Most Annoying Enemy Unit And How You Would Fix It
#1
Posté 28 juin 2012 - 04:24
Remedy = Remove stunlock ability of Geth Hunter.
They simply don't need it. They cloak, they deal high damage, they have crazy movement speed. Leave stunlocking to the Primes/Rocket Troopers. Hell even Pyro completely blinds you which is just as bad as stunlock. Hunters having it is overkill.
Bioware, please fix.
#2
Posté 28 juin 2012 - 04:26
#3
Posté 28 juin 2012 - 04:26
#4
Posté 28 juin 2012 - 04:27
#5
Posté 28 juin 2012 - 04:28
#6
Posté 28 juin 2012 - 04:28
#7
Posté 28 juin 2012 - 04:28
#8
Posté 28 juin 2012 - 04:29
CaptainTeabag wrote...
For me it has to be the Geth Hunter. I am so pick sick of the cheating little runts stunlocking me with every single shot. The thing that winds me up most though is when it cancels my reload animation. It also stops players from using Ops Survival Pack or Powers.
Remedy = Remove stunlock ability of Geth Hunter.
They simply don't need it. They cloak, they deal high damage, they have crazy movement speed. Leave stunlocking to the Primes/Rocket Troopers. Hell even Pyro completely blinds you which is just as bad as stunlock. Hunters having it is overkill.
Bioware, please fix.
To me, it's the rocket troopers that can fire 3 missles at once. I won't play the Geth on Gold unless I'm farming.
#9
Posté 28 juin 2012 - 04:29
3 shot kills in less than 1 second are pretty annoying.
#10
Posté 28 juin 2012 - 04:31
Id go with geth prime / stun gun.
#11
Guest_echo2zero_*
Posté 28 juin 2012 - 04:32
Guest_echo2zero_*
MWaHa wrote...
Banshee's magnent hands. I'm tired of being on the other side of the map and getting magnent grabbed. Hell, one time I was magnent grabbed by a banshee in a totally different game on a different map.
lol
#12
Posté 28 juin 2012 - 04:34
#13
Posté 28 juin 2012 - 04:34
#14
Posté 28 juin 2012 - 04:36
#15
Posté 28 juin 2012 - 04:36
#16
Posté 28 juin 2012 - 04:36
As much as I don't want to agree with you, this.CaptainTeabag wrote...
For me it has to be the Geth Hunter.
And as for the way to fix it... Red ending.
#17
Posté 28 juin 2012 - 04:38
#18
Posté 28 juin 2012 - 04:38
Also the prime "AI" homing plasma cannon; same thing, maybe a 50% chance not to stun.
#19
Posté 28 juin 2012 - 04:39
#20
Posté 28 juin 2012 - 04:40
rmccowen wrote...
And as for the way to fix it... Red ending.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Shoot the ghost kid ending for the win!
#21
Posté 28 juin 2012 - 04:40
#22
Posté 28 juin 2012 - 04:41
#23
Posté 28 juin 2012 - 04:43
#24
Posté 28 juin 2012 - 04:46
#25
Posté 28 juin 2012 - 04:47
Feauce wrote...
Geth Pyro. They deal retarded amounts of damage, and they many times they can burn you through cover. The fix: cut their damage by at least 1/3, maybe more. They've already gotten a range buff, that's enough.
I would say knock their range down and/or make them unable to move while flaming.





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