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Please make Assault Rifles viable on Gold difficulty


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#201
DnVill

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Harrier = good on gold.
Revenant = I've seen people use it effectively on gold.
Falcon = good if you know how to use it.
mattock = ok i guess but imo not worth the Carpal Tunnel.

#202
Binary_Helix 1

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Agreed. I'd like to see some big changes to the assault rifles. They need improvement. Some are too weak even on silver.

Modifié par Binary_Helix 1, 29 juin 2012 - 09:21 .


#203
Kaorunandrak

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pfffbbbt N7 eagle is the best assualt rifle EVAR >;p

Lol I have to say since getting the eagle I feel like my assualt rifles are pointless, The damage on that gun is insane Honestly I feel they should look at the hurricane and eagle when they look at the AR's or possible add a significant AR bonus to all soldier classes at the very least. As it stands I only still use an AR, after getting the eagle, on my turian soldier because of the AR spec I went with and the fact marksman plus revenant is stupid kill fun time.

#204
jediluck

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I take it then you haven't heard of the Harrier then...?

#205
joker_jack

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DnVill wrote...

Harrier = good on gold.
Revenant = I've seen people use it effectively on gold.
Falcon = good if you know how to use it.
mattock = ok i guess but imo not worth the Carpal Tunnel.


I swear by that falcon on my ge. Cryo is a beast on that gun. I love using that gun against phantoms too.

#206
EVILFLUFFMONSTER

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Why do people keep reiterating the same few guns? The thread has already unanimously agreed that the harrier, falcon and saber work on gold. I have used the mattock before and found it OK too. The Hurricane works well too, while we are here - and I have come top of gold using a geth smg before which is insane for headshots.

Now we have that cleared up, we need to work on the other weapons. Just because a weapon CAN be used on gold doesn't mean it is as good as it should be. A good player can take some AR's and do well, but often he will have to work much much harder to do well than say with a simple pistol, or a sniper rifle. Its not just AR's but all rapid firing low burst damage weapons generally, because of the high amount of health enemies have, and the frequency of armoured targets, which often are the most dangerous units. The falcon, and saber are semi auto with higher damage, so that for one thing is a reason why these guns are still decent. The scimitar needs work, so does the Incisor, geth pulse rifle etc. People don't even use these guns often on bronze or silver because their counterparts are better.

So before we get another dozen posts saying "the harrier works on gold!" or "I saw some guy do well with the revenant once!" - we know. It has already been said, and we were trying to find an intelligent solution to improving the weapons that need improving. Just buffing the damage isnt good enough - if you buffed a phaestons damage enough to do some decent damage on gold, it would be overpowered on bronze. I summarize some of the best solutions people have posted so far in here;

http://social.biowar...3284/8#12858660

and I give reasons why I believe they are needed.

#207
whateverman7

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Krozuhsky wrote...

Then by what standards should we judge the effectiveness of weapons? Silver? Bronze?


i would say silver....that would be like a 'normal/hard' level....that's probably the highest level most people will play regularly.....

bronze is 'easy'....it's the best place to see what a weapon can do with no mods/gear, but not to judge effectiveness....

gold is the hardest level, so it's broken...meaning that all the data is set against the players to the utmost for everything....so no, it's not the best place to judge

#208
whateverman7

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Mysterious Stranger 0.0 wrote...

Yes it does.

Are you honestly going to argue that balance should be centered around silver or bronze? 

If you do that then Krogans will need MAJOR nerfs and vanguards need to be reworked completley. 


no it doesnt...no game revolves around the hardest level cause most wont play the hardest level.....gold is the hardest level, so it's broken data wise and set against the player....

yes, the game should be balanced around silver because it's the level most will play regularly....it's like 'normal' level....without gear, it provides a good challenge...with enough gear, it lets you feel extra powerful....and both of those is enough for most players

#209
Jayhau

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I think they should change AR 1 of 2 ways

Either

Add bonus damage of fast firing weapons to shields

OR

Increase all headshot damage of AR in general. Greater reward well-placed bullets.

#210
whateverman7

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people: every gun isnt suppose to do everything....yall want all the guns to do everything so that it makes the game easier for yall...it doesnt work like that....the guns the way they are now provide variety to the game play....that's cause they all have pros/cons, and you the player have to decide what you feel like playing with....there are guns that are good for shields, but not armor; and vice versa....there are guns that are high rate of fire, but low damage; and vice versa....there are good all round guns....there are heavy guns, light guns....and so on, and so on....

hell, bw has already made it easier to counterbalance a lot of the cons for most guns because of mods...the only thing you cant balance is rate of fire and weight (except smgs)....

...and yes, i'm talking about ARs only, but it can be appied to every weapon category....

Modifié par whateverman7, 29 juin 2012 - 04:53 .


#211
RedJohn

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Iacov wrote...

Dear Devs,

I love Assault Rifles.
Especially (besides the Revenant and the Harrier) the Phaeston and the Mattock - I could kiss the designer who gave them their look!
But on Gold they are absolutely useless...even the gorgeous Revenant would be useless if not the sheer amount of bullets per clip

I don't know if this viability should come from damage buffs...or from a sensible change of game mechanics

But please, Bioware, give us soldiers the feeling back to be an actual soldier and not a sniper

whoever thinks too, that ARs in general (not only the Phaeston and the Mattock) should be made more viable for gold should feel free to post



Image IPB

I just can't understand why you said that Assault Rifles are almost useless in gold, because they are really awesome.

Let's say for example Harrier, how could you think that is useless?, the same with Revenant, Saber, Falcon, and even Striker! they are awesome guns, yes, some skill is needed to handle them, but is not a big deal.

Let's put it simpler, even the Geth Plasma Rifle is viable on gold if the player knows how to shot it properly, the Assault Rifles are really good, all of them, but first, the player needs to know how to shot a weapon and forget what sniper is, actually, i'm not the great scoremaster of the game, but is not common that an Infiltrator overscore me, and I'm not always in first place, but most of the times, infiltrators are behind me in score.

#212
Sdrol117

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The Avenger is still great on gold. Anybody who says otherwise can go cry somewhere else.

#213
LA-JB4

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The Reegar has a 200X damage against shields. Why can't they do that with one of the ARs? The Geth Pulse Rifle for example.

#214
Riot Inducer

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LA-JB4 wrote...

The Reegar has a 200X damage against shields. Why can't they do that with one of the ARs? The Geth Pulse Rifle for example.


I've said it before and I'll say it again, adding a shield damage bonus to SMGs and some ARs would do wonders for weapon balance.

#215
CmnDwnWrkn

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whateverman7 wrote...

Mysterious Stranger 0.0 wrote...

Yes it does.

Are you honestly going to argue that balance should be centered around silver or bronze? 

If you do that then Krogans will need MAJOR nerfs and vanguards need to be reworked completley. 


no it doesnt...no game revolves around the hardest level cause most wont play the hardest level.....gold is the hardest level, so it's broken data wise and set against the player....

yes, the game should be balanced around silver because it's the level most will play regularly....it's like 'normal' level....without gear, it provides a good challenge...with enough gear, it lets you feel extra powerful....and both of those is enough for most players


Silver is supposed to the MP equivalent of SP Hardcore
Bronze is Normal
Gold is Insanity

I don't have the data, but I would imagine Bronze is the level that is played the most

Modifié par CmnDwnWrkn, 29 juin 2012 - 08:26 .


#216
LA-JB4

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Riot Inducer wrote...

LA-JB4 wrote...

The Reegar has a 200X damage against shields. Why can't they do that with one of the ARs? The Geth Pulse Rifle for example.


I've said it before and I'll say it again, adding a shield damage bonus to SMGs and some ARs would do wonders for weapon balance.


Devs probably think it would be too OP. But to sprinkle a teeny bit of shield damage bonus isn't bad, is it?

#217
capn233

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Binary_Helix 1 wrote...

Agreed. I'd like to see some big changes to the assault rifles. They need improvement. Some are too weak even on silver.

Indirect buff to Soldier! :)

AR's should have the best DPS across the board, with the possible exception of some SMG's that should perhaps have cartoon accuracy but good DPS.  AR's should not be lagging behind random common and uncommon pistols.  The Predator has better DPS than most of the AR's for cryin' out loud.

Modifié par capn233, 29 juin 2012 - 08:48 .


#218
GodlessPaladin

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The Harrier is great. Other assault rifles could use love though.

#219
AlienAtSystem

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Sdrol117 wrote...

The Avenger is still great on gold. Anybody who says otherwise can go cry somewhere else.


On what character? I can carry every light gun on an AA and then claim that my gun is still great on Gold, but in reality it sucks, I just haven't noticed it because it is not my main source of damage.

That is the point of the thread. You can carry only a few Asssault Rifles if you want them to be your main source of damage, most of them are only useful as support for a power-dependant class. That should be the role of the SMGs, not the Assault rifles. At the moment however, an SMG holds the first place in dealing full automatic damage.

#220
eye basher

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blame the player not the gun it's not it's fault if you don't know how to use it.

#221
capn233

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Sdrol117 wrote...

The Avenger is still great on gold. Anybody who says otherwise can go cry somewhere else.

Yeah it is great if you are actually working for the Reapers since it does so little damage it actually heals enemies.

Outside of gimmicks like just using it to apply Disruptor Ammo for Tech Bursts, the actual potential of the Avenger on Gold is severely limited by the low damage per shot and lackadaisical rate of fire.  For applying DA effects you might as well take a Phalanx and have better DPS...

Modifié par capn233, 29 juin 2012 - 09:02 .


#222
Ben Gadura

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RedJohn wrote...


Let's put it simpler, even the Geth Plasma Rifle is viable on gold if the player knows how to shot it properly, the Assault Rifles are really good, all of them, but first, the player needs to know how to shot a weapon and forget what sniper is, actually, i'm not the great scoremaster of the game, but is not common that an Infiltrator overscore me, and I'm not always in first place, but most of the times, infiltrators are behind me in score.


Please take a look at this spreadsheet and compare the dps the predator deals with most assault rifles dps. Do you think that is logical for a pistol to be stronger than a rifle?

Also, as someone said before in this thread, even a rock is viable.

#223
Lexa_D

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Harrier and Saber are already boss.

#224
aletto

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harrier and saber are ultra rare. as I already said (4, 5 times?), ARs in general suck compared to top tier weapons like the carnifex, the krysae, the claymore, the geth plasma shotgun and so on.

aletto wrote...
Avenger - Fine in Bronze, usable in Silver, a liability in Gold.
Mattock - Usually not as good as a Carnifex, but it can be useful. The carnifex is the better choice though if you don't know what you're up against.
Phaeston - I think it's mediocre. It doesn't have any real strengths but at the same time, it can't be called bad. Sucks against armor though, like most ARs do
Vindicator - Why should i use it? The Mattock is better, because it simply deals more damage. They even nerfed the Vindicator for no reason.
Geth Pulse Rifle - Soooo bad.... the damage is too low to offset its good traits.
Revenant - If you have the hurricane, there is no need for the Revenant.
Falcon - As I said - it's special. Some people are really good with it, but the majority didn't figure it out.
Striker - I cannot evaluate his weapon, never used it
The Harrier and the Saber are both ultra rares, so I'll exclude them. They're both good though.
As you can see, the majority of the ARs is just bad. They have one thing in common though: They're equally bad against armor (except the saber (which is more like a semi auto sniper anyway)).
My personal wishes:
-buff AR in general; more damage will be okay, I think
-give shields and barriers a "negative" damage reduction as opposed to armor, each shot would receive extra damage, rendering rapid fire weapons more useful against shields than slow firing weapons



#225
Sdrol117

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AlienAtSystem wrote...

Sdrol117 wrote...

The Avenger is still great on gold. Anybody who says otherwise can go cry somewhere else.


On what character? I can carry every light gun on an AA and then claim that my gun is still great on Gold, but in reality it sucks, I just haven't noticed it because it is not my main source of damage.

That is the point of the thread. You can carry only a few Asssault Rifles if you want them to be your main source of damage, most of them are only useful as support for a power-dependant class. That should be the role of the SMGs, not the Assault rifles. At the moment however, an SMG holds the first place in dealing full automatic damage.


Human Soldier is what i use it on mostly. Adrenaline rush an the avenger is godly. Throw in some frags and it's GG.