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Most Annoying Enemy Unit And How You Would Fix It


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#76
N7-RedFox

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I got into a fight with a hunter today with my Turian Sentinal who was also armed with a lvl X GPS funnily enough. I shot the Hunter twice, took its shields then hit it with an overload to stagger it. The cheating basterd proceeded to shoot me while it was staggered which caused me to be stunlocked. Then two pyro casually walked up and gg Turian.

F***ing Geth Hunter haxxors

Modifié par CaptainTeabag, 29 juin 2012 - 01:58 .


#77
vonSlash

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Banshees.

To fix them, halve Banshee Barrier and Armor strength. Double Brute Armor strength to compensate. Banshees have far more powerful attacks than Brutes, move far faster than Brutes, and have far more overall durability. Brutes, on the other hand, are pushovers to most character builds. This change would balance the two units somewhat.

#78
DoubleHell

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Geth Hunters at #1 for sure - being able to still shoot while staggered...it's ridiculous. Fix it by taking their ability to stunlock you. Fair is fair, if my hit still lets the Hunter shoot back, I should be able to do the same to them.

#2 would be Husks - for their face humping animation. Honestly....why does a low level grunt get it's own cut scene type attack? Fix it by getting rid of the head humping and just leave them with their melee.

Modifié par DoubleHell, 29 juin 2012 - 02:14 .


#79
lolfanboi

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Nemesis for sure.

#80
Kenadian

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Rocket Troopers and Hunters. Nerf the ever living **** out of those buggers.

Oh, and buff Nemesis' AI to be more aggressive/shoot more and nerf the Phantoms a bit. IE: That damned hand cannon, Nemesi are the snipers for Cerberus, not Phantoms.

DoubleHell wrote...

Geth Hunters at #1 for sure - being
able to still shoot while staggered...it's ridiculous. Fix it by taking
their ability to stunlock you. Fair is fair, if my hit still lets the
Hunter shoot back, I should be able to do the same to them.

#2
would be Husks - for their face humping animation. Honestly....why does a
low level grunt get it's own cut scene type attack? Fix it by getting
rid of the head humping and just leave them with their melee.

That "face humping" is the entire point of husks.

Modifié par Kenadian, 29 juin 2012 - 02:27 .


#81
panda5onix

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Geth rocket troopers triple missiles to the face >_< Does that thing not have a cool down?!

#82
Lee80

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Banshee, take away her instant kills. I know it won't happen, but that's how I'd fix them. :)

#83
ArtGerhardt

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I hate the Hunter's stunlock too, but perhaps tweak them so all krogans and batarians can withstand their GPS's stagger. This would fix the problem and make batarians much more valuable.

Also, if they could no longer stagger you wile staggered themselves that would work much better. Or maybe decrease the accuracy of their staggered state by 60%. Since Geth do not have a ONK character, their ability to stagger lock you after they were staggered would compensate. They should have trouble aiming though, and perhaps the sabotage power would remove their ability all together.

Modifié par ArtGerhardt, 29 juin 2012 - 02:41 .


#84
Guest_TheCourier_1_*

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It's a tie between Geth Hunters and Rocket Troopers. Hunters for sprinting like Usama Bolt whilst cloaked, and for being so bloody hard to see, and rocket troopers for firing a rocket (or two!) that never misses the instant they poke their ugly little heads out of cover. Geth is just so cheap. I refuse to bring any other classes to fight Geth, just my HE and her chain-overload. I stunlock them first before they stunlock me.

#85
robarcool

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Geth hunter and rocket trooper. Rocket trooper should have a cooldown of at least half a second on the launcher. Where do 2-3 rockets come from in a volley? I could never do that in ME2.
Hunters should stop shooting when stun locked and actually get staggered.

#86
KiraTsukasa

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All the geth: cut their health down a bit. There was little reason to buff them in the first place. The problem was them walking up to cover to be easily grabbed, which is an instant kill regardless of health. They also added Primes to silver and gold matches. That's fine, I have no problem with having three on the map. But having three stun lock guns firing at you that are also tough as hell to take down? Come on, guys.

#87
robarcool

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TheCourier_1 wrote...

It's a tie between Geth Hunters and Rocket Troopers. Hunters for sprinting like Usama Bolt whilst cloaked, and for being so bloody hard to see, and rocket troopers for firing a rocket (or two!) that never misses the instant they poke their ugly little heads out of cover. Geth is just so cheap. I refuse to bring any other classes to fight Geth, just my HE and her chain-overload. I stunlock them first before they stunlock me.

Well, Batarian with a Graal can be effective, if you know how to handle it. Ballistic blades stun, their explosion stuns again and the Graal provides a guaranteed stun again. But yeah, it is very hard (read cheap) to fight as a Batarian against geth.

#88
SilentRich

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Phantoms - Less break dancing and no more undodgable one shot melee kills when you just got revived! Cheap as hell!