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Most Annoying Enemy Unit And How You Would Fix It


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#51
MasterKad

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I think turrets could use a down grade they can kill a whole party, and can take a while to kill depending on what class you are using.

BUT if I had to change one thing it would be like everyone else and fix the hunters and rocket troopers (tech. two things w/e)

#52
Blind2Society

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MasterKad wrote...

I think turrets could use a down grade they can kill a whole party, and can take a while to kill depending on what class you are using.


I like turrets how they are. They add that same sense of fear (to a lesser degree as they don't follow you around) as IKs.

There are some issues however. Each engineer should only have one turret. Yes this would mean once he places it he no longer has an exploding backpack to help you kill him.

Also, and this may apply less to turrets themselves and more to the game overall but, I can go up to a turret and kill it with one smash 99% of the time. The problem there, of course, that one percent when it doesn't for no reason.

#53
Mandalore313

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Geth prime pulse gun making an arc and stunlocking you through the corners.

#54
Blind2Society

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When I think about it, this thread should have been filled with nothing but posts that look like this....


GETH



#55
rmccowen

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Blind2Society wrote...

When I think about it, this thread should have been filled with nothing but posts that look like this....



GETH

It's been more or less unanimous anyway, which is actually interesting--I would have expected a lot more variance.

#56
Scudman_Alpha

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 Geth hunter - alright buddy i know you like it but...i'll have to take out that little plasma gun you got attached to your chest, and also put less battery into your plasma shotgun


Geth rocket troopers - alright im taking off your auto-aim and decreasing the homing capabilities of your rockets, learn how to aim you robotic freak!


Geth Pyro - no magical flamethrower for you


Geth prime - you can only have one turret at a time you understand me? and also, take that head metal reinforcement off please? (they take no headshot damage...for some reason)

Modifié par Scudman_Alpha, 28 juin 2012 - 06:05 .


#57
Blind2Society

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Scudman_Alpha wrote...


Geth rocket troopers - alright im taking off your auto-aim and decreasing the homing capabilities of your rockets, learn how to aim you robotic freak!

Geth prime - you can only have one turret at a time you understand me? and also, take that head metal reinforcement off please? (they take no headshot damage...for some reason)


These I can 1000% approve of, the other two, my changes would be slightly different.

#58
MasterKad

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Blind2Society wrote...

MasterKad wrote...

I think turrets could use a down grade they can kill a whole party, and can take a while to kill depending on what class you are using.


I like turrets how they are. They add that same sense of fear (to a lesser degree as they don't follow you around) as IKs.

There are some issues however. Each engineer should only have one turret. Yes this would mean once he places it he no longer has an exploding backpack to help you kill him.

Also, and this may apply less to turrets themselves and more to the game overall but, I can go up to a turret and kill it with one smash 99% of the time. The problem there, of course, that one percent when it doesn't for no reason.


I did say depending on class, and using one of the most powerful abilities in the game I would hope you could kill a turret.

But I do agree with the one turret per engineer thing, dont really need an exploding backback to help kill them, they die easily enough

#59
Blind2Society

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MasterKad wrote...

I did say depending on class, and using one of the most powerful abilities in the game I would hope you could kill a turret.


That bit about me killing turrets with smash wasn't really in response to anything you said, more an issue I have with turrets. They seem to have variable health at times on the same difficulty level. Happens with my Krogan heavy melee a lot too. Most of the time it kills them, but sometimes it doesn't, for no reason. End result, I'm dead instead of dead turret.

#60
Hackulator

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FRICKING CERBERUS ENGI TURRETS

I play Gold and Silver. On Silver, pretty much the only time I ever die is getting inst-killed by a boss cause I was being stupid cause its Silver, or FRIGGIN CERBERUS TURRETS. Walk around a corner, TURRET LOL UR DEAD. Drop down a ladder to revive your teammate, LOL TURRET UR DEAD. Sometimes I even fail to solo a turret on my Novaguard. In fact, turrets are so OP that in one game when my whole team was dead and I was soloing on my Novaguard, when I charge the turret my entire team screamed "NO DON'T" over mic, and then were shocked and amazed when I killed it.

OH YEAH AND TURRETS WILL KILL ME BETWEEN WAVES.

So yeah, nerf turrets.

edit: I don't really want them to nerf turrets, but this is how a feel about them. Thats part of the game though, and it leads to as much hilarity as annoyance, like when my entire team is lying in a pile next to one turret after the wave has already ended.

Modifié par Hackulator, 28 juin 2012 - 06:20 .


#61
Homey C-Dawg

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Geth hunter and rocket trooper

Fix- Make them work as intended (No more firing while staggered, floating, vaulting, dead). Remove rocket trooper stun.

#62
Scudman_Alpha

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Blind2Society wrote...

Scudman_Alpha wrote...


Geth rocket troopers - alright im taking off your auto-aim and decreasing the homing capabilities of your rockets, learn how to aim you robotic freak!

Geth prime - you can only have one turret at a time you understand me? and also, take that head metal reinforcement off please? (they take no headshot damage...for some reason)


These I can 1000% approve of, the other two, my changes would be slightly different.


well those are the changes i would make, what would be yours?

#63
Blind2Society

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Scudman_Alpha wrote...

well those are the changes i would make, what would be yours?


I have made a few posts on the subject so for the sake of consistancy I will try to find one of them and quote it here.;)

Here's a post I made recently...

Blind2Society wrote...

I really do hate the geth as enemies. There are so many things wrong with them I don't even know where to begin.

The most obvious problems are hunters (a multitude of issues there), pyro range and rocket troopers (again, a multitude of issues there as well).

EDIT: I feel I should clarify incase any BioWare person decides to read this post.

Hunters:  Hunters have absolutely everything going for them. They're completely silent, invisible, they always spawn behind you, they move crazy fast and they always come in packs. They have a very powerful shotgun that they can shoot way too often and it staggers with every shot. They have shields that regenrate in no time flat, they can shoot while staggered and they even use a twitchy version of invisibility to make a well aimed melee miss.

See, way too much. Touching upon some of these things would be welcome though brining them in check may be as simple as removing their stagger capabilities and/or allowing them to fire only one shot at a time with their GPS (similar to how a nemesis uses her raptor).

Pyros:  Pyros simply have to much range and as they are armored enemies they really shouldn't be able to roll/evade.

Rocket Troopers:  Ahhh yes, rocket troopers, the bane of my existance. I honestly think that removing rocket troopers entirely would be the ideal way to go though I don't see that happening.

The issues with rocket troopers, of which I am sure everyone here is already aware are few but very, very, frustrating. They can shoot multiple rockets at a time and all those rockets stagger. Now when there are more than one of them, which there often is, it becomes a real issue.

Now, the real issue I have with rocket troopers is their targeting capabilities. If you come from the other side of the map and go around a corner there will be a rocket waiting for you. Meaning they saw, targeted and fired at you before you even came around the corner. This also equates to them firing rockets seemingly out of their backside (this also happens with atlases).

As you can see, the list is no where near as long as the hunters but the nature of the issues make, I feel, rocket troopers far more irritating.


There is also the issue of prime turrets but if the other poor aspects of the geth were brought in check I wouldn't really have a problem with them.


As for RTs and Prime turrets, you fixes are perfect imo.

Modifié par Blind2Society, 28 juin 2012 - 09:15 .


#64
Bwnci

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Blind2Society wrote...

I do have some issues with IKs though. For example, a banshee teleporting through a wall and grabbing you instantly. They should have to be next to you for a certain amount of time before they grab you.


Oh yeah, that is extremely upsetting. Any instance of that nature is by, the very definition, cheap. By that I mean it is poor and unworthy of any respect. There is nothing a player can do to combat this situation, short of seeing through walls, and we're not all Geth and/or playing with them. I would suggest an attack trigger the instant kill, this would provide a visual aid so that we have more than just the enemy simply being on the map somewhere to avoid. The Phantom could take a very clear slash at our leg for example, to incapacitate us into that finishing blow. Or the Banshee could take a swipe at our face before she grabs us. At least then there would be some kind of indication short of magnet hands that our end is coming.

But yes all the stun-locking is infuriating. Any character unable to "dodge" is forced into a slow game of peekaboo as leaving cover is a death trap for them. I'm currently still looking into this, but I have been plagued with an inability to run for more than a split second in the game rather frequently, leaving me very few options with my Krogan.

#65
Ashaman Elite

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Seemingly invincible Phantoms...

I may have just started using a QME, but I've never seen anything other then boss units eat 3 point blank Arc Grenades without a scratch.

#66
Rinzler

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Geth Hunters and Primes need stagger removed. it was a cheap tactic that is so obviously flawed that it feels like a big FU from Bioware.
Can't be arsed programming proper AI into a game? thats kool just make a mob have a powerful shotgun, invisibility and can stun you so you cant get away. Pro ....

#67
Necrotron

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Well, I don't know if anything needs 'fixing', per say, but I do agree the Geth Hunter is the most annoying unit in the entire game, and possibly the most dangerous on Gold.

#68
MasterKad

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I agree with Blind about rockets and ill take it one step further, Rocket Troopers and the Atlas from Cerberus need to have a check on those rockets. I have seen atlases (spell check?) shoot through impossible gaps in cover and seen them make 90 degree turns with those rockets.

#69
N7-RedFox

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MasterKad wrote...

I agree with Blind about rockets and ill take it one step further, Rocket Troopers and the Atlas from Cerberus need to have a check on those rockets. I have seen atlases (spell check?) shoot through impossible gaps in cover and seen them make 90 degree turns with those rockets.


Ravagers shoot through tiny gaps also.

#70
scheherazade

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Magnet hands.

I don't care if they can insta-kill.

Just don't pretend like you're "grabbing me" when I'm nowhere near you.

-scheherazade

#71
plfranke

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CaptainTeabag wrote...

MasterKad wrote...

I agree with Blind about rockets and ill take it one step further, Rocket Troopers and the Atlas from Cerberus need to have a check on those rockets. I have seen atlases (spell check?) shoot through impossible gaps in cover and seen them make 90 degree turns with those rockets.


Ravagers shoot through tiny gaps also.

but ravagers take longer to aim, their shots don't arc, and their shots don't stun. primes can shoot you when they aren't even looking at you

#72
ericjdev

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Geth rocket trooper should not be able to lock on to invisible targets.

#73
sy7ar

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Thats GPS not geth hunter, Phanoms would say the same thing I guess.

#74
the slynx

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Another vote for Rocket Troopers and their multiple rockets glitches and the repeated stunlocking by Hunters that seem to be immune to stunning themselves.

#75
Kick In The Door

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Most of my pug teammates.

How I would fix them? I'd have them castrated or give them a Hysterectomy so that they can't pollute the gene pool.

That's how I'd fix them.