im never using infiltrater again
#26
Posté 28 juin 2012 - 01:44
Bunch of babies
#27
Posté 28 juin 2012 - 01:46
BLY78NOR wrote...
I can't have it my way so I'm taking my ball and going home
Bunch of babies
#28
Posté 28 juin 2012 - 01:48
jerrmy12 wrote...
results are but not limited to: tc damage decrease, HEAVY sniper rifle nerf. geth prime has a head, may as well take off hs multiplier on every unit.satisfied?
Try a human adept or Batarian sentinel and see if you still think infiltrators are getting a raw deal. Infiltrators are still extremely powerful.
Modifié par Grumpy Old Wizard, 28 juin 2012 - 01:49 .
#29
Posté 28 juin 2012 - 01:49
jerrmy12 wrote...
results are but not limited to: tc damage decrease, HEAVY sniper rifle nerf. geth prime has a head, may as well take off hs multiplier on every unit.satisfied?
And while you at it, you also stoped to use upper case letters.
#30
Posté 28 juin 2012 - 01:51
Ahem. One shot after my proxy mine and a head shot.UKStory135 wrote...
Poison_Berrie wrote...
Uhm... Sniper rifles still get a huge boost on any Infiltrator (65 -125% extra damage). And duration was arguably more important on Shotgun Infiltrators (getting close to enemies, flanking). I know I spend more time cloaked while using a shotgun than a sniper rifle.UKStory135 wrote...
All they did was take away any reason to use a Sniper Rifle on an Infiltrator. Shotgun Infi's won't notice a difference until they try to cap objectives.
Even with the huge boost they got before, shield gateing made Shotguns more effective on Gold than Sniper Rifle. Sniper Rifles weren't even overpowered, unlike the Shotguners who could two shot a Brute. Why nerf something that wasn't OP, and leave the OP weapon option barely touched? That is my problem with the nerf, that and the duration cut, while I understand the point, was way too much.
#31
Posté 28 juin 2012 - 01:59
Reapers though is another story as you have to move often and the short cloaking duration makes it more challenging !
Overall, I don't like the nerf, but it is still playable
#32
Posté 28 juin 2012 - 02:09
The damage reduction is not significant, i can totally live with that. The cloak duration does affect me, mostly for activation objectives and revives, no difference for main use (cloak+shoot).
#33
Posté 28 juin 2012 - 02:13
In short, I'd now rather play the engineer versions of each infiltrator--except the Geth engineer, of course, the other fun class Bioware most recently spanked--or use a Vorcha for objectives and revives.
#34
Posté 28 juin 2012 - 02:20
GallowsPole wrote...
To this day I don't understand why one needs to be cloaked to be a sniper anyways. Just me I guess.
Well, its not as much the cloak-thingy, as it is the damage portion of it, that people are argueing over.
Personally, i really dont see the change when doing actual sniping, as i reach the shield gate with one shot still, and killing the mob with the next (using Black Widow IV and Sniper Rifle Amp III). Its when it comes to the infiltrating, that it has been hurt badly.
You can use a sniper rifle on any class, and by doing so be a sniper... However, it just so happens, that the infiltrator class has great synergy with how most sniper rifles work, so people see them as the only viable snipers. You dont need to be cloaked, but it is a lot more effective when doing it before shooting.
Zso_Zso wrote...
The damage reduction is not significant, i can totally live with that. The cloak duration does affect me, mostly for activation objectives and revives, no difference for main use (cloak+shoot).
Exactly. The (hated/loved) sniper still lives, but the infiltrator however... is somewhat gimped.
Modifié par ABjerre, 28 juin 2012 - 02:46 .
#35
Posté 28 juin 2012 - 02:21
#36
Posté 28 juin 2012 - 02:24
#37
Posté 28 juin 2012 - 02:40
jerrmy12 wrote...
results are but not limited to: tc damage decrease, HEAVY sniper rifle nerf. geth prime has a head, may as well take off hs multiplier on every unit.satisfied?
It's exactly what they want, to make people try other classes. Plus, it's finally letting clear who are good as infiltrator, and who used the infiltrator because it was easy. Infiltrator is now for real infiltrators players, not for bad players looking for a easy solution.
About the geth prime, the headshot wasn't a real feature. You got used to it, but it wasn't supposed to be there. I can't see the difference, I still killing primes efficiently with or without headshots.
#38
Posté 28 juin 2012 - 02:42
ghey it up wrote...
It was weird with how short my cloak was when I used it the other day. I'd be fine with it except that Bioware removed headshots/weakspots on the boss enemies...which I still think is way uncool
It was only the prime. Banshee never had weak spot, Brutes still have, and Atlas too (not the glass though).
#39
Posté 28 juin 2012 - 03:16
#40
Posté 28 juin 2012 - 04:42
#41
Posté 28 juin 2012 - 05:04
BLY78NOR wrote...
I can't have it my way so I'm taking my ball and going home
Bunch of babies
Funny how that sum up both sides of the equation.
Modifié par darkblade, 28 juin 2012 - 05:04 .
#42
Guest_Lathrim_*
Posté 28 juin 2012 - 05:06
Guest_Lathrim_*
#43
Posté 28 juin 2012 - 05:13
jerrmy12 wrote...
results are but not limited to: tc damage decrease, HEAVY sniper rifle nerf. geth prime has a head, may as well take off hs multiplier on every unit.satisfied?
Who can translate?
#44
Posté 28 juin 2012 - 05:16
jerrmy12 wrote...
results are but not limited to: tc damage decrease, HEAVY sniper rifle nerf. geth prime has a head, may as well take off hs multiplier on every unit.satisfied?
Actually this is exactly what the nerf was supposed to produce. with 33% of the people using infil on gold, the major reason listed for introducing the nerf, was to bring this number down. I'd say in your case, it worked.
#45
Posté 28 juin 2012 - 05:18
darkblade wrote...
BLY78NOR wrote...
I can't have it my way so I'm taking my ball and going home
Bunch of babies
Funny how that sum up both sides of the equation.
Was thinking this as well. Pots calling kettles black all over this forum in the last few days
#46
Posté 28 juin 2012 - 05:19
Good, that was the intent. To get rid of the people who relied on the class as a total crutch. The quality skilled Infils, although having their feathers ruffled as would anyone when their fav class gets adjusted seem to be managing and still doing very well with their fav. class.
#47
Posté 28 juin 2012 - 05:19
I am no fan of teamwork, but to survive one must adapt to change. The change was duration, so now the power buffed inf's will need someone at their back at all times. Bioware didn't nerf the infiltrator, they actively forced him to be a team player. Seeing as this IS a co-op game... it makes sense that this change would come.
#48
Posté 28 juin 2012 - 05:20
#49
Posté 28 juin 2012 - 05:20
Mendelevosa wrote...
Curunen wrote...
Hmm, I always thought they were more like canguards.Probe Away wrote...
Relix28 wrote...
What's an infiltrater?
I don't know but I hear they are related to Adapts.
Mmmm no no. They are more similar to Dentinels.
I thought they were like solders what with their bonuses to weapon damage
#50
Posté 28 juin 2012 - 05:22
LeonLionHart wrote...
As mentioned above, the only noticeable difference in the TC change was cloak duration. A smart Infiltrator will understand that to take the damage buff will mean the end to his leading certain objectives and relying more on team protection and unity to tackle certain rounds.
I am no fan of teamwork, but to survive one must adapt to change. The change was duration, so now the power buffed inf's will need someone at their back at all times. Bioware didn't nerf the infiltrator, they actively forced him to be a team player. Seeing as this IS a co-op game... it makes sense that this change would come.
They also actively forced other people, who previously relied on Infils to do certain objectives, to use teamwork.





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