Allan Schumacher wrote...
ph34r-X wrote...
I mean look at the refusal ending. Why can't we have that in the refusal ending, but if you're readiness is too low you get the current refusal ending.
I'm just asking this to facilitate discussion, so I'm not trying to pour salt on the wound or anything (my that sounds ominous...).
I see your opinion come up, and I often state my opinion and perspective. I want to try something a bit different. Many feel "why can't we have that in the refusal ending?"
Which is a fair enough point. The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).
Just to be direct though: Why should this be an option for the refusal ending. Or even more generally, why should there be an ending that contains the following:
Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.
I'm just asking to hear your thoughts on the subject. Open question to others that feel the same way.
Itemized list of replies for ease of digestion.
To begin with, This is a game for the players, not the devs. You spend 3 games around the same character, people build up a connection to that character. A similar example is the master chief from the halo series. Bungie knew well enough not to actually kill the chief off. He just went into stasis to wait things out. They could have easily just killed him, but abstained from it because it would have caused a lot of outrage. Don't smack your players in the face for your own sense of feeling like a philosopher. Not if you expect to continue to enjoy good sales and a good reputation.
Second, Until the last few minutes of the game, it was ALL about destroying reapers. It went so far out of it's way to negate and downplay the notion of control with indoctrination and the failures of Saren and TIM that providing suddenly via crap DEM was just terrible story telling. Showing Sheppard knocking over multiple reapers through out the franchise only to have this as the "best hope" is just lazy. EIther make it a big space gun or don't. But the whole "Oh yea, TIM had a point but...he couldn't do it cause we didn't want him to." and Synthesis is just...ugh don't even get me started there.
The Geth and Edi? Again, we worked hard (in some cases, others may have not) to cultivate those into the mentality of valueing organic life and coopreration. The fact that most players had a Geth fleet there helping them should have made the Catalyst stop and go "hmm..." The entire arguement it present Shepard was blown out the air lock by THE MASSIVE SYNTHETIC ARMY FIGHTING ALONGSIDE ALL LIFE. Fail logic, is fail. But I understand that's the corner you guys backed yourselves into by relying on another crap DEM that was introduced minutes from the conclusion of the series.
Shepard walking off into the sunset with his LI? Why not? I'd say he's earned it for saving the galaxy 3 times over and giving up so much. What person wouldn't deserve a quiet retirement after battling all that? To do otherwise is just spiteful treatment for the sake of trying to look classy or complex. Again, you're smacking you're players in the face by contradicting this. Furthermore, failing to present anything close to this via the Shepard lives scenario is just another failure for trying to take a lazy "artistic" stance by leaving speculation. STOP that. No one likes it. Take the hint. Tell the story, and stop beating around the bush. No one came here to get an idea and sit around think about it. They came to be entertained. Start the story, continue the story and end the story.
Omission of details has already cost you dearly in both reputation and potential future sales. Stop risking things further. Provide the closure, present the story and do it with the quality you know you guys bring to the table.