Aller au contenu

Photo

Game Mechanics Clarifications and Information (Updated 8/7)


  • Veuillez vous connecter pour répondre
345 réponses à ce sujet

#251
dimitrie

dimitrie
  • Members
  • 159 messages

dimitrie wrote...

Eckswhyzed wrote...

GodlessPaladin wrote...

Eckswhyzed wrote...

GodlessPaladin wrote...

Eckswhyzed wrote...

GodlessPaladin wrote...

Strange how?


3.08s recharge in silver from the impact of a Rocket Trooper rocket hit on a GI, HM on, with Fitness rank 1 shield recharge + stronghold gear 5.

I think there might be errors in my recording or playback.


Why is that strange?  That result is consistent with what my formula predicts (3.04sec)


Isn't it 4 seconds * (1 - 0.1 - 0.1) = 3.2 seconds?

At least we seem to have confirmation that Stronghold does reduce the delay before your shields recharge.


Coalesced says 4 seconds,  but if you're timing it from the same moment dimitrie was, it's apparently 3.8 seconds base.


I started from the rocket impact (i.e. the start of the shield bar decreasing), like dimitrie. I wonder where that 0.2s disappears to? :blink:


Me to :?
I did a quick test with my batarian soldier ( shield power cells III, multicapacitor V, fitness rank 5 & blade armor rank 5 )
0:96s as expected (3.8 * (1- .30- .15- .15- .15)) = 0.95s)
Need to find a Asari friend now and fast :o

Edit:
One another thing.
The shield take 3:92s to recharge, like my GI test03 ( 3:96 ).
So..., is there two shield regen rate ?

Here it is.
The 100% shield recharge delay bonus test.
I can't believe it.

Modifié par dimitrie, 08 juillet 2012 - 08:03 .


#252
Spiffspoo

Spiffspoo
  • Members
  • 90 messages
Wow, that is impressive.
Now we know who to give the objectives to lol.

#253
GodlessPaladin

GodlessPaladin
  • Members
  • 4 187 messages
Thanks for the vid.  Will post it in the OP.

Modifié par GodlessPaladin, 09 juillet 2012 - 12:17 .


#254
soldo9149

soldo9149
  • Members
  • 1 028 messages
This is so helpful.

#255
inakrin

inakrin
  • Members
  • 108 messages

Eckswhyzed wrote...

dimitrie wrote...

Me to :?
I did a quick test with my batarian soldier ( shield power cells III, multicapacitor V, fitness rank 5 & blade armor rank 5 )
0:96s as expected (3.8 * (1- .30- .15- .15- .15)) = 0.95s)
Need to find a Asari friend now and fast :o

Edit:
One another thing.
The shield take 3:92s to recharge, like my GI test03 ( 3:96 ).
So..., is there two shield regen rate ?



One other thing: Does being in cover affect the shield regen delay or rate? All my test were done standing out in the open, with no cover.

Well providing info from bins is right we got:
1. Regen rate is 25% on gold so it takes 4 second to fully regain shield capacity BUT!
2. Time ratio on gold is 1.075 and that means any cooldowns, regens or anything else should be about 7.5% faster

so...
delays are:
4/1.0375 = 3.85  after full break
3/1.0375 = 2.89 after partiall one
on the silver difficulty

and
4/1.075 = 3.72
3/1.075 = 2.79
on the gold difficulty

might be useful

Modifié par inakrin, 09 juillet 2012 - 07:58 .


#256
Stahlhammer

Stahlhammer
  • Members
  • 1 218 messages

dimitrie wrote...
Here it is.
The 100% shield recharge delay bonus test.
I can't believe it.

Immortality..  :o

#257
BjornDaDwarf

BjornDaDwarf
  • Members
  • 3 729 messages
That Batarian video is crazy. Wish I had the gear to reach that point to try it.

Saw something today that might be worth being in the main post. According to tests that Pekkan ran, the 50 percent electrical damage at Rank 4 of Smash is based off of total damage, not base damage (as most power evolutions are). Or are most DoT effects from total damage and Smash just stands out because it has incredible max damage for a power already? I had been under the impression that nearly all power evolutions were simply from base. The relevant post is here:

social.bioware.com/forum/1/topic/343/index/13027127/4#13038647

Here are his specific comments on it:

Pekkan wrote...

The electrical smash description is kinda vague, it might give impression like the rank 4 choice is between 30% more damage and force based on base damage and base force, compared to 50% dot based on base damage:

165 damage and 135 N force vs 275 DoT over 7.5 seconds

However the dot is not 50% of base damage, but total damage, so the dot can hit very hard, so it is morelike.

165 damage and 135 N force

vs

563.75 damage (if you don't have power synergy bonusees from recent biotic charge) or 632.5 damage (with power synergy on), up to 742.5 with synergy and gear and equipment bonuses (level III (30%) equipment and 10% from gear, with level IV Power amplifier it could get even higher), over 7.5 second.

This is pretty good reason to consider the electrical smash evolution.

On Testing:

Guardian was probably easiest to test since it takes only the dot damage from a smash from the frontside.

For gold guardian (2025 heath) for example, with rank 6 smash (electric,force and damage) and force bonuses from the phoenix tree and power amp II (20%), 3 smash dots without power synergy bonus from recent charge, 3 dots up leave 1 health bar for the guardian.

Without power synergy from recent charge, one dot expected to do 618.75, so 3 dots would be 1856.25, this matches with the 1 health bar left

With power synergy up from charge, spamming 3 smash dots kills guardian.

With power synergy, the expected dot damage is 687.5, for 3 that would make it 2062.5, the guardian had only 2025 health so it died from the dots.


Modifié par BjornDaDwarf, 09 juillet 2012 - 08:24 .


#258
datako12

datako12
  • Members
  • 678 messages

BjornDaDwarf wrote...

http://social.biowar...7127/4#13038647


your link is incorrect, was leading to your thread about playing with your significant other

http://social.biowar...7127/4#13038647


ok, so apparantly when i quote your link it works properly, but in your actual post it doesnt work properly, thats weird as hell

Modifié par datako12, 09 juillet 2012 - 08:03 .


#259
GodlessPaladin

GodlessPaladin
  • Members
  • 4 187 messages

inakrin wrote...
Well providing info from bins is right we got:
1. Regen rate is 25% on gold so it takes 4 second to fully regain shield capacity BUT!
2. Time ratio on gold is 1.075 and that means any cooldowns, regens or anything else should be about 7.5% faster

so...
delays are:
4/1.0375 = 3.85  after full break
3/1.0375 = 2.89 after partiall one
on the silver difficulty

and
4/1.075 = 3.72
3/1.075 = 2.79
on the gold difficulty

might be useful


Where'd you find this "tiime ratio" factor?

#260
Clayless

Clayless
  • Members
  • 7 051 messages
Am I doing this right?

Weapon Damage Bonus 5% + Tac Cloak Rank 4 + Tac Cloak Rank 6 = (1 + 0.05 + 0.4) * (1.25) = 1.8125 (So that is a 181% boost).

Weapon Damage Bonus 15% + Tac Cloak Rank 4 + Tac Cloak Rank 6 = (1 + 0.15 +0.4) * (1.25) = 1.9375 (So that is a 193% boost).

Did I do those sums right?

#261
peddroelm

peddroelm
  • Members
  • 2 396 messages

Our_Last_Scene wrote...

Am I doing this right?

Weapon Damage Bonus 5% + Tac Cloak Rank 4 + Tac Cloak Rank 6 = (1 + 0.05 + 0.4) * (1.25) = 1.8125 (So that is a 181% boost).

Weapon Damage Bonus 15% + Tac Cloak Rank 4 + Tac Cloak Rank 6 = (1 + 0.15 +0.4) * (1.25) = 1.9375 (So that is a 193% boost).

Did I do those sums right?


I would prefer you put the Tac Cloak Rank 6 (*1.25)  in front as it is applied to base damage before the other operations ...But in this instance the end result is correct ...

Modifié par peddroelmz, 10 juillet 2012 - 06:03 .


#262
inakrin

inakrin
  • Members
  • 108 messages

GodlessPaladin wrote...

inakrin wrote...
Well providing info from bins is right we got:
1. Regen rate is 25% on gold so it takes 4 second to fully regain shield capacity BUT!
2. Time ratio on gold is 1.075 and that means any cooldowns, regens or anything else should be about 7.5% faster

so...
delays are:
4/1.0375 = 3.85  after full break
3/1.0375 = 2.89 after partiall one
on the silver difficulty

and
4/1.075 = 3.72
3/1.075 = 2.79
on the gold difficulty

might be useful


Where'd you find this "tiime ratio" factor?

Same there in biodifficulty file. Variable named "GlobalGameSpeed". A set it on 3 for testing purposes on my closed game and absolytely everything has become 3x faster - enemies, cooldowns, regens...everything. Well i change it to 0.5 and it has become like underwater, everything is smooth, quiet and slowwwww...)
So original values are 1.0 for bronze, 1.0375 for silver and 1.075 for gold

Modifié par inakrin, 10 juillet 2012 - 07:08 .


#263
archangelV

archangelV
  • Members
  • 125 messages
Does anyone know the enemy wave budget for each wave on gold?

#264
GodlessPaladin

GodlessPaladin
  • Members
  • 4 187 messages

inakrin wrote...

GodlessPaladin wrote...

inakrin wrote...
Well providing info from bins is right we got:
1. Regen rate is 25% on gold so it takes 4 second to fully regain shield capacity BUT!
2. Time ratio on gold is 1.075 and that means any cooldowns, regens or anything else should be about 7.5% faster

so...
delays are:
4/1.0375 = 3.85  after full break
3/1.0375 = 2.89 after partiall one
on the silver difficulty

and
4/1.075 = 3.72
3/1.075 = 2.79
on the gold difficulty

might be useful


Where'd you find this "tiime ratio" factor?

Same there in biodifficulty file. Variable named "GlobalGameSpeed". A set it on 3 for testing purposes on my closed game and absolytely everything has become 3x faster - enemies, cooldowns, regens...everything. Well i change it to 0.5 and it has become like underwater, everything is smooth, quiet and slowwwww...)
So original values are 1.0 for bronze, 1.0375 for silver and 1.075 for gold


Awesome find!  That explains a lot!  Does this affect absolutely everything without exception?  Power cooldown times, for example?

Modifié par GodlessPaladin, 10 juillet 2012 - 07:57 .


#265
inakrin

inakrin
  • Members
  • 108 messages

GodlessPaladin wrote...

inakrin wrote...

GodlessPaladin wrote...

inakrin wrote...
Well providing info from bins is right we got:
1. Regen rate is 25% on gold so it takes 4 second to fully regain shield capacity BUT!
2. Time ratio on gold is 1.075 and that means any cooldowns, regens or anything else should be about 7.5% faster

so...
delays are:
4/1.0375 = 3.85  after full break
3/1.0375 = 2.89 after partiall one
on the silver difficulty

and
4/1.075 = 3.72
3/1.075 = 2.79
on the gold difficulty

might be useful


Where'd you find this "tiime ratio" factor?

Same there in biodifficulty file. Variable named "GlobalGameSpeed". A set it on 3 for testing purposes on my closed game and absolytely everything has become 3x faster - enemies, cooldowns, regens...everything. Well i change it to 0.5 and it has become like underwater, everything is smooth, quiet and slowwwww...)
So original values are 1.0 for bronze, 1.0375 for silver and 1.075 for gold


Awesome find!  That explains a lot!  Does this affect absolutely everything without exception?  Power cooldown times, for example?

YES it does! Absoutelly everything, including moving speed, cooldown, reload and cooldown speed, flightspeed of the projectiles, delay before grenade blows...any kind of regens like shield and health are...

Well...it's game speed...and that means no exceptions...

Modifié par inakrin, 10 juillet 2012 - 08:58 .


#266
inakrin

inakrin
  • Members
  • 108 messages
any info about mobs' melee damage? Maybe testing with batarian armor info? It returns 75% of damage (150% if choose instead of shield regen) so we can get solid info during testing.

#267
GodlessPaladin

GodlessPaladin
  • Members
  • 4 187 messages

inakrin wrote...

any info about mobs' melee damage? Maybe testing with batarian armor info? It returns 75% of damage (150% if choose instead of shield regen) so we can get solid info during testing.


Would be interested in seeing those figures, yeah.

#268
GodlessPaladin

GodlessPaladin
  • Members
  • 4 187 messages
Does anyone have the stats on the new weapon introduced today?

#269
archangelV

archangelV
  • Members
  • 125 messages

GodlessPaladin wrote...

archangelV wrote...
Ammo damage is calculated off of the base weapon damage, no bonus damage, no passives, no multipliers.


I need evidence if I am to add something to the first post, not just a claim.


:ph34r:[inappropriate comments removed]:ph34r:

Warp Ammo IV is 50% bonus for health/armor and barrier 100% bonus (how do you like that)
Disruptor Rounds IV is 25% for sheild/barrier
Power Amplifier Module IV is a 50% bonus

Modifié par Ninja Stan, 12 juillet 2012 - 08:01 .


#270
GodlessPaladin

GodlessPaladin
  • Members
  • 4 187 messages

archangelV wrote...
Warp Ammo IV is 50% bonus for health/armor and barrier 100% bonus (how do you like that)
Disruptor Rounds IV is 25% for sheild/barrier
Power Amplifier Module IV is a 50% bonus

  Again, this is just a claim.  You need to provide supporting premises, not just a conclusion.  If you are unwilling to provide supporting evidence, I'm sorry, but you are just another random guy on the internet giving me conflicting information. I've gotten similar messages from other people with completely different and conflicting values regarding many subjects in this thread.

It would be irresponsible of me to simply post up anything that someone on these boards claims to be true.  If I did that, this thread would be riddled with wrong and contradictory information.

Modifié par GodlessPaladin, 12 juillet 2012 - 07:53 .


#271
StarStruck010

StarStruck010
  • Members
  • 804 messages
Speaking of unsupported claims, I don't have handy evidence for this right now but I believe there is an unlisted 40% dr from being in cover and facing that cover. I'll try to find the thread that showed it in a bit.

http://social.bioware.com/forums/forum/1/topic/343/index/11481777/2#11756684 has evidence for cover DR being 40%, and my testing confirms (AJA+Reave+bubble=grenade/rocket hits are like trooper fire).

Modifié par StarStruck010, 12 juillet 2012 - 08:16 .


#272
GodlessPaladin

GodlessPaladin
  • Members
  • 4 187 messages

StarStruck010 wrote...

Speaking of unsupported claims, I don't have handy evidence for this right now but I believe there is an unlisted 40% dr from being in cover and facing that cover. I'll try to find the thread that showed it in a bit.

http://social.bioware.com/forums/forum/1/topic/343/index/11481777/2#11756684 has evidence for cover DR being 40%, and my testing confirms (AJA+Reave+bubble=grenade/rocket hits are like trooper fire).


Thanks, I'll look this over.  I had seen some stuff on cover DR in Coalesced but never really got around to rigorously testing it.

#273
KyreneZA

KyreneZA
  • Members
  • 1 882 messages

GodlessPaladin wrote...

Does anyone have the stats on the new weapon introduced today?

I do believe anyone that has the Prothean DLC* ("From Ashes" or "Collecter's Edition") should have it somewhere in Coalesc.bin. It may not have the exact MP stats, but is a starting point. I see this spreadsheet (is it the Tangster's one that gets mentioned?) has not been updated as of this posting either.

* Don't have it myself, else I would have dug already...

#274
KyreneZA

KyreneZA
  • Members
  • 1 882 messages
Concerning the evolution 3 (Bonus Power) vs. 4 (Recharge Speed) question for Stasis, I have done some math:

Weapon Cooldown 200% + Recharge Speed 25% + Bonus Power gives an average cooldown of (12s / (1 + 225%)) * (1 - 30%) = ~2.58s (70% of the time ~3.69s, 30% of the time nothing)
Weapon Cooldown 200% + Recharge Speed 25% + Recharge Speed's 35% gives a total cooldown of (12s / (1 + 260%)) = ~3.33s
Conclusion: ~22.5% better

Weapon Cooldown 100% + Recharge Speed 25% + Bonus Power gives an average cooldown of (12s / (1 + 125%)) * (1 - 30%) = ~3.73s (70% of the time ~5.33s, 30% of the time nothing)
Weapon Cooldown 100% + Recharge Speed 25% + Recharge Speed's 35% gives a total cooldown of (12s / (1 + 160%)) = ~4.61s
Conclusion: ~19.1% better

Weapon Cooldown 0% + Recharge Speed 25% + Bonus Power gives an average cooldown of (12s / (1 + 25%)) * (1 - 30%) = ~6.72s (70% of the time ~9.60s, 30% of the time nothing)
Weapon Cooldown 0% + Recharge Speed 25% + Recharge Speed's 35% gives a total cooldown of (12s / (1 + 60%)) = ~7.50s
Conclusion: ~10.4% better

I'd like to hear arguments for using evolution 4 though, as the math doesn't always tell the whole story.

#275
datako12

datako12
  • Members
  • 678 messages

GodlessPaladin wrote...

Does anyone have the stats on the new weapon introduced today?



Damage [17.2-21.4]
ROF [800]
weight [2.0-1.4]
magsize [100]
rechargeratepersecond [0.35f]
recoil [0.0f]
timetoheatup [2.f]

and according to Brennon Holmes the modifier is 4x

got it from here

Modifié par datako12, 13 juillet 2012 - 11:52 .