What have you done!!
#51
Posté 28 juin 2012 - 02:28
The only difference is that before i was alone able to stop enemy from coming, now i need help of a team, but even nerfed and with time evolution i was able to gratly outscore other players. That is not bad class, and for sure it is no way weak.
#52
Posté 28 juin 2012 - 02:34
#53
Posté 28 juin 2012 - 02:38
CmnDwnWrkn wrote...
People thought I was going too far when I said a Tac Cloak nerf would cause people to leave the game because they don't know how to play otherwise. Now we see it was an accurate prediction.
Good. It seperates people like the OP from good players.
#54
Posté 28 juin 2012 - 02:40
JoxerNL wrote...
The fun thing with these threads is, they might aswell shout from the rooftops they are extremely bad at playing this game.
This^ last night I rolled a level 17 BatSent into gold and topped the score board with 2 infilitrators , I got kicked out after the game, probably because I was spamming shockwave like it was going out of style beside 2 GI snipers.
#55
Posté 28 juin 2012 - 02:42
Spamming shockwave next to anyone is decent grounds for kicking, snipers expeciallyUEG Donkey wrote...
JoxerNL wrote...
The fun thing with these threads is, they might aswell shout from the rooftops they are extremely bad at playing this game.
This^ last night I rolled a level 17 BatSent into gold and topped the score board with 2 infilitrators , I got kicked out after the game, probably because I was spamming shockwave like it was going out of style beside 2 GI snipers.
#56
Posté 28 juin 2012 - 02:43
#57
Posté 28 juin 2012 - 02:45
A) Take Duration, so you can feel more comfortable with doing rescues and caps.
and/or C) Get used to another class, because this won't likely change back.
Also, 5 billionth Infiltrator nerf complaint thread. Huzzah.
Modifié par Edalborez, 28 juin 2012 - 02:47 .
#58
Posté 28 juin 2012 - 02:47
#59
Posté 28 juin 2012 - 02:49
#60
Posté 28 juin 2012 - 02:51
Tommy 9un wrote...
My poor infiltrator is near useless, finally got into a couple of matches and I can't kill a damn thing. I'm doing damage but I might as well be throwing wet sponges, I swear I'm taking more damage and tactical cloak is shorter than it takes to revive someone or activate a device
Are you sure, i mean absolutely sure, that you are not overexaggerating just a tiny bit? You imply that you kept the damage portion of the Tactical Cloak, and i can see in your armory that you have both the Black Widow, Valiant and Krysae avalible - all of which i find to work very close to exactly how they did before the nerf.
Black Widow with Sniper Amp is sitll 1 shot to strip off shields, 1 more to land the kill.
#61
Posté 28 juin 2012 - 02:53
Weapons:
Widow - Barrel Extender and Thermal Clip
Phalanx - Extended Barrel and Armor Piercing Mod
Managed to out score 2nd place by 20,000. Got gold medals for kills, headshots, revives. Capped all but one objective.
What did they nerf again?
Modifié par tMc Tallgeese, 28 juin 2012 - 02:55 .
#62
Posté 28 juin 2012 - 02:58
Let's review. X = weapon base damage.igreenmagei wrote...
Infiltrator is my favourite class to play and I like the change. It's cool to be able to choose between support character with the 150%+ cloak time or pure sniper with the extra damage.
Run'n'gunners rocking shotguns who don't do objectives or revive, -10% X to bonus.
Snipers who don't do objectives or revive, -41% X to bonus.
Snipers who used to spec to damage but now re-spec duration to do objectives or revive, -91% X to bonus. The bonus is effectively halved.
Apparently the problem is that there were too many snipers doing objectives and reviving and not enough snipers run'n'gunning. I'm 100% positive that this is EXACTLY the problem that led so many whiners, talentless hacks, and mewling infants to endlessly complain about the infiltrator -- those damned infiltrators are doing objectives and reviving too much!
Ummmm, wait, I'm being told that no, it was that infiltrators did too much damage if they were pure snipers or run'n'gunners so they were OP and needed to be nerfed FOR SCIENCE.
Ah. Then these changes correct that... ummmm... by... see the fix is that... uhhhh... if you... uhhh... well, there's...
Huh.
Seems to me that the 'fix' mostly affects the wrong snipers, and while it does modify the screw-the-team snipers a bit, it almost completely ignores infiltrators who don't use a sniper rifle.
#63
Posté 28 juin 2012 - 03:01
They nerfed the cloak. But at rank 1, that means a 4 second time nerf and a -10% of weapon damage to the bonus.tMc Tallgeese wrote...
Played as a Level 1 Salarian Infiltrator with only the one point in tactical cloak. Jumped into a match in progress on wave 3 and topped the scoreboard by wave 8. Was a silver Geth game on jade.
Weapons:
Widow - Barrel Extender and Thermal Clip
Phalanx - Extended Barrel and Armor Piercing Mod
Managed to out score 2nd place by 20,000. Got gold medals for kills, headshots, revives. Capped all but one objective.
What did they nerf again?
#64
Posté 28 juin 2012 - 03:02
The duration nerf was retarded, and instead of 'encouraging' teamwork, forced those of us who rely on our damage (I play randoms where the majority of people can't score above 40k) to give up helping teammates much. I'm now more effective at healing teammates as a PA than as a FQI. Doesn't make much sense, but there it is.
#65
Posté 28 juin 2012 - 03:04
#66
Posté 28 juin 2012 - 03:07
Cundu_Ertur wrote...
Let's review. X = weapon base damage.igreenmagei wrote...
Infiltrator is my favourite class to play and I like the change. It's cool to be able to choose between support character with the 150%+ cloak time or pure sniper with the extra damage.
Run'n'gunners rocking shotguns who don't do objectives or revive, -10% X to bonus.
Snipers who don't do objectives or revive, -41% X to bonus.
Snipers who used to spec to damage but now re-spec duration to do objectives or revive, -91% X to bonus. The bonus is effectively halved.
Apparently the problem is that there were too many snipers doing objectives and reviving and not enough snipers run'n'gunning. I'm 100% positive that this is EXACTLY the problem that led so many whiners, talentless hacks, and mewling infants to endlessly complain about the infiltrator -- those damned infiltrators are doing objectives and reviving too much!
Ummmm, wait, I'm being told that no, it was that infiltrators did too much damage if they were pure snipers or run'n'gunners so they were OP and needed to be nerfed FOR SCIENCE.
Ah. Then these changes correct that... ummmm... by... see the fix is that... uhhhh... if you... uhhh... well, there's...
Huh.
Seems to me that the 'fix' mostly affects the wrong snipers, and while it does modify the screw-the-team snipers a bit, it almost completely ignores infiltrators who don't use a sniper rifle.
Let's keep it civil, please.
#67
Posté 28 juin 2012 - 03:17
CmnDwnWrkn wrote...
People thought I was going too far when I said a Tac Cloak nerf would cause people to leave the game because they don't know how to play otherwise. Now we see it was an accurate prediction.
hey shawty. lemme holla at you right quick ya know what im sayin. checkin you out over there and you lookin kinda good, ya know what im sayin.
so i was wondering ya know how about you and me go back to the place, get comfortable, probably sip on some of this henney, you know what im sayin, and after that, you know what im... sayin, we can do the grownup and you can let me clap on dem cheeks, ya hear me?
Infiltrators gonna trate'
Modifié par FlamboyantRoy, 28 juin 2012 - 03:18 .
#68
Posté 28 juin 2012 - 03:24
Am I doing something wrong?
#69
Posté 28 juin 2012 - 03:24
Derek Hollan wrote...
Cundu_Ertur wrote...
Let's review. X = weapon base damage.igreenmagei wrote...
Infiltrator is my favourite class to play and I like the change. It's cool to be able to choose between support character with the 150%+ cloak time or pure sniper with the extra damage.
Run'n'gunners rocking shotguns who don't do objectives or revive, -10% X to bonus.
Snipers who don't do objectives or revive, -41% X to bonus.
Snipers who used to spec to damage but now re-spec duration to do objectives or revive, -91% X to bonus. The bonus is effectively halved.
Apparently the problem is that there were too many snipers doing objectives and reviving and not enough snipers run'n'gunning. I'm 100% positive that this is EXACTLY the problem that led so many whiners, talentless hacks, and mewling infants to endlessly complain about the infiltrator -- those damned infiltrators are doing objectives and reviving too much!
Ummmm, wait, I'm being told that no, it was that infiltrators did too much damage if they were pure snipers or run'n'gunners so they were OP and needed to be nerfed FOR SCIENCE.
Ah. Then these changes correct that... ummmm... by... see the fix is that... uhhhh... if you... uhhh... well, there's...
Huh.
Seems to me that the 'fix' mostly affects the wrong snipers, and while it does modify the screw-the-team snipers a bit, it almost completely ignores infiltrators who don't use a sniper rifle.
Let's keep it civil, please.
But Derek, despite his aggressive tone, he does have a point here. It seems like the balance changes were punishing the wrong type on infiltrators, and is now pushing the use of slayer-INF style even more, you know - the type that everyone was really complaining about.
#70
Posté 28 juin 2012 - 03:27
perera74 wrote...
I haven't noticed anything remarkably different with my Infiltrators - I still top lists, still revive a bunch, still do the device missions.
Am I doing something wrong?
Yes, you're not complaining enough
#71
Posté 28 juin 2012 - 03:30
Now you have to pick. What's hard to understand about that? Why would anyone before have taken Duration (boost 10 seconds to 13)? 10 was more than sufficient for 90% of situations, especially since enemies don't really notice you for a second in any case. It was never a choice. Now it is.
Just because you're out of your comfort zone doesn't mean the class is ruined.
Modifié par Edalborez, 28 juin 2012 - 03:32 .
#72
Posté 28 juin 2012 - 03:33
ol MISAKA lo wrote...
But Derek, despite his aggressive tone, he does have a point here. It seems like the balance changes were punishing the wrong type on infiltrators, and is now pushing the use of slayer-INF style even more, you know - the type that everyone was really complaining about.
No "despite" there- calling a group of fellow forumites "whiners, talentless hacks, and mewling infants" isn't acceptable behavior. The casual insulting of people who requested balance changes seriously needs to stop.
And the real problem with Infiltrator was that it made Gold too easy, in my opinion; they were a jack of all trades that really gave you no reason to pick anybody else. The split in the TC ability makes people less "able to do everything" and makes them choose. Just because they make a certain choice and take that as reason to be a bad player doesn't make the balance bad itself; they'll just get kicked from lobbies. Just like Vanguards who aren't team players, and always rush off to die in the middle of enemy territory.
( Of course, Bioware's reasons for the balance were because of the 33% of players picking Infiltrators, plus some other accumulative data that they didn't share, so we can't really say whether they accomplished what THEY meant to do or not. )
Modifié par InfamousResult, 28 juin 2012 - 03:33 .
#73
Posté 28 juin 2012 - 03:34
#74
Posté 28 juin 2012 - 03:36
Nerfed infils > everything else.
Just run the claymore, for great justice, and don't pick people up unless they're nearby and 'tis safe. Do objectives as a group or not at all. Pretty simple. If they get downed trying to be Rambo..let them die, so that they can see what a good player looks like when you finish the wave.
Seriously though, people.. you just can't whine about damage on infils. They're still the best. Duration people.. well.. you're wimpier now. Oh well. I'll kill that big scary Atlas for you.
And I like all the people that haven't put their manifests up for everyone to see saying someone isn't good because they're upset about the nerfs. Obviously, if that isn't you.. hey it probably doesn't apply to you. :3
Modifié par Subtle Riot, 28 juin 2012 - 03:38 .
#75
Posté 28 juin 2012 - 03:38
As an aside, I don't know how people play as one class exclusively for so long. If I had tried to do that, I would have stopped playing the game a long time ago.





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