Can we all agree upon this?
#551
Posté 29 juin 2012 - 10:13
Now seriously, I like things as they are.... I think that as I grow older I fell less empathy for "perfect" endings, a certain degree of sacrifice/toll is necesary for me to find an ending beliable and satisfactory.
For example, in DA:O I found much more satisfactory the ending with "William" (the guy in left <---) and the "Ultimate sacrifce" than "Nerdanel"'s "Dark Ritual" ending
#552
Posté 29 juin 2012 - 10:14
Yes! This! Very well said:DTemper_Graniteskul wrote...
Allan Schumacher wrote...
Just to be direct though: Why should this be an option for the refusal ending. Or even more generally, why should there be an ending that contains the following:Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.
I'm just asking to hear your thoughts on the subject. Open question to others that feel the same way.
Why shouldn't there be? I like happy endings. I'll put a lot of time in to make sure I get them. Players working to get a happy ending like the one described - positive with little personal in-game cost - don't detract from the endings others choose. A happy ending doesn't diminish a sad one or a bittersweet one or even a bad one simply by existing.
If nothing else, I'll point to the precendent of the first two games: people died, there was 'sacrifice' (whatever is meant by that), yet Shepard and his crew remain largely intact. The sole exception is the Virmired squadmate. Hell, ME2 was billed as a suicide mission, Shep and squaddies outmatched by their enemy and heading into a place no one had ever come back from. Yet with relatively little effort you could not only come back from the mission, you could do so with your entire crew. The endings for ME1 and 2 were 'happy' of the sort described above; a lot of elbow grease got the job done, not the choices offered by the enemy.
For the people demanding sacrifice to somehow justify any ending that stops the Reapers, I'll defer to those previously who've mentioned that Palaven, Tuchanka, Thessia and Earth (plus other named but not seen planets). Sacrifices were made. Just as they were in the other games, actually; others paid the price, and Shep batted clean-up. It's just that this time it was unilaterally decided that Shep should take it on the chin or completely screw up everything they'd worked to accomplish.
I dislike it immensely when people change the rules of engagement. This is an area where I feel like the rules got changed arbitrarily because someone(s) thought that including a happy ending was 'too cliche' or trite or something, seemingly without caring that players do enjoy them. So yeah, bring on a happy ending.
#553
Posté 29 juin 2012 - 10:16
Same here. It would have been amazingJ5550123 wrote...
A perfect happy ending like that would have been awesome and would have made the game perfect for me.
#554
Posté 29 juin 2012 - 10:20
Then dont choose it. I personally hate the synthesis ending, its just wrong on so many levels, its space magic a joke if anything and I would never choose it, so I wont. Same with Control for meCaliGuy033 wrote...
No. Including that type of ending would be an absolute joke.
#555
Posté 29 juin 2012 - 10:21
Feanor_II wrote...
a certain degree of sacrifice/toll is necesary for me to find an ending beliable and satisfactory.
BILLIONS OF PEOPLE DIED!!!!!!
And you mention DA:O. At least you could decide the tone of your ending. I prefer sacrificing myself also, but if I want, I can work a bit harder and have a happier ending.
#556
Posté 29 juin 2012 - 10:24
Fine, let's say " a certain degree of PERSONAL sacrifice/toll is necesary for me to find an ending beliable and satisfactory."pablosplinter wrote...
Feanor_II wrote...
a certain degree of sacrifice/toll is necesary for me to find an ending beliable and satisfactory.
BILLIONS OF PEOPLE DIED!!!!!!
And you mention DA:O. At least you could decide the tone of your ending. I prefer sacrificing myself also, but if I want, I can work a bit harder and have a happier ending.
I'm just expresing my preferences, not trying to impose anything on anyone
#557
Posté 29 juin 2012 - 10:25
#558
Posté 29 juin 2012 - 10:30
Feanor_II wrote...
Yup..... and also unicorns, rainbows and a rain of cookies/candy.
Now seriously, I like things as they are.... I think that as I grow older I fell less empathy for "perfect" endings, a certain degree of sacrifice/toll is necesary for me to find an ending beliable and satisfactory.
For example, in DA:O I found much more satisfactory the ending with "William" (the guy in left <---) and the "Ultimate sacrifce" than "Nerdanel"'s "Dark Ritual" ending
Being older makes you more cynical?
Dude, I'm 19 years old. How old are you? 60?
Just because you're older doesn't mean you SHOULD become cynical and brooding. You can still be light hearted.
I just don't get the distaste for happiness and love. It's like people aren't pissed off with whats going on in Real Life we have to **** up our games - which we use for pleasure and enjoyment. This feels like the Romantic/Neoclassical era all over again. I think the west is on it's period right now.
#559
Posté 29 juin 2012 - 10:31
For those of you saying "oh but dats dumb!!11!" well then DONT CHOOSE IT! There is zero reason why such an ending cant be an option for everyone else.
Not even the EC and its "Refusal' ending even came close to fixing this.
Modifié par NOD-INFORMER37, 29 juin 2012 - 10:32 .
#560
Posté 29 juin 2012 - 10:32
Feanor_II wrote...
Fine, let's say " a certain degree of PERSONAL sacrifice/toll is necesary for me to find an ending beliable and satisfactory."pablosplinter wrote...
Feanor_II wrote...
a certain degree of sacrifice/toll is necesary for me to find an ending beliable and satisfactory.
BILLIONS OF PEOPLE DIED!!!!!!
And you mention DA:O. At least you could decide the tone of your ending. I prefer sacrificing myself also, but if I want, I can work a bit harder and have a happier ending.
I'm just expresing my preferences, not trying to impose anything on anyone, the OP asked if we eould like something like that.... and well, for me it's not that attractive.
Let me ask you this though- Did you feel in DA:O that the fact that an option for the Dark Ritual ending existed took anything away from the ultimate sacrifice ending? In other words, while your personal preference is for endings that have sacrifice, does the possibility of obtaining an ending WITHOUT sacrifice after enough work on the front end take away from the gaming experience as a whole?
Modifié par Zu Long, 29 juin 2012 - 10:33 .
#561
Posté 29 juin 2012 - 10:33
Feanor_II wrote...
Fine, let's say " a certain degree of PERSONAL sacrifice/toll is necesary for me to find an ending beliable and satisfactory."
That has also already happened:P...though expanding on that, a scene with the chance of your LI sacrificing themself to save you, possibly as you were trying to reach the beam might have been quite epic! It could have depended on some dialogue choices earlier in the game.
I do agree with you in principal though, for example I have never completed ME2 with everyone surviving, as it seem a bit hollow tbh, especially with it being drilled in to you at every opportunity that it is a suicide mission(....in the second game of a trilogy:blink:).
I might not have even chosen the "happy" option tbh, but I definitely feel it should be an option.
#562
Posté 29 juin 2012 - 10:34
#563
Posté 29 juin 2012 - 10:35
Karimloo wrote...
Being older makes you more cynical?
I can literally feel myself becoming less cynical as I get older!
#564
Posté 29 juin 2012 - 10:35
Like the reapers weren't ridiculed enough, being pawns of starchild? There was a ton of foreshadowing throughout the seires, and especially third game, that sacrifice was necessary to have a shot at victory.
#565
Posté 29 juin 2012 - 10:36
#566
Posté 29 juin 2012 - 10:36
ChurchOfZod wrote...
I would've liked a "perfect ending" to be an option, but I'll take heroic victory even with sacrifice over it personally. Also I think anyone who uses the term "blue babies" should be summarily ignored. It was a one off line from a piece of DLC. Let's not act like the who narrative hinges on Shepard and Liara changing diapers on a beach with Garrus mixing drinks.
Actually it's brought up again in the third game as a direct reference during the goodbye scene with Liara if you romanced her.
#567
Posté 29 juin 2012 - 10:38
If you're going to accept that the Reapers are essentially an unstoppable force, you can't have the option for them to be defeated conventionally. It simply isn't feasable.
I wanted an option for Shep and co. to reunited and for the Geth and EDI to survive, but I don't think we could get a conventional win, I see no way for it to be written and still make sense.
Modifié par NPH11, 29 juin 2012 - 10:40 .
#568
Posté 29 juin 2012 - 10:40
ph34r-X wrote...
Simple paragon ending.
Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.
Is this basicly what we all want?
No.
For a start I wiped out the Geth, so this would invalidate my plot line as far back as ME2 when I didnt clear Talis name in the trial / made my decision about the Geth heretics.
It's also far too sappy and horribly predictable. What we got with the EC was stunningly unique but still left hope and a bittersweet feeling of victory and achievement that is far better than the usual 'and they all lived happily ever after' junk that so many games, books, and films feel compelled to end with.
Modifié par Naugi, 29 juin 2012 - 10:42 .
#569
Posté 29 juin 2012 - 10:40
#570
Posté 29 juin 2012 - 10:41
NPH11 wrote...
I understand why people would want that "perfect" ending, but how would Bioware establish a conventional military victory without taking huge leaps in logic, leaps very much similar to the ones people have been complaining about since the game was released?
The easier option would just be the ability to choose Destroy without sacrificing Edi and the Geth, since the Crucible's inability to distinguish between them and Reapers has never made sense.
#571
Posté 29 juin 2012 - 10:42
Is this too much to ask for?
#572
Posté 29 juin 2012 - 10:44
#573
Posté 29 juin 2012 - 10:44
NPH11 wrote...
I understand why people would want that "perfect" ending, but how would Bioware establish a conventional military victory without taking huge leaps in logic, leaps very much similar to the ones people have been complaining about since the game was released?
If you're going to accept that the Reapers are essentially an unstoppable force, you can't have the option for them to be defeated conventionally. It simply isn't feasable.
I wanted an option for Shep and co. to reunited and for the Geth and EDI to survive, but I don't think we could get a conventional win, I see no way for it to be written and still make sense.
The reason why it can't make any sense is because Bioware wrote themselves into a corner. This is why we can't have a conventional way to win the war. Because they wrote themselves into a corner and had to use the AI child to get themselves out which was horrible in and of itself. I've seen other writers write better stuff than the ME team for endings. Frankly they didn't think it through, they didn't come up with different ending solutions and just slapped on a Deus Ex Machina ending. The EC is still Deus Ex Machina and still crap.
Hell I can write a better ending, people on here have written better endings to the game itself and Bioware has stoutly refused to even look at them. This is why Bioware and the ME team are such morons and idiots. The fans have shown them what is possible and they've just looked the other way saying "I'm right, you're wrong and there isn't a damned thing we are changing so live with it."
This is also why I believe Bioware will lose a lot of people over this. At least those who aren't happy with the EC and the entire series of ME as a whole or even the entire ME3 game.
#574
Posté 29 juin 2012 - 10:45
Zu Long wrote...
NPH11 wrote...
I understand why people would want that "perfect" ending, but how would Bioware establish a conventional military victory without taking huge leaps in logic, leaps very much similar to the ones people have been complaining about since the game was released?
The easier option would just be the ability to choose Destroy without sacrificing Edi and the Geth, since the Crucible's inability to distinguish between them and Reapers has never made sense.
Agreed.
And honestly, I'm not sure I like that they just made the relays "damaged" in the new endings. I think losing the relays can be that sacrifice element that Bioware so demands every ending have, you just need to establish that galactic civilization isn't totally screwed by it. The original endings didn't do this and instead of establishing it, they reversed it and made the relays "damaged" instead of destroyed.
Heather Cline wrote...
The reason why it can't make any sense is because Bioware wrote themselves into a corner. This is why we can't have a conventional way to win the war. Because they wrote themselves into a corner and had to use the AI child to get themselves out which was horrible in and of itself. I've seen other writers write better stuff than the ME team for endings. Frankly they didn't think it through, they didn't come up with different ending solutions and just slapped on a Deus Ex Machina ending. The EC is still Deus Ex Machina and still crap.
Hell I can write a better ending, people on here have written better endings to the game itself and Bioware has stoutly refused to even look at them. This is why Bioware and the ME team are such morons and idiots. The fans have shown them what is possible and they've just looked the other way saying "I'm right, you're wrong and there isn't a damned thing we are changing so live with it."
This is also why I believe Bioware will lose a lot of people over this. At least those who aren't happy with the EC and the entire series of ME as a whole or even the entire ME3 game.
I don't think we can't have conventional victory because Bioware wrote themselves into a corner. The power of the Reapers was established back in ME1. Conventional victory should never have been an option. It's a nice idea, but it's been an impossible dream since we saw Sovereign tear through fleets at the Battle of the Citadel.
I'm not saying this excuses the endings we got. They could've been much better. The choices presented aren't "terrible" per se, but there needs to be more options and they need to be actually presented better. Not this Starchild stuff.
Modifié par NPH11, 29 juin 2012 - 10:48 .
#575
Posté 29 juin 2012 - 10:45
Yes, yes, yes. Kill the Reapers, save the galaxy, Shepard means hero in Tuchanka.
Yes, yes, yes choose between a seat in the council (if you saved the council on ME1), Admiral Hackett's position or retire.
Yes, yes, yes, LI reunion, crew reunion.
Yes Bioware yes. 3 games, 150hours, +180€, MAKE IT POSSIBLE!





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