Allan Schumacher wrote...
Just to be direct though: Why should this be an option for the refusal ending. Or even more generally, why should there be an ending that contains the following:
Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.
I'm just asking to hear your thoughts on the subject. Open question to others that feel the same way.
Besides the point that a game where you actually have a chance of winning is one of the points of playing a game:
A possibility for a "good" ending should exist because it would actually fit the story arc from all 3 games, as well as reflecting how it was played. Sheppard's not written as a tragic hero or doomed figure. he's not Achilles or Hector, wether played as good or bad, and is closer to a character like Odysseus, who eventually overcomes all obstacles and losses to reach his goal, no matter what's placed in front of him. (or good-Kirk evil-Kirk for paragon and renegade examples)
Sad endings are fine but not when it's seemingly done just for the sake of being sadi, and doesn't fit the rest of the game, and Seppards not written as dumbly shrugging his shoulders and making a choice from options given by what's essentially his ultimate enemy.
As it stands the Crucible seems more like a trap as they pretty much win in all the endings but destroy, and your side pretty much loses in that one too.
Control is what the Illusive man wanted, who was shown to be evil and you could even show him how wrong he was and he shoots himself in the head and kills himself
Synthesis is similar to what Saren was hoping for, you could show him the error of his ways so he kills himself too.
Technically the Destroy option doesn't even seem to be a function of the Crucible, you end up having to blow up the weapon that was built to blow up the Reapers with a pistol. In the process you destroy an entire race that you just helped broker peace with, and out of all your allies were probably the ones with the least deserving of being wiped out, due to them originally just protecting themselves from extinction.
Control and Synthesis aren't even that bad from the standpoint that it would portray the danger of repeating others mistakes,
Destroy should have been the choice that could have been affected by the decisionss made. alliances , side quests finished and resources gathered,; ranging from the Geth and EDI being destroyed or surviving, and Sheppard living or dying and all the other damage to earth and the various fleets of ships.
Refuse could-have should-have been another option with success again depending on how your choices/resources gathered, etc. It was mentioned in the Codex that most ships had their weaponry upgraded with new missiles and some kind of cannons to aid in the ship to ship fighting in space.
Plus if they really wanted to go dark and gloomy they could have used some of the dreadnoughts as fire-ships, ramming the reapers at near lightspeed and blowing their power cores to destroy some of them showing more sacrifices made
What's funny it could probably have all been accomplished with another 10-15 minutes of cut scenes
pre-extended cut and there would have actually been more happy campers...........
Modifié par nara14, 01 juillet 2012 - 02:34 .