Kerasth wrote...
Allan Schumacher wrote...
Do NOT respond to me if you're attaching any sort of expectation that it will change anything. I do not want people feeling hopeful for more endings because of this thread. I have no control over anything like that.
My only expectation is that you respond without condescension. Your reply to my comment failed to deliver on that.
At this point of the conversation, didn't I just ask for clarification over what it meant to win and lose? The thread is moving fast so maybe I missed it, but I did go back and look and you're the one that mentioned in every choice you lose, with 3 out of 4 being wins for the Reapers. Then mentioned
If you took my inquiry as condescending I'm sorry. It wasn't meant to be the case. Though I was more confused by your follow up because you mentioned that losing is the Reapers surviving, though the Destroy ending does destroy the Reapers....
wantedman dan wrote...
Why is this an either/or situation?
Someone driving the narrative in the way that they want it means that the consequences of any choice are the ones that they want. In other words, they aren't really consequences. It's more just progressing through a story and directing how you want it to go.
If you allow the player to have relatively complete control over the how the narrative plays out, you prevent yourself from providing a situation where the player must make a difficult choice. Anyone that has control over the narrative is also choosing the consequences for their choices.
I think the best way to explain the clamoring for a happy ending is that
the previous two games were not tragedies and neither was Mass Effect 3
At the same time, due to the nature of being a tragedy Shepard effectively has plot armor. While he can die at the end of ME2, it kills the story there and is provided more as an easter egg as opposed to a genuine ending. Mass Effect is Shepard's story, so the possibility of Shepard dying prior to its conclusion is zero.
Did you not notice all the people in this thread who've been telling why it should have been done? Did you not see all the huge walls of text containing solid arguments for why it should
have been done? Is this what we're to expect from Bioware in the
future? Ignoring everything we say and responding to all grievances with
what amounts to "F*ck you, we know what we're doing"?
I have read
every single post in this thread, so yes I have noticed.
If you think my posts are simply amounting to "**** you we know what we're doing," then I think it's best if I vacate this thread because that is not at all what I meant to do.
Sorry.
EDIT: I'll continue to read people's responses but I will post more sparingly in this thread because I am not getting the impression that it's constructive.
Modifié par Allan Schumacher, 29 juin 2012 - 06:09 .