Allan Schumacher wrote...
ph34r-X wrote...
I mean look at the refusal ending. Why can't we have that in the refusal ending, but if you're readiness is too low you get the current refusal ending.
I'm just asking this to facilitate discussion, so I'm not trying to pour salt on the wound or anything (my that sounds ominous...).
I see your opinion come up, and I often state my opinion and perspective. I want to try something a bit different. Many feel "why can't we have that in the refusal ending?"
Which is a fair enough point. The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).
Just to be direct though: Why should this be an option for the refusal ending. Or even more generally, why should there be an ending that contains the following:
Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.
I'm just asking to hear your thoughts on the subject. Open question to others that feel the same way.
I think it would feel like a reward for all your hard work gathering allies over the course of three games. I feel like Shepard's response to the Starchild in the refusal option is most in line with my version of the character.
The entire trilogy, everyone is telling him he can't defeat the Reapers on his own terms. TIM is saying he can't do it and should control them instead. Saren wants to cut a deal. Harbinger tells him to give up. And through all of it, Shepard refuses to give in to fear and impossible odds.
... and suddenly at the end he just caves with these three arbitrary options? It feels contrived and out of character. I feel like a major theme in these games is overcoming impossible odds through the strength of diversity. If you embrace that and get a really high EMS (say, oh, 3500), you should be able to take the Reapers out I feel. With heavy losses of course, but you would do it on your own terms and not by some AI's flawed design. If not, then I think the EMS system feel redundent. I'm aware of it's impact on the final choices, but that simply isn't enough payoff in my eyes. Similarly, seeing the war assets in action would give that same sense of pay off.
I appreciate the refusal ending as it is, but having a more positive outcome for high EMS would keep the series in tact. As it stands, I feel like Shepard's unwillingness to give into hopelessness is just tossed aside for the hell of it. You refuted everyone's pessimism regarding the Reapers for three games. And now suddenly that option is garbage? It doesn't feel like it's part of the same series.
I appreciate your inquiry, Allan, as I do your opinions.
Modifié par Sulious Vandomar, 29 juin 2012 - 03:55 .