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An advice for Bioware about the tactics


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#1
jason1840

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I have an advice for Bioware here that I have already discussed a lot with many players in Taiwan.
I hope I post this in the right place.


The default "Enemy: xxxxx" condition such like
"Enemy: Target using range attack",
"Enemy: Target rank is Elite or higher",
works on all of the enemy in the battle.

That means if I set my rogue with
"Enemy: Target using range attack -> use below the belt".
In the battle I command my rogue to attack a melee enemy which I want to kill first, my rogue will randomly find an archer and run a far way to use below the belt on it, and stop attacking the target I want it to.
Then I have to command again and again and again if I use a lot of condition "Enemy: xxxxx", which also pull my rogue in danger.

Here is the advice, design a new set of condition called
"Current Enemy: xxxxx"
that only works on the current target.
The condition option follows it can be totally the same with "Enemy: xxxxx", for example:
"Current Enemy: Target using range attack",
"Current Enemy: Target rank is Elite or higher".


Also, there is a critical bug on the action  "jump to: X".
When you set "jump to: 6", it will actually only jump to 5.
When you set "jump to: 9", it will actually only  jump to 8.
This bug must be fixed.

Modifié par jason1840, 15 décembre 2009 - 07:10 .


#2
metatrans

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current target seems like a pretty good idea. i'm with you on that one.



the jumps thing isn't a bug. they just start counting from 0 instead of from 1, which is pretty standard in computer programming actually.

#3
jason1840

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i know it is because of that, but that is still incorrect.

i really hope Bioware can fix this, and add the new feature if that can really help the game become better.

Modifié par jason1840, 15 décembre 2009 - 06:12 .


#4
Dolomite808

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You can do current target right now. Just set the condition to be Enemy: Target of (whatever character you are setting up tactics for).

#5
jason1840

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But, if i want to achieve when the current target is using range or magic attack, use "below the belt", there is no way to do so.

Even if i set the tactics like :
1 Enemy : Target using melee attack -> Jump to: 4 (3+1)*bug: if i want to jump to 3, i need to set 4.
2 Enemy : Any -> below the belt

I can achieve that after all of the melee enemy die, my character will use "below the belt" on it's current target (Since all the melee enemy are dead, the current target must be range or magic attacker). But this is still suck.

What i want is, if the current target satisfy the condition, then do some thing to it. This is very important.

Modifié par jason1840, 16 décembre 2009 - 06:29 .