Magicman10893 wrote...
RecoonHoodie wrote...
What exactly the force in powers do? Makes them fly further? Adds damage in some way? Explain please.
Based on what I've seen while playing, force basically governs how far enemies fly when hit. Human Adept melee does little damage, but a high amount of force causes enemies to fly across the room the same way that Krogan Heavy Melee does. Enemeis can also take additional damage from hitting the environment (floors, walls, ceilings, etc.) so I imagine force increases this environmental damage. That is all purely based on what I've experienced and as I do not have any way to clarify for certain, that is the best I can do for now.
Force decides how far a target flies when it gets the ragdoll effect, as well as how easily enemies are staggered. Heavier enemies like the Brute or Atlas require more force to stagger. It also adds a bit of damage. Also as you've noted, while ragdolling hitting solid objects causes more damage, and the damage algorithms on this are really wierd. I've seen targets slam into a wall and only take like 2 bars and other targets glance off the wall and die from it.
Also worth noting, force does not cause the ragdoll effect. In an attempt to see if I could make Tech Armour have a knockdown effect instead of a stagger, I cranked the force of the detonation upto 10000 and took it into SP. Enemies were still just being staggered.
I suspect they have a separate file somewhere that states which effects are able to cause the ragdoll effect.





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