Aller au contenu

Photo

I don't play video games to lose.


  • Veuillez vous connecter pour répondre
234 réponses à ce sujet

#226
Essalor

Essalor
  • Members
  • 208 messages

timj2011 wrote...

Guglio08 wrote...

The medium is not responsible for dictating the contents of the story.

"It's a video game" is the worst justification for your argument. You're essentially saying that the gaming medium should never try to explore and expand itself artistically.

You're entitled to your opinion, but it's a terrible opinion. Every medium is capable of becoming a source of enlightenment or thought provoking ideas, but it starts with the people who enjoys that medium embracing that growth.


This fine person say's it much better than I.


The problem with Mass Effect is that it's not Halo Reach and Red dead Redemption by the simple fact that you're always allowed to make your own choices. Yes Halo Reach is sad, but you are a spectator to a story and let's face it, you knew that they were all going to die since the beginning. Mass Effect was never thought provoking to begin with, all it's underlying themes served as a background for the story. 
So in a way yeah the ending is "philosophical" but it's a shift from the rest of the game and looks pathetic especially in the last 10 minutes. 

#227
Unfallen_Satan

Unfallen_Satan
  • Members
  • 294 messages
No question about it. BioWare screwed you over with Mass Effect 3. You should take a stand and refuse to buy any more BioWare games. Why not take it a step further and have nothing more to do with BioWare altogether and just close your BioWare Social account?

#228
shurikenmanta

shurikenmanta
  • Members
  • 826 messages
I didn't lose. I became a God and then told the Reapers to go and fix what they did, I think that's pretty much a win for all involved.

The reason you can't win conventionally is because it would run contradictory to the Reapers as a Lovecraftian-style so-far-beyond-us-it's-insane enemy. Consider that they have a billion year headstart on even the Asari. I think it would cheapen the victory for them to suddenly become pansies you can mop the floor with.

#229
dragonflight288

dragonflight288
  • Members
  • 8 852 messages
I didn't lose. I faced down a threat that won 20,000 times before me. I defeated an advanced AI developed by the first cycle who couldn't see past its own solution and didn't see the hypocrisy it had for ending conflict by creating conflict. I united a galaxy. I cured the genophage. I made and lost many friends. My memorial board got longer and longer, so me and Garrus could sit in front of it like old war buddies and remember the good old days.

I defeated the greatest threat in the history of the galaxy. Much was sacrificed, a great more was lost. But we won.

In all honesty, before ME3 even came out, I didn't expect Shepard would survive. That or he'd move to his retirement home he won in his bet on Pinnacle Station.

#230
Hudathan

Hudathan
  • Members
  • 2 144 messages
Right, destroy every trace of drama and tension in a story-based game just so someone can have their escapist fantasy. Why not just have a huge "You Win" poster in your room and look at it twice a day?

#231
Wowky

Wowky
  • Members
  • 550 messages

krukow wrote...

Shoot the tube. Seriously, if your ems is high, it's a totally uplifting victory.

I mean, EDI dies,but this is freaking war. There was going to be a cost. On the other hand you get:
living shepard (dev confirmed)
LI not putting up your nameplate
Galaxy rebuilding (relays/citadel just damaged)
HACKETT VICTORY SPEECH TO RULE ALL~


Shoot the tube.


Yep.

#232
Wilkco

Wilkco
  • Members
  • 172 messages
i think the problem with the high ems destroy ending is still the open loop yes a dev confirmed that sheppard is alive but it does not give you the win feeling

The end would have been better to have hackets speach after the normandy/breath scene and at the end of the speach say something like

and shepard went on to .........

that way we know shepard lived and it gives you the win feeling and allows bioware to leave something open for another spedard ish storie if they wanted to

Modifié par Wilkco, 29 juin 2012 - 08:52 .


#233
TheGreatDayne

TheGreatDayne
  • Members
  • 1 220 messages
I wanted to lose, but this game wont allow it!
Even if I rejected the Catalyst, the next cycle will still beat the reapers for me! To me, that is still winning, in a general sense. If only I could kill Liara before she thought about making those time capsules... Then the race of the next cycle will be screwed...

Man, I REALLY wanted an ending where the reapers keep reaping...

#234
MoZedK

MoZedK
  • Members
  • 101 messages
I have no problem with shepards death it is fine. The problem is elsewhere for me with the ending, and we have talked alot about it.

And in one of them it is showed someone breathing.

#235
Guest_PurebredCorn_*

Guest_PurebredCorn_*
  • Guests

AtreiyaN7 wrote...

Despite what you say, a story in a game is just the same as one in a book. The fact that you're in control doesn't make things any different. I might want a happy ending in a book, but if I don't get it, that's okay because it's how the writer determined things should end. Even if I'm playing the character in the game, I understand that it's the writers who are in control no matter what. Their job is to tell the story that they want, and if you enjoy it then it's certainly good for business, but the two things do not always converge.


Yes!

To the OP, not getting exactly what you want when you want it is bound to happen from time to time. If it happens more often then you like with Bioware games then perhaps moving on to another game developer is the best decision for you.