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Can we all agree upon this?


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#476
Elizabeth Lestrad

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semiwise wrote...

You just wanted an emo-Shepard - one who would sit in his quaters and cry every time someone scraped their knee.

What are you really telling me? That YOU cannot feel if the character isn't feeling? That you need someone to show you the way before you can feel emphaty?

You're probably one of those people who watch sit-coms and laugh only when you hear the canned laughter coming from the track.

Like I said, I feel sorry for you. 


Now I know your just trolling, but because your actually amusing, I'll humor you once more.

Do you know what they call an actor who cany act (show emotion in voice or factial expression, or both) a bad actor.  If Ben Kingsley, or Geoffrey Rush...both Acadamy Award winners mind you came out and did a performance reminiscent of Keanu Reeves, it doesnt matter how many awards and acolades they won.  The critics would still say 'He couldnt act at all in this movie' (though some would be diplomatic about it saying the part was poorly written for the actor, bla bla bla.

Same thing with over emotion (guy who played Anakin in Episode III) it ruins the part and is unnecessary.  Nobodys asking Shephard go all twilight.  You can keep a straight, dead-pan face and still have emotion (Saving Private Ryan or just about any war movie wear a comrade/main character dies).  You can be hard core and still display emotion.  But if Shephard shoots someone in the face then does a 180 stating 'He went crazy, had to put him down' emotion is there yes but not the emotions required of a character to feel remorse.

They call it breaking the fourth wall for a reason, most every writer follows it be it a emmy nominated series or a trashy sitcom. That same rule applies to games.  The characters in the game dont realize they're in a game and likewise that while we are clicking the mouse to choose 'Do I let the terrorist live or do I shoot him' that ultimately we are not making the decision.

Case in point: Homefront.

Theres a scene where you fire White Phosphorus on the enemy occupiers. The characters doing it feel nothing short of 'they had it comming'.  Oh they argue about it in the beginning, and say stuff like 'look at them burn' but do nothing to show remorse.  I on the other hand am left thinking 'we actually used that **** on people?! Thats horrible!'.  But again, for the sake of the story my emotions are irrelevant since its the character whose important.

/trollfeed

Modifié par Elizabeth Lestrad, 29 juin 2012 - 02:00 .


#477
warlock22

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Elizabeth Lestrad wrote...

Stop trying to be clever, I do a lot of writing so I know all about 4th wall breaking.  Whether you or I regreted it is completely irrelevant since its SHEPHARD whose 'making the decisions', not 'you or I'.  Therefore its on Shephard, the character making those decisions, not us to regret the decision not on your or I.

Well really Shepard is us, and we are Shepard. Sorry not trying to interrupt or start anything, just felt like I needed to state that :)

#478
warlock22

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semiwise wrote...

You just wanted an emo-Shepard - one who would sit in his quaters and cry every time someone scraped their knee.

What are you really telling me? That YOU cannot feel if the character isn't feeling? That you need someone to show you the way before you can feel emphaty?

You're probably one of those people who watch sit-coms and laugh only when you hear the canned laughter coming from the track.

Like I said, I feel sorry for you. 


Oh no we got a troll!
Image IPB

#479
Elizabeth Lestrad

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warlock22 wrote...

Elizabeth Lestrad wrote...

Stop trying to be clever, I do a lot of writing so I know all about 4th wall breaking.  Whether you or I regreted it is completely irrelevant since its SHEPHARD whose 'making the decisions', not 'you or I'.  Therefore its on Shephard, the character making those decisions, not us to regret the decision not on your or I.

Well really Shepard is us, and we are Shepard. Sorry not trying to interrupt or start anything, just felt like I needed to state that :)



If Mass Effect was a VR game, yes, and I was physically playing Shephard then yes I would agree with you.  But whether its Mass Effect, Kotor, Baldurs Gate, Jade Empire, Homefront, etc while we are controlling the character, we are not the actual character.  Then Shephards responses would not be predetermined/forced hands.

Case in point there are more than a few renegade options where the guy/girl/alien being 'renegaded' gets slapped where I'm left thinking 'Oh come on, shot yes, slapped no' .  Therefor if shephard was really me and I hit the renegade I'd be given the option to slap or shoot the person in question.  Maybe my shephards mentally insane and I only want to kick him in the shins?  The game doesnt let me.

Botton line I go back to is the 4th wall rule.  Yes I'm controlling shephard, but Shephard is not me.  Why? because its utterly impossible for a developer to program a game that allows for every possible human reaction to a situation.  If there was the game would be well over 100 gig.

I wanted to stop Samara from shooting herself, but the game wouldnt allow me to (and given everything else that Shephards been able to do thus far in the game, it was more than just a little possible for Shepard to jump in and stop the suicide).  Shephard is not me. Shephard is a fictional character who I control but I am not actually the character and not responsible for the emotions that they choose to show or not to show.  That is, and will always be on the writers shoulders until someone comes up with a game that uses web cam with voice and facial/emotional recognition for the game characters animation.



And LOL on the DERRRRR.  Love it.

Modifié par Elizabeth Lestrad, 29 juin 2012 - 02:15 .


#480
NoReapers

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The endings are all "winning-endings" with a flaw, a price which have to be paid.
(assumed enough war assets)
It's for you to decide which price you are willing to pay.
Just my two cents.

#481
Wydi

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I wouldn't explicitly need such an optimistic ending. I can deal with casualties, but even now, after seeing all the different EC ending, I can't really decide what my personal Shep-canon is.
From an IC (in character) point of view, all non-refusal endings aren't really an option;
1. Destroy some pipes, that are obviously part of the whole crucible construct, without knowing what they are and do, probably rendering the whole crucible useless with no chance of getting new material and technicians in? No way.
2. Throwing myself in a huge beam of light, probably just burning myself to death in some sort of plasma beam? Nope.
3. Touching heavily electrified metal? We know how that usually ends.
The catalyst is just not trustworthy enough to do any of that.
So what remains is complete denial, But that seems like an idea that's even worse, this time from a OOC POW, because it just ends the whole thing abruptly.
What I would really like to do is..you know..shoot the catalyst, contact EDI, Tali and Liara via intercom and let them help me find out what are my real options are on top of that thing and at the citadel terminal...and carefully decide it then.

Getting back to the topic:
I'd be fine with a happy ending, even though I don't need it. Making your war assets play a bigger role would be great though, so you can have multiple endings for the refusal one.
Oh and..make it more obvious that you can in fact shoot the catalyst. I wasn't aware (and didn't even think) of this until I read it here. :)

#482
Niostang

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Just give me something that will let me love the ME series as a whole the way I used to before I got to the ending of ME3 - absolutely no reservations despite other flaws and nitpicky things that were easily handwaved away because they weren't world/lore/story/character/immersion-breaking to the point where I could no longer justify overlooking them.

I want the option to win absolutely, because even if I then go and destroy/synthesise/refuse/control my way to heart-breaking genocide/forced amalgamation/utter annhiliation/total power in order to consider all the philosophical/ethical/existential quandaries on offer, at least I'll know in the meta-somewhere I managed to find an ending where everything I worked on for three games paid off and everything went right. I am so invested in the welfare of the ME universe that I could never accept playing just so I could lose. Not even partially. I played ME to win: to unequivocally overcome the odds, to save the galaxy and get the turian - and the only stakes I would truly accept before any others in this universe is winner takes all.

Modifié par Niostang, 29 juin 2012 - 02:44 .


#483
Aurvant

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Allan Schumacher wrote...

ph34r-X wrote...

I mean look at the refusal ending. Why can't we have that in the refusal ending, but if you're readiness is too low you get the current refusal ending.


I'm just asking this to facilitate discussion, so I'm not trying to pour salt on the wound or anything (my that sounds ominous...).


I see your opinion come up, and I often state my opinion and perspective.  I want to try something a bit different.  Many feel "why can't we have that in the refusal ending?"

Which is a fair enough point.  The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).


Just to be direct though:  Why should this be an option for the refusal ending.  Or even more generally, why should there be an ending that contains the following:

Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.


I'm just asking to hear your thoughts on the subject.  Open question to others that feel the same way.


To answer your question: There is no reason why an ending should include all of those things, or even those things in part. However, the issue most have with the endings stems from the sudden and jarring break from the theme that takes place in the final moments of the game. Shepard stayed resolute and defied the Reapers throughout the entire series and believed that they could be stopped. Then, at the last minute, we are told that we MUST go along with the Reapers because we have no other way. And, not only that, we must make choices that force us to sacrifice numerous things we paintakingly went out of the way to assure their survival. Allow me to break it down so you can see what everyone who is upset sees:

OPEN SCENE - Shepard is now somewhere on The Citadel thanks to a random elevator that appeared out of the floor. A glowing child who sorta resembles a kid that Shepard saw get disintegrated by The Reapers is standing before him claiming to be The Catalyst. Shepard isn't quite sure that's even possible, but whatever. Shepard's just going to roll with this one. Shepard asks the Catalyst how to stop The Reapers.

CATALYST: Want to still defy the Reapers and destroy them? Oh, well, you're going to have to kill Edi, The Geth, Glyph, and pretty much every other synthetic thing in the galaxy

SHEPARD: Wait, what? Why? I gathered all of these war assets, went out of my way to fulfill everyones requests, and then made sure that my paragon/renegade scores were high enough to broker peace between synthetics and organics. I cured the incurable disease! I did everything that everyone said I couldn't! 

CATALYST: It doesn't matter. If you destroy us by shooting that glass tube then you're going to completely negate everything you just did.

SHEPARD: God, that sounds terrible.

CATALYST: Well...there are other choices.

SHEPARD: *sigh*

CATALYST: You can kinda/sorta kill yourself by going over there and grabbing ahold of some metal prongs which will allow you to control the reapers.

SHEPARD: What do you mean by "kinda/sorta kill yourself"

CATALYST: Well, those prongs will dissolve your very being and then turn you in to some kind of super catalyst that will allow you to control The Reapers.

SHEPARD: That sounds terrible and how is that even possible!?

CATALYST: I'm not going to explain it to you. Like it or leave it. Kill yourself and become one of us or kill us and destroy so many things that you love.

SHEPARD: You're an ****.

CATALYST: Well, there is one other solution...

SHEPARD: *screams in to space but no one can hear it*

CATALYST: You can kill yourself and jump in to that beam over there. That will cause every organic and synthetic thing in the galaxy to become a new kind of hybrid species. Also, We'll still be around, but because you forced everything to become hybrid synthetics, we'll stick around and help you. We'll be like...BEST BUDS! We'll be totes sorry for trying to shoot you in the face.

SHEPARD: I know this is supposed to be science fiction, but you do realize how absolutely impossiblly dumb and weak that sounds, right?

CATALYST: Of course. I'm not even going to explain to you how it's even possible. You're just going to have to take my word on it that it's the best solution out of all of these three. Except, unlike in the control option, you'll completely die in this option. Look on the brightside! Everyone else will get this wicked cool, green, glowly tech design thing that moves on their skin. It'll be sick, man.

SHEPARD: Take your word? You've attempted to murder EVERYTHING FOR MILLIONS OF YEARS. Hell, you've come after me personally!

CATALYST: Yeah, I'm so terribly sorry that you completely misunderstood what we were trying to do by killing you over and over.

SHEPARD: I don't like any of these options

CATALYST: Well, that's all you get, bro.

SHEPARD: I think I'd rather just shoot you in the face with missiles until you die. You were going to just let me destroy you anyways, right? You could just stop trying to shoot us back and die. That sounds like a much better idea to me.

CATALYST: NOPE. YOU CANT CHOOSE THAT. I know I just told you that I'd let you destroy us, but I'm only going to do that if you destroy us in that way. You can't destroy us and people not die, Shepard.

SHEPARD: You literally make no sense.

CATALYST: I was written this way.

SHEPARD: Yeah, I refuse your options. You'll have to excuse me if I don't want to partner up with the GIANT, GENOCIDAL SPACE SQUIDS that have been trying to kill me and everything that I love.

CATALYST: SO BE IT!!! *takes ball and goes home* The cycle continues and now you can just look at the floor all sad. Jerk.

SHEPARD: I hate you so hard.

END SCENE

While that was obviously a comical dramatization between Shepard and The Catalyst, that is EXACTLY WHAT HAPPENS. I'm just paraphrasing it in a comical matter, but I haven't actually changed ANY of the substance between the original scene and my comical version. The most frustrating thing about the final sequences has to be the fact that Shepard has essentially ceased to be the protagonist of the story. The Catalyst becomes the sole focus and has stolen the ability to drive the plot away from Shepard. The choices given aren't Shepard's choices, they're the Catalyst's choices. Shepard just becomes The Catalyst's index finger on which button should be pressed. It's frustrating, and, in contrast to the brilliant and fulfilling final moments to Mass Effect 2, it's almost insulting.

Now, admittedly, the EC is better than the original endings. However, better than awful can still be bad. The endings are just....well...extensions and don't really tell us anything we didn't already know from the original ending. We already knew that Shepard became a Reaper God...you just kinda showed it this time. We already knew that Synthesis would turn everyone in to some hybrid species of synthetics and organics...you just showed us more of it. We figured that Destroy would kill EDI and The Geth...you just confirmed it. Also, the Relays being destroyed? RETCON, BABY! This was the only new and interesting thing added to the EC because at least we know that people didn't starve to death.

The EC was basically just more of what people didn't like. It's satisfying in the sense that we can now see what you intended to portray the first time around. However, it doesn't alleviate any of the plot holes and it still forces the player to stop being Shepard in the final moment when we needed to be Shepard the most.

#484
Bivo

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MindSweeper14 wrote...

Personally, I wouldn't want this ending available. Although part of me wants to see Shep live happliy ever after, if it turns out we could defeat the reapers conventionally then it would raise the question of why we ever bothered with the crucible anyway. Also, after pretty much every character saying how there was no way of winning by conventional means it would need a pretty good explanation as to how they were all wrong.


Building the Crucible and going up there is the occasion to discover what guides the Reapers, where its software is.
Remember, lots of geth died when the quarians destroyed there hardware.

What if a refusing Shepard requested Hackett to destroy the Citadel, then the mass relays, instead of just standing there ?
Where would the Trollbrat hide ?

That could lead to a conventional victory, with sacrifices, without having to deal with a deeply insane IA or genociding allies.

#485
Miezul_Carpatin

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I'd like to see a minigame after refusal ending where you can position your fleets and give orders. Depending on the amount and type of war assets you have and based on sound tactical decisions you can either defeat the reapers conventionally of let Liara's capsule help the next cycle. Normandy and it's crew may or may not survive this battle. Same thing I'd like to see on the ground

#486
Argetfalcon

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In the Destroy ending Hackett did say every thing could be repaired I'm sure that also means EDI and the Geth.

But I think ME3 biggest mistake was trying to have an open ending when the story itself wasn't open

#487
Wydi

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Bivo wrote...

What if a refusing Shepard requested Hackett to destroy the Citadel, then the mass relays, instead of just standing there ?
Where would the Trollbrat hide ?

That's an interesting thought. Since the catalyst isn't much more but a VI, it has to have a core somewhere or has to be computed somehow. This was even my very first thought when I played the unedited ending for the first time, but I quickly forgot it after I've heard about my real possibilities.
It's still a valid option, though. Why not just deactivate that damned thing? The catalyst on the citadel is obviously a hologram, so it shouldn't be too difficult to figure out where it came from with the omni-tool.

#488
Aurvant

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Bivo wrote...

MindSweeper14 wrote...

Personally, I wouldn't want this ending available. Although part of me wants to see Shep live happliy ever after, if it turns out we could defeat the reapers conventionally then it would raise the question of why we ever bothered with the crucible anyway. Also, after pretty much every character saying how there was no way of winning by conventional means it would need a pretty good explanation as to how they were all wrong.


Building the Crucible and going up there is the occasion to discover what guides the Reapers, where its software is.
Remember, lots of geth died when the quarians destroyed there hardware.

What if a refusing Shepard requested Hackett to destroy the Citadel, then the mass relays, instead of just standing there ?
Where would the Trollbrat hide ?

That could lead to a conventional victory, with sacrifices, without having to deal with a deeply insane IA or genociding allies.


Also, lets not forget, if we go by what we know from Mass Effect 1 it's most probable that destroying The Catalyst doesn't do anything because Sovereign stated that each Reaper was an independant living nation. Oh, wait, The Catalyst stated that he was the collective consciousness of all Reapers.

Somebody is a liar liar with pants on fire.

#489
JasonSic

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no

#490
im commander shep

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Elizabeth Lestrad wrote...

To the guy who brought up Lord of the Rings and Star Wars (Particularly IV and VI), your exactly right.  Two Towers/Return of the King are perfect examples of a heroic ending.  Tears of the Sun, another perfect example of a bitter-sweet but none the less heroic ending (a lot of people die, but the main heroes still survive).

Theres nothing heroic or victorious about the way they forced the ending.  The villian should NEVER have the last laugh. EVER.  It would be like writing a Die Hard movie where McClaine yippe-kay-yeas the villian to hell with a tactical nuke to keep him from taking over Washington DC only to have the entire city get nuked in the process killing billions of people which was the villians main goal all along.  McClaine may be a martyr, but hes far from a hero and its far from a victory.

Think about this, the 'EC' clearly establishes the kid as a Reaper. (Just listen to his 'SO BE IT').  As stated in millions of threads and youtube videos before EC was released Shehard would never EVER take orders from a reaper.  It would have been like the boys at the Alamo saying 'You know what Santa Ana, we'll let you have the Alamo AND Texas in exchange for letting us join your army'.  Adding insult to injury is the temper tantrum that is the 'refusal' ending  which is as much an insult to the armada and shephards team as it is to the player. I'm really supposed to believe that a guy who always has a plan, can survive 2 suicide missions, kill reapers with a rocket launcher, get the Geth and Quarians to make up.  I'm supposed to believe that this Hannibal Smith/Chuch Norris character you've created is incapable of leading his people to victory?  Sorry, I still dont buy it.

The only heroic ending choice was the refusal ending.  To say No, we will fight you and we will prevail, against overwhelming odds just like the warriors of Redcliff, the soldiers at the Battle of the Bulge, the soviets in the Battle for Stalingrad....  but instead we get a slap in the face from Bioware who insists that the only way Shephard will be allowed to be a hero is for him to betray his species and his allies, side with his sworn enemy through 3 entire games, and then martyr himself .  Sorry, but traitors are the furthest thing from heroic and thats exactly what Shephard is.  And not just a traitor to his people and his allies, but his own ideals as well.  It was obvious by the end of the second game that Shephard would lead his people into a glorious battle with the Reapers where they would pound them into the depths of hell in the names of the dead

Finally you have the Crucible.  Everything leading up to its completion screamed weapon, not a glorified com station.  Im really supposed to believe that a highly advanced race in their dying months would say ' we need the ultimate weapon to defeat the reapers....lets build a radio tower!  Sorry, but I still don't buy it.  With the flashbacks showing the protheans as a bunch of hard core soldiers?  No.

You spend the entire series building up to one of the epic military upsets since the battle of Red Cliff and (even after the extended cut) still manage to not only make the entire series meaningless with your sudden change to a plot theme reminisce of the Borg (Resistance is futile).  To be completely honest, thats the only reason I kept playing, was I knew when Shepard won, that the final battle and victory were going to be amazing and cinematic.  As they (still) stand...its still nothing short of sad (the shake your head kind, not the emotional kind).  The extended cut was Biowares opportunity to own up to their mistakes (the whole beam me up/star child segment) like adults but all they did was add insult to injury by turning the resistance ending (which since they seem hell bent on keeping the totally random 'reaper kid') into a bad joke.

Having done Kotor, and Dragon Age: Origins I expected better from Biowares writers and its sad that they couldnt just go with the ending that was expected and just had to attempt to make it 'artistic'...Well it failed, and after playing the extended cut, it still failed.  Its obvious the ending writers don't get how a heroic ending is done:

-Ground battle segment (companions/others like grunt survival depending on loyalty/readiness)
-Recieve report from the fleet saying their activating the crucible
-Destroy reaper on the ground
-Crucible not activating
-Shepard & Co hoof it via Normandy to the crucible and board it, fighting off collectors (since the Geth are now allies and we've only seen the giant ship-like reapers)
-Shepard activates the crucible: disabling the reapers abilities to coordinate/communicate/disabling shields or weapons/whatever 
-Fleet roflstomps reapers into oblivion despite having suffered heavy casualties in the fight
-Reapers attempt to retreat back but the persuing fleet are destroyed before they can reach the gate.
-Shephard and the Normandy heralded as heroes medals, awards, citations abound while mourning the loss of the comrades and allies who died in battle.

~Credits~

-Shephard retires and settles down with love interest having NOT run into some horribly contrived 'star child'/reaper kid.


Edit:
And I completely agree that its made pretty obvious that the reaper kid is THE command and control AI for the reapers.


Agree with almost all of that just the endings can then be a range of things good bad happy sad. Just stick to the key narrative points and plot used all the way through the games. Rather than going all crazy logic do as reaper leader starkid tells you. Shepard just turned into a puppet for the reapers/AI leader in the end unless you picked reject but then it was 100% fail ending.

#491
billida

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how is it possible to consider this ending as a big fat happy ending ???

even if shep lives, even if reunited with LI, even if the reapers are defeated with conventionnal means, do you forget about the millions of lifes destroyed, melted, Thessia, Palaven, Earth, all the friends that died before ?

saying that there is no sense of accomplishment without sacrifices here is just silly , because the sacrifices have been already made, billions have died.

so yes, i would like this ending to be an option.

#492
BamBam38

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In my opinion no. The entire point of this game, or even series, was that the reapers were an unstoppable force and could not be beaten conventionally. It's still a miracle the Shepard was able to make it so far, get on the citadel and activate the crucible.

#493
Kamfrenchie

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Here is my own fanmade refusal victory ending, I might make one with a space battle if people are interested.



#494
Wydi

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Kamfrenchie wrote...

Here is my own fanmade refusal victory ending, I might make one with a space battle if people are interested.

No, you didn't. But at least it wasn't just a rickroll..

#495
Asari

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 SHEPARD: Hey kiddo!

CATALYST: Yes?

SHEPARD: SHUT THE REAPERS DOWN!

CATALYST: ....SO BE IT!

SHEPARD: OR I WILL DEST...Wait what?

CATALYST: The cycle continues..

SHEPARD: FFFUUUUUUUUUUUUU!!!


#496
SION Q

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I am totally against any sort of 'conventional' victory over the Reapers as it makes no sense. This has been evident across the whole Mass Effect Trilogy - the reason they have been so dangerous as an adversary is because we have always known when they come in numbers we would have no way of winning a conventional war. Sovereign (one reaper) stood up to an entire fleet only succumbing when Sarens death overloaded its shields. At the beginning of Mass Effect 3 they obliterate much of the Alliances fleet and land on earth with ease! They have existed for millions of years and have destroyed civilizations more advanced than us (protheans anyone?).

The whole point of ME3 is to gather enough resources for the final battle to get a shot at using the crucible which is our one hope. The fact that its successful is nothing short of a miracle. A conventional victory would be nothing short of ludicrous! But Bioware did give those of you who want that a concession with the reject ending. Our cycle perished but the knowledge learned and passes on helps destroy the Reapers in a future cycle so it wasn't all for nothing.

People like to call synthesis 'space magic' well I believe in space magic more than I believe all the ships and Krogan ground troops in the milky way would have done anything more than delay the inevitable.

Modifié par SION Q, 29 juin 2012 - 04:39 .


#497
im commander shep

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Aurvant wrote...

Allan Schumacher wrote...

ph34r-X wrote...

I mean look at the refusal ending. Why can't we have that in the refusal ending, but if you're readiness is too low you get the current refusal ending.


I'm just asking this to facilitate discussion, so I'm not trying to pour salt on the wound or anything (my that sounds ominous...).


I see your opinion come up, and I often state my opinion and perspective.  I want to try something a bit different.  Many feel "why can't we have that in the refusal ending?"

Which is a fair enough point.  The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).


Just to be direct though:  Why should this be an option for the refusal ending.  Or even more generally, why should there be an ending that contains the following:

Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.


I'm just asking to hear your thoughts on the subject.  Open question to others that feel the same way.


To answer your question: There is no reason why an ending should include all of those things, or even those things in part. However, the issue most have with the endings stems from the sudden and jarring break from the theme that takes place in the final moments of the game. Shepard stayed resolute and defied the Reapers throughout the entire series and believed that they could be stopped. Then, at the last minute, we are told that we MUST go along with the Reapers because we have no other way. And, not only that, we must make choices that force us to sacrifice numerous things we paintakingly went out of the way to assure their survival. Allow me to break it down so you can see what everyone who is upset sees:

OPEN SCENE - Shepard is now somewhere on The Citadel thanks to a random elevator that appeared out of the floor. A glowing child who sorta resembles a kid that Shepard saw get disintegrated by The Reapers is standing before him claiming to be The Catalyst. Shepard isn't quite sure that's even possible, but whatever. Shepard's just going to roll with this one. Shepard asks the Catalyst how to stop The Reapers.

CATALYST: Want to still defy the Reapers and destroy them? Oh, well, you're going to have to kill Edi, The Geth, Glyph, and pretty much every other synthetic thing in the galaxy

SHEPARD: Wait, what? Why? I gathered all of these war assets, went out of my way to fulfill everyones requests, and then made sure that my paragon/renegade scores were high enough to broker peace between synthetics and organics. I cured the incurable disease! I did everything that everyone said I couldn't! 

CATALYST: It doesn't matter. If you destroy us by shooting that glass tube then you're going to completely negate everything you just did.

SHEPARD: God, that sounds terrible.

CATALYST: Well...there are other choices.

SHEPARD: *sigh*

CATALYST: You can kinda/sorta kill yourself by going over there and grabbing ahold of some metal prongs which will allow you to control the reapers.

SHEPARD: What do you mean by "kinda/sorta kill yourself"

CATALYST: Well, those prongs will dissolve your very being and then turn you in to some kind of super catalyst that will allow you to control The Reapers.

SHEPARD: That sounds terrible and how is that even possible!?

CATALYST: I'm not going to explain it to you. Like it or leave it. Kill yourself and become one of us or kill us and destroy so many things that you love.

SHEPARD: You're an ****.

CATALYST: Well, there is one other solution...

SHEPARD: *screams in to space but no one can hear it*

CATALYST: You can kill yourself and jump in to that beam over there. That will cause every organic and synthetic thing in the galaxy to become a new kind of hybrid species. Also, We'll still be around, but because you forced everything to become hybrid synthetics, we'll stick around and help you. We'll be like...BEST BUDS! We'll be totes sorry for trying to shoot you in the face.

SHEPARD: I know this is supposed to be science fiction, but you do realize how absolutely impossiblly dumb and weak that sounds, right?

CATALYST: Of course. I'm not even going to explain to you how it's even possible. You're just going to have to take my word on it that it's the best solution out of all of these three. Except, unlike in the control option, you'll completely die in this option. Look on the brightside! Everyone else will get this wicked cool, green, glowly tech design thing that moves on their skin. It'll be sick, man.

SHEPARD: Take your word? You've attempted to murder EVERYTHING FOR MILLIONS OF YEARS. Hell, you've come after me personally!

CATALYST: Yeah, I'm so terribly sorry that you completely misunderstood what we were trying to do by killing you over and over.

SHEPARD: I don't like any of these options

CATALYST: Well, that's all you get, bro.

SHEPARD: I think I'd rather just shoot you in the face with missiles until you die. You were going to just let me destroy you anyways, right? You could just stop trying to shoot us back and die. That sounds like a much better idea to me.

CATALYST: NOPE. YOU CANT CHOOSE THAT. I know I just told you that I'd let you destroy us, but I'm only going to do that if you destroy us in that way. You can't destroy us and people not die, Shepard.

SHEPARD: You literally make no sense.

CATALYST: I was written this way.

SHEPARD: Yeah, I refuse your options. You'll have to excuse me if I don't want to partner up with the GIANT, GENOCIDAL SPACE SQUIDS that have been trying to kill me and everything that I love.

CATALYST: SO BE IT!!! *takes ball and goes home* The cycle continues and now you can just look at the floor all sad. Jerk.

SHEPARD: I hate you so hard.

END SCENE

While that was obviously a comical dramatization between Shepard and The Catalyst, that is EXACTLY WHAT HAPPENS. I'm just paraphrasing it in a comical matter, but I haven't actually changed ANY of the substance between the original scene and my comical version. The most frustrating thing about the final sequences has to be the fact that Shepard has essentially ceased to be the protagonist of the story. The Catalyst becomes the sole focus and has stolen the ability to drive the plot away from Shepard. The choices given aren't Shepard's choices, they're the Catalyst's choices. Shepard just becomes The Catalyst's index finger on which button should be pressed. It's frustrating, and, in contrast to the brilliant and fulfilling final moments to Mass Effect 2, it's almost insulting.

Now, admittedly, the EC is better than the original endings. However, better than awful can still be bad. The endings are just....well...extensions and don't really tell us anything we didn't already know from the original ending. We already knew that Shepard became a Reaper God...you just kinda showed it this time. We already knew that Synthesis would turn everyone in to some hybrid species of synthetics and organics...you just showed us more of it. We figured that Destroy would kill EDI and The Geth...you just confirmed it. Also, the Relays being destroyed? RETCON, BABY! This was the only new and interesting thing added to the EC because at least we know that people didn't starve to death.

The EC was basically just more of what people didn't like. It's satisfying in the sense that we can now see what you intended to portray the first time around. However, it doesn't alleviate any of the plot holes and it still forces the player to stop being Shepard in the final moment when we needed to be Shepard the most.


Bang On, Its not about the endings and what they are just at the end star brat and space ,magic take over and with EC its a little less space magic take over.

#498
Kamfrenchie

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Wydi wrote...

Kamfrenchie wrote...

Here is my own fanmade refusal victory ending, I might make one with a space battle if people are interested.

No, you didn't. But at least it wasn't just a rickroll..


My bad, wrong link



#499
Kamfrenchie

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SION Q wrote...

I am totally against any sort of 'conventional' victory over the Reapers as it makes no sense. This has been evident across the whole Mass Effect Trilogy - the reason they have been so dangerous as an adversary is because we have always known when they come in numbers we would have no way of winning a conventional war. Sovereign (one reaper) stood up to an entire fleet only succumbing when Sarens death overloaded its shields. At the beginning of Mass Effect 3 they obliterate much of the Alliances fleet and land on earth with ease! They have existed for millions of years and have destroyed civilizations more advanced than us (protheans anyone?).

The whole point of ME3 is to gather enough resources for the final battle to get a shot at using the crucible which is our one hope. The fact that its successful is nothing short of a miracle. A conventional victory would be nothing short of ludicrous! But Bioware did give those of you who want that a concession with the reject ending. Our cycle perished but the knowledge learned and oases on helps destroy the Reapers in a future cycle so it wasn't all for nothing.

People like to call synthesis 'space magic' well I believe in space magic more than I believe all the ships and Krogan ground troops in the milky way would have done anything more than delay the inevitable.


Conventionnal victory makes more sense than winning with 2 deus ex machina (crucible + kids)
After Sovereign was killed, better weapons were developped, including Thanix guns. Reverse engineer the reapers, and you could get even better technology

Modifié par Kamfrenchie, 29 juin 2012 - 03:57 .


#500
Rajalia

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Allan Schumacher wrote...

ph34r-X wrote...

I mean look at the refusal ending. Why can't we have that in the refusal ending, but if you're readiness is too low you get the current refusal ending.


I'm just asking this to facilitate discussion, so I'm not trying to pour salt on the wound or anything (my that sounds ominous...).


I see your opinion come up, and I often state my opinion and perspective.  I want to try something a bit different.  Many feel "why can't we have that in the refusal ending?"

Which is a fair enough point.  The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).


Just to be direct though:  Why should this be an option for the refusal ending.  Or even more generally, why should there be an ending that contains the following:

Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.


I'm just asking to hear your thoughts on the subject.  Open question to others that feel the same way.


A good question to ask Alan.

If taking the game itself in the context that the creators promoted it as. It was a game created and based on player choice that was supposed to drive the story. So that alone seems to essentially justify that as one of many choices, it should have incorporated such a "Happy Ending" type result as another possibility.

There would be some to criticize that being available, but the same could be criticized about them making and justifying the choices they made for either Controll, Synthesize, Destory or Rebel.

If it is something that wants to promote vast player choices with vast outcomes of varying degrees, it should have been another possibility.

This does not imply it should be canon, but everyone is entitled to the right of their choice of ending currently and needn't feel they have to defend it. Those who don't desire the Happy "Disney" Ending as it is sometimes put, simply need not make that choice.

I don't know if I would necessarily have taken that choice myself, but it should definitely be an option for others. I certainly would've enjoyed seeing a path that kept with the general Shepard attitude of sticking it to the impossible situation and fighting to keep everything he/she fought for. Would've maybe been truly EPIC to defeat Reapers by a conventional means and putting a bullet in StarChild's head. Sure... it seems like a rogue action, but at that stage... I know my Shepard would've told him "up yours!", pulled the trigger and then show the Reapers just what it means to fight the entire galaxy rather than a good handful of alliance/alien ships.

For all you know... fi the Catalyst was the essential brain or head of the Reapers... blowing it's head off could've been a viable way that significantly weakened Reaper strength.

Either way... there was/is certainly room for a "happier" outcome. Whether a player wanted to take that router or not... well that is their preference to choose.