I saw Allan Schumacher seemingly trying to defend Bioware's decision on this ending, BUT, I'm using a huge BUT here, Bioware knew the general public sentiments are in disagreement towards the original ending, and writing this sort of refusal ending is an extreme disservice and a rehash and remake of the "original ending".
Are we to speculate once again whether this is a slap to the fans or it's our artistic vision, take it or leave it?
Even if the idea is to defend "their artistic vision", the very least they had better clarify the crap out of it, pardon my angry rebuttal here, so everyone who wants to defend Bioware can kiss my --- never mind........
What...?
I'm just kidding. Really!
Anyway, another epic failure by Bioware. This was very likely made out of spite and anyone who tries to defend this ending, honestly, should understand the writers don't want to the players to be happy about playing this ending (maybe one can be satisfied on getting to shoot Star Jar, but it is absolutely not meant to be a happy ending, not even bittersweet). Getting upset and angry? Yes. For whatever reason, many players are angry, that's a fact.
So am I right or wrong? High EMS + Refuse = Victory will be the best ending, right?
Modifié par SilentWolfie, 28 juin 2012 - 03:52 .





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