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Can we all agree upon this?


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#451
Elizabeth Lestrad

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HagarIshay wrote...

It's a Disney ending if you think wars will be over without you needing making the hard calls. When you see everyone cheering for you, simply forgetting the lives that were lost. It's a cliche, so I call it Disney. You can call it Star Wars if you want. But in my opinion they are no so far from each other.


And thats why I referenced Lord of the Rings and Tears of the Sun.

Post battle of helms deep, the first thing Theodin does is hold a 'celebratory feast' but before the cheering and celebration of a monumental victory against overwhelming and superior forces whats the first lines out of his mouth 'Hail the victorious dead!'  Yes theres cheering and celebration, but they are still aware of the losses.

Same thing with Tears of the Sun, yes they win against an overwhelming force but the losses are so driven into the characters that while they'res nothing for them to celebrate, the people who were saved celebrate in honor of the people who saved them.  Even still they dont forget the sacrifices.

So to say that the Rebels didnt mourn their losses in A New Hope and Return of the Jedi is pretty concieted of you.  You can still celebrate victory while still mourning your dead.

You think the Allies didnt celebrate defeating the ****s at the end of WW2?  You dont think the colonists didnt celebrate victory against the Brittish following the Revolution?  Did they forget to honor their dead?  Did they ever forget their losses??  Thats not fiction....thats HISTORY...thats REAL.  Was their celebration a 'Disney ending'?

Modifié par Elizabeth Lestrad, 29 juin 2012 - 12:59 .


#452
ElementL09

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If its optional and not forced, then yeah it would be cool.

Also, why the freak can't we have a happy ending?  How many video games have sad endings these days?  Alot from my gaming experience.

Modifié par ElementL09, 29 juin 2012 - 12:58 .


#453
Carlthestrange

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ElementL09 wrote...

If its optional and not forced, then yeah it would be cool.

Also, why the freak can't we have a happy ending?  How many video games have sad endings these days?  Alot from my gaming experience.


I'm afraid the modern gaming world seems to have an obsession with Zombies and sacrifice.

#454
semiwise

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Elizabeth Lestrad wrote...

MindSweeper14 wrote...

Elizabeth Lestrad wrote...

MindSweeper14 wrote...

Personally, I wouldn't want this ending available. Although part of me wants to see Shep live happliy ever after, if it turns out we could defeat the reapers conventionally then it would raise the question of why we ever bothered with the crucible anyway. Also, after pretty much every character saying how there was no way of winning by conventional means it would need a pretty good explanation as to how they were all wrong.


Umm. Rocket launchers & Air strikes?  Or did you not play the segments where Shepard fought and killed reapers by himself not once but twice (at least).  Thats conventional and only further illustrates how badly a slap in the face the resistance ending was.


Editied my post to better reflect my view on the OP, but if rocket launchers and airstrikes would cut it, then it would still raise the question of why nobody seemed to think conventional means were sufficient in the first place.  You could retcon the purpose if the crucible to make the reapers weaker in some way and thus vunerable to standard weapons (or something) but that would be a much larger change than was ever going to be provided by the EC



Look at history. Look at cinema. Its a habit to think of victory simply in 'That guy has more troops than me. I cant stand a chance'. Its that very fact that makes military upsets like the Battle of the Bulge, Redcliff, Pirates of the Carribean: At Worlds End, Helms Deep (more book than movie), etc all so epic and heroic.  Its nothing random....thats life....dispair is real and believable.  But those situations have given rise to so many amazing military upsets throughout history and fiction is unbelievable.  All it took was for one guy to say 'We can do it! Never give up, never surrender and we will prevail!'  to rally a 'Death or Glory' charge of defiance that makes those battle so epic and heroic.  Because those people used strategy and cunning to defeat vastly superior forces (in quantity or quality or a little of both).

The allied fleet should have won plain and simple.  If shephard could take reapers out on his own (and at least once with Normandy's support fire) they should have won because they were the animal thats backed into a corner.  They're going to fight the best and fiercest they can and an AI wouldnt get that and that would be the point that (to quote the Japanese commander who lead the attack on Pearl Harbor) only one thought would be going through their collective minds:

'We've awoken a sleeping giant'


Wrong. Reapers were not Japanese or uruk-hai.

Every race that has ever existed has been added to reapers. All their knowledge and technology has been added to reapers. And this has been happening little less than when the Big Bang happened - which was 13,7 billion years ago.

You cannot even begin to fathom the odds the Shepard's cycle had to face.

Plus, I don't know what game you were playing, but the first reaper (destroyer class) was eaten by a mother of all thresher maws and the second (again destroyer class) was obliterated by every quarian ship ever built firing in unison.

Now these were destroyer class reapers, not dreadnought class.


Elizabeth Lestrad wrote...

Agreed and as said previously, those arnt sacrifices. They were not members of the team, so Shephard wasnt sacrificing anything. If your a renegade and you did things like shoot......the Krogan dude whos name escapes me those may be 'Acceptable Losses' but as a cold, heartless renegade your not going to mourn them. For something to truely be a sacrifice you have to feel sorrow, regret, etc. I played the Renegade ending of ME1 Shepard and Udina were almost glad to see the Ascension go (making it more treason against the Council races than 'acceptable losses') but it was far from a sacrifice. Even shooting the Krogan Shepard was like 'he went mad, *shrug* had to put him down like an animal. Again it was cold-hearted, but it was far from a sacrifice.


What about Samara or Morinth.
And Wrex - you seem to forget.
Or giving Legion to Cerberus.
Anyone could've died during the Suicide Mission in ME2.

Just because YOU don't feel for them doesn't mean those deaths weren't meaningful. Just means you have no heart.

ElementL09 wrote...

If its optional and not forced, then yeah it would be cool.

Also, why the freak can't we have a happy ending? How many video games have sad endings these days? Alot from my gaming experience.


You're free to go and play those other games.

I was expecting a different experience - that's exactly what I got.

Seeing Shepard grow old with ever larger beer-gut and fighting with Liara whose turn is to take the trash out or change the diapers is not my idea of a happy ending.

Modifié par semiwise, 29 juin 2012 - 01:05 .


#455
warlock22

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HagarIshay wrote...

warlock22 wrote...

So having all those billions of people die, those characters who sacrificed them selfs and useing your fleet to stop the reapers instead of saving all most everyone is a Disney ending? I see it more as a LotR ending or StarWars ending, but I guess you and I mean two different things when we say Disney ending. And saying that all the ending have a good future that comes down to opinion, but yeah there is a good future in Refuse for the next cycle but not for this one, you know the one your trying to save. But you still haven't answered my question, what do you think would be a worthly awful sacrifice? What about if you had to sacrifice Earth? As in it could be destroyed or uninhabitable? Have some people evacuate due to a message from Shepard but not all ofcorse, damn I'm not even sure I could do that.:?


It's a Disney ending if you think wars will be over without you needing making the hard calls. When you see everyone cheering for you, simply forgetting the lives that were lost. It's a cliche, so I call it Disney. You can call it Star Wars if you want. But in my opinion they are no so far from each other.

And I don't understand what you are asking. Do you want me to answer what kinds of sacrifices I wouldn't want to do? Or what do I think are good kinds of sacrifices for a plot?

Hmm what was it that they did at the end of StarWars... oh yeah they had a victory dance and people cheered for them. Hmm in LotR they... right they gathered at Minas Tirith for victory celebration and cheered at the end. In both those I seem to recall them mentioning and honoring the people who gave their lives, and after a war is over I'm sorry but its only natural to want to celebrate being alive and honoring those who died. So if Disney means to you an ending were all the dead are forgotten about then I guess StarWars wouldn't be that :)

And I mean would the sacrifice of Earth be enough for you, for this ending to be acceptable to you.  By sacrifice I mean either the earth is destroyed as in big/little chunks or completely uninhabitable. Which would you prefer i guess, since actually useing the fleet you gathered isn't enough.

#456
warlock22

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Elizabeth Lestrad wrote...

HagarIshay wrote...

It's a Disney ending if you think wars will be over without you needing making the hard calls. When you see everyone cheering for you, simply forgetting the lives that were lost. It's a cliche, so I call it Disney. You can call it Star Wars if you want. But in my opinion they are no so far from each other.


And thats why I referenced Lord of the Rings and Tears of the Sun.

Post battle of helms deep, the first thing Theodin does is hold a 'celebratory feast' but before the cheering and celebration of a monumental victory against overwhelming and superior forces whats the first lines out of his mouth 'Hail the victorious dead!'  Yes theres cheering and celebration, but they are still aware of the losses.

Same thing with Tears of the Sun, yes they win against an overwhelming force but the losses are so driven into the characters that while they'res nothing for them to celebrate, the people who were saved celebrate in honor of the people who saved them.  Even still they dont forget the sacrifices.

So to say that the Rebels didnt mourn their losses in A New Hope and Return of the Jedi is pretty concieted of you.  You can still celebrate victory while still mourning your dead.

You think the Allies didnt celebrate defeating the ****s at the end of WW2?  You dont think the colonists didnt celebrate victory against the Brittish following the Revolution?  Did they forget to honor their dead?  Did they ever forget their losses??  Thats not fiction....thats HISTORY...thats REAL.  Was their celebration a 'Disney ending'?

Very well said :)

#457
KaeserZen

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Allan Schumacher wrote...


Just to be direct though:  Why should this be an option for the refusal ending.  Or even more generally, why should there be an ending that contains the following:

Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.


I'm just asking to hear your thoughts on the subject.  Open question to others that feel the same way.


Hello M. Schumacher,

My take on your question might not be very deep or extremely detailed, but I feel it provides a direct and sensible answer to your question :

First of all, the marketing team and the producers, in interviews, have said that the end will not use an "ancient Reaper-off button", which is quite close to what the Crucible actually is.

Secondly, the impact of gathering the forces of the galaxy amounts isn't pivotal in the ending, and we have spent the past 2 games not hindering the Reapers, but preparing the species to unite for the final assault.

As such, many people expected their actions were pivotal to the ending, while their impact was unnatural, based solely on the EMS rating which they affected.
Instead, the resolution of the series is linked to a complete surprise, and Reaper-lore related thingy.

I would recommend that you read my thread : "What went wrong in ME3 originated in ME2",which holds very constuctive comments regarding these topics.

Modifié par KaeserZen, 29 juin 2012 - 01:07 .


#458
Bfler

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Ithurael wrote...


A conventional victory would be REALLY f*cking epic though...I mean that would just be so over the top awesome!



As I said before if the Leviathan DLC is true, we could have an Reaper ally who could give us some vital information about them. With that Sharpard could modify the Crucible so that it maybe sends a virus or pulse which lowers their barriers. (like in Independence Day)
Then we could have our epic space battle and EMS decides who is the winner.

#459
Elizabeth Lestrad

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Anyone could've died during the Suicide Mission in ME2.
I'll get this one out of the way since its been brought up *many* times before.  As previously stated (not by me) you had to try *pretty* hard to screw up the suicide mission.  So if someone died, yes *that* would be a sacrifice (as far as the game was concerned).  Most people on this forum it seems have done all the loyalty missions, and while necessarily being completioninsts have been able to do the suicide mission with everyone surviving including the crew.


Giving Legion to Cerberus
For all intents and purposes your (forced by the game to be) an employee of Cerberus.  They're pretty well established as a para-military organization, so when is handing a prisoner of war over to your superiors for processing a sacrifice?  You appear to have lost me there.

Wrex
As previously stated (but I will repeat) sacrifice as defined by cinema, novels, the dictionary, is something to which the person doing it regrets, feels remorse over, etc etc bla bla bla.  Shooting Wrex (A renegade...not paragon...not neutral a cold hearted RENEGADE move) is not a sacrifice.  You cold tell by Shephards tone of voice, expression, mannerisms that he/she did not regret doing it.  So again there was no sacrifice.  If Shephard had shown sorrow over Wrex's slowly dying body and was all "I'm sorry Wrex, you left me no choice but you were still a good friend and a strong ally" then yes Shephard sacrificed something when Wrex forced Shephards hand.  But the clearly renegade killing of Wrex was no sacrifice.

Samara vs Morinth
Again, if you chose Morinth, it was the renegade option.  You cold heartedly betray your 'ally' Samara and allow Morinth to butcher her psychic syle.  I saw no remorse from Shepard of Morinth for that matter and it was clear Shephard was all to willing to trade Samara in for 'a piece of the action'.  So remind me where the regret and sorrow is?  Wheres the sacrifice?  Because both examples you've given so far dont really match up with the established meaning.




@Warlock22

Well, thanks, I lived in europe (94-98) and you can still see the damage/remnants of a war going on 60 year old.  I was there for the 40th anniversary of the liberation of The Netherlands, which they still hugely celebrate still today.  So to hear someone call celebrating a victory where losses were incured a 'Disney ending' was pretty insulting. Even as an American who hadnt lived it.

Modifié par Elizabeth Lestrad, 29 juin 2012 - 01:20 .


#460
semiwise

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Elizabeth Lestrad wrote...

As previously stated (not by me) you had to try *pretty* hard to screw up the suicide mission.  So if someone died, yes *that* would be a sacrifice (as far as the game was concerned).  Most people on this forum it seems have done all the loyalty missions, and while necessarily being completioninsts have been able to do the suicide mission with everyone surviving including the crew.

Giving Legion to Cerberus:  For all intents and purposes your (forced by the game to be) an employee of Cerberus.  They're pretty well established as a para-military organization, so when is handing a prisoner of war over to your superiors for processing a sacrifice?  You appear to have lost me there.

Again Wrex. As previously stated (but I will repeat) sacrifice as defined by cinema, novels, the dictionary, is something to which the person doing it regrets, feels remorse over, etc etc bla bla bla.  Shooting Wrex (A renegade...not paragon...not neutral a cold hearted RENEGADE move) is not a sacrifice.  You cold tell by Shephards tone of voice, expression, mannerisms that he/she did not regret doing it.  So again there was no sacrifice.  If Shephard had shown sorrow over Wrex's slowly dying body and was all "I'm sorry Wrex, you left me no choice but you were still a good friend and a strong ally" then yes Shephard sacrificed something when Wrex forced Shephards hand.  But the clearly renegade killing of Wrex was no sacrifice.

Again, if you chose Morinth, it was the renegade option.  You cold heartedly betray your 'ally' Samara and allow Morinth to butcher her psychic syle.  I saw no remorse from Shepard of Morinth for that matter and it was clear Shephard was all to willing to trade Samara in for 'a piece of the action'.  So remind me where the regret and sorrow is?  Wheres the sacrifice?  Because both examples you've given so far dont really match up with the established meaning whether that established meaning is correct or not.


I chose Morinth and regretted sacrificing Samara for the good of the mission.
I lost Kasumi to collector gunfire.
Jacob was carried off by a seeker swarm.
Mordin lost his life holding the line.

I felt deep regret and sorrow for everyone I lost. I'm sorry you didn't.

Modifié par semiwise, 29 juin 2012 - 01:21 .


#461
Elizabeth Lestrad

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Stop trying to be clever, I do a lot of writing so I know all about 4th wall breaking.  Whether you or I regreted it is completely irrelevant since its SHEPHARD whose 'making the decisions', not 'you or I'.  Therefore its on Shephard, the character making those decisions, not us to regret the decision not on your or I.

Modifié par Elizabeth Lestrad, 29 juin 2012 - 01:33 .


#462
Norwood06

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I completely disagree with conventional victory + happy ending. That's at odds with how the Reapers are depicted throughout the ME games.

1) Sovereign wasn't defeated conventionally; he was defeated by Shep killing the possessed Saren, which is a weird space-magic phenomenon that we didn't see again in ME2 or 3.

2) The Reapers contain all the knowledge and technology of billions of years worth of organic civilization. Compared to the current cycle, they should be unstoppable. Nothing in ME1-3 offers hope that a fleet of capital ship Reapers can be beaten with conventional weapons.

3) Inclusion of "destroyer class" Reapers was a mistake. By adding Reapers Shep could defeat, players start believing conventional victory is possible. Instead having Shep & friends steadily lose ground to 'real' reapers during early and mid game would make the end-game feel more desperate. As it stands now, with high EMS, it feels like Sword fleet can actually win.

4) With the Crucible you're not really defeating the Reapers. You're just changing the Reaper-Commander's solution. I like this idea, I just wish the Reapers were most consistently presented as unstoppable.

All of this said, I am hoping that 'game-changer' or nonconventional DLC (Leviathan, maybe something from Omega/Omega 4 Relay) could have some effect on how end game scenarios play out.

Modifié par Norwood06, 29 juin 2012 - 01:28 .


#463
Taleroth

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It's really academic at this point. But for the sake of feedback, no, that's not what I want. I want an ending that makes sense, uses the themes of the series so far, and serves as a wrapping up point for the various subplots.

I want to touch on Shepard living and conventional victory here. I think the two are inherently tied together. A heroic sacrifice is a very powerful thing. Few emotions are more notable than sad ones. However, for both the sake of plot construction and the sake of the emotion, a heroic sacrifice has to be done well. It has to seem unavoidable, reasonable, and as a significant contribution to the victory. We got none of those things.

The sacrifice was simply too forced. And this touches on the Crucible existing. The Crucible as a plot device was absolutely terrible. Its existence made the entire rsolution resolve upon last-minute writer fiat. And this is not a good scenario for a dead hero. We don't see the hero as sacrificing for the greater good. We see the writer killing the hero for a cheap emotional consequence. The deaths themselves don't even make sense, they weren't lead up to, and their contribution to victory is absolutely confusing.

A conventional victory would have made this kind of ending possible. One with a proper sacrifice. That way Shepard can fight and die. Shepard's victory. Shepard's sacrifice fighting for that victory, not his sacrifice jumping into a green beam for organic energy. But as it stands, with the Crucible, with it being the victory instead of simply an aid to victory, sacrifice makes no sense. Death makes no sense. Shepard should live.

And further on, it's a bad message. Death of a character is a punishment for character flaws. For bad decisions. This is more true for RPGs than it is even for tragedies. But what was the poor decision here? To use the Crucible. But it wasn't the player's choice to use the Crucible. In effect, the player is being punished for the author's reliance upon a poorly thought out plot device. Which is a bit revolting.

Modifié par Taleroth, 29 juin 2012 - 01:44 .


#464
january42

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I dunno about a happy ending, but there should have been a better explanation of why it wasn't possible or the possibly(however difficult) should be there.

In particular, being able to call the Catalyst on his riduclous premise would have been nice. It's trivially easy to come up with dozens of solutions to the problem posed by the Catalyst that are better and not even really harder for BW to implement.

I'm fine with sacrafice and all that, but it really felt forced on you in this case. I would have prefered either a better justification of it or the option to avoid it. 

#465
Queenie4000

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Allan Schumacher wrote...

ph34r-X wrote...

I mean look at the refusal ending. Why can't we have that in the refusal ending, but if you're readiness is too low you get the current refusal ending.


I'm just asking this to facilitate discussion, so I'm not trying to pour salt on the wound or anything (my that sounds ominous...).


I see your opinion come up, and I often state my opinion and perspective.  I want to try something a bit different.  Many feel "why can't we have that in the refusal ending?"

Which is a fair enough point.  The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).


Just to be direct though:  Why should this be an option for the refusal ending.  Or even more generally, why should there be an ending that contains the following:

Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.


I'm just asking to hear your thoughts on the subject.  Open question to others that feel the same way.


For me, it is more that Shepard has always been the "win against all odds" character.  How many times, across three games have we been sent into a mission with a "get in, get it, get out" mentality to have it all fall to pieces? Instead Shep has sometimes had to take a different route to still get the goal accopmplished.  Never giving up, nerver settling.  Lets face it, this Journey has been difficult in all sorts of ways - so to be rewarded with my "Shepard lives, reapers defeated by conventional means, Geth/EDI lives, Shepard walks off into the sunset with love interest" is the ultimate icing on the cake.  It is my reward after all this time, after continuing to believe, after continuing to give the galaxy hope, after all the heartache and loved ones lost and it is my one ray of hope.

#466
Hobbes

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I would have liked it to be an option, if you've done abo****ely everything right.
I would have loved the chance...

#467
Ageless Face

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@Warlock22 @Elizabeth Lestrad

This is how I see it. In almost everything on the media today, we see the victrorious people not mourning their losses, especially if there is no sacrifice at the end. It's a cliche. We hear maybe one or two words about the losses, but it's always seem like people forget. Even in the EC, there are a few words about the losses, true, yet in the end, the feel of hope, from what I gethered, is much more overwhelming.

Now, if there weren't any sacrifices to be made, the feeling would have been much, much better. Everyone are happy. Everything is okay.

@Elizabeth Lestrad

I'm sorry if I insulted you. It was not my intention.

@Warlock22

If there would have been the option to either make Earth burn or not, I don't think you even need to ask what I will choose. But as for when sacrifice go, when the concept is sacrifice, I will choose to destroy Earth if it meant the sacrifice will be greater if I won't. I know what you are asking. Would I perfer to have a sacrfice or leave away victorious. As for where a plot of a story goes, I would perfer to have sacrifices, yes. That is just me, since I like bittersweet, even tragedie concept sometimes. But I understand where you are coming from.

#468
semiwise

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Elizabeth Lestrad wrote...

Stop trying to be clever, I do a lot of writing so I know all about 4th wall breaking.  Whether you or I regreted it is completely irrelevant since its SHEPHARD whose 'making the decisions', not 'you'.  Therefore its on Shephard, the character making those decisions, not us to regret the decision not on your or I.


You just wanted an emo-Shepard - one who would sit in his quaters and cry every time someone scraped their knee.

What are you really telling me? That YOU cannot feel if the character isn't feeling? That you need someone to show you the way before you can feel empathy?

You're probably one of those people who watch sit-coms and laugh only when you hear the canned laughter coming from the track.

Like I said, I feel sorry for you. 

Modifié par semiwise, 29 juin 2012 - 01:45 .


#469
LadyMarisa

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I'm confused by all the venom directed towards having a "choice/option" that leads to a happy ending. For the most part I see those of us who would want that being completely cool with everyone else being happy at the options already present. They pick the option that suits them best, fits their Shepard and makes them happy. Awesome.

Many of us want an option for a "happy" ending. That's it. We're not saying Hey please make this cannon and force it down *everyone's* throats We're not saying, hey, hype this option so people feel obligated to choose it We're just saying we'd like the option to be there for US to choose.
It's perfectly awesome dissenters are happy with what's already there. I simply don't see how it would ruin the game for there to be a choice that they will never pick anyway, so it wouldn't affect their game or their story in the slightest. It would never cheapen their game because it's not an ending they would choose so they will never see it, it would never affect their save game etc. They also sometimes call it a disney ending, etc. Why do you(they) even care? If it's not something you would ever choose and therefore would never see it impact your story, why the vehemence against us having that option?

I'm not saying all of the dissenters against a happy ending are doing this but why is it (generally) perceived as some kind of attack on your experience but your venomous comments against what we would like as a choice for ourselves shouldn't be construed as an attack against ours?

I'm well aware that we will more than likely not get our "happy" ending. I just don't get why people against a happy ending option care and rage so much when it wouldn't affect them in the slightest. It's a game. We should all be able to have the experience that fits us.

#470
Elizabeth Lestrad

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And that was my point, just because the 'press' doenst say anything doesnt mean everyone forgets. Hundreds of years later we still celebrate independance (4th of July), 60 years later the Europeans still celebrate liberation.  Relying on people like the press to 'remember' is like asking a dog not to get distracted by a squirrel. When I watch Independance Day and I see everyone celebrate victory against the aliens while the world is burning around them with millions dead its assumed that they will grieve and they will remember, even if its not shown.  Basic fact, life moves on, people do forget (which is my we get stuck with History classes, so we dont forget sacrifices like Normandy or Hiroshima, etc)

Thats why I think Two Towers was brilliant because yes they mourn, yes they celebrate.  But they let the mourning come first thus allowing the 'story'  (as far as Helms Deep is concerned) to end on a bittersweet note without having the 'ending' be too happy or an utter buzzkill.

#471
celsius009

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I think Mr. Allan Schumacher touched the reason so many people are disappointed in the endings earlier, and that's just the way the series ended. I don't see why BW didn't just include an ending for the people that like bittersweetness, one for people who want their "Disney," one for the nihilists who want to see reapers win and galactic civilization get dominated, or anything in between. They're either doing it for the fans or their artistic vision -- can't have it both ways.

If you wanted that ending for ME2, YOU could make the decisions that resulted in that ending ("Yeah Grunt you sneak through the vents and hack the wall console. Kasumi you lead the biotic bubble team."). As is it feels like all the endings are varying levels of a spectrum ranging from Bad to Worst.

Now maybe they are or aren't but judging by the number of other threads that's how a lot of people view them. Essentially we were given 3 endings in which the protagonist dies (and to be blunt, I think that's the main issue of contention here hehe) and a last noncommittal one in which we're left speculating.

To be clear I'm not debating whether or not it was good or bad storytelling, I'm pointing out the nature of the endings.

Personally when a story ends, I don't want questions. Now that's just me and I'm sure there are plenty of other people that love the open-endedness and that's just fine, each their own and I'm not trying to tell them otherwise. But why are their preferences entertained in each of the four endings and not mine in any?

I'm glad they found the game great and the endings enjoyable, I'm envious of their contentment. Though what I'd really like is just one ending with definite answers, hell make it happy just to throw a curve ball in there, where I'm told what happens to my squad mates my EMS actually means something and Shepard gets a cupcake for all his hard work.

The people who like tragic or current endings can hate it, that's just fine, they don't have to work for it. They can take their endings and be happy with them. But this one would make me and apparently a lot of other people happy too. We don't get it because BW's trying to teach us a lesson about the meaningless nature of choice? Or because it's better to imagine it in our heads? Good lesson, next time think I'll just imagine the entire game and save myself $60.

Bottom line is that I'm not saying "These endings are stupid and anyone who likes them is stupid," but rather "Why don't I get an ending I like too?" I'm really not hard to please, and frankly I thought my ending would have be the easiest to write, what more they had a second chance to add it. Troll all you want but I'm not ashamed to say I would play the crap out of the entire series again and again if I had one happy series conclusion, and y'know what? I'm just as valued a customer as you are.

I also wanted to thank Mr. Allan for his contribution to this thread and I was disappointed to see him treated so aggressively. He raised some very good arguments and well-reasoned differing opinions should be valued rather than attacked. He made it clear he was only here to ask questions, treating him or anyone else rudely only further alienates your message.

That's my take on it anyway. Exchange of ideas and what have you.

#472
xxskyshadowxx

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Allan Schumacher wrote...

ph34r-X wrote...

I mean look at the refusal ending. Why can't we have that in the refusal ending, but if you're readiness is too low you get the current refusal ending.


I'm just asking this to facilitate discussion, so I'm not trying to pour salt on the wound or anything (my that sounds ominous...).


I see your opinion come up, and I often state my opinion and perspective.  I want to try something a bit different.  Many feel "why can't we have that in the refusal ending?"

Which is a fair enough point.  The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).


Just to be direct though:  Why should this be an option for the refusal ending.  Or even more generally, why should there be an ending that contains the following:

Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.


I'm just asking to hear your thoughts on the subject.  Open question to others that feel the same way.


This may have already been answered, but I haven't read through all of the posts yet. I'd just like to throw in my own opinion. I think it would work well as a high EMS alternative refusal ending also. I appreciate the EC, I really do, and I am really impressed by what was put together in such a short amount of time. But while the extra scenes do help make the ending slightly more palatable, the larger part of what truly bothered me about the original endings remains unchanged....unless you look at "Refusal."

The fact that the ending choices were done in almost the same way in another game a decade or so ago aside, all of the choices offered to Shepard as the "Solution" go against some of the fundamental beliefs Shepard has displayed in the previous games. Even Destroy does this, depending on how the player ran his/her Shepard (Did you spend the game saving the Geth? Did you treat EDI as an equal? Now murder them...). Now I understand that Shepard could be forced to make these decisions because there is no other viable option, but the problem with that is if a player has it in his/her head that her Shepard should behave like he/she has since ME1, all three of those choices can (and I'll argue that for many people, they actually have) tear that player right out of the narrative. Once that disconnect occurs, the player loses his/her investment in the story and that's a problem, both creatively and financially for a game developer. Adding scenes that soften the blow, but do not address the actual disconnect will solve the issue for some (not everyone was fully invested in the story to begin with), but not for all.

Now in the "Refusal" ending, it is the only time that Shepard is truly actiing like Shepard. He/she is not blithely following the word of a Reaper regardless of how desperate things seem. I was shocked by this when I opted for it, since in all the other endings I played "my" Shepard behaved in a  way that made me feel like she was no longer my character any longer, a very jarring experience after having played the other games. So when I saw the conversation options that led to the "Refusal" ending I dove right in (hehehee) with a mental "Hooray, she's back!" only to get utterly spanked in the end, despite my EMS readiness messages indicating that conventional victory appeared possible. Now if I had an awful EMS, those final scenes would make sense. With a high EMS however, they don't.

Right now, a bunch of people who have taken the time to actually read this wall of text are about to hit reply and type something along the lines of "BioWare made the Reapers too powerful, there's no way for conventional victory; it doesn't make sense..." or the like. To that I reply, "So?" Considering the number of plotholes in the current endings, one more won't break the camel in my opinion. I mean, Harbinger just sat there and watched as the Normandy casually flew in, took Shepards crew, and then casually flew off to safetly. And it was an emotional scene so quite frankly I was willing to simply dismiss that plot hole. Give me a conventional victory option, and I'll do it again. Image IPB

What Shepard should realize after the extended conversation with the Catalyst is that it is a rogue AI. It is doing -exactly- what it was created to prevent. Now Shepard, on the other hand, could possibly have united the Geth and the Quarians and might have treated EdI like a fellow human, depending on how the player ran the character. If that is the case, I argue that Shepard makes a better Catalyst than the Catalist itself...through simple common sense, acceptance and diplomacy. When the Catalyst offers Shepard the option of choosing genocide, slavery or physiological subversion as one of three possible "Solutions," with a high enough EMS (and depending on if the player united the Geth and answered all of EDI's questions, etc.), Shepard should be able to argue a 4th "refusal" option in the Refusal ending. Shepard should be able to point out that he/she has already ended conflict between Synthetics and Organics, with the exception of the conflict between organics and the Reapers themselves. Shepard should be allowed to argue that both Organics and Synthetics have earned the right to forge their own future, and should remind the Catalyst that it's current solution by it's own admission no longer works, and as such any other solution it presents is not viable, as Shepard has already completed it's function during this Cycle with out implementing any of those choices. So it makes sense for Shepard to dismiss those options as non-sensical.

Now, since the AI is clearly insane, is also clearly lying to Shepard, I expect in all versions of the Refusal ending, there would be the "SO BE IT!" freaky tantrum scene....and I expect the Catalyst would disable the relays in a fit of pique. And it would actually make sense to me based on it's behavior. But depending on how the player ran Shepard and how high the EMS is, the player should be able to see a conventional victory in that ending, and it would make sense in that ending only. If Shepard must die not matter what in the trilogy, then fine...he/she is seriously injured anyway and his/her last act can be to finish off the Catalyst or command the fleet to blow the tower...but a conventional victory should be allowed. I can't see it working in any ending but the Refusal ending.

I get the whole angsty art thing; but folks need to remember that Shepard is a heroic character for a lot of players. They want to see Star Wars, not Melancholia. Shepard  for many players would not choose slavery, genocide or physiological subversion at the demand of a Reaper...not when common sense, acceptance and diplomacy have worked for him/her very well in the past...even the more recent past....and he/she has consistently refuted the Reapers' demands in the past.

While I appreciate the EC, it did not reconnect me to my Shepard and so the game, for me if no one else is depressing because "my Shepard" seems like a stranger, and if I play her the way I feel she should be played, the ending is tragic, not heroic. A conventional victory option would remove that disconnect, and the game would have the same uplifting, and rewarding feel that the previous two games left me with. I would pay for DLC that accomplished that.

#473
Ieldra

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ph34r-X wrote...
Simple paragon ending. 

Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.

Is this basicly what we all want? 

No. Too conventional.

#474
Oransel

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Taleroth wrote...

It's really academic at this point. But for the sake of feedback, no, that's not what I want. I want an ending that makes sense, uses the themes of the series so far, and serves as a wrapping up point for the various subplots.

I want to touch on Shepard living and conventional victory here. I think the two are inherently tied together. A heroic sacrifice is a very powerful thing. Few emotions are more notable than sad ones. However, for both the sake of plot construction and the sake of the emotion, a heroic sacrifice has to be done well. It has to seem unavoidable, reasonable, and as a significant contribution to the victory. We got none of those things.

The sacrifice was simply too forced. And this touches on the Crucible existing. The Crucible as a plot device was absolutely terrible. Its existence made the entire rsolution resolve upon last-minute writer fiat. And this is not a good scenario for a dead hero. We don't see the hero as sacrificing for the greater good. We see the writer killing the hero for a cheap emotional consequence. The deaths themselves don't even make sense, they weren't lead up to, and their contribution to victory is absolutely confusing.

A conventional victory would have made this kind of ending possible. One with a proper sacrifice. That way Shepard can fight and die. Shepard's victory. Shepard's sacrifice fighting for that victory, not his sacrifice jumping into a green beam for organic energy. But as it stands, with the Crucible, with it being the victory instead of simply an aid to victory, sacrifice makes no sense. Death makes no sense. Shepard should live.

And further on, it's a bad message. Death of a character is a punishment for character flaws. For bad decisions. This is more true for RPGs than it is even for tragedies. But what was the poor decision here? To use the Crucible. But it wasn't the player's choice to use the Crucible. In effect, the player is being punished for the author's reliance upon a poorly thought out plot device. Which is a bit revolting.


Indeed. Ideal ending was mentioned by me before - no Crucible from the beginning of the game, but ME3 plot is about many small improvements based on Reaper tech like ship upgrades gathered from Shepard that will allow Galaxy to win in fight. They would be added to EMS and main weapon - unity, friendship, diversity. Ammount of EMS will decide the outcome of war. That was what I have expected and was promised to see - not exactly a "conventional" battle, but very close to it. Anyway...

Ok, we have asspull Doomsday weapon aka Crucible. Cheap, weak writing, but ok. Game should have ended on Anderson and Shepard last conversation near control panel. Crucible fires and EMS decide whether you won or not. Anyway...

We have ruined plot (Catalyst rapes the entire narrative) that tells us that now everything is possible. Synthesis, Control and Destroy are exactly as impossible as conventional victory without any upgrades. That's why previously impossible conventional fight becomes possible. Give us 5 bad impossible endings except for 4, just to make some of us happy! Ok. I go with it. Anyway...

Hahaha SO BE IT

Modifié par Oransel, 29 juin 2012 - 01:53 .


#475
warlock22

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HagarIshay wrote...

@Warlock22 @Elizabeth Lestrad

This is how I see it. In almost everything on the media today, we see the victrorious people not mourning their losses, especially if there is no sacrifice at the end. It's a cliche. We hear maybe one or two words about the losses, but it's always seem like people forget. Even in the EC, there are a few words about the losses, true, yet in the end, the feel of hope, from what I gethered, is much more overwhelming.

Now, if there weren't any sacrifices to be made, the feeling would have been much, much better. Everyone are happy. Everything is okay.


@Warlock22

If there would have been the option to either make Earth burn or not, I don't think you even need to ask what I will choose. But as for when sacrifice go, when the concept is sacrifice, I will choose to destroy Earth if it meant the sacrifice will be greater if I won't. I know what you are asking. Would I perfer to have a sacrfice or leave away victorious. As for where a plot of a story goes, I would perfer to have sacrifices, yes. That is just me, since I like bittersweet, even tragedie concept sometimes. But I understand where you are coming from.


In the media yes they dont show much mourning, but that because its the media. They dont care about that they will show the losses but mabe 30 sec of people mourning and say a good message and thats it. And even if they did show it more most people dont want that in public few, they much rather it be a privite matter. But for war, something like this, they would have all over the news, about the losses and how people are recovering, and even more so in later documentaries. Even as it stand the endings are still cliche, with the hero dieing. But I got ya, and thx for seeing were I'm coming from :)