Amid discussion of people's preferred gameplay, conversation and character creation preferences, I thought I'd throw my two cents in for level design.
One feature I loved about both the Fallout games as well as Skyrim was Perks. Skills that, when we leveled up, allowed us a unique ability, skill, bonuses or stat boosts.
Cool perks in Fallout, like the Mysterious Stranger or Wild Wasteland, gave a cool head nod to pop culture or the gaming community. While not being able to unlock Master locks in Skyrim unless I had raised my lockpick skill AND gotten the corresponding Perks made leveling up a challenging, engaging activity, that required thought and planning every time I hit the level up screen.
While I don't think many of the more flippant Perks from Fallout would fit with the tone of the DA series, nor would I like every possible perk tied to a set skill tree, like in Skyrim, I was curious to see people's feedback on the concept of of Perks (or whatever you'd like to call them) for future DA games?
Perks for DA3?
Débuté par
Fast Jimmy
, juin 28 2012 12:00
#1
Posté 28 juin 2012 - 12:00
#2
Posté 28 juin 2012 - 12:36
I wouldn't mind replacing the entire RPG leveling thing with perks, personally.
Although I suppose the majority of the "oldschool gamers" may disagree with me, I fail to see how the "increase of 0.5% chance of increasing 10% damage" kind of thing is meaningful in any way, or fun.
Although I suppose the majority of the "oldschool gamers" may disagree with me, I fail to see how the "increase of 0.5% chance of increasing 10% damage" kind of thing is meaningful in any way, or fun.
#3
Posté 28 juin 2012 - 04:40
While not being able to unlock Master locks in Skyrim unless I had raised my lockpick skill AND gotten the corresponding Perks
O.o"
I have no perks in lockpicking and my skill level is around 28 when I ran into Master locks... I can open them without much problem.
As for perks, I find it pretty similar to DA2's system.
#4
Posté 28 juin 2012 - 06:04
I wouldn't mind them, if they fit into the DA universe. Some perks are pretty crazy in those games and they're mostly for visual splendor. Like the Bloody Mess perk in Fallout 3, although it includes a passive dmg increase I think.
I'd rather them be more towards passives that might add a little more visually, like stronger swings. MAYBE. But I don't want gameplay restricted by them. An example, some perks in Skyrim change the gameplay completely. Like, you can't get decapitation animations unless you invest in a certain perk. Or you can't properly fire the bow without certain perks. I feel that's a bad way in restricting the combat. Stuff like that should be available to the player at the beginning(although I understand he should gain combat proficiencies first). I'd rather the perk system just reinforce what is already there. Like passively increasing damage/defense/HP etc.
I get that a big part of a RPG is building your character up, so it's only natural at the beginning the combat feels fairly clunky as you level. But I prefer a balance between the two.
Skyrim uses perks as their level-up system. In Dragon Age, I'm thinking it would be more like the passives in DA:O(which I'd like to see come back). Keep the traditional level system they're using in DA2 and bring back the passives from DA:O.
A perk should be just that, supporting my other abilities, not a means to unlock extra combat gameplay mechanics. I think this would be even worse in a ARPG and I'm pretty sure they're not going to stray too far from the ARPG formula in DA3. I'd be surprised if they did.
I'd rather them be more towards passives that might add a little more visually, like stronger swings. MAYBE. But I don't want gameplay restricted by them. An example, some perks in Skyrim change the gameplay completely. Like, you can't get decapitation animations unless you invest in a certain perk. Or you can't properly fire the bow without certain perks. I feel that's a bad way in restricting the combat. Stuff like that should be available to the player at the beginning(although I understand he should gain combat proficiencies first). I'd rather the perk system just reinforce what is already there. Like passively increasing damage/defense/HP etc.
I get that a big part of a RPG is building your character up, so it's only natural at the beginning the combat feels fairly clunky as you level. But I prefer a balance between the two.
Skyrim uses perks as their level-up system. In Dragon Age, I'm thinking it would be more like the passives in DA:O(which I'd like to see come back). Keep the traditional level system they're using in DA2 and bring back the passives from DA:O.
A perk should be just that, supporting my other abilities, not a means to unlock extra combat gameplay mechanics. I think this would be even worse in a ARPG and I'm pretty sure they're not going to stray too far from the ARPG formula in DA3. I'd be surprised if they did.
Modifié par deuce985, 28 juin 2012 - 06:17 .
#5
Posté 28 juin 2012 - 07:12
Would be nice, especially if they are made Alpha Protocol-style.
#6
Posté 29 juin 2012 - 01:51
I hated the perk system in Skyrim. The fact that perks were non refundable and that the game had a set level limit (I think the hard caps about 75 or something) meant that I never spent any of my perks for fear of finding myself stuck in a set role. Sometimes I want to run in with a sword, other times I want to stand back and cast spells. I felt the perk system punished that sort of gameplay.
Though to be fair I guess the way purchasing abilities works in DA isn't all that different to the perk system in Skyrim. You're still getting locked into a certain playstyle. If they added a respec option it may work, as long as respeccing didn't cost heaps of gold or something.
Though to be fair I guess the way purchasing abilities works in DA isn't all that different to the perk system in Skyrim. You're still getting locked into a certain playstyle. If they added a respec option it may work, as long as respeccing didn't cost heaps of gold or something.
#7
Posté 29 juin 2012 - 01:58
DA2 has perks, albeit not very good ones, as someone has stated above me the unlocked perk would be "increase of 0.5% chance of increasing 10% damage". Some of the perks in DA2 seemed a little "Do I really even need this? No, seriously, does this even make a difference?" If they could be increased in usefulness or just all out quality of fun, then I wouldn't have a problem. As long as they I keep my ability to get new.... well.... abilities.
#8
Posté 29 juin 2012 - 02:09
ashwind wrote...
While not being able to unlock Master locks in Skyrim unless I had raised my lockpick skill AND gotten the corresponding Perks
O.o"
I have no perks in lockpicking and my skill level is around 28 when I ran into Master locks... I can open them without much problem.
As for perks, I find it pretty similar to DA2's system.
So can I sometimes. Not always, but I've done it more times than not.
I'm one of the "old school" I like the way DA:O had their skills set up. I don't mind FA or Skyrim but I do perfer the old school.
#9
Posté 29 juin 2012 - 03:51
Dragon Age talents are pretty much perks.
Your stats affect damage, magic resistance, fortitude and etc., while the talents give you more tools for destruction/survival.
Before Skyrim introduced perks, you'd learn new abilities just by gaining skill levels through gameplay. The perks just make you pick and choose and force the player to put some thought into the leveling process. Dragon Age doesn't need perks, as with stats/talents, they would be redundant.
Your stats affect damage, magic resistance, fortitude and etc., while the talents give you more tools for destruction/survival.
Before Skyrim introduced perks, you'd learn new abilities just by gaining skill levels through gameplay. The perks just make you pick and choose and force the player to put some thought into the leveling process. Dragon Age doesn't need perks, as with stats/talents, they would be redundant.
Modifié par Arthur Cousland, 29 juin 2012 - 03:52 .





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