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Can we all agree upon this?


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#851
Sire Styx

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Dragoonlordz wrote...

warlock22 wrote...

Sire Styx wrote...

I can't understand why some people have an intense dislike for anything happy.
Some of the reasons seem to be like "No, I don't like happy endings, so you cannot have one. If we had a happy ending I couldn't pick any others and I would be forced to pick the happy one."
You are not forced to pick one ending over another. If the happy ending meant you needed 100% completion of the game AND following a specific dialouge route AND choosing a specific end choice, then ther should be no problem.

I don't see how a happy ending is less 'mature' than a bleak or bittersweet ending. Surely it shows lack of maturity if you feel the need to act like a spoilt child, saying everyone should 'have' to have a certain ending and act condescendly to those who would prefer the option of another. Of course, real life isn't always happy, adnwe can't get everything we want. But this is a game and, again, no one is forcing you to take the happy route. It would just be nice if we had more endings.

Similarly, I would like to see a total bad ending. The worst so far is reject, but it might be good to have one where the reapers kill everyone again and again. It doesn't mean you would be forced to choose it. It would't invalidate your endings. Just because everyone dies in my ending, doesn't mean you ending where only one person survived is any less mature. The only way you could complain is if you want to have the bleakest ending possible as if unhappiness is some kind of trophy or something :S

Yup, this^


You cannot pull the maturity card when you do not have the maturity to accept this is how Bioware wanted their created trilogy story to end.



If you were directly refering to me, I'm not saying I'm more mature than anyone, just that other people are not necessarily more mature than me. But anyway, yes this is the way bioware ended the game. I would have liked a different ending.

I could easily went into, say, a local bakers shop and tried to buy a cheese pastie. The bakers have only sausage rolls. Although I like sausage rolls, I'd have prefered a cheese pastie. It would not be any less mature of me to want a cheese pastie. It would be less mature if I started to cry and have a tantrum and deny the existance of sausage rolls or something like that. Of course this isn't a perfect analogy, but I can't think of anything better at the moment.

In my post I'm really just saying that the opposition to a happy ending is strange. If, say, bioware already added a happy ending in, I would not be less mature for taking it. You would be immature if you complained and ranted because the was happy. I don't see how myself or others prefering a happy ending could be considered immature (unless there were other factors involved, such as having a tantrum).

(edit: removed some of the spelling mistakes I made)

Modifié par Sire Styx, 30 juin 2012 - 11:20 .


#852
vallore

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Allan Schumacher wrote...

ph34r-X wrote...

I mean look at the refusal ending. Why can't we have that in the refusal ending, but if you're readiness is too low you get the current refusal ending.


I'm just asking this to facilitate discussion, so I'm not trying to pour salt on the wound or anything (my that sounds ominous...).


I see your opinion come up, and I often state my opinion and perspective.  I want to try something a bit different.  Many feel "why can't we have that in the refusal ending?"

Which is a fair enough point.  The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).


Just to be direct though:  Why should this be an option for the refusal ending.  Or even more generally, why should there be an ending that contains the following:

Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.


I'm just asking to hear your thoughts on the subject.  Open question to others that feel the same way.


Hmm, I believe there are several reasons for it. Here’s a few:

Character consistency

As I see it, the stories told in ME1 and 2 were about a hero that was eternally defiant in the face of certain doom. She never gave up, never submitted, and didn’t compromise her beliefs, and still she wins, and walks away from it... except in end, when she is forced to give up her defiance, must submit to her enemy, (one that is the most monstrous villain imaginable), by accepting his terms...or she can keep true to herself, but fails, and selfishly dooms everyone she was fighting for.

I believe many players are not merely asking for a conventional victory; they are rejecting the possible victories we have now as not being real victories.

You see, to accomplish the currently available victories, the player is asked not only to sacrifice her character’s life, but also, what many may see as their character’s personality and morals: Her body mind and soul.

Shepard is no longer the hero larger than life; a symbol of idealism triumphing in the face of unimaginable evil (that ME allowed us to choose for her to be, and many of us embraced). She is now reduced to choose between the fates that her enemy allows her to choose from, on his own terms: Imperfect solutions that, for many of us, are suspiciously imbued with a smell of brimstone.

Reasonable, logical expectations

In ME1 and ME2 and most of ME3 Shepard was the hero that could accomplish the impossible and walk away from it; it is reasonable to assume that those who played through all three games either like to have possibility of survival available or, at least, do not find the possibility of it occurring in a game a game-breaking factor for their enjoyment.

So, why can’t she walk away this time?

Now, sacrifice is all fine and dandy and should be an option. I don’t see anywhere anyone claiming that Shepard must survive in all circumstances...further, people that want such an ending get it, and I’m glad for them. But what about those that would like Shepard to do the impossible one last time?

If you enjoy this kind of thing, at best, you can get a couple of hints that it may have happened. Why the timidity? Are there not enough dead Shepards for those that like such option? Why not one good ending where Shepard explicitly lives?

Instead of those hints, would it be worse to show a scene of a broken Shepard, awakening in a hospital bed with a worried but relieved LI, (or close friend, if not available), smiling as she awakens? (Or even, I dare say, trading a few words...).


The relevance of romance and human, (and xeno) relations.

It is no secret that for a substantial part of Bioware’s audience, romances, and generally their character’s relationships of friendship and rivalry with the npcs, is one of the high points of the game, or even, in many cases, the high point of the game. Bioware did a splendid job with Mass Effect characters, and after three games fostering those relationships and now facing a farewell with a cherished character, many would like to have those conclude just right, in their own terms; not those imposed by an ending that, for a good number, wasn’t, unfortunately, enjoyable.

So there you have it, some of my thoughts on the issue.:)

#853
warlock22

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Dragoonlordz wrote...

Sire Styx wrote...

I can't understand why some people have an intense dislike for anything happy.
Some of the reasons seem to be like "No, I don't like happy endings, so you cannot have one. If we had a happy ending I couldn't pick any others and I would be forced to pick the happy one."
You are not forced to pick one ending over another. If the happy ending meant you needed 100% completion of the game AND following a specific dialouge route AND choosing a specific end choice, then ther should be no problem.

I don't see how a happy ending is less 'mature' than a bleak or bittersweet ending. Surely it shows lack of maturity if you feel the need to act like a spoilt child, saying everyone should 'have' to have a certain ending and act condescendly to those who would prefer the option of another. Of course, real life isn't always happy, adnwe can't get everything we want. But this is a game and, again, no one is forcing you to take the happy route. It would just be nice if we had more endings.

Similarly, I would like to see a total bad ending. The worst so far is reject, but it might be good to have one where the reapers kill everyone again and again. It doesn't mean you would be forced to choose it. It would't invalidate your endings. Just because everyone dies in my ending, doesn't mean you ending where only one person survived is any less mature. The only way you could complain is if you want to have the bleakest ending possible as if unhappiness is some kind of trophy or something :S


You cannot pull the maturity card when you do not have the maturity to accept this is how Bioware wanted the story, plot and trilogy to end.


You might as well stop responding to this guy Sire Styx, he's under the impression that this was BW story. Probably a troll<_<

#854
Kamfrenchie

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warlock22 wrote...

Dragoonlordz wrote...

Sire Styx wrote...

I can't understand why some people have an intense dislike for anything happy.
Some of the reasons seem to be like "No, I don't like happy endings, so you cannot have one. If we had a happy ending I couldn't pick any others and I would be forced to pick the happy one."
You are not forced to pick one ending over another. If the happy ending meant you needed 100% completion of the game AND following a specific dialouge route AND choosing a specific end choice, then ther should be no problem.

I don't see how a happy ending is less 'mature' than a bleak or bittersweet ending. Surely it shows lack of maturity if you feel the need to act like a spoilt child, saying everyone should 'have' to have a certain ending and act condescendly to those who would prefer the option of another. Of course, real life isn't always happy, adnwe can't get everything we want. But this is a game and, again, no one is forcing you to take the happy route. It would just be nice if we had more endings.

Similarly, I would like to see a total bad ending. The worst so far is reject, but it might be good to have one where the reapers kill everyone again and again. It doesn't mean you would be forced to choose it. It would't invalidate your endings. Just because everyone dies in my ending, doesn't mean you ending where only one person survived is any less mature. The only way you could complain is if you want to have the bleakest ending possible as if unhappiness is some kind of trophy or something :S


You cannot pull the maturity card when you do not have the maturity to accept this is how Bioware wanted the story, plot and trilogy to end.


You might as well stop responding to this guy Sire Styx, he's under the impression that this was BW story. Probably a troll<_<


yeah considering all the things bioware said before he release (it's your story , we'll have plenty (16) of diferent endings) pople hae the right to ask for a brighter ending. It was their money they spent

#855
Cant Planet

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"Why can't Reject Shepard win?"

"Why can't John Marston trick the posse into the barn and lock it and set them all on fire?"

"Why can't the Wanderer get the Tenpenny Tower suite without blowing up Megaton?"

"Why can't Niko save Roman and Kate?"

#856
warlock22

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vallore wrote...

Allan Schumacher wrote...

ph34r-X wrote...

I mean look at the refusal ending. Why can't we have that in the refusal ending, but if you're readiness is too low you get the current refusal ending.


I'm just asking this to facilitate discussion, so I'm not trying to pour salt on the wound or anything (my that sounds ominous...).


I see your opinion come up, and I often state my opinion and perspective.  I want to try something a bit different.  Many feel "why can't we have that in the refusal ending?"

Which is a fair enough point.  The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).


Just to be direct though:  Why should this be an option for the refusal ending.  Or even more generally, why should there be an ending that contains the following:

Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.


I'm just asking to hear your thoughts on the subject.  Open question to others that feel the same way.


Hmm, I believe there are several reasons for it. Here’s a few:

Character consistency

As I see it, the stories told in ME1 and 2 were about a hero that was eternally defiant in the face of certain doom. She never gave up, never submitted, and didn’t compromise her beliefs, and still she wins, and walks away from it... except in end, when she is forced to give up her defiance, must submit to her enemy, (one that is the most monstrous villain imaginable), by accepting his terms...or she can keep true to herself, but fails, and selfishly dooms everyone she was fighting for.

I believe many players are not merely asking for a conventional victory; they are rejecting the possible victories we have now as not being real victories.

You see, to accomplish the currently available victories, the player is asked not only to sacrifice her character’s life, but also, what many may see as their character’s personality and morals: Her body mind and soul.

Shepard is no longer the hero larger than life; a symbol of idealism triumphing in the face of unimaginable evil (that ME allowed us to choose for her to be, and many of us embraced). She is now reduced to choose between the fates that her enemy allows her to choose from, on his own terms: Imperfect solutions that, for many of us, are suspiciously imbued with a smell of brimstone.

Reasonable, logical expectations

In ME1 and ME2 and most of ME3 Shepard was the hero that could accomplish the impossible and walk away from it; it is reasonable to assume that those who played through all three games either like to have possibility of survival available or, at least, do not find the possibility of it occurring in a game a game-breaking factor for their enjoyment.

So, why can’t she walk away this time?

Now, sacrifice is all fine and dandy and should be an option. I don’t see anywhere anyone claiming that Shepard must survive in all circumstances...further, people that want such an ending get it, and I’m glad for them. But what about those that would like Shepard to do the impossible one last time?

If you enjoy this kind of thing, at best, you can get a couple of hints that it may have happened. Why the timidity? Are there not enough dead Shepards for those that like such option? Why not one good ending where Shepard explicitly lives?

Instead of those hints, would it be worse to show a scene of a broken Shepard, awakening in a hospital bed with a worried but relieved LI, (or close friend, if not available), smiling as she awakens? (Or even, I dare say, trading a few words...).


The relevance of romance and human, (and xeno) relations.

It is no secret that for a substantial part of Bioware’s audience, romances, and generally their character’s relationships of friendship and rivalry with the npcs, is one of the high points of the game, or even, in many cases, the high point of the game. Bioware did a splendid job with Mass Effect characters, and after three games fostering those relationships and now facing a farewell with a cherished character, many would like to have those conclude just right, in their own terms; not those imposed by an ending that, for a good number, wasn’t, unfortunately, enjoyable.

So there you have it, some of my thoughts on the issue.:)

Vallore, I tip my hat of to you, right on the money. These are perfect reason's why this ending should be there. I couldn't have said it better my self. Thank you for posting this!:D

Modifié par warlock22, 30 juin 2012 - 10:48 .


#857
KevShep

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Ever notice that ME3 made ME2 worthless?

Remember that suicide mission to stop the collectors? It was all for nothing! It did not advance the plot to stop the reapers at all!

With ME3 the way that it is (because Drew K. didnt write it like he did ME1/2) the plot to ME2 meant nothing at all to the story plot of the newer writers on ME3!

The list of stupid mistakes that we call ME3 just keeps growing!

#858
Dragoonlordz

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warlock22 wrote...

Dragoonlordz wrote...

Sire Styx wrote...

I can't understand why some people have an intense dislike for anything happy.
Some of the reasons seem to be like "No, I don't like happy endings, so you cannot have one. If we had a happy ending I couldn't pick any others and I would be forced to pick the happy one."
You are not forced to pick one ending over another. If the happy ending meant you needed 100% completion of the game AND following a specific dialouge route AND choosing a specific end choice, then ther should be no problem.

I don't see how a happy ending is less 'mature' than a bleak or bittersweet ending. Surely it shows lack of maturity if you feel the need to act like a spoilt child, saying everyone should 'have' to have a certain ending and act condescendly to those who would prefer the option of another. Of course, real life isn't always happy, adnwe can't get everything we want. But this is a game and, again, no one is forcing you to take the happy route. It would just be nice if we had more endings.

Similarly, I would like to see a total bad ending. The worst so far is reject, but it might be good to have one where the reapers kill everyone again and again. It doesn't mean you would be forced to choose it. It would't invalidate your endings. Just because everyone dies in my ending, doesn't mean you ending where only one person survived is any less mature. The only way you could complain is if you want to have the bleakest ending possible as if unhappiness is some kind of trophy or something :S


You cannot pull the maturity card when you do not have the maturity to accept this is how Bioware wanted the story, plot and trilogy to end.


You might as well stop responding to this guy Sire Styx, he's under the impression that this was BW story. Probably a troll<_<


I find it funny that you think it is not... ;)

By the way nice reverting to calling me a troll just because you do not like the opposing point of view.

Modifié par Dragoonlordz, 30 juin 2012 - 10:48 .


#859
Dragoonlordz

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Kamfrenchie wrote...

yeah considering all the things bioware said before he release (it's your story , we'll have plenty (16) of diferent endings) pople hae the right to ask for a brighter ending. It was their money they spent


The game is not made to order meaning you gave them list of what want and they have to make all on that list like a tick sheet. It does not have to meet your specifications, especially regarding story. In the end this is what you gave you, they even gave a free ending DLC which gave you the option of sticking to your guns and persona of your character in not picking any options listed. This does not mean should win, the consequence of your choice must be on par with the choices of the others to not make the others worthless. Like I said earlier a good game does not just give you choices, it gives you hard choices that you as a player find hard to choose. Currently that exists with current endings.

Modifié par Dragoonlordz, 30 juin 2012 - 10:56 .


#860
SHARXTREME

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Warp92 wrote...

I would like it but then having an ending like that will ruin Bioware's Art. Especially Synthesis the "Best ending"


Hm, yeah..

it's a virtue and it takes greatness to say "I was wrong". And its worth much more then "integrity" stuff. It is a sign of growth and evolution, not to evolve the problem but to evolve yourself above the problem.
Just like Catalyst, Bioware has too much integrity for us petty Shepards to even grasp their artistic vision.

It's a videogame, medium that you can rewrite, patch and model as you see fit. It's not a live act, Bioware has luxury to admit their did the whole "Catalyst" thing completely wrong and to rewrite it, but instead they did expand on it.
Art has changed, especially interactive art. Multyplayer games get patched/updated all the time, and most people welcomes the change.
I'm yet to hear "oh no, they have lost their integrity and  their vision" when ME3 MP gets patched.  

They had a perfect oportunity/excuse/way out when they saw mass disbelief from fans on ending and birth of Indoctrination theory. They could say "there's more to the story, for free" "we're not done" but no. Catalyst remains the unbeatable boss. You don't even get the chance to fight him.

It was only halucination with shepard near death after TIM scene can also work.   

#861
warlock22

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Dragoonlordz wrote...

warlock22 wrote...

Dragoonlordz wrote...

Sire Styx wrote...

I can't understand why some people have an intense dislike for anything happy.
Some of the reasons seem to be like "No, I don't like happy endings, so you cannot have one. If we had a happy ending I couldn't pick any others and I would be forced to pick the happy one."
You are not forced to pick one ending over another. If the happy ending meant you needed 100% completion of the game AND following a specific dialouge route AND choosing a specific end choice, then ther should be no problem.

I don't see how a happy ending is less 'mature' than a bleak or bittersweet ending. Surely it shows lack of maturity if you feel the need to act like a spoilt child, saying everyone should 'have' to have a certain ending and act condescendly to those who would prefer the option of another. Of course, real life isn't always happy, adnwe can't get everything we want. But this is a game and, again, no one is forcing you to take the happy route. It would just be nice if we had more endings.

Similarly, I would like to see a total bad ending. The worst so far is reject, but it might be good to have one where the reapers kill everyone again and again. It doesn't mean you would be forced to choose it. It would't invalidate your endings. Just because everyone dies in my ending, doesn't mean you ending where only one person survived is any less mature. The only way you could complain is if you want to have the bleakest ending possible as if unhappiness is some kind of trophy or something :S


You cannot pull the maturity card when you do not have the maturity to accept this is how Bioware wanted the story, plot and trilogy to end.


You might as well stop responding to this guy Sire Styx, he's under the impression that this was BW story. Probably a troll<_<


I find it funny that you think it is not... ;)

By the way nice reverting to calling me a troll just because you do not like the opposing point of view.

Oh its not that, I just dont like how your treating other people who oppose your point of view. I'm glad you think its funny, just like I think its funny you havent found a quote stating that BW said that this was always their story;)

#862
Master Shiori

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Persephone wrote...

Master Shiori wrote...

Persephone wrote...

warlock22 wrote...

Persephone wrote...

No.

If I want schmaltz and kitsch, I'll watch a Rom Com or a Japanese Cartoon. I neither want nor need it in something like Mass Effect.

Then dont choose this ending :)


What if the "High EMS & Refusal lead to this bunnies & roses ending" was true?

Would I HAVE TO have low EMS (As in screwing up everything in ME3) in order to avoid it? Yeah, that would be great....

:whistle:


Not really. 

You'd still have the option of picking one of the 3 other endings. 


What if I wanted to pick Refusal anyway? I'd have that Disney ending there, it effectively means that whoever does not want a Disney ending but refuses to have low EMS cannot pick Refusal.


I get what you're saying but that's always going to be the case. We rarely get that "perfect" ending that we want, and often have to pick something that comes close to what we would have wanted.

If not for the loss of EDI and the Geth, "destroy, Shep surives" would have been my perfect ending. As it is, I'm willing to pay a price that the devs require of me.

Modifié par Master Shiori, 30 juin 2012 - 11:00 .


#863
GroverA125

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Allan Schumacher wrote...

Greylycantrope wrote...

OP this is pretty much what I've been asking for the whole time.

Allan I'll answer your question with a question "Why shouldn't it?"


Since I was already asking my question in response to the OPs question, we could really go in circles all day with this if we play it this way.

He's gathering our responses.


To be clear, I'm not "gathering" anything.  I'm simply curious, because it's a perspective that is different than mine and hence intrinsically is more difficult for me to understand.

Do NOT respond to me if you're attaching any sort of expectation that it will change anything.  I do not want people feeling hopeful for more endings because of this thread.  I have no control over anything like that.


I'm with greylycanthrope here. There is literally no part where the entire company gains by not giving people what they request. You don't gain anything by not giving your fanbase what they want. If it truly is the end (as in no more Commander Shepard and/or ME1-3 points being canon), then what is lost? In all honesty, it's a token gesture that is worth more than any number of slideshow images involving choices.

And to anyone else, A Bioware employee's curiosity is unfortunately not the same as you getting what you want. Feel free to comment on comment, but don't actually start throwing demands at them, it only makes you look like a donkey among stallions.

#864
Dragoonlordz

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warlock22 wrote...

Dragoonlordz wrote...

warlock22 wrote...

You might as well stop responding to this guy Sire Styx, he's under the impression that this was BW story. Probably a troll<_<


I find it funny that you think it is not... ;)

By the way nice reverting to calling me a troll just because you do not like the opposing point of view.

Oh its not that, I just dont like how your treating other people who oppose your point of view. I'm glad you think its funny, just like I think its funny you havent found a quote stating that BW said that this was always their story;)


And you forget I gave you a quote that literally puts an end to the topic of this thread right at start regarding EC and future topic of any new endings. Caseys quote was pure PR, my quote listed was not. PR is mean't to please customers and say what want to hear, the one I quoted said what is, what will be and not what you wanted to hear.

Modifié par Dragoonlordz, 30 juin 2012 - 11:10 .


#865
Memnon

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A related question to ask - would anyone invest time in a new trilogy with the understanding that your main character will get killed off for the sake of art?

#866
Sire Styx

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I still can't think of any reason NOT to have a happy ending other than just out of spite*. No one benefits, apart from people who desire unhappy or bittersweet endings and don't want anyone to have a happy ending.

*(Well, potentially there are a number of reasons, lack of time, lack of money, a bomb in the bioware headquaters that will explode ONLY if a happy ending is made etc etc.)

#867
Sire Styx

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Stornskar wrote...

A related question to ask - would anyone invest time in a new trilogy with the understanding that your main character will get killed off for the sake of art?


I probably would. If the game had a good ending, everything wrapped up etc, if the character died to save everyone then that's alright. But then again, if I had the option to save everyone and the main character (with no negative side effects) then I'd choose that option. If I had the option to save everyone OR the main character, then that's a tough one, but I'd likely let the main character die. I would have a preference for the 'happiest' ending though.

I'll be reluctant though to start a new series, not for the reason of dead main characters, but because I don't want to get myself emotionally invested in a series where my actions seemed to have consequences, but then in the last 5 minutes everything I did was for nothing.
If it wasn't a rpg though, and you followed a set story then it wouldn't matter so much, but if I was promised many wild endings then I'd be rather peeved.

#868
Dragoonlordz

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Stornskar wrote...

A related question to ask - would anyone invest time in a new trilogy with the understanding that your main character will get killed off for the sake of art?


Yes, why wouldn't I?

I have a character for a single game I am pleased with that whether he lives or dies at the end for the period of the game I enjoyed the ride. If I have him for two games then I am pleased but if dies at end of that second game fine again enjoyed the time had him. Then if have for three and dies at the end then see above two answers plus at any point in the three if dies and paves a way for new protagansit some point in the future then definitely great as by then I tire of the old one always trololoing off into the sunset. I want variety same reason why I do not require the Warden in every single Dragon Age game.

Let me ask you this, why did you bother buying DA2 when Warden was not the lead in it?

Modifié par Dragoonlordz, 30 juin 2012 - 11:18 .


#869
warlock22

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Dragoonlordz wrote...

And you forget I gave you a quote that literally puts an end to the topic of this thread right at start regarding EC and future topic of any new endings.

Ah yes like when they said they had no plans on doing anything to the ending. Then comes out the EC, and now they say they have no plans to add anything to that (dispite part of the Leviathan DLC in the EC DLC files). And since alot of people here are still posting here, I guess your quote didn't put an end to it as you claim. And I still like that you haven't backed up your "this is bioware's story". Yes the chances my be low that this wont happen, but that doesn't mean we wont fight for it.

#870
warlock22

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Sire Styx wrote...

I still can't think of any reason NOT to have a happy ending other than just out of spite*. No one benefits, apart from people who desire unhappy or bittersweet endings and don't want anyone to have a happy ending.

*(Well, potentially there are a number of reasons, lack of time, lack of money, a bomb in the bioware headquaters that will explode ONLY if a happy ending is made etc etc.)

It is a sad thing.
And that last part :lol:

#871
Memnon

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Dragoonlordz wrote...

Let me ask you this, why did you bother buying DA2 when Warden was not the lead in it?


That's a fair question - I bought DA2 because I absoutely loved DA1. I hated the ending of ME3 ... I loved ME1, liked ME2 a lot, and hated the end of ME3. I actually didn't enjoy DA2 all that much either, but for other reasons - so for me personally, I will be skeptical of any other BW games in the future

To your point about dying for a cause - I actually wouldn't mind meaningful sacrifice. But in ME3, the sacrifice felt forced ... like they weren't even trying. They just said, you have to die because ... well, yea, go with it. Just my opinion on that

#872
Dragoonlordz

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warlock22 wrote...

Dragoonlordz wrote...

And you forget I gave you a quote that literally puts an end to the topic of this thread right at start regarding EC and future topic of any new endings. Caseys quote was pure PR, my quote listed was not. PR is mean't to please customers and say what want to hear, the one I quoted said what is, what will be and not what you wanted to hear.


Ah yes like when they said they had no plans on doing anything to the ending. Then comes out the EC, and now they say they have no plans to add anything to that (dispite part of the Leviathan DLC in the EC DLC files). And since alot of people here are still posting here, I guess your quote didn't put an end to it as you claim. And I still like that you haven't backed up your "this is bioware's story". Yes the chances my be low that this wont happen, but that doesn't mean we wont fight for it.


I said back then that they were never going to delete and remove their current endings. That they never have and never will. They did not, I was correct. They stuck to their word too about EC. The chances are not low, they are non existant that will get conventional victory DLC. The quote I gave you told you this. There have been quotes since EC was annouced too which back this up and they kept their word on EC and will do so here too. Nothing in EC data regarding Levi dialogue proves any new endings.

Like I also said earlier your setting yourself up for massive disappointment. Now you are free to create as much fanfic as you like regarding what story you wish had been told and I have no problems with that but with all evidence of quotes both from prior to EC release and quotes since saying no more ending DLC and no conventional win. So your story you wish had will just remain fan fiction.

My opinion is should not have CVic unless you can up the consequences to match the other choices making them equally hard to choose from for players basically balancing the choices so not to nullify the other three as viable options, that is my veiw of which I epxressed however I also told you their view of which gave you quotes for which was separate to my own view but equally as valid if not more valid because they told you this not just me as another player. Do not confuse the two.

Modifié par Dragoonlordz, 30 juin 2012 - 11:40 .


#873
PinkysPain

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ph34r-X wrote...

 Simple paragon ending. 

Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.

Is this basicly what we all want? 

Basically, maybe sacrifice LI ala TTGL if you want to add a hint of personal tragedy ... but close enough.

#874
Sire Styx

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The EC did actually change the games ending though.
Like, I'm not even trying to be obtuse or stupid by pointing out that obviously the EC has changed it.
But, to pick on point, the normandy scene on the run to the citadel. That never happened pre-EC. EC made it so the normandy flew down. That's a change.

The part where the normandy engines exploded, I don't think happened.

You couldn't refuse the catalyst choice pre-EC (or at least, not directly).

I'm not saying that this is a bad thing, but it just shows they are somewhat unreliable when they tell you stuff.

#875
Kamfrenchie

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Dragoonlordz wrote...

Kamfrenchie wrote...

yeah considering all the things bioware said before he release (it's your story , we'll have plenty (16) of diferent endings) pople hae the right to ask for a brighter ending. It was their money they spent


The game is not made to order meaning you gave them list of what want and they have to make all on that list like a tick sheet. It does not have to meet your specifications, especially regarding story. In the end this is what you gave you, they even gave a free ending DLC which gave you the option of sticking to your guns and persona of your character in not picking any options listed. This does not mean should win, the consequence of your choice must be on par with the choices of the others to not make the others worthless. Like I said earlier a good game does not just give you choices, it gives you hard choices that you as a player find hard to choose. Currently that exists with current endings.


They are supposed to please their customer, and give them what they promised. As it is, even with EC, they didn't at all, I couldprobaly sue them if i wanted to.
Smaller devs like Eugen system mae free DLC without any ****storm forcing them,so saying bioware s great for giving us EC i wron, they  needed that to notlose ahugechunk of their fans.

The game plot is meh with arguably 2 deus ex machina, writing ranging from great to terrible, 1 button for everything beause thy couln't be bothered, random repetitive MP.

ME1 (save the council instead of focusing on sovereign) and ME2 gave you the option to win it all, but now in ME3 it's immature to want a pyrhic victory without the deus ex machina? please. Sad isn't deep.