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im never using infiltrater again


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#51
Tymathee

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waaaaaaaaaaaaaaaaaaaaaaaaaaaah

the game is no longer easy

wah wah wah

cmon dude. the nerf wasn't that big of a nerf, you now actually have to use SKILL as an infiltrator.Image IPB

#52
smokesheller87

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One more bad Infi gone :D, considering I primarily use FQI with BW VIII speced for max backfire damage, I've had to pretty much rely on headshots anyway, so this nerf only made me respec duration > damage. Yes it does suck that my non headshots aren't as forgiving as they used to be, just means I need to step up my game :P, played against all factions on gold and with level 3/4 ammo, any level amp and the gear bonus, there wasn't much of a difference

#53
LoboFH

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Not a big deal, I tried the change with my geth inflitrator sniper and I've noticed I get less points but I made my work like before, no sweat. Obviously I took the time evolution on TC, 5 seconds don't cut.

#54
Ultenth

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jerrmy12 wrote...

blah blah blahblah whine whine.satisfied?


Yes, they are satisfied, the whole point of the nerf was to make people who only wanted easymode try other classes so people stop joining random groups with 3 infiltrators. 

So yes, they are satisfied, I'm sure they appreciate the feedback that their changes had the intended effect.

#55
A Sinister Lamb

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jerrmy12 wrote...

results are but not limited to: tc damage decrease, HEAVY sniper rifle nerf. geth prime has a head, may as well take off hs multiplier on every unit.satisfied?



...what?

#56
A Sinister Lamb

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UEG Donkey wrote...

Mendelevosa wrote...

Curunen wrote...

Probe Away wrote...

Relix28 wrote...

What's an infiltrater?


I don't know but I hear they are related to Adapts.

Hmm, I always thought they were more like canguards.


Mmmm no no. They are more similar to Dentinels.


I thought they were like solders what with their bonuses to weapon damage


Actually they're more related to enjinears.

#57
Tankcommander

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Infiltrator doesn't play any different if you were a slayer...cloak duration doesn't effect it and the damage nerf was hardly noticeable. If, however, you tried a nice balance to help out the team and dish damage, you'll find your favorite infiltrator to be much weaker. I don't like being forced to go duration, and seeing the attitudes of a lot of the pro-nerfers here I think I'm sticking with damage and not worrying about reviving much anymore. Always used to revive people no matter what, but I think now I'll just stick to sniping.

#58
Leisure Muffin

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I still wreck with it. Goodbye noob.

#59
Atheosis

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Tankcommander wrote...

Infiltrator doesn't play any different if you were a slayer...cloak duration doesn't effect it and the damage nerf was hardly noticeable. If, however, you tried a nice balance to help out the team and dish damage, you'll find your favorite infiltrator to be much weaker. I don't like being forced to go duration, and seeing the attitudes of a lot of the pro-nerfers here I think I'm sticking with damage and not worrying about reviving much anymore. Always used to revive people no matter what, but I think now I'll just stick to sniping.


Or you could just do what every rational player does with other classes: revive teammates if you can do so without getting downed yourself, and let them use a medi-gel otherwise.

#60
Black Phantom

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If you think the nerf makes infiltrators unplayable, you were probably one of the bad ones relying on the TC to carry you through Gold.

#61
Black Phantom

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Atheosis wrote...

Tankcommander wrote...

Infiltrator doesn't play any different if you were a slayer...cloak duration doesn't effect it and the damage nerf was hardly noticeable. If, however, you tried a nice balance to help out the team and dish damage, you'll find your favorite infiltrator to be much weaker. I don't like being forced to go duration, and seeing the attitudes of a lot of the pro-nerfers here I think I'm sticking with damage and not worrying about reviving much anymore. Always used to revive people no matter what, but I think now I'll just stick to sniping.


Or you could just do what every rational player does with other classes: revive teammates if you can do so without getting downed yourself, and let them use a medi-gel otherwise.


The problem with that is, that if a team mate is close enough to not require the full 5 second TC duration, then TC probably is not even necessary to begin with. However, a damage specced infiltrator carrying a Javelin or Black Widow would be insane to use TC to go for a revive, and subsequently expose himself with a 7-8+ second cooldown on TC.

So yeah, on my damage infiltrators I'm less inclined to run past enemies to revive someone who got killed. I'll just kill all of the enemies in the area first, and if he/she bleeds out while I'm sniping, so be it.

Modifié par Ashen Earth, 28 juin 2012 - 05:57 .


#62
COLZ7R

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Doubt there are many people as against this nerf than me, dont think it was needed and think it was put in place for a ****load of wrong reasons but there is still not a lot wrong with infs, my si speced for duration with my widow x is still blowing peoples brains out. cloak/ed/bang, dead mook

#63
Kel Riever

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If you have 5 seconds of cloak....which you probably do now because durations sucks massively, you'll need to simply run toward your revive target, cloak, move so some enemy doesn't shoot you where you stood, revive, and then run.

Basically 5 second cloak is a stupid concept, but it is what it is in MP.

You know, I WAS going to try a melee cloaked infiltrator, sort of as homage to Kasumi. Even though melee is not amazing. EFF that now! But on revives, you just have to compensate for the stupidity of the nerf. Yet it still can be done.

#64
Ultenth

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Kel Riever wrote...

If you have 5 seconds of cloak....which you probably do now because durations sucks massively, you'll need to simply run toward your revive target, cloak, move so some enemy doesn't shoot you where you stood, revive, and then run.

Basically 5 second cloak is a stupid concept, but it is what it is in MP.

You know, I WAS going to try a melee cloaked infiltrator, sort of as homage to Kasumi. Even though melee is not amazing. EFF that now! But on revives, you just have to compensate for the stupidity of the nerf. Yet it still can be done.



Yeah, if anything the infiltrator spec's that took real hits were melee and shotgun spec'd ones, as they tend to need a longer duration to run around and get close to an enemy.  But you know, you can still spec for duration, and heavy melee from stealth and shotguns still do really good damage.

But yeah, if anything the annoying "Cloak/shoot/cloak" snipers who do literally nothing else all match were the ones least effect by the nerf.

#65
Scam_poo

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Well, what. My infiltrators are still powerful.

#66
Fennekin

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Although I was nerfed, I decided to toss my pride and the chance of top scoring (most of the time) aside. I chose the supporting path, focusing mainly on revival and objectives. I am still trying to kill things and blow heads off like I used to, but I am now more aware of my new role. It is hard to adjust, but I am trying my best.

The nerf is a test: are you determined enough to play as an infiltrator and stick to your ways, or are you going to back off and whine like a little baby?

You have to make a choice here.
I've made mine.

#67
FlowCytometry

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Fagnan hinted at a buff when he said they only implement so many balance tweaks each week when he responded to a thread about why SRs weren't compensated in general.
Endure this dark week, sniper-users. Its pretty likely next week you will be on the up.

#68
Tankcommander

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Ashen Earth wrote...

Atheosis wrote...

Tankcommander wrote...

Infiltrator doesn't play any different if you were a slayer...cloak duration doesn't effect it and the damage nerf was hardly noticeable. If, however, you tried a nice balance to help out the team and dish damage, you'll find your favorite infiltrator to be much weaker. I don't like being forced to go duration, and seeing the attitudes of a lot of the pro-nerfers here I think I'm sticking with damage and not worrying about reviving much anymore. Always used to revive people no matter what, but I think now I'll just stick to sniping.


Or you could just do what every rational player does with other classes: revive teammates if you can do so without getting downed yourself, and let them use a medi-gel otherwise.


The problem with that is, that if a team mate is close enough to not require the full 5 second TC duration, then TC probably is not even necessary to begin with. However, a damage specced infiltrator carrying a Javelin or Black Widow would be insane to use TC to go for a revive, and subsequently expose himself with a 7-8+ second cooldown on TC.

So yeah, on my damage infiltrators I'm less inclined to run past enemies to revive someone who got killed. I'll just kill all of the enemies in the area first, and if he/she bleeds out while I'm sniping, so be it.


This. I find it easier now to revive with my Phoenix Adept and/or Batarian Soldier than my Infiltrator. It is no fun watching the entire wave, so I didn't mind (in fact took great pride in) reviving friendlies that went down. Now, the majority of TC saves are out of the question, and the main problem (IE cloak, shoot, own) is MORE ENCOURAGED than before.

#69
LeonLionHart

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Mal3fact0r wrote...

LeonLionHart wrote...

As mentioned above, the only noticeable difference in the TC change was cloak duration. A smart Infiltrator will understand that to take the damage buff will mean the end to his leading certain objectives and relying more on team protection and unity to tackle certain rounds.

I am no fan of teamwork, but to survive one must adapt to change. The change was duration, so now the power buffed inf's will need someone at their back at all times. Bioware didn't nerf the infiltrator, they actively forced him to be a team player. Seeing as this IS a co-op game... it makes sense that this change would come.


They also actively forced other people, who previously relied on Infils to do certain objectives, to use teamwork. ;)


That's true balance, and the true motive of the changes. Not to come down hard on any particular class, but to bring the classess together in collaborative effort.

#70
CmnDwnWrkn

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Ashen Earth wrote...

If you think the nerf makes infiltrators unplayable, you were probably one of the bad ones relying on the TC to carry you through Gold.


^^^^^^^^^^^^^^^^^^^^^^

#71
billy the squid

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Ashen Earth wrote...

Atheosis wrote...

Tankcommander wrote...

Infiltrator doesn't play any different if you were a slayer...cloak duration doesn't effect it and the damage nerf was hardly noticeable. If, however, you tried a nice balance to help out the team and dish damage, you'll find your favorite infiltrator to be much weaker. I don't like being forced to go duration, and seeing the attitudes of a lot of the pro-nerfers here I think I'm sticking with damage and not worrying about reviving much anymore. Always used to revive people no matter what, but I think now I'll just stick to sniping.


Or you could just do what every rational player does with other classes: revive teammates if you can do so without getting downed yourself, and let them use a medi-gel otherwise.


The problem with that is, that if a team mate is close enough to not require the full 5 second TC duration, then TC probably is not even necessary to begin with. However, a damage specced infiltrator carrying a Javelin or Black Widow would be insane to use TC to go for a revive, and subsequently expose himself with a 7-8+ second cooldown on TC.

So yeah, on my damage infiltrators I'm less inclined to run past enemies to revive someone who got killed. I'll just kill all of the enemies in the area first, and if he/she bleeds out while I'm sniping, so be it.

I agree. Whilst I was happy to do so before, with the changes now, I'm not risking myself. Especially as I play my infiltrators primarily as a sniper. I think some of the damage nerfs on the SR evolution were excessive. But apparantly there may be futher rebalancing on the SR as a weapon class in general, which could be interesting. At the moment the changes don't affect the SR infiltrators that much in terms of DPS, so I'm not too annoyed by it.

#72
ABjerre

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darkblade wrote...

BLY78NOR wrote...

I can't have it my way so I'm taking my ball and going home

Bunch of babies


Funny how that sum up both sides of the equation.


"I can't have it my way so I'm taking my ball and going home"

or

"If I can't have it my way, I'm taking my ball and going home"

Gentlemen, pick your side.

#73
Hretha

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ABjerre wrote...

darkblade wrote...

BLY78NOR wrote...

I can't have it my way so I'm taking my ball and going home

Bunch of babies


Funny how that sum up both sides of the equation.


"I can't have it my way so I'm taking my ball and going home"

or

"If I can't have it my way, I'm taking my ball and going home"

Gentlemen, pick your side.


How 'bout us ladies? Huh? Huh? I wanna pick a side?!?!?!

#74
audicdm

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Great! It looks like the Infiltrator balance changes are working as intended.

Modifié par audicdm, 28 juin 2012 - 08:22 .


#75
Invader Nemesis

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I don't care if they reduce the damage on the Krysae...but if they messed with my Valiant, Ima be soooooo mad...