Allan Schumacher wrote...
JA Shepard wrote...
It's tough to answer because I think it requires Shepard to ask the catalyst what happens if he does nothing. It's important at that point to actually know the consequences associated with that action. The answer would be very telling. If the catalyst levels with you and says " Seriously, this is your only shot. You don't fire the crucible, and I will roflstomp your entire species and everyone else's as planned", then you can make an informed decision.
If you don't trust him, then you're back to square one because you simply can't know whether or not he's being honest. Under that circumstance staying true to your original plan is the safest route because the only thing that's making you waiver is the mere presence of your enemy. Going by your principles could be a crutch for a lack of conviction. If Shepard doesn't truly believe in the plan, I don't think he would make it that far. The responsibility is his, for better or worse. The galaxy needs him to take on that burden whether he believes he should carry. And refusing to make a decision is still a decision.
Interesting.
Do you think the ability to refuse should not be in the game at all?
Personally, as written, yes. If you can't get some measure of victory from it (even if it's an ungodly number, like EMS 15-20K even), then why have it in there in the first place?
It seems like it's just the writers going, "You want to refuse? Well, ******** you people!"
I mean, really, when you get to EMS at that high of a level, considering that you have a whole lot of N7s you've promoted from multiplayer "into" the Single Player? Between all the different engineers, infiltrators, soldiers, vanguards, adepts, and sentinels... I don't know if we're talking all that "conventional" of victories anyway at that point.