple shots from powerful weapons anyway and much less damage overall is wasted than say if you shot a marauder in the foot. So adding a penalty to the heavier hitting weapons nicely turns the tables on what has pretty much been a monopoly on gold.

Another idea I have seen around is the idea of adding a mechanic where the more bullets hitting a target in a short space of time, the more of a chance of the enemy flinching - sort of a suppressive fire mechanic. i think this would fit very well with the point of the enemy accuracy decrease idea - the enemies you shoot would be much less likely to shoot back. Albeit only the ones with no shield s or armour, but it adds to the general usefulness on all difficulties.

I think increasing the clip size and fire rate of most full auto AR's(and other rapid fire low damage weapons like the incisor and scimitar etc) rather than the damage would keep them more fitting to their original roles, and this coupled with the new shield damage idea would work well.

I know my idea (page 4) sounds overly complicated, but the premise is simple - it does not have to be delivered in the way I described it. Enemies could have grenade usage reduced, and any kind of wave works as long as there are lots of low health enemies. My idea is not necessary at all if the other changes that we have come up with are all applied, I was mainly partial to my idea because it also balanced power usage by making some underused powers better choices, as well as certain class powers like Ad rush, sentry turret etc and as such wouldn't just increase weapon variety but class diversity. I understand it sounds a bit over the top, but I would like some new types of waves to be added to the game anyway for fun so I thought of a way the ideas could all go hand in hand.

#200
wolverine1974

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Hi everyone, first post here for me just to say I almost exclusively used the assault rifle on the SP game but when it came to MP I was very dissapointed. I can't stand SMG except for point blank and I can't snipe so being mainly a caster this rules out shotguns leaving me to my new most favourite weapon the Paladin, with a scope this is a jack of all trades.
I would love to go back to assault rifles so maybe a trade off for more weight more power would stop these being the SMG's poor cousin.

P.S great forum guys helped me out a lot when I started out