Mgamerz wrote...

Yeah, that.
Tommy 9un wrote...
My poor infiltrator is near useless,
finally got into a couple of matches and I can't kill a damn thing.
Funny. My Infiltrators work fine, even on Gold, with no
changes at all.
Cundu_Ertur wrote...
Run'n'gunners rocking shotguns who don't do objectives or revive, -10% X to bonus.
And lost about 4 seconds of cloak duration, so they're going to have to adapt their approach tactics or get used to watching their characters lie on the ground.
Snipers who don't do objectives or revive, -41% X to bonus.
Those poor kids now only get a +125% damage bonus from their Cloak, with a corresponding +80% bonus to all their powers.
Snipers who used to spec to damage but now re-spec duration to do objectives or revive, -91% X to bonus. The bonus is effectively halved.
Yes, do you now have to choose between having the best damage bonus in the game, and having only the second-best damage bonus in the game (that is, +40% to both powers and weapon damage, which is something
no one else gets) but retaining a more useful cloak duration.
Oh, and all Infiltrators still get to turn invisible and cap all their cooldowns at 3-4 seconds, regardless of weight. So there's that.
I spent 24 hours trying to be understanding and empathetic, and didn't even do that well. Now I'm just bored with this scene, repeated over and over again: someone plays mostly Infiltrators, and is REALLY UPSET!!! that he or she is going to have to slightly alter build and/or playstyle to remain competitive.
If Tactical Cloak had been initially introduced to multiplayer as it is now, it would have been hailed as one of the best powers in the game and used accordingly. Infiltrators--of which I'm one--had a long run as the unparalleled kings of almost every tactical and strategic situation, and now they're
merely among the best classes in the game. Somehow I can't bring myself to accept that as tragedy.
Modifié par rmccowen, 28 juin 2012 - 04:17 .