the game is no longer easy
wah wah wah
cmon dude. the nerf wasn't that big of a nerf, you now actually have to use SKILL as an infiltrator.
jerrmy12 wrote...
blah blah blahblah whine whine.satisfied?
jerrmy12 wrote...
results are but not limited to: tc damage decrease, HEAVY sniper rifle nerf. geth prime has a head, may as well take off hs multiplier on every unit.satisfied?
UEG Donkey wrote...
Mendelevosa wrote...
Curunen wrote...
Hmm, I always thought they were more like canguards.Probe Away wrote...
Relix28 wrote...
What's an infiltrater?
I don't know but I hear they are related to Adapts.
Mmmm no no. They are more similar to Dentinels.
I thought they were like solders what with their bonuses to weapon damage
Tankcommander wrote...
Infiltrator doesn't play any different if you were a slayer...cloak duration doesn't effect it and the damage nerf was hardly noticeable. If, however, you tried a nice balance to help out the team and dish damage, you'll find your favorite infiltrator to be much weaker. I don't like being forced to go duration, and seeing the attitudes of a lot of the pro-nerfers here I think I'm sticking with damage and not worrying about reviving much anymore. Always used to revive people no matter what, but I think now I'll just stick to sniping.
Atheosis wrote...
Tankcommander wrote...
Infiltrator doesn't play any different if you were a slayer...cloak duration doesn't effect it and the damage nerf was hardly noticeable. If, however, you tried a nice balance to help out the team and dish damage, you'll find your favorite infiltrator to be much weaker. I don't like being forced to go duration, and seeing the attitudes of a lot of the pro-nerfers here I think I'm sticking with damage and not worrying about reviving much anymore. Always used to revive people no matter what, but I think now I'll just stick to sniping.
Or you could just do what every rational player does with other classes: revive teammates if you can do so without getting downed yourself, and let them use a medi-gel otherwise.
Modifié par Ashen Earth, 28 juin 2012 - 05:57 .
Kel Riever wrote...
If you have 5 seconds of cloak....which you probably do now because durations sucks massively, you'll need to simply run toward your revive target, cloak, move so some enemy doesn't shoot you where you stood, revive, and then run.
Basically 5 second cloak is a stupid concept, but it is what it is in MP.
You know, I WAS going to try a melee cloaked infiltrator, sort of as homage to Kasumi. Even though melee is not amazing. EFF that now! But on revives, you just have to compensate for the stupidity of the nerf. Yet it still can be done.
Ashen Earth wrote...
Atheosis wrote...
Tankcommander wrote...
Infiltrator doesn't play any different if you were a slayer...cloak duration doesn't effect it and the damage nerf was hardly noticeable. If, however, you tried a nice balance to help out the team and dish damage, you'll find your favorite infiltrator to be much weaker. I don't like being forced to go duration, and seeing the attitudes of a lot of the pro-nerfers here I think I'm sticking with damage and not worrying about reviving much anymore. Always used to revive people no matter what, but I think now I'll just stick to sniping.
Or you could just do what every rational player does with other classes: revive teammates if you can do so without getting downed yourself, and let them use a medi-gel otherwise.
The problem with that is, that if a team mate is close enough to not require the full 5 second TC duration, then TC probably is not even necessary to begin with. However, a damage specced infiltrator carrying a Javelin or Black Widow would be insane to use TC to go for a revive, and subsequently expose himself with a 7-8+ second cooldown on TC.
So yeah, on my damage infiltrators I'm less inclined to run past enemies to revive someone who got killed. I'll just kill all of the enemies in the area first, and if he/she bleeds out while I'm sniping, so be it.
Mal3fact0r wrote...
LeonLionHart wrote...
As mentioned above, the only noticeable difference in the TC change was cloak duration. A smart Infiltrator will understand that to take the damage buff will mean the end to his leading certain objectives and relying more on team protection and unity to tackle certain rounds.
I am no fan of teamwork, but to survive one must adapt to change. The change was duration, so now the power buffed inf's will need someone at their back at all times. Bioware didn't nerf the infiltrator, they actively forced him to be a team player. Seeing as this IS a co-op game... it makes sense that this change would come.
They also actively forced other people, who previously relied on Infils to do certain objectives, to use teamwork.
Ashen Earth wrote...
If you think the nerf makes infiltrators unplayable, you were probably one of the bad ones relying on the TC to carry you through Gold.
I agree. Whilst I was happy to do so before, with the changes now, I'm not risking myself. Especially as I play my infiltrators primarily as a sniper. I think some of the damage nerfs on the SR evolution were excessive. But apparantly there may be futher rebalancing on the SR as a weapon class in general, which could be interesting. At the moment the changes don't affect the SR infiltrators that much in terms of DPS, so I'm not too annoyed by it.Ashen Earth wrote...
Atheosis wrote...
Tankcommander wrote...
Infiltrator doesn't play any different if you were a slayer...cloak duration doesn't effect it and the damage nerf was hardly noticeable. If, however, you tried a nice balance to help out the team and dish damage, you'll find your favorite infiltrator to be much weaker. I don't like being forced to go duration, and seeing the attitudes of a lot of the pro-nerfers here I think I'm sticking with damage and not worrying about reviving much anymore. Always used to revive people no matter what, but I think now I'll just stick to sniping.
Or you could just do what every rational player does with other classes: revive teammates if you can do so without getting downed yourself, and let them use a medi-gel otherwise.
The problem with that is, that if a team mate is close enough to not require the full 5 second TC duration, then TC probably is not even necessary to begin with. However, a damage specced infiltrator carrying a Javelin or Black Widow would be insane to use TC to go for a revive, and subsequently expose himself with a 7-8+ second cooldown on TC.
So yeah, on my damage infiltrators I'm less inclined to run past enemies to revive someone who got killed. I'll just kill all of the enemies in the area first, and if he/she bleeds out while I'm sniping, so be it.
darkblade wrote...
BLY78NOR wrote...
I can't have it my way so I'm taking my ball and going home
Bunch of babies
Funny how that sum up both sides of the equation.
ABjerre wrote...
darkblade wrote...
BLY78NOR wrote...
I can't have it my way so I'm taking my ball and going home
Bunch of babies
Funny how that sum up both sides of the equation.
"I can't have it my way so I'm taking my ball and going home"
or
"If I can't have it my way, I'm taking my ball and going home"
Gentlemen, pick your side.
Modifié par audicdm, 28 juin 2012 - 08:22 .