Please make Assault Rifles viable on Gold difficulty
#201
Posté 29 juin 2012 - 09:01
Revenant = I've seen people use it effectively on gold.
Falcon = good if you know how to use it.
mattock = ok i guess but imo not worth the Carpal Tunnel.
#202
Posté 29 juin 2012 - 09:19
Modifié par Binary_Helix 1, 29 juin 2012 - 09:21 .
#203
Posté 29 juin 2012 - 09:38
Lol I have to say since getting the eagle I feel like my assualt rifles are pointless, The damage on that gun is insane Honestly I feel they should look at the hurricane and eagle when they look at the AR's or possible add a significant AR bonus to all soldier classes at the very least. As it stands I only still use an AR, after getting the eagle, on my turian soldier because of the AR spec I went with and the fact marksman plus revenant is stupid kill fun time.
#204
Posté 29 juin 2012 - 09:41
#205
Posté 29 juin 2012 - 09:50
DnVill wrote...
Harrier = good on gold.
Revenant = I've seen people use it effectively on gold.
Falcon = good if you know how to use it.
mattock = ok i guess but imo not worth the Carpal Tunnel.
I swear by that falcon on my ge. Cryo is a beast on that gun. I love using that gun against phantoms too.
#206
Posté 29 juin 2012 - 04:15
Now we have that cleared up, we need to work on the other weapons. Just because a weapon CAN be used on gold doesn't mean it is as good as it should be. A good player can take some AR's and do well, but often he will have to work much much harder to do well than say with a simple pistol, or a sniper rifle. Its not just AR's but all rapid firing low burst damage weapons generally, because of the high amount of health enemies have, and the frequency of armoured targets, which often are the most dangerous units. The falcon, and saber are semi auto with higher damage, so that for one thing is a reason why these guns are still decent. The scimitar needs work, so does the Incisor, geth pulse rifle etc. People don't even use these guns often on bronze or silver because their counterparts are better.
So before we get another dozen posts saying "the harrier works on gold!" or "I saw some guy do well with the revenant once!" - we know. It has already been said, and we were trying to find an intelligent solution to improving the weapons that need improving. Just buffing the damage isnt good enough - if you buffed a phaestons damage enough to do some decent damage on gold, it would be overpowered on bronze. I summarize some of the best solutions people have posted so far in here;
http://social.biowar...3284/8#12858660
and I give reasons why I believe they are needed.
#207
Posté 29 juin 2012 - 04:31
Krozuhsky wrote...
Then by what standards should we judge the effectiveness of weapons? Silver? Bronze?
i would say silver....that would be like a 'normal/hard' level....that's probably the highest level most people will play regularly.....
bronze is 'easy'....it's the best place to see what a weapon can do with no mods/gear, but not to judge effectiveness....
gold is the hardest level, so it's broken...meaning that all the data is set against the players to the utmost for everything....so no, it's not the best place to judge
#208
Posté 29 juin 2012 - 04:41
Mysterious Stranger 0.0 wrote...
Yes it does.
Are you honestly going to argue that balance should be centered around silver or bronze?
If you do that then Krogans will need MAJOR nerfs and vanguards need to be reworked completley.
no it doesnt...no game revolves around the hardest level cause most wont play the hardest level.....gold is the hardest level, so it's broken data wise and set against the player....
yes, the game should be balanced around silver because it's the level most will play regularly....it's like 'normal' level....without gear, it provides a good challenge...with enough gear, it lets you feel extra powerful....and both of those is enough for most players
#209
Posté 29 juin 2012 - 04:50
Either
Add bonus damage of fast firing weapons to shields
OR
Increase all headshot damage of AR in general. Greater reward well-placed bullets.
#210
Posté 29 juin 2012 - 04:52
hell, bw has already made it easier to counterbalance a lot of the cons for most guns because of mods...the only thing you cant balance is rate of fire and weight (except smgs)....
...and yes, i'm talking about ARs only, but it can be appied to every weapon category....
Modifié par whateverman7, 29 juin 2012 - 04:53 .
#211
Posté 29 juin 2012 - 05:01
Iacov wrote...
Dear Devs,
I love Assault Rifles.
Especially (besides the Revenant and the Harrier) the Phaeston and the Mattock - I could kiss the designer who gave them their look!
But on Gold they are absolutely useless...even the gorgeous Revenant would be useless if not the sheer amount of bullets per clip
I don't know if this viability should come from damage buffs...or from a sensible change of game mechanics
But please, Bioware, give us soldiers the feeling back to be an actual soldier and not a sniper
whoever thinks too, that ARs in general (not only the Phaeston and the Mattock) should be made more viable for gold should feel free to post

I just can't understand why you said that Assault Rifles are almost useless in gold, because they are really awesome.
Let's say for example Harrier, how could you think that is useless?, the same with Revenant, Saber, Falcon, and even Striker! they are awesome guns, yes, some skill is needed to handle them, but is not a big deal.
Let's put it simpler, even the Geth Plasma Rifle is viable on gold if the player knows how to shot it properly, the Assault Rifles are really good, all of them, but first, the player needs to know how to shot a weapon and forget what sniper is, actually, i'm not the great scoremaster of the game, but is not common that an Infiltrator overscore me, and I'm not always in first place, but most of the times, infiltrators are behind me in score.
#212
Posté 29 juin 2012 - 07:22
#213
Posté 29 juin 2012 - 08:19
#214
Posté 29 juin 2012 - 08:21
LA-JB4 wrote...
The Reegar has a 200X damage against shields. Why can't they do that with one of the ARs? The Geth Pulse Rifle for example.
I've said it before and I'll say it again, adding a shield damage bonus to SMGs and some ARs would do wonders for weapon balance.
#215
Posté 29 juin 2012 - 08:23
whateverman7 wrote...
Mysterious Stranger 0.0 wrote...
Yes it does.
Are you honestly going to argue that balance should be centered around silver or bronze?
If you do that then Krogans will need MAJOR nerfs and vanguards need to be reworked completley.
no it doesnt...no game revolves around the hardest level cause most wont play the hardest level.....gold is the hardest level, so it's broken data wise and set against the player....
yes, the game should be balanced around silver because it's the level most will play regularly....it's like 'normal' level....without gear, it provides a good challenge...with enough gear, it lets you feel extra powerful....and both of those is enough for most players
Silver is supposed to the MP equivalent of SP Hardcore
Bronze is Normal
Gold is Insanity
I don't have the data, but I would imagine Bronze is the level that is played the most
Modifié par CmnDwnWrkn, 29 juin 2012 - 08:26 .
#216
Posté 29 juin 2012 - 08:31
Riot Inducer wrote...
LA-JB4 wrote...
The Reegar has a 200X damage against shields. Why can't they do that with one of the ARs? The Geth Pulse Rifle for example.
I've said it before and I'll say it again, adding a shield damage bonus to SMGs and some ARs would do wonders for weapon balance.
Devs probably think it would be too OP. But to sprinkle a teeny bit of shield damage bonus isn't bad, is it?
#217
Posté 29 juin 2012 - 08:48
Indirect buff to Soldier!Binary_Helix 1 wrote...
Agreed. I'd like to see some big changes to the assault rifles. They need improvement. Some are too weak even on silver.
AR's should have the best DPS across the board, with the possible exception of some SMG's that should perhaps have cartoon accuracy but good DPS. AR's should not be lagging behind random common and uncommon pistols. The Predator has better DPS than most of the AR's for cryin' out loud.
Modifié par capn233, 29 juin 2012 - 08:48 .
#218
Posté 29 juin 2012 - 08:51
#219
Posté 29 juin 2012 - 08:56
Sdrol117 wrote...
The Avenger is still great on gold. Anybody who says otherwise can go cry somewhere else.
On what character? I can carry every light gun on an AA and then claim that my gun is still great on Gold, but in reality it sucks, I just haven't noticed it because it is not my main source of damage.
That is the point of the thread. You can carry only a few Asssault Rifles if you want them to be your main source of damage, most of them are only useful as support for a power-dependant class. That should be the role of the SMGs, not the Assault rifles. At the moment however, an SMG holds the first place in dealing full automatic damage.
#220
Posté 29 juin 2012 - 08:59
#221
Posté 29 juin 2012 - 08:59
Yeah it is great if you are actually working for the Reapers since it does so little damage it actually heals enemies.Sdrol117 wrote...
The Avenger is still great on gold. Anybody who says otherwise can go cry somewhere else.
Outside of gimmicks like just using it to apply Disruptor Ammo for Tech Bursts, the actual potential of the Avenger on Gold is severely limited by the low damage per shot and lackadaisical rate of fire. For applying DA effects you might as well take a Phalanx and have better DPS...
Modifié par capn233, 29 juin 2012 - 09:02 .
#222
Posté 29 juin 2012 - 09:11
RedJohn wrote...
Let's put it simpler, even the Geth Plasma Rifle is viable on gold if the player knows how to shot it properly, the Assault Rifles are really good, all of them, but first, the player needs to know how to shot a weapon and forget what sniper is, actually, i'm not the great scoremaster of the game, but is not common that an Infiltrator overscore me, and I'm not always in first place, but most of the times, infiltrators are behind me in score.
Please take a look at this spreadsheet and compare the dps the predator deals with most assault rifles dps. Do you think that is logical for a pistol to be stronger than a rifle?
Also, as someone said before in this thread, even a rock is viable.
#223
Posté 29 juin 2012 - 11:15
#224
Posté 29 juin 2012 - 11:30
aletto wrote...
Avenger - Fine in Bronze, usable in Silver, a liability in Gold.
Mattock - Usually not as good as a Carnifex, but it can be useful. The carnifex is the better choice though if you don't know what you're up against.
Phaeston - I think it's mediocre. It doesn't have any real strengths but at the same time, it can't be called bad. Sucks against armor though, like most ARs do
Vindicator - Why should i use it? The Mattock is better, because it simply deals more damage. They even nerfed the Vindicator for no reason.
Geth Pulse Rifle - Soooo bad.... the damage is too low to offset its good traits.
Revenant - If you have the hurricane, there is no need for the Revenant.
Falcon - As I said - it's special. Some people are really good with it, but the majority didn't figure it out.
Striker - I cannot evaluate his weapon, never used it
The Harrier and the Saber are both ultra rares, so I'll exclude them. They're both good though.
As you can see, the majority of the ARs is just bad. They have one thing in common though: They're equally bad against armor (except the saber (which is more like a semi auto sniper anyway)).
My personal wishes:
-buff AR in general; more damage will be okay, I think
-give shields and barriers a "negative" damage reduction as opposed to armor, each shot would receive extra damage, rendering rapid fire weapons more useful against shields than slow firing weapons
#225
Posté 30 juin 2012 - 01:11
AlienAtSystem wrote...
Sdrol117 wrote...
The Avenger is still great on gold. Anybody who says otherwise can go cry somewhere else.
On what character? I can carry every light gun on an AA and then claim that my gun is still great on Gold, but in reality it sucks, I just haven't noticed it because it is not my main source of damage.
That is the point of the thread. You can carry only a few Asssault Rifles if you want them to be your main source of damage, most of them are only useful as support for a power-dependant class. That should be the role of the SMGs, not the Assault rifles. At the moment however, an SMG holds the first place in dealing full automatic damage.
Human Soldier is what i use it on mostly. Adrenaline rush an the avenger is godly. Throw in some frags and it's GG.





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