Mojenator12345 wrote...
It strikes me as funny that there are people willing to defend BW's decision to outsource major plot points to fan fiction writers as a good move on BW's part. Seems pretty ****ing retarded if you ask me. Is it so unreasonable to think that we might want to know what happened to the character that we just played for 100+ hours?
The point exactly and this...
The ending in which Shepard lives is the only one that did not get full closure. The others are shown in excruciating detail and they were the ones where I needed the least understanding and explanation. I knew control had to have meant some part of Shepard was taken and controlled the reapers because it was stupid to think s/he controlled them and then died, instantly. I knew Synthesis was rape (kid now says it can't be forced but we must believe because Shepard gets to the Citadel it now can be forced) and space magic, which has not changed.
Destroy's clarity is in showing us unequivocally that EDI died, but we got the idea before-she didn't walk off the Normandy except in one bugged exception.
Shepard was the ME story, this ME story. Our very first images of the ME "world" are of Shepard. The story was only tangentially about the fight for the galaxy even, because it mostly was about all that Shepard was doing. It was a tale of the redemption that Shepard could help others achieve (more a paragon thing) or the more results-oriented attitude that a renegade Shepard might apply. With both types of Shepard it was about the affect of Shepard's actions on others, most notably those that found reasons to follow him/her.
Along the way, Shepard continually suffers and sacrifices, even dying (ME2) for an ungrateful, unhelpful, unthinking galaxy; that Shepard wanted to save them at all is incredible. But in spite of their indifference and out and out disdain, Shepard forges on, willing them to listen, to save themselves. They are children and Shepard wants them to grow up.
In the end the reward for all this for Shepard is death, death and having his/her consciousness live on to look at reaper butt for eternity or until a new catalyst comes along, and a selfish choice, the only way to live.
Synthesis, Control, and reject are all choices of a child. Synthesis and Control say that people cannot do anything on their own or without intervention to make them perfect with perfect knowlege. They cannot fix or create anything for themselves so they either need the reapers to do it or they need to become perfect. Learning and evolution though go hand in hand, and being advanced before being "ready" for that advancement has always been a problem within ME. You cannot properly use and appreciate that which you are given without earning it. Alternately, having everything done for you, calling in reapers to fix the relays or build more means there's no reason to evern learn how to do anything. With both of these there is no reason anymore to achieve anything. There's nothing beyond perfection, and no reason to do for yourself if the reapers are there. Also, with control, especially there's the unsettling idea that people would readily embrace these things that may now have the goo of their family within them. And Synthesis leaves open speculation as to the heart and the soul. They both lead to stagnation.
Reject is procrastination and not taking responsibility. Of course, it's the devs thumbing their noses at players wanting a way to refuse a choice at all. But, it is suicide of a sort.
Destroy is still and more clearly genocide, the selfish choice to live. I can only choose it because that is what every person other than TIM wanted. It was the goal. EDI does at one point tell Shepard that she is willing to die for this cause for her teammates. The geth have never said such a thing, but maybe seeing what Legion was willing to do for the "greater good", I can take something from it. I absolutely still do not like it at all. And that's because there should be at least one "lives" solution where Shepard need not compromise his/her values. We've never not had a choice for Shepard to make at least one decision that fit with how we played Shepard, renegade or paragon.
The message we get from all of these choices is that the people of the galaxy deserve Shepard make the ultimate sacrifice. And Shepard does not deserve to live. It's a sacrifice of life and happiness or of values and principles for my Shepard.
In the end, the selfish Shepard (or the renegade less concerned one) is treated with disdain, left to an unknown (yet fully imaginable) fate. There's no closure in the way all the other choices provide it and that is what is wrong with not showing a reunion of some kind. It is the only fate of the hero that has no ending.
For people that say we can just use our imaginations, and get over it, it was subtle and artistic, well BS. It was either meant as a slap in the face or cut short because that's what they considered expendable in order to keep the download small enough. I have a decent imagination, but this was a story of a hero in a video game. The most important part of it was the story of the hero, our proxy/avatar/stand in, in the game. And his/her tale needed to be finished with the visual video in ALL cases. The semi-official word on it was that everyone may have wanted different reunions and that's BS too. They had different takes on the memorial wall, different slides in the slide show so would it have been so difficult to have one scene with Shepard clearly alive but beaten up, with friends and a teary-eyed or just happy LI? I don't think so. It would have been closure-maybe not blue babies, or a home on Rannoch, or drinks in Rio, or shooting more bottles outside of another bar, but that scene would have made all those other things fully real in our imaginations. One freaking scene was all it would have taken, but they the devs showed contempt for the players in their treatment of the only living Shepard at the end. We were Shepard and Shepard is garbage.