Character Ideas
#1
Posté 29 juin 2012 - 01:57
Mine:
Race: Human
class: Sentinel
Powers:
Tech Armor: but instead of just covering some of the arms and the chest, it goes on the entire body, and looks kind of like an actual suit of armor. Also, the explosion for it wouldn't be 360 degrees, but instead, just where you're facing, so that you can concentrate it on one thing.
Balistic Blade: I just like it, and I consider it a tech power, plus, it's cool.
Throw: But with the SP final evolution option, that splits it into two throws and seeks out another target.
So, what do you guys/girls got?
#2
Posté 29 juin 2012 - 02:04
Also, I'm pretty sure Ballistic Blades are a combat ability, since only the Batarian Soldier has them. BioWare has been mucking about with the class divisions when it comes to MP characters though, so things seem to be getting more lax than before. For instance, both Vorchas should not have Flamer. But that can be handwaved as "well Vorchas have flamethrowers!"
#3
Posté 29 juin 2012 - 02:57
I just thought it looked like it tech power, because it looked like the Batarians were using their omni-tools to do it.holdenagincourt wrote...
Click on the link in my sig for The Drell Provocateur!
Also, I'm pretty sure Ballistic Blades are a combat ability, since only the Batarian Soldier has them. BioWare has been mucking about with the class divisions when it comes to MP characters though, so things seem to be getting more lax than before. For instance, both Vorchas should not have Flamer. But that can be handwaved as "well Vorchas have flamethrowers!"
#4
Posté 29 juin 2012 - 03:24
Yeap, flames come out of the omni toolholdenagincourt wrote...
Click on the link in my sig for The Drell Provocateur!
Also, I'm pretty sure Ballistic Blades are a combat ability, since only the Batarian Soldier has them. BioWare has been mucking about with the class divisions when it comes to MP characters though, so things seem to be getting more lax than before. For instance, both Vorchas should not have Flamer. But that can be handwaved as "well Vorchas have flamethrowers!"
You saw this kinda, but a little new
Female Turian Sentinel
Active armor: like tech armor, but does CQ shocks like Tali's Defense Drone
Sabotage
Pull
#5
Posté 29 juin 2012 - 03:28
I really hope there are not more characters like this. I think the class wheel is an elegant concept and the foundation of ME gameplay. I don't want it to get too muddled.
#6
Posté 29 juin 2012 - 05:15
This would be the first Geth without Hunter Mode because IMO a soldier should never be squishy. Also, for the powers I tried to come up with new intersting things to add to the game particularly with the rank 6 evolutions I thought up, though I might have gotten overzealous and made them OP lol.
Powers:
Defense Matrix - This power already exists thought I'm not use how exactly the numbers would be adapted for multiplayer.
Plasma Grenades - Plasma explosion deals an initial burst of damage followed by a searing plasma burn. Effective against Shields and Barriers (2x damage multiplier).
Rank 1:
Base damage: 300 burst damage + 75 DPS over 4 seconds
Base radius: 4m
Rank 2: Increase grenade capacity by 1
Rank 3: Increase damage by 30% (390 burst damage + 97.5 DPS over 4 seconds)
Rank 4a: Increase damage by 20% (450 burst damgge + 112.5 DPS over 4 seconds)
Rank 4b: Increase radius by 50% (6m)
Rank 5a: Increase grenade capacity by 1
Rank 5b: Increase damage of plasma burn by 50% and duration by 100% (150 DPS over 8 seconds)
Rank 6a: Increase damage against synthetics by 50%
Rank 6b: Increase damage against organics by 50%
Advanced Targeting - Geth version of ARush/Marksman. Grants weapon damage and accuracy bonuses w/ option for a stability bonus.
Rank 1:
Base duration: 4 seconds
Base weapon damage bonus: 20%
Base accuracy bonus: 10%
Base cooldown: 5 seconds
Rank 2: Increase recharge speed 20%
Rank 3: Increase weapon damage and accuracy bonuses 10%.
Rank 4a: Increase weapon stability 20%
Rank 4b: Increase duration 50% (6 seconds)
Rank 5a: Increase weapon damage bonus 15%
Rank 5b: Increase accuracy bonus 25%
Rank 6a: Increase duration 25% (7 seconds)
Rank 6b: Reload weapons 25% faster
Modifié par mpompeo27, 29 juin 2012 - 05:23 .
#7
Posté 29 juin 2012 - 05:23
Energy Drain/Overload
Conc Shot
Find Weakness - Like TacScan but highlighs an area on boss mobs that will cause them to take 25% more damage when shooting that area. The area highlighetd would be different each scan. For normal mobs with heads, your targeting recticle will change change colour, or ping or make it much more obvious when you're targeting the head plus the 25% more damage.
Could be ported to Infiltrator too, and just replace Concshot with Cloak.
#8
Posté 29 juin 2012 - 05:24
#9
Posté 29 juin 2012 - 06:24
#10
Posté 29 juin 2012 - 06:38
A Vorcha so Vorcha they can only be classified as the new 7th class, Vorcha, with new races such as Gary Busey made available for the class in future DLC.
The core class power is "Break Fan", where the Vorcha Vorcha causes nearby enemies to choke and die. The impracticality of the move causes Geth to BSOD, circumventing the fact that Geth have no lungs because structural weaknesses and such.
A second ability made available to the Vorcha Vorcha is the Gavorn Grenade. Lob it, and Gavorn descends from the heavens and tricks the enemies into thinking they are actually with the Alliance. Sabotage for organics, basically.
Their third ability is a variant on Bloodlust. Thanks to BioWare's new partnership with the Tupari Corporation, TupariLust causes Vorcha Vorcha to regenerate health every time they drink a delicious Tupari beverage, and the ability can be specced to match special flavors, such as Diet Tupari which increases health regen because it's healthier, and Tupari Rush which gives random and significant speed boosts due to the experimental sugar compounds used.
All maps are hotfixed to have several cans of Tupari lying around.
#11
Posté 29 juin 2012 - 02:13
Well, it gives you points for the "tech power kills" so I'm pretty sure that the Flamer is a Tech power. So I guess the Soldier shouldn't have it.holdenagincourt wrote...
If Flamer is a tech power, then the Vorcha Soldier should not have it. But if it's a combat power, the Vorcha Sentinel should not have it. That's what I mean when I say it was handwaved as a "racial ability" (in addition to their other racial ability Bloodlust).
I really hope there are not more characters like this. I think the class wheel is an elegant concept and the foundation of ME gameplay. I don't want it to get too muddled.
#12
Posté 29 juin 2012 - 02:28
Of course as an Infiltrator they would have Tactical Cloak. In regards to the other Powers, I suggest giving them Overload. Overload was a Power that the Infiltrator class could obtain in the original Mass Effect. Overload would allow the Player to use the damage evolutions to strip Shields/Barriers while sniping. As well as give them the ability to control a group of enemy units via the Chain evolutions that would compliment a shotgun build.
For the last power I would like to see the return of Flashbang Grenades. I ask you stick with me on this one. Now obviously it would be a Grenade that would offer more CC-Crowd Control, however I suggest that Bioware allow it to stagger Boss Units, and even stop them from finishing an Instant Kill animation. This effect could be from an evolution. You could even have it apply a small damage bonus debuff. Now you might be asking how it would be balanced? Easy the original version of the Power did very little damage, and now it would be limited to the number of Grenades you have, nor would it trigger Tech Bursts.
Now what we have here is an Infiltrator that according to rumors would be Human so no extra passive damage, so he would not be very strong damage wise. However with Overload, and Flashbang Grenades they would offer a lot of Crowd Control. If the Grenades could stop Instant Kills it would make this character extremely valuable. Imagine having an Ace up your sleeve that could literally save your Team Mates. I think it would be an awesome class.
Modifié par Invellous, 30 juin 2012 - 11:38 .
#13
Posté 29 juin 2012 - 05:24
I like. I just like Overload in general and Flashbang grenades would be quite useful. Stun a crowd of troopers, and then slaughter them all in record time.Invellous wrote...
I have this idea for the rumored N7 Shadow.
Of course as an Infiltrator they would have Tactical Cloak. I regards to the other Powers, I suggest giving them Overload. Overload was a Power that the Infiltrator class could obtain in the original Mass Effect. Overload would allow the Player to use the damage evolutions to strip Shields/Barriers while sniping. As well as give them the ability to control a group of enemy units via the Chain evolutions that would compliment a shotgun build.
For the last power I would like to see the return of Flashbang Grenades. I ask you stick with me on this one. Now obviously it would be a Grenade that would offer more CC-Crowd Control, however I suggest that Bioware allows it to stagger Boss Units, and even stop them from finishing an Instant Kill animation. This effect could be from an evolution. You could even have it apply a small damage bonus debuff. Now you might be asking how it would be balanced? Easy the original version of the Power did very little damage, and now it would be limited to the number of Grenades you have, nor would it trigger Tech Bursts.
Now what we have here is an Infiltrator that according to rumors would be Human so no extra passive damage, so he would not be very strong damage wise. However with Overload, and Flashbang Grenades they would offer a lot of Crowd Control. If the Grenades could stop Instant Kills it would make this character extremely valuable. Imagine having an Ace up your sleeve that could literally save your Team Mates. I think it would be an awesome class.
#14
Posté 29 juin 2012 - 09:43
#15
Posté 29 juin 2012 - 09:55
Actually 2 tech powers might be cool. Kinda like the inverse of the human sentinel.
#16
Posté 30 juin 2012 - 11:43
JerZeyCJ2 wrote...
IInvellous wrote...
I have this idea for the rumored N7 Shadow.
Of course as an Infiltrator they would have Tactical Cloak. I regards
to the other Powers, I suggest giving them Overload. Overload was a
Power that the Infiltrator class could obtain in the original Mass
Effect. Overload would allow the Player to use the damage evolutions to
strip Shields/Barriers while sniping. As well as give them the ability
to control a group of enemy units via the Chain evolutions that would
compliment a shotgun build.
For the last power I would like to
see the return of Flashbang Grenades. I ask you stick with me on this
one. Now obviously it would be a Grenade that would offer more CC-Crowd
Control, however I suggest that Bioware allows it to stagger Boss Units,
and even stop them from finishing an Instant Kill animation. This
effect could be from an evolution. You could even have it apply a small
damage bonus debuff. Now you might be asking how it would be balanced?
Easy the original version of the Power did very little damage, and now
it would be limited to the number of Grenades you have, nor would it
trigger Tech Bursts.
Now what we have here is an Infiltrator
that according to rumors would be Human so no extra passive damage, so
he would not be very strong damage wise. However with Overload, and
Flashbang Grenades they would offer a lot of Crowd Control. If the
Grenades could stop Instant Kills it would make this character extremely
valuable. Imagine having an Ace up your sleeve that could literally
save your Team Mates. I think it would be an awesome class.
like. I just like Overload in general and Flashbang grenades would be
quite useful. Stun a crowd of troopers, and then slaughter them all in
record time.
Or save your Grenades to push back Bosses. I was thinking that you could have it incapacitate Boss Units (Any Unit with Armor) for half of the normal duration. How many times would this have saved your life in a game where your team was cornered by Brutes and Banshees? How many times have you been locked down by a Ravager or Geth Prime? How many times have you been too late to save a team member from being killed by a Banshee because you could not take out your Missiles fast enough?
Modifié par Invellous, 30 juin 2012 - 11:44 .
#17
Posté 30 juin 2012 - 01:24
class...Soldier (I guess..)
Powers Sentry Turret,Carnage,Arc Grenade
Modifié par Millafan4526, 30 juin 2012 - 01:28 .
#18
Posté 30 juin 2012 - 01:39
Incendiary Charge
Ballistic Blades
Inferno Nades?
#19
Posté 30 juin 2012 - 01:59
Bwgmon wrote...
Vorcha Vorcha
A Vorcha so Vorcha they can only be classified as the new 7th class, Vorcha, with new races such as Gary Busey made available for the class in future DLC.
The core class power is "Break Fan", where the Vorcha Vorcha causes nearby enemies to choke and die. The impracticality of the move causes Geth to BSOD, circumventing the fact that Geth have no lungs because structural weaknesses and such.
A second ability made available to the Vorcha Vorcha is the Gavorn Grenade. Lob it, and Gavorn descends from the heavens and tricks the enemies into thinking they are actually with the Alliance. Sabotage for organics, basically.
Their third ability is a variant on Bloodlust. Thanks to BioWare's new partnership with the Tupari Corporation, TupariLust causes Vorcha Vorcha to regenerate health every time they drink a delicious Tupari beverage, and the ability can be specced to match special flavors, such as Diet Tupari which increases health regen because it's healthier, and Tupari Rush which gives random and significant speed boosts due to the experimental sugar compounds used.
All maps are hotfixed to have several cans of Tupari lying around.
We have a winner!





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