Can we all agree upon this?
#51
Posté 29 juin 2012 - 03:56
#52
Posté 29 juin 2012 - 03:57
Allan Schumacher wrote...
ph34r-X wrote...
I mean look at the refusal ending. Why can't we have that in the refusal ending, but if you're readiness is too low you get the current refusal ending.
I'm just asking this to facilitate discussion, so I'm not trying to pour salt on the wound or anything (my that sounds ominous...).
I see your opinion come up, and I often state my opinion and perspective. I want to try something a bit different. Many feel "why can't we have that in the refusal ending?"
Which is a fair enough point. The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).
Just to be direct though: Why should this be an option for the refusal ending. Or even more generally, why should there be an ending that contains the following:Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.
I'm just asking to hear your thoughts on the subject. Open question to others that feel the same way.
Ill preface this by saying the refusal ending as it is now is my favorite. It lets me go out on my own terms and not give in to Star Brat who I absolutely abhor and delete from all head canon.
But IMO the reason that ending should be there is because I play games to get away from all the bad in reality. Certain games do that differently. God of War let me be the biggest BA of all time. CoD lets me blow of steam mindlessly. Up until the end Mass Effect let me feel like the biggest BA in the universe while having a personality of my own. I was the biggest BA I mean I died. I DIED and still kept going but I cant find a way to beat the Reapers? Im the biggest BA and I fail in the end. Which doesnt help me get away at all because Its just freaking sad and depressing. I cant "Win" I know some people feel like they won but to me I didnt win at all. The Reapers ultimately win even in Destroy because they basically Made me kill myself.
Then you have the personality part of ME which also left in the ending. The only time where Shepard felt the same to me is when he is telling the Star Brat to go jump in a fire. The other Shepards act like timid childern It breaks the immersion
#53
Posté 29 juin 2012 - 03:58
#54
Posté 29 juin 2012 - 03:58
#55
Posté 29 juin 2012 - 03:59
No. That's just stupid against the reapers that CAN'T BE defeated like that, and is against the plot since M1. It took almost all the fifth fleet to kill only Sovereign.Drudez wrote...
A conventional victory should be possible with enormous amounts of EMS.
Modifié par Sylvianus, 29 juin 2012 - 03:59 .
#56
Posté 29 juin 2012 - 04:00
It comes up a lot because many people feel Destroy is the best option (because Shepard can live and the reapers actually die) but also feel the price of Destroy is too high, killing the Geth and EDI, and stranding Shepard. I have serious issues killing EDI and the Geth but it's the only one I think I can accept from a story and morality standpoint.Allan Schumacher wrote...
ph34r-X wrote...
I mean look at the refusal ending. Why can't we have that in the refusal ending, but if you're readiness is too low you get the current refusal ending.
I'm just asking this to facilitate discussion, so I'm not trying to pour salt on the wound or anything (my that sounds ominous...).
I see your opinion come up, and I often state my opinion and perspective. I want to try something a bit different. Many feel "why can't we have that in the refusal ending?"
Which is a fair enough point. The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).
Just to be direct though: Why should this be an option for the refusal ending. Or even more generally, why should there be an ending that contains the following:Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.
I'm just asking to hear your thoughts on the subject. Open question to others that feel the same way.
#57
Posté 29 juin 2012 - 04:00
vivaladricas wrote...
Zero132132 wrote...
That just sounds dumb to me. If the Reapers can be defeated conventionally, the entire plot to ME3 is a big, pointless mislead.
To be fair they made them WAY too powerful, the Reapers belong in an Avengers or Marvel type storyline with the power they have. Not in something like this, thats just too much and it honestly is a writers nightmare. ME was better before the reapers showed up. I know Soveriegn in ME1 was cool and all, but the sheer # and strength got obscene.
Badly misplaced. Seen this before but cant recall which film it was which the enemy was too overpowered and it had a weird way to get rid of it.
It kind of reminded me of DBZ. "Ungodly power come in and kicks the snot of all the super heros until the end when Goku reaches a new unheard of level of power through plot armor" except SS4 is easier to swallow then Star Brat
#58
Posté 29 juin 2012 - 04:01
Allan Schumacher wrote...
ph34r-X wrote...
I mean look at the refusal ending. Why can't we have that in the refusal ending, but if you're readiness is too low you get the current refusal ending.
I'm just asking this to facilitate discussion, so I'm not trying to pour salt on the wound or anything (my that sounds ominous...).
I see your opinion come up, and I often state my opinion and perspective. I want to try something a bit different. Many feel "why can't we have that in the refusal ending?"
Which is a fair enough point. The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).
Just to be direct though: Why should this be an option for the refusal ending. Or even more generally, why should there be an ending that contains the following:Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.
I'm just asking to hear your thoughts on the subject. Open question to others that feel the same way.
You want to know the REAL truth Allan?
Here it is.... Because that's what we are paying you for. To give us what we want. Do you think millions of fans want to spend $60 and get something they don't like? Every poll taken shows that 70-80% of more of fans thought the endings were terrible. The most die hard fans, had problems with the whole game for reasons like how prior choices RE the rachni, geth/quarian etc etc etc etc don't matter at all in ME3. Casual fans who just like to shoot guns with blue and red lights obviously don't care.
Do you know why we all bought ME2 and ME3? Because in ME1 Shepard walks out from under that rubble against all odds and triumphs over saren and sovereign.
Why did we buy ME3? Because shepard survives the suicide mission and takes down the collectors and walks away a hero.
Why do 80% of fans hate ME3 ending? Because there's no way to WIN, there's no way for Shepard to walk away a hero. Every scenario is epic failure. Green eyed zombies...wtf dude? Controlling the reapers? Yeah no. Destroying the reapers with red lightning space magic and dying or gasping for air in the rubble fade to black?
#59
Posté 29 juin 2012 - 04:01
Sylvianus wrote...
No. That's just stupid against the reapers that CAN'T BE defeated like that, and is against the plot since M1. It took almost all the fifth fleet to kill only Sovereign.Drudez wrote...
A conventional victory should be possible with enormous amounts of EMS.
Sovereign and a Geth-freaking-armada.
Oh, and the fact that Sovereign was obviously not your average Reaper.
#60
Posté 29 juin 2012 - 04:01
Allan I'll answer your question with a question "Why shouldn't it?"
Mass Effect is built largely on player choice and decision making and often preparation to achieve a set goal. We've been able to beat the odds before without having to make sacrifices if we played our cards right.
ME1 saving Zhu's hope without killing the colonists
ME1 Saving the drugged scientists from biotic extremists (the high paragon score mission)
ME2 We don't have to choose between exiling Tali gain her loyalty or not exiling her and gaining it we can achieve both
ME2 When Tali and Legion get into an argument we don't have to pick one side over another we can convince both to work together, same goes for Jack and Miranda
ME2 the suicide mission can be completed with no casualties
ME2 Zaeed mission can save the workers and still gain his loyalty
ME3 Zaeed's mission, we can have both the Volus fleet and save the Turian colony
ME3 Geth and Quarian peace without having to pick one side over the other.
I'd go on but this would get lengthy
These were the payoffs for making an effort and specific decisions within the game and we were rewarded for it. Yet no matter how I prepare for it every single one of my endings is bittersweet. I want something different. I want at least one of my Shepards' to have a happy ending were she could stand up for her beliefs and win without compromising her morals, freedom of choice, or betraying her friends and allies and yes living. Because she's made an effort, because she's been shouldering the burden of this war from the beginning and because she's earned it.
Modifié par Greylycantrope, 29 juin 2012 - 04:11 .
#61
Posté 29 juin 2012 - 04:02
I am contempt with losing and not giving in. I have already been called spacehitler for it, know it dooms the galaxy but I am not letting a bully get his way(for all I new at the time he could've been lying).
#62
Posté 29 juin 2012 - 04:04
Sylvianus wrote...
No. That's just stupid against the reapers that CAN'T BE defeated like that, and is against the plot since M1. It took almost all the fifth fleet to kill only Sovereign.Drudez wrote...
A conventional victory should be possible with enormous amounts of EMS.
You just contradicted yourself. It took a single Alliance fleet and a small part of the Citadel fleet to destroy Sovereign. In ME3 we have the entire Alliance, turian, asari, krogan, quarian and/or geth, salarian, elcor, and volus militaries plus the rachni, a bunch of mercs, and what's left of the batarians. If it takes one fleet to kill one Sovereign-class Reaper, we should be able to at least scrape by.
#63
Posté 29 juin 2012 - 04:05
#64
Posté 29 juin 2012 - 04:05
You think people would have bought Halo 2, 3 and beyond if in Halo 1 master chief was driving his jeep in the final escape and he drives his jeep over the cliff and it explodes into epic fail and cortana turns into a green eyed zombie of wtf?
I wish more than anything I could sit with the ME3 team for just TWO minutes so I could explain to them what went wrong, so that they could do better next time. I think to many fans, it's super obvious.
Even if the psycho crazy whack artistic endings were in the game, fine, whatever, but we still should also have the epic win ultimate shepard hero bones liara blue babies krogan head smash wrex garrus and shep on the beach smoking cigars over flaming reapers owned epic win the emperor is dead darth vader the ring melts in the lava game over ****es.
#65
Guest_SwobyJ_*
Posté 29 juin 2012 - 04:06
Guest_SwobyJ_*
Allan Schumacher wrote...
ph34r-X wrote...
I mean look at the refusal ending. Why can't we have that in the refusal ending, but if you're readiness is too low you get the current refusal ending.
I'm just asking this to facilitate discussion, so I'm not trying to pour salt on the wound or anything (my that sounds ominous...).
I see your opinion come up, and I often state my opinion and perspective. I want to try something a bit different. Many feel "why can't we have that in the refusal ending?"
Which is a fair enough point. The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).
Just to be direct though: Why should this be an option for the refusal ending. Or even more generally, why should there be an ending that contains the following:Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.
I'm just asking to hear your thoughts on the subject. Open question to others that feel the same way.
Because we do in each of the other games.
There are prices to pay, like Virmire choices and Destiny Ascension in ME1, and Collector Base in ME2, but overall, Shepard is not just a soldier (though he likens himself to just be one), nor is he a total god (as the current endings falsely try to convince us) - he is a model of humanity and organics alike, and will fight for all of them, whether he is Paragon or Renegade.
And he will win, without compromise towards the enemy.
But you know this already. Looking forward to the next single player DLC!
#66
Posté 29 juin 2012 - 04:06
LaughingDragon wrote...
Allan Schumacher wrote...
ph34r-X wrote...
I mean look at the refusal ending. Why can't we have that in the refusal ending, but if you're readiness is too low you get the current refusal ending.
I'm just asking this to facilitate discussion, so I'm not trying to pour salt on the wound or anything (my that sounds ominous...).
I see your opinion come up, and I often state my opinion and perspective. I want to try something a bit different. Many feel "why can't we have that in the refusal ending?"
Which is a fair enough point. The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).
Just to be direct though: Why should this be an option for the refusal ending. Or even more generally, why should there be an ending that contains the following:Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.
I'm just asking to hear your thoughts on the subject. Open question to others that feel the same way.
You want to know the REAL truth Allan?
Here it is.... Because that's what we are paying you for. To give us what we want. Do you think millions of fans want to spend $60 and get something they don't like? Every poll taken shows that 70-80% of more of fans thought the endings were terrible. The most die hard fans, had problems with the whole game for reasons like how prior choices RE the rachni, geth/quarian etc etc etc etc don't matter at all in ME3. Casual fans who just like to shoot guns with blue and red lights obviously don't care.
Do you know why we all bought ME2 and ME3? Because in ME1 Shepard walks out from under that rubble against all odds and triumphs over saren and sovereign.
Why did we buy ME3? Because shepard survives the suicide mission and takes down the collectors and walks away a hero.
Why do 80% of fans hate ME3 ending? Because there's no way to WIN, there's no way for Shepard to walk away a hero. Every scenario is epic failure. Green eyed zombies...wtf dude? Controlling the reapers? Yeah no. Destroying the reapers with red lightning space magic and dying or gasping for air in the rubble fade to black?
This man knows what's up.
#67
Posté 29 juin 2012 - 04:07
LaughingDragon wrote...
I would just like to add,
You think people would have bought Halo 2, 3 and beyond if in Halo 1 master chief was driving his jeep in the final escape and he drives his jeep over the cliff and it explodes into epic fail and cortana turns into a green eyed zombie of wtf?
It would be more akin to introducing the Gravemind in the last ten minutes of Halo 3 with him giving you the option of Firing the Rings, Blowing up the Rings with a galactic dark age ensuing, or allowing the Flood to consume everyone.
#68
Guest_SwobyJ_*
Posté 29 juin 2012 - 04:07
Guest_SwobyJ_*
wantedman dan wrote...
Allan Schumacher wrote...
ph34r-X wrote...
I mean look at the refusal ending. Why can't we have that in the refusal ending, but if you're readiness is too low you get the current refusal ending.
I'm just asking this to facilitate discussion, so I'm not trying to pour salt on the wound or anything (my that sounds ominous...).
I see your opinion come up, and I often state my opinion and perspective. I want to try something a bit different. Many feel "why can't we have that in the refusal ending?"
Which is a fair enough point. The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).
Just to be direct though: Why should this be an option for the refusal ending. Or even more generally, why should there be an ending that contains the following:Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.
I'm just asking to hear your thoughts on the subject. Open question to others that feel the same way.
Umm, because it is narratively cohesive? I mean, come on, Allan, I respect you, but that question shouldn't even need to be asked.
It should be in the ending because self-determination and the impact of our choices have always been key themes of the Mass Effect series. Why should the trilogy-capper be any different?
He's gathering our responses. Keep giving him the answers you have, because that's just what the series is about, and they know it.
#69
Posté 29 juin 2012 - 04:07
If you decide not to help the destiny ascension, you don't fight against the Geth, the fleet was only focused on Sovereign , and the human fleet was able to destroy Sovereign only after shepard killed him while he was in Saren's body. In the aftermath the shield of the ship exploded. And that's where the ship was done.wantedman dan wrote...
Sylvianus wrote...
No. That's just stupid against the reapers that CAN'T BE defeated like that, and is against the plot since M1. It took almost all the fifth fleet to kill only Sovereign.Drudez wrote...
A conventional victory should be possible with enormous amounts of EMS.
Sovereign and a Geth-freaking-armada.
Oh, and the fact that Sovereign was obviously not your average Reaper.
Yep, but, the main fleet of the reapers is on Earth and protect also the citadel, they prepare something in London, obviously there are a few like Sovereign, while we have indeed other many average reapers. We can fight them, to gain time, to occupy them, to weaken them or anything else, but we can't win.
#70
Posté 29 juin 2012 - 04:09
The "simple paragon ending" would be to cut the reapers off from control of the catalyst by destroying the citadel.
#71
Posté 29 juin 2012 - 04:09
And I may have mentioned this in another post but I would have liked this sort of thing to be a reward for a completionist game spanning the whole trilogy. Require three insanity runs, whatever, but one of the things I didn't like about ME3 was that it felt like those that played the whole trilogy were a bit marginalized. A lot of us spent hours perfecting our games, our Shepards. Some sort of acknowledgement of that (possibly through a legitimately happy ending) might be nice.
#72
Posté 29 juin 2012 - 04:10
Sylvianus wrote...
If you decide not to help the destiny ascension, you don't fight against the Geth, the fleet was only focused on Sovereign , and the human fleet was able to destroy Sovereign only after shepard killed him while he was in Saren's body. In the aftermath the shield of the ship exploded. And that's where the ship was done.wantedman dan wrote...
Sylvianus wrote...
No. That's just stupid against the reapers that CAN'T BE defeated like that, and is against the plot since M1. It took almost all the fifth fleet to kill only Sovereign.Drudez wrote...
A conventional victory should be possible with enormous amounts of EMS.
Sovereign and a Geth-freaking-armada.
Oh, and the fact that Sovereign was obviously not your average Reaper.
Yep, but, the main fleet of the reapers is on Earth and protect also the citadel, they prepare something in London, obviously there are a few like Sovereign, while we have indeed other many average reapers. We can fight them, to gain time, to occupy them, to weaken them or anything else, but we can't win.
Again: If we were able to destroy Sovereign with a single Alliance fleet, why can't we destroy the others like him with the entire galaxy at our backs?
#73
Posté 29 juin 2012 - 04:10
Sylvianus wrote...
If you decide not to help the destiny ascension, you don't fight against the Geth, the fleet was only focused on Sovereign , and the human fleet was able to destroy Sovereign only after shepard killed him while he was in Saren's body. In the aftermath the shield of the ship exploded. And that's where the ship was done.
Snipped for repetetiveness and lack of questioning
The Geth still attacked the fleet coming in.
#74
Guest_SwobyJ_*
Posté 29 juin 2012 - 04:11
Guest_SwobyJ_*
vivaladricas wrote...
Zero132132 wrote...
That just sounds dumb to me. If the Reapers can be defeated conventionally, the entire plot to ME3 is a big, pointless mislead.
To be fair they made them WAY too powerful, the Reapers belong in an Avengers or Marvel type storyline with the power they have. Not in something like this, thats just too much and it honestly is a writers nightmare. ME was better before the reapers showed up. I know Soveriegn in ME1 was cool and all, but the sheer # and strength got obscene.
Badly misplaced. Seen this before but cant recall which film it was which the enemy was too overpowered and it had a weird way to get rid of it.
Huh? They're NOT that powerful, if you look into it. They die. They just don't die a lot. Shepard certainly isn't the first to kill off one. Not by a long shot.
In fact, the Reapers' only uniquely powerful weapon is indoctrin...yeah...
#75
Guest_vivaladricas_*
Posté 29 juin 2012 - 04:11
Guest_vivaladricas_*
Udalango wrote...
It kind of reminded me of DBZ. "Ungodly power come in and kicks the snot of all the super heros until the end when Goku reaches a new unheard of level of power through plot armor" except SS4 is easier to swallow then Star Brat
Yeah I recall that. To me the reapers were so built up they belonged in that kind of story, they just dont work here. Can we get a whole fracnhise remake with different writers maybe??? I'll chip in.





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