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Can we all agree upon this?


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#326
HooblaDGN

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I must confess that I have not read through this entire thread, but I've read through Allan's responses and am interested in the conversation because I just blogged about the issue yesterday. I've a great deal of respect for the dude as he's been the best at communicating with us throughout this entire ordeal. I may often disagree with him, but he at least sticks around to talk about the issues.

To keep this post relatively clean, here's a link to some broad storytelling thoughts that relate to why the Mass Effect series deserves a standard hero ending:

http://geekmediamusi...ll-stories.html

Since those are largely broad musings on how we tell stories, to be specific with Mass Effect:

Mass Effect 1: Great sacrifices are made, but goal of game is achieved in a very standard heroic way.

Mass Effect 2: The galaxy is suffering losses, but standard heroics again save the day (with possible squad losses)

Mass Effect 3: The galaxy takes massive losses and sacrifices much to get the Crucible together, and then you're told that you have to sacrifice something something vital to achieve some sort of victory at all.

The third game's ending doesn't really seem to fit. The ending to your story is what people will remember most about it.

I was disappointed by the original endings and thought that the EC improved them, but am still unhappy with them. Tragically, Tully Ackland has already stated on these forums that the EC is the final and definitive ending of Mass Effect 3, so I already know that I'll be left unsatisfied, but I can deal with that because I have no choice and life goes on and other people have great stories to tell, too, perhaps with endings that I feel fit better.

I will look back on Mass Effect 2 as my favorite of the series, but when I think of Mass Effect as a series the first thing that will come to mind will eternally be the ending. While the journey is certainly important, the premise of the Mass Effect series was always one that was destination-oriented. You have an overarching goal and the journey is not for its own sake, but is for the sake of reaching that goal. On top of this, people inherently remember endings. I don't know why, maybe it's because that's the last thing they saw.

So the Mass Effect series will probably long be remembered for its ending by both those who hate it and those who love it.

So, why does there need to be an ending where "Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest?"

It's because the series has shown us time and again that with willpower and unity and courage, our Shepards and the galaxy can overcome what seems impossible (like, say, some sort of conventional victory). The endings of both of the first two games display this very clearly. The last things your Shepard does are heroic actions that save the day. And that also happens throughout the series. Those final heroics and their results are our reward for investing time and emotion into the world we've played.

Understand that the quoted above is no flowers and unicorns happy ending. Much has already been lost and sacrificed. You lost one good friend on Virmire, possibly some good friends in the Suicide Mission, and you've lost Mordin. At least, and that's only personally to Shepard. Stacked on top of this, the galaxy has lost countless lives. You've seen Liara break after Thessia. Humans, Batarians, Turians, and Asari have all at the least taken incredibly heavy losses.

And, finally, as we reach the culmination of three games of heroics beating impossible odds, we're presented with something that is far from heroic. It is another sacrifice. Every option is a sacrifice. Control feels inherently corruptible and thus evil, so choosing it is becoming your enemy and sacrificing that integrity with the risk of future Reaper problems. Synthesis is a sacrifice of diversity (not all of it, but much of it) that acknowledges that, no, we can't work together if we're THAT different, we have to make ourselves more similar. The Destroy ending obviously sacrifices the Geth and EDI and more, which you've spent three games proving are more than machines. The Refuse ending sacrifices every living thing in the hope that the future can do better.

Not one of these fits the pattern of what we've seen with the series. Given, you don't want an ending to be exactly the same in all three games, but they're already not the same by nature of upping the ante. That's what many series endings do, and they often work because, while they've kept to the mold, the emotions that they evoke are also more intense just as the stakes were, and thus the emotional payoff is bigger and a culmination of the ideas and emotions that the series has invoked.

The series calls for a typical heroic beat-the-odds ending because that's what we've been playing this entire time since ME1 came out in 2007. That doesn't mean it needs to be the only ending. Indeed, for a series as broad as Mass Effect there is ideally a pure paragon win and lose, a pure renegade win and lose, and a few points in between. I don't buy that you guys couldn't have pulled that off. I think you could have, but I know that now is probably too late because you're a business that needs to make money and people don't like to pay for things that they feel they already paid for once.

The Mass Effect series is without doubt art, but art is not always good, and I'd argue that, because the ending breaks the pattern so heavily and was originally so obscure to the point that it needed a clarifying patch it is bad art (no personal offense meant, I've made bad art before myself and I know that it's hard to own up to that in front of a crowd, nor are you in any position to own up to anything yourself).

Anyways, if you've read all of that ranting, thanks for taking the time and I hope it made some sort of sense. It's all loose thought, so sorry if it didn't.

But if any of it did, I'd love to hear further thoughts.

EDIT: Fixed some typos. Again, sorry for the messiness. This comes from the heart more than the brain.

Modifié par HooblaDGN, 29 juin 2012 - 07:18 .


#327
DukeOfNukes

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Father_Jerusalem wrote...
What you are asking for is a complete rewrite of the story

I agree. Rewrite the story. Check. Think I'll start from the beggining of Mass Effect 2.

#328
Walshrus

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The problem I see is that they can't include a totally perfect everyone lives happily ever after ending, because then no one would choose anything different. Then we would have even less choice then we have with the current endings, (yeah the choice would be there but no one would choose otherwise). Personally I do feel like there should have been an option to have Shepard live and reunite with LI and defeat the reapers conventionally but there would have to be some consequence. Perhaps, and just using this as an example, the entire Quarian fleet gets decimated, and since majority of Quarians live on the fleet, the species would slowly fade into extinction due to the loss and Tali would hate Shepard forever and curse his/her name. Something like that, there would just have to be some negative to it, because if not then that is the only ending everyone would choose. Now I do feel the option should be there like I said for the simple reason that the entire series was about YOUR choices and YOUR story. For example, at the end of ME2, you had 3 possible outcomes, either Shepard and entire squad survive suicide mission, Shepard and some of his squad survive while others die, or Shepard and his entire squad are all killed and you fail. So there was a total failure (Reject Ending), success but with costs (Control, Destroy, Synthesis), or total success with little to no cost. Now as I said I wouldn't expect an ending totally happy with no costs, because let's face it this is on a much larger scale then you and your squad assaulting a base, there is no way no matter how amazing Shepard is that s/he can save everyone all the time. As stated early this is evident with the VS, Batarian Conflict, Mordin and the Genophage. Hell it could even be something like if you choose the "Good Ending" yeah Shepard survives and reunited and everything, but Earth is totally destroyed and all or a majority of the humans on Earth are killed. It is just my opinion that there has to be some cost otherwise it would be the only ending anyone would choose. I personally wouldn't choose it, because I went into ME3 expecting Shepard to do die in the end in some epic self sacrifice, but I do feel there should be the option available to people who want that, especially if it is the end of Shepards story anyway, then why not give people two totally different endings, (Shepard dead/alive).

#329
warlock22

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Benny8484 wrote...

Allan,

I think the reason so many of us are disappointed this was not an option was because there was so much overwhelming support for it & it was still not added.  If I spend 300+ hours playing the trilogy over & over to achieve absolute best circumstances, readiness score, making all paragon choices etc then I kind of expect a happy conclusion.

Obviously victory can not be achieved without sacrifices, but we already lost thane, mordin, like 95% of every races population, almost all infastructure etc isn't that enough? 

While the synthesis/control endings were very unique & different I just cannot bring myself to accept them.  Synthesis more or less grants the reapers what they have wanted all along "ascension".  Cannot pick control because we spent all of ME2 & ME3 opposing Illusive Man's views on control only to become a hypocrit & accept his solution in the end?

Destroy is acceptable, although the breath scene at the end left more questions than answered.

This^

#330
Forbry

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Jade8aby88 wrote...

Forbry wrote...

zambot wrote...

Forbry wrote...

 
...

And in all honestly the Destroy ending makes even less sense with the EC (memorial wall scene and breath scene follows?).
...


I don't understand why that doesn't make sense to you... Every character in the game thinks Shepard died, but the player itself receives a message that maybe Shepard survived after all... Image IPB



Not just the player.  The LI somehow "knows"


Didn't mention that, but you're right, that too! That just gave it even more meaning in my eyes!Image IPB


It really hurts that Bioware did so much to explain everything, yet they left that so damn vague!


Why? To me, it just adds some supense to the end, some thinking for yourself. 
Besides, didn't they just do that to give some of the players -the ones who can't live with the fact that Shepard is "gone" (there seems to be al lot of them here) some hope?! To give them the possibility to let Shepard live on in their mind, although that was not the end Bioware itself wanted for the series?! Or maybe Bioware gave itself this ending just in case they dó want to bring back Shepard in a future game after all?!

Anyway, I'm sorry it hurts you, but for me it's fine like this.

#331
Rawrimsarah

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I think I am part of the rare group that enjoyed the endings. We all knew coming into this last game that this would be the end for our Shepards. I waited for a while to buy the game because I was terrified of all the rumors about the horrible ending. But playing through and seeing the characters grow and the story arcs with the different races was really fulfilling.

I teared up when Mordin sacrificed himself and I damn did cry when Thane passed away. The part with Legion about uploading the code was a tough decision for me, I honestly thought to myself that I would have to choose which to save. Being able to have the two work together was an amazing outcome, one that I did not think would happen.

I don't think there should be a conventional "happy" ending to this amazing series. The decisions our Shepards have had to make have been tough. Some of them aren't always optimal as Mr. Schumacher stated. But we made them because we had to. The endings are on a galactic scale. And completely based off us, the player. How much would you sacrifice to save every living creature ?

When I got to the ending and finally had a choice to make, I was completely torn. The only viable option to me was the destroy ending. But I was so heartbroken over losing EDI and the Geth. I didn't even bat my eyelash at possibly dieing as long as it saved everything else.

So do I think there should be a conventional happy ending where we walk off into the sunset with our LI's ? No , I loved that the ending was by far the biggest choice I've had to make in the game and how ground shattering it was. People need to look beyond a happy ending with their Shep and see the happy ending that the galaxy receives because of your sacrifice.

#332
xxnickx45xx

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Benny8484 wrote...

Allan,

I think the reason so many of us are disappointed this was not an option was because there was so much overwhelming support for it & it was still not added.  If I spend 300+ hours playing the trilogy over & over to achieve absolute best circumstances, readiness score, making all paragon choices etc then I kind of expect a happy conclusion.

Obviously victory can not be achieved without sacrifices, but we already lost thane, mordin, like 95% of every races population, almost all infastructure etc isn't that enough? 

While the synthesis/control endings were very unique & different I just cannot bring myself to accept them.  Synthesis more or less grants the reapers what they have wanted all along "ascension".  Cannot pick control because we spent all of ME2 & ME3 opposing Illusive Man's views on control only to become a hypocrit & accept his solution in the end?

Destroy is acceptable, although the breath scene at the end left more questions than answered.


I feel the same. We already had to lose so much and then we had to lose more. I know this is a military shooter but it's not like MW3. What i mean by that is it's a triliogy. We've invested so much time and you've created so many fasinating characters. If we ever see aliens the only thing thats going to be one my mind are all the races in the ME univeres. I know this is silly but I think I've become like the Commander Shepard I created. I always think of the consequences and I think I've become nicer, softer, I took everything as someone elses probleme before that game, ME1, now I'm more consense of my dicisions.

I love Commander Shepard and his crew and I fell for them in their struggles. I wanted a better ending either he lives with a multitude of people dying or he sacrificed himself for the greater good with no one else dying with the stupid destroy, control, etc. dicision. two dicisions would have made all the fans happy if done something like this:

Destroy Everything Even people but Shepard lives and has to live with that torment for the rest of his life and C-Sec does an investigation into what happened.

Greater Good Shepard Dies but everyone is thankful they but statue on the citidal and everyone praises him for what he had done.

Thats just my two cents even though it Won't happen.

#333
Bfler

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So we have this discussion about the victory, all survive option again. There will always be arguments against or in favor for it.
But he, it is a video game that want to please the masses and no Shakespeare or Goethe
If the majority wants it, then simply do it. With an optional DLC nobody would lose anything.
And I heard that the current refusal ending was contrived by a fan here in the forum, so the artistic integrity argument also doesn't count anymore and shouldn't be the problem.
We don't have such a discussion in other "Rpg" games. There you have you broad range from light to dark and nobody complains. Nobody complains that at the end of Witcher 2 everybody can survive although Gerald's world is much more brutal and dark than Bioware's universe.
People play the game, develop their char choose the end they want and then they are satisfied. So why do we have such problems here?

Modifié par Bfler, 29 juin 2012 - 07:32 .


#334
Forbry

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Rawrimsarah wrote...

I think I am part of the rare group that enjoyed the endings. We all knew coming into this last game that this would be the end for our Shepards. I waited for a while to buy the game because I was terrified of all the rumors about the horrible ending. But playing through and seeing the characters grow and the story arcs with the different races was really fulfilling.

I teared up when Mordin sacrificed himself and I damn did cry when Thane passed away. The part with Legion about uploading the code was a tough decision for me, I honestly thought to myself that I would have to choose which to save. Being able to have the two work together was an amazing outcome, one that I did not think would happen.

I don't think there should be a conventional "happy" ending to this amazing series. The decisions our Shepards have had to make have been tough. Some of them aren't always optimal as Mr. Schumacher stated. But we made them because we had to. The endings are on a galactic scale. And completely based off us, the player. How much would you sacrifice to save every living creature ?

When I got to the ending and finally had a choice to make, I was completely torn. The only viable option to me was the destroy ending. But I was so heartbroken over losing EDI and the Geth. I didn't even bat my eyelash at possibly dieing as long as it saved everything else.

So do I think there should be a conventional happy ending where we walk off into the sunset with our LI's ? No , I loved that the ending was by far the biggest choice I've had to make in the game and how ground shattering it was. People need to look beyond a happy ending with their Shep and see the happy ending that the galaxy receives because of your sacrifice.


I feel exactly the same about the ending(s) as you!

#335
Father_Jerusalem

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Rawrimsarah wrote...

I think I am part of the rare group that enjoyed the endings. We all knew coming into this last game that this would be the end for our Shepards. I waited for a while to buy the game because I was terrified of all the rumors about the horrible ending. But playing through and seeing the characters grow and the story arcs with the different races was really fulfilling.

I teared up when Mordin sacrificed himself and I damn did cry when Thane passed away. The part with Legion about uploading the code was a tough decision for me, I honestly thought to myself that I would have to choose which to save. Being able to have the two work together was an amazing outcome, one that I did not think would happen.

I don't think there should be a conventional "happy" ending to this amazing series. The decisions our Shepards have had to make have been tough. Some of them aren't always optimal as Mr. Schumacher stated. But we made them because we had to. The endings are on a galactic scale. And completely based off us, the player. How much would you sacrifice to save every living creature ?

When I got to the ending and finally had a choice to make, I was completely torn. The only viable option to me was the destroy ending. But I was so heartbroken over losing EDI and the Geth. I didn't even bat my eyelash at possibly dieing as long as it saved everything else.

So do I think there should be a conventional happy ending where we walk off into the sunset with our LI's ? No , I loved that the ending was by far the biggest choice I've had to make in the game and how ground shattering it was. People need to look beyond a happy ending with their Shep and see the happy ending that the galaxy receives because of your sacrifice.


Pretty much everything right here.

#336
Forbry

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Bfler wrote...

So we have this discussion about the victory, all survive option again. There will always be arguments against or in favor for it.
But he, it is a video game that want to please the masses and no Shakespeare or Goethe
If the majority wants it, then simply do it.
With an optional DLC nobody would lose anything.
And I heard that the current refusal ending was contrived by a fan here in the forum, so the artistic integrity argument also doesn't count anymore and shouldn't be the problem.
We don't have such a discussion in other "Rpg" games. There you have you broad range from light to dark and nobody complains. Nobody complains that at the end of Witcher everybody can survive
although Gerald's world is much more brutal and dark than Bioware's universe.
People play the game, develop their char choose the end they want and then they are satisfied. So why do we have such problems here?


I think this statement is so off the grid! If you want a game that exactly suited your needs and wishes, make your own! Of course, this is still Bioware's story! Don't like it? Well, don't buy/play it! Bioware already did more than enough to please the fans! I think a lot of people here took "this is your story" WAY to literally!

Modifié par Forbry, 29 juin 2012 - 07:41 .


#337
gmboy902

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No. This is a Disney-esque ending that defies the themes developed for three games.

The Reapers can not be defeated by conventional means, at least not without years or centuries of preparation for their attack. This is an idea that has been pounded into our heads since we first met Sovereign on Virmire.

Shepard's death is a refreshing thematic breath in our modern sea of overly happy endings. He sacrifices himself for the mission, or for the ones he cares about. He may even go so far as to die and doom the entire galaxy because of his unfailing belief in organics' right to choose their own destiny.

Shepard's last scene with his LI should be emotional and dismal. It highlights the sacrifices that everyone must make to survive in such extreme conditions. It shows that even though victory can be attained, it won't always be a happy ending for everyone.

The Refusal ending could do with a bit more cutscene footage and explanation, but overall I think it is good conceptually.

#338
Menagra

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Forbry and gmboy902:

Shakespeare made many comedies in his day. Happy ending and Sad endings are both conventional. It's a post modern world, most things are conventional. Neither happy ending or sad ending have any artistic value over the other. Disney is merely a reflection on american culture (and therefore still art in an artifact sense). Perhaps not liking that reflection is a good thing, but it doesn't really relate to the Dark Space Opera that is Mass Effect.

Besides your "don't like it don't play it" argument could be used against you in the a happy ending option. If the happy ending were to exist there are plenty of tragic endings for your choosing. If you didn't like the happy ending, you wouldn't have to play it. At least the people who want happy endings aren't trying to insist Bioware not give the options you would prefer. Honestly it seems pointless that all this effort is spent to deny a number of fans something they are just wishing they had when you wouldn't ever have to play it or see it yourself and the game would remain unchanged for you in your playthroughs.

Just saying.

Modifié par infraredman, 29 juin 2012 - 07:57 .


#339
AngryFrozenWater

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Allan Schumacher wrote...

We'll use the original destroy ending as an example.  Many people feel it's too much of a price to pay to sacrifice the Geth and EDI to destroy the Reapers.

The price is too high, because it involves genocide. It not only effects them, it also effects the well being of the quarians after a very unique peace has been achieved. And it is also a betrayal of an ally, who fought against the reapers and who trusted Shepard to do the right thing. It is also, again, a violation of the right of self-determination, which is a concept that the reapers will never comprehend and the reason the reapers need to be destructed. It is also nonsensical, because both Shepard's and Javik's cycles have proven that they can deal with the synthetics one way or another without the reapers' forced interference - even when those same reapers turned the heretics and the zha'til hostile to "prove their point". A sacrifice should not be made for hypothetical cause.

Modifié par AngryFrozenWater, 29 juin 2012 - 08:15 .


#340
Miezul_Carpatin

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I find it extremely arrogant and self-righteous that some of you want to deny fellow fans THE CHOICE for a happy ending. All people are asking is that there is a choice for this kind of ending. Nobody is stealing your destroy, synthesis, control, sacrifice etc choice, people just want this to be possible. I don't play videogames for to be sad, I play them to win and be a hero and at the end of the day be happy about what I've acomplished,
Remember that feeling in Mortal Kombat when you achieved flawless victory? Priceless. I want the same fulfilling sense of great achievement in every game I play. I also don't want others to be denied the themes they like most. If I want sad and tragedy, there are enough books and plays at the theatre and opera that can satisfy this.
This being a SF game anything is possible, so if they wanted to implement the option to defeat the reapers conventionally, they could have no sweat. They did not because I think they knew that such an ending would be chosen by enough people so the other endings are rendered useless. Adding a happy finale is not cheapening the endings in anyway because THERE ARE OTHER CHOICES.

#341
Bfler

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Forbry wrote...

....

I think this statement is so off the grid! If you want a game that exactly suited your needs and wishes, make your own! Of course, this is still Bioware's story! Don't like it? Well, don't buy/play it! Bioware already did more than enough to please the fans! I think a lot of people here took "this is your story" WAY to literally!



So you can also say that if you are not satisfied with your government then go and build your own country.It is simply not possible. I also can't build my own game, so I depend on them. You know that.
And I don't know it is in Bioware's interest if a lot of people say: "I don't like it. Ok, then I will buy a game from another developer." 

Modifié par Bfler, 29 juin 2012 - 08:06 .


#342
Keltic

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I see no problem creating a happy ending, At the end of the day it's only a game and not based on reality, most people play games to escape reality for a time so should be able to have the happy ever after they want. Actually a few more options would actually give us the game we were originally promised.

#343
Joccaren

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wantedman dan wrote...

I want this to be an option.


This. It should not be THE ending, but it should be A ending.

It should also be f***cking hard to get and require near perfect choices from the previous 3 games.

#344
Forbry

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infraredman wrote...

Forbry and gmboy902:

Shakespeare made many comedies in his day. Happy ending and Sad endings are both conventional. It's a post modern world, most things are conventional. Neither happy ending or sad ending have any artistic value over the other. Disney is merely a reflection on american culture (and therefore still art in an artifact sense). Perhaps not liking that reflection is a good thing, but it doesn't really relate to the Dark Space Opera that is Mass Effect.

Besides your "don't like it don't play it" argument could be used against you in the a happy ending option. If the happy ending were to exist there are plenty of tragic endings for your choosing. If you didn't like the happy ending, you wouldn't have to play it. At least the people who want happy endings aren't trying to insist Bioware not give the options you would prefer. Honestly it seems pointless that all this effort is spent to deny a number of fans something they are just wishing they had when you wouldn't ever have to play it or see it yourself and the game would remain unchanged for you in your playthroughs.

Just saying.


I agree with your opinion about the artistic value of happy and sad endings, but if Bioware díd chose to let Shepard live happily ever after, I would have accepted that as well, because it is Bioware's story, not mine.

#345
Forbry

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Miezul_Carpatin wrote...

I find it extremely arrogant and self-righteous that some of you want to deny fellow fans THE CHOICE for a happy ending. All people are asking is that there is a choice for this kind of ending. Nobody is stealing your destroy, synthesis, control, sacrifice etc choice, people just want this to be possible. I don't play videogames for to be sad, I play them to win and be a hero and at the end of the day be happy about what I've acomplished,
Remember that feeling in Mortal Kombat when you achieved flawless victory? Priceless. I want the same fulfilling sense of great achievement in every game I play. I also don't want others to be denied the themes they like most. If I want sad and tragedy, there are enough books and plays at the theatre and opera that can satisfy this.
This being a SF game anything is possible, so if they wanted to implement the option to defeat the reapers conventionally, they could have no sweat. They did not because I think they knew that such an ending would be chosen by enough people so the other endings are rendered useless. Adding a happy finale is not cheapening the endings in anyway because THERE ARE OTHER CHOICES.


I do NOT deny fellow fans the option for a happy end. Far from. I just think it is arrogant and self-righteous to think that a videogame-maker should suit every need and/or wish from its fans, every need and/or wish from you. That's all.

#346
riesenwiesel

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Forbry wrote...

I agree with your opinion about the artistic value of happy and sad endings, but if Bioware díd chose to let Shepard live happily ever after, I would have accepted that as well, because it is Bioware's story, not mine.

Bioware did chose to let Shepard live happily ever after, at least that is what the write on Twitter and in the forums, but they don't (maybe want to) show it directly in the game. 

Modifié par riesenwiesel, 29 juin 2012 - 08:15 .


#347
shurikenmanta

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Miezul_Carpatin wrote...

I find it extremely arrogant and self-righteous that some of you want to deny fellow fans THE CHOICE for a happy ending. All people are asking is that there is a choice for this kind of ending. Nobody is stealing your destroy, synthesis, control, sacrifice etc choice, people just want this to be possible. I don't play videogames for to be sad, I play them to win and be a hero and at the end of the day be happy about what I've acomplished,


Easy. Do the Control ending. That's a happy ending and I felt like a total boss.

I think the problem is that a 'happy ending' is fairly subjective. To truly provide an option for a universal happy ending, the team would have to craft a special personalised ending for each player, which as we all know is pretty unrealistic.

Modifié par shurikenmanta, 29 juin 2012 - 08:19 .


#348
dsl08002

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honestly yes it should at least been a paragon and renegade ending determined by three points

choices
war assets
Paragon/renegade

#349
Miezul_Carpatin

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Forbry wrote...

I agree with your opinion about the artistic value of happy and sad endings, but if Bioware díd chose to let Shepard live happily ever after, I would have accepted that as well, because it is Bioware's story, not mine.


So if the Crucible were a giant banana and the Catalyst was Donald Duck you would accept it because it is "their" story? Really man, big companies make lower quality games because of this attitude "Yeah it's their game, I can't do anything about it, I just play what I get". People should be outraged by average products and should strive for better and better games that can please everybody. Of course they will make **** games if nobody complains about it.

#350
Keltic

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Joccaren wrote...

wantedman dan wrote...

I want this to be an option.


This. It should not be THE ending, but it should be A ending.

It should also be f***cking hard to get and require near perfect choices from the previous 3 games.


Thats the best idea of all, to get the perfect ending you need to have played all 3 games to near perfection, make people work to achieve this as an option and see how the Mass Effect series is redeemed for all players. Actually many of  those who don't overly want the ending would probably replay to to at least achieve the option and get the "I'm a sucker for a happy ending" award.  :lol: