Allan Schumacher wrote...
ph34r-X wrote...
I mean look at the refusal ending. Why can't we have that in the refusal ending, but if you're readiness is too low you get the current refusal ending.
I'm just asking this to facilitate discussion, so I'm not trying to pour salt on the wound or anything (my that sounds ominous...).
I see your opinion come up, and I often state my opinion and perspective. I want to try something a bit different. Many feel "why can't we have that in the refusal ending?"
Which is a fair enough point. The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).
Just to be direct though: Why should this be an option for the refusal ending. Or even more generally, why should there be an ending that contains the following:
Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.
I'm just asking to hear your thoughts on the subject. Open question to others that feel the same way.
It is made fun of, the good guys winning in the end. So in turn the other side is making fun of winning being too main stream.
Shepherd sacrifice is good imo, not the way it was done in this instance. Falling on a grenade is good, running through hails of gunfire to trigger the catalyst (without space magic), some non-cheasy and non-quasi intellectualy "off-switch" would have been much better. That does not suit writers who are just trying to be different for different's sake.
To me it is funny that in a game boasted as having so many options and so many choices that it was not a given to add the "Rides off into the Sunset" ending. Its bad for business (unless Bioware wants all this negativity) and it is bad for a RPG that is advertised as having options.
If Bioware is truly ending Mass Effect or just Commander Shepherds story and they want to stay true to some of the greatness that is Mass Effect 1, then why not give more options, especially after the Producer interviews pre-launch?
If they continue Mass Effect in the future (most likely as a Gears of War clone) then it does not matter what ending the people play, the producers and writers can continue to the story from any of the optional endings. They want Catalyst and space kid to be it, so be it. A lot of people wont like it but they would appreciate the option to "RETAKE THE EARTH."
I ask you...
Based on the above. Why does Bioware see fit to limit the options and only serve the folks who wanted Shepherd to sacrifice himself or to put it more simply, why does Bioware have to limit the option to 3.5 endings, when another screenshot of (or 12) can be inserted with a LI and Shep holding hands at the end of a conventional win?
(remember most people by now have looked up and watched the pre-launch videos where Casey and Mac are discussing the ending and its many options that are not "A, B or C." My guess is that if a conventional win or anything that ignores space kid was in, the majority would go for that ending and people would view the current endings as the
"B real" ending.)