what powers do you completely ignore when speccing a character?
#101
Posté 01 juillet 2012 - 08:48
#102
Posté 01 juillet 2012 - 08:48
#103
Posté 01 juillet 2012 - 09:02
#104
Posté 01 juillet 2012 - 09:31
#105
Posté 01 juillet 2012 - 09:38
#106
Posté 01 juillet 2012 - 09:41
#107
Posté 01 juillet 2012 - 10:33
#108
Posté 01 juillet 2012 - 11:07
i think the armor weakening effect of incinerate is often overlooked.
#109
Posté 01 juillet 2012 - 03:02
#110
Posté 01 juillet 2012 - 03:12
Never ever spec the grenade with the QFI.
#111
Posté 01 juillet 2012 - 04:03
#112
Posté 01 juillet 2012 - 04:09
#113
Posté 01 juillet 2012 - 04:14
A Sinister Lamb wrote...
I usually ignore Shockwave on everything apart from the human adept. I quite often ignore Sticky Grenades, Lift Grenades and Inferno Grenades (not a big fan of grenades unless they do massive damage, like Arc Grenades and Cluster Grenades). I also leave out Carnage on my Krogan Vanguard; I really like the power, it just doesn't go with my preferred playstyle on as a kroguard.
Just a heads up, Lift Grenades do 1600ish pts of damage with the right evolutions, and trigger Biotic Explosions identically to Cluster. The only time Cluster will equal or outperform is if you have shrapnel at rank 6 and you hit the enemy with literally all three, which I personally find very difficult beyond close range.
Obv in terms of preference there is no right or wrong, but on the offchance you weren't aware of the hard data there ya go
#114
Posté 01 juillet 2012 - 04:23
Singularity usually doesn't go past Rank 3, just like Pull, but also Fitness on most casters.
#115
Posté 01 juillet 2012 - 04:30
I don't agree that fitness is useless. It's great especially on the classes that are already beefy (Krosent, Justicar, Human Soldier), and the Drell.
On my favorite class, the Drell Adept, I leave Pull at 0. Pull -> Reave combo is nice, but it's use is too limited (usually to Cannibal herds, or single Assault Troopers cause I don't play DA vs Geth), and Drell fitness purpose is to grant me extra mobility, not durability. Combined with Adrenaline Module it is the fastest class in the game (save for Vorcha with fully stacked Bloodlust specced for movement speed and Adrenaline Module), so you can easily reach ammo boxes and perform another Reave + Cluster.
#116
Posté 01 juillet 2012 - 04:31
Pull doesn't need a pun because it's just that bad.
#117
Posté 01 juillet 2012 - 04:56
Concussive shot - pointless imo
Blade armor on the batarian soldier, waste of points imo
Fitness on some classes
#118
Posté 01 juillet 2012 - 05:05
#119
Posté 01 juillet 2012 - 05:22
-Singularity on Phoenix Adept: still would pick Lash over this power
-Blade Armor on Batarians: I generally don't go meele so this isn't that useful
-Proximity Mine on SI: only because it interferes with Energy Drain's cooldown, still love it for my GI
-Carnage on Krogans: doesn't do enough damage to justify putting points into it
-Cluster Grenade on Vorcha Sent: nowhere near as good as it is on the DA, as you can't set up your own explosions
#120
Posté 01 juillet 2012 - 05:37
#121
Posté 01 juillet 2012 - 05:42
Permafrost27 wrote...
A Sinister Lamb wrote...
I usually ignore Shockwave on everything apart from the human adept. I quite often ignore Sticky Grenades, Lift Grenades and Inferno Grenades (not a big fan of grenades unless they do massive damage, like Arc Grenades and Cluster Grenades). I also leave out Carnage on my Krogan Vanguard; I really like the power, it just doesn't go with my preferred playstyle on as a kroguard.
Just a heads up, Lift Grenades do 1600ish pts of damage with the right evolutions, and trigger Biotic Explosions identically to Cluster. The only time Cluster will equal or outperform is if you have shrapnel at rank 6 and you hit the enemy with literally all three, which I personally find very difficult beyond close range.
Obv in terms of preference there is no right or wrong, but on the offchance you weren't aware of the hard data there ya go
Indeed, I wasn't aware of the hard data. Nice to know they're actually not as useless as I thought. Still, there's always something I haven't liked about them, but maybe I'll give them another chance.
#122
Posté 02 juillet 2012 - 02:14
Leland Gaunt wrote...
Fitness on practically every character that isn't a Vanguard or a Melee Krogan.
Yep, the same here. On Bronze/Silver you can play comfortable without that skill and for Gold it doesnt really make any difference for your surviveability. Its better to learn stay in cover playing more careful and save points for more useful powers.
#123
Posté 02 juillet 2012 - 02:23
concussive shot
Carnage on kroguard... he doesnt need it....
#124
Posté 02 juillet 2012 - 02:37
Blade Armor is useless. Hurts power use and only counters the rare melee attack. I actually think less of people with this on.





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