Aller au contenu

Photo

Can we all agree upon this?


1199 réponses à ce sujet

#926
Caenis

Caenis
  • Members
  • 166 messages

Sire Styx wrote...

PinkysPain wrote...

aries1001 wrote...
Why should a game then be any different than real life?

Because we want escapism ... ME1 and ME2 were power fantasies, we sacrificed one person along the way (and most of the players could very easily pick someone they didn't like to have along in the first place) and for the rest it was Shepard the baddass overcomes everything ON HIS TERMS ... and gets the girl.

Then suddenly in ME3, cog in the machine of an author self insert because of realism??? Uhhh no, that's now what I paid money for.


I buy games to simulate life. That's why I've got the new 'Real life Sim', There are no aliens, no space technology, no magic. You have to work at a job to get enough money to pay your bills. You need to visit the bathroom and bathe regularly. You need to buy food, or else your character dies and you can't reload a save. There's a high chance of dying by accident or whjatever (car crash, disease etc). There is no happy ending, only terminal illness as you character ages (in real time) and dies. Once your character dies, you can never play the game again.

It's not a particularly fun game, but we don't buy games to have fun. We buy games so we can be tormented in our lesiure time. After a stressful day at school or work, we have to come home and play these games to increase our stress levels.


That's not why I buy games...at all...there's a perfect solution here...the whole point of these games is to offer choice, why not offer a choice to have that happy ending? Doesn't have to be the 'only' choice, just something that's out there. Why is it so wrong to offer something for the people who play to get away from all that crap. In real life the LI you are interested in is NOT interested in you with just a few conversations and a kiss, in real life you don't go flying in space ships through mass relays, killing reapers, kicking ass, and taking names. You're not handed a medal that says YOU ARE THE HERO OF THIS UNIVERSE, you're the ONLY one who saves the day...in real life you're not some great War Hero, or Leader of the Nation and even if you are the public is constantly following you,  throwing tomatoes and trying to find scandals and dirt, because they hate that they can't be you and want it too. You might have gotten a job, and earned your way up on the totem pole, but in the grand scheme you're nobody...in the games we pay for, you're somebody, you're the center of the universe, you're the Hero, you're the chosen one, the one who is special enough to make the choice for all of civilization, who can save the day. At the end of the day you get the girl/the guy. Your best friends take you to fly up on the Citadel to shoot bottles, you drink, and can rally people. You've got a KICK ASS voice, and if you get shot a few times you can just get back up, dust yourself off and go at again.

We may want a 'hint' of realism', a 'hint' of struggle, but is it really too much to ask or even just feel that it would have been really nice to have an ending where we could live out the rest of the days with our LI, enjoy our friends, where we could defeat the 'big bad' even if the big bad wasn't 'black and white and had greys', even if it meant being selfish to some extent, to have that?

If it is, why? Why is it too much to ask for? 

Modifié par Caenis, 01 juillet 2012 - 03:35 .


#927
Shadowvalker

Shadowvalker
  • Members
  • 203 messages
As I wrote in another thread:

Well - I am somehow not ecstatic about the storytelling.

BUT:

I must say I would like to see Bioware on the list of businesses competing for a Nobel prize in medicin. I mean this is THE company that has been the sole reason for the invention of a turbocarge homefix packages for pacemakers?! That's got to count for something.

This should also apply for the Nobel science award! They accomplished to blow out all cholesterol in the veins on a lot of ME fans through the internet! Nicely done!

Not to mention that Bioware again managed to boost the gymnastic society for the future wellbeing of gamers  finger muscles.

Membership boost in keyboard tapdancing also reached an all time peek during the last couple of months.

I'd say they did something out of the ordinary. But for storytelling. Naeh... Not so much. Though I acknowlegde their achievements with this link:

www.youtube.com/watch

#928
Caenis

Caenis
  • Members
  • 166 messages

Shadowvalker wrote...


I'd say they did something out of the ordinary. But for storytelling. Naeh... Not so much. Though I acknowlegde their achievements with this link:

www.youtube.com/watch


Hahaha MY SHEPARD is so going to sing this song before she kicks some reaper ass and has to die <3 kinda like Mordin did his singing before he died, Shepard will sing this song before she goes into the deep XD

Somehow this song just makes everything feel better (chuckling to self).


From the Clip:

Shepard: Excuse me but there's been some kinda of a mistake.
Bioware: Oh well we'll sort it out later.
Narrator: OH that's a good one, we'll sort it out later AFTER You've been crucified...typical Bloody romans aye?
Bioware: Now you can shut up.
Narrator: Or what? I'll have to give up being crucified in the afternoons?
Shepard: But...I DONT WANT TO BE CRUCIFIED.
Narrator: Ohhh cheer up, you know what they say..."Some things in life are bad, they can really make you sad. Other things just make you swear and curse. When you're chewing on life's gristle, don't grumble, give a whistle! And this'll help things turn out for the best. Anddd always look on the bright side of life....Always look on the light side of life.... 

Modifié par Caenis, 01 juillet 2012 - 07:32 .


#929
Shadowvalker

Shadowvalker
  • Members
  • 203 messages

Caenis wrote...

Shadowvalker wrote...


I'd say they did something out of the ordinary. But for storytelling. Naeh... Not so much. Though I acknowlegde their achievements with this link:

www.youtube.com/watch


Hahaha MY SHEPARD is so going to sing this song before she kicks some reaper ass and has to die <3 kinda like Mordin did his singing before he died, Shepard will sing this song before she goes into the deep XD

Somehow this song just makes everything feel better (chuckling to self).


From the Clip:

Shepard: Excuse me but there's been some kinda of a mistake.
Bioware: Oh well we'll sort it out later.
Narrator: OH that's a good one, we'll sort it out later AFTER You've been crucified...typical Bloody romans aye?
Bioware: Now you can shut up.
Narrator: Or what? I'll have to give up being crucified in the afternoons?
Shepard: But...I DONT WANT TO BE CRUCIFIED.
Narrator: Ohhh cheer up, you know what they say..."Some things in life are bad, they can really make you sad. Other things just make you swear and curse. When you're chewing on life's gristle, don't grumble, give a whistle! And this'll help things turn out for the best. Anddd always look on the bright side of life....Always look on the light side of life.... 


Thanks. You caught my point! :lol:

#930
warlock22

warlock22
  • Members
  • 637 messages

Sire Styx wrote...

If you really want the bittersweet ending there is this amazing thing called "self control". Using this thing called "self control" allows you to choose the bittersweet ending even if the 'happy' ending is present. If you cannot control yourself and decry the happy ending because you are compusled to take it, then you are no better than a small child, who is offered ONE of three sweets (say, strawberry, lime and blueberry) but throws a tantrum because they want the bittersweet, but has so little control that they gobble up the blueberry, all the while crying.
---
Also I find it somewhat annoying that people think "well I don't want this ending, so it should not be there". That's silly. I don't want the synthesis ending, but I haven't chosen it. I'm not going to complain if you take it though. I'm perfectly happy with it being there for whoever wants it.

This^ Pretty much what I've been saying.

#931
warlock22

warlock22
  • Members
  • 637 messages

ioannisdenton wrote...

ph34r-X wrote...

 Simple paragon ending. 

Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.

Is this basicly what we all want? 

No. EVERYONE would choose that option . there is no point in that ending and in fact it is lorebreaking.
This is not disney not super mario.
People and characters die since the first scene of ME1 (jeninks) proving that the setting is rather grim

Well really the lore backs it up (as was talked about earlier in the thread). And I dont see the problem if a lot of people choose it. Thats probably because thats what most people wanted. For people who dont want that ending there are others to choose from.

#932
BlueStorm83

BlueStorm83
  • Members
  • 499 messages

Allan Schumacher wrote...

ph34r-X wrote...

I mean look at the refusal ending. Why can't we have that in the refusal ending, but if you're readiness is too low you get the current refusal ending.


I'm just asking this to facilitate discussion, so I'm not trying to pour salt on the wound or anything (my that sounds ominous...).


I see your opinion come up, and I often state my opinion and perspective.  I want to try something a bit different.  Many feel "why can't we have that in the refusal ending?"

Which is a fair enough point.  The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).


Just to be direct though:  Why should this be an option for the refusal ending.  Or even more generally, why should there be an ending that contains the following:

Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.


I'm just asking to hear your thoughts on the subject.  Open question to others that feel the same way.


---  Because this is a game that I have put over 200 hours and 200 dollars into, and at the last moment it is revealed that it is a game that simply can not be won.  Destroy betrays and kills allies, Control asks survivors to accept monsters who murdered their races as friendly policemen and construction workers, synthesis violates the free will and very nature of every person in an entire galaxy, and refusal leads all your friends and allies into their graves.

Games are played to be won.  Nothing in Mass Effect 3 leads to anything I can call a Victory.

#933
BlueStorm83

BlueStorm83
  • Members
  • 499 messages

ioannisdenton wrote...

ph34r-X wrote...

 Simple paragon ending. 

Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.

Is this basicly what we all want? 

No. EVERYONE would choose that option . there is no point in that ending and in fact it is lorebreaking.
This is not disney not super mario.
People and characters die since the first scene of ME1 (jeninks) proving that the setting is rather grim



---  You're right.  This is not Disney.  This is not Super Mario.  People and characters HAVE died since the first scene of Mass Effect 1.  Why are we then forced to continue to watch friends and allies die?  Why at no point does the wholesale slaughter of the people that we are fighting for END?  NOTHING can make the end of Mass Effect 3 save all our allies.  I've already lost Ashley and Thane and Mordin and Navigator Pressley and Kelly Chambers and Anderson and even The Illusive Man.  When is enough death and sadness ENOUGH???

#934
Jadebaby

Jadebaby
  • Members
  • 13 229 messages
Justice bump!

#935
Clamo

Clamo
  • Members
  • 8 messages
Caenis, great monty python reference there.. Now I will be whistling that song all night

#936
TekFanX

TekFanX
  • Members
  • 509 messages

Allan Schumacher wrote...

ph34r-X wrote...

I mean look at the refusal ending. Why can't we have that in the refusal ending, but if you're readiness is too low you get the current refusal ending.


I'm just asking this to facilitate discussion, so I'm not trying to pour salt on the wound or anything (my that sounds ominous...).


I see your opinion come up, and I often state my opinion and perspective.  I want to try something a bit different.  Many feel "why can't we have that in the refusal ending?"

Which is a fair enough point.  The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).


Just to be direct though:  Why should this be an option for the refusal ending.  Or even more generally, why should there be an ending that contains the following:

Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.


I'm just asking to hear your thoughts on the subject.  Open question to others that feel the same way.



Regarding the general question of this shape:

Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.

Personally I can live without the conventional means.

And I'll continue why I personally would prefer such an ending.
I've come to prefer happy endings.
I've got a relatively photographic memory, a bit selective though, but I can recall a lot of things.
This kinda sucks when I watch a movie twice, since I can recall almost everything of the plot before I press play.
I even remember comments people made when I watched the movie with them.
The same is true for games. When I load a savegame, I have some kind of slideshow of what happened until the point where I saved.
And if I look at a game I haven't played for years, I smile when I recall the plot and the happy ending.
I recall the fun I had playing it.
However: If the game had a depressing ending, I remember that too and then recall the bitterness I felt.
The strength of the memory is based on how interested I was in the game/movie.
And now, everytime I look at one of my ME-games, I recall almost everything: From the gasbags on Eden Prime and Jenkins death, to the rant of Harbinger at the end of ME2 until the ending of ME3.
So much for the wicked functioning of my mind.

When I play a game, I want to have the feeling of having left that universe I dived in, with everything better than it was before.
Maybe that's the kid in me, spoiled by the happy endings of the disney movies I watched decades ago.
The powerful kid in all of us.
And don't say there isn't one in almost everyone out there who deals with computer-games.
Take a look at the desks in the videos from the BioWare-studios for example;).
Or I'm simply an adult who admires the concept of a resolution that doesn't lack in any position.

Modifié par TekFanX, 02 juillet 2012 - 02:38 .


#937
ph34r-X

ph34r-X
  • Members
  • 157 messages
My problem with the ending though is that synthesis is TOO PERFECT!! Killing the reapers only makes for an imperfect universe that still has flaws, (so there are stories that you can move forward in time with) but also geth, Shepard and EDI. It leaves room for conflict. Like I said earlier," Oh no we're being attacked!" Don't worry our reaper vanguards will save us" THE END. N if there is a threat greater than the reapers. They would be most likely out of the element and probably space magicey. I've got friends who are Star Trek fans and they tell me the catalyst is similar to Q who can do anything using their magic powers and ruins the series for them (personally star trek bores me). It just kills the SciFi element. I mean as the catalyst says, if you kill us our children will make Synthetics. I'm fine with that risk plus it makes for more story. Plus maybe even the Geth will stay peaceful or cause problems once more. My point is, why destroy the scientific viability and end the universe at one point. Mass Effect has a chance to be the next Star Wars but these ending just feel like that they'll cheapen what could have been a great story.

#938
KLGChaos

KLGChaos
  • Members
  • 262 messages
I see a lot of posts with player's who don't want a happy ending... which is fine. That's what they prefer. But what I don't get are the people who keep saying they don't even want others to have the option to receive one. It makes no sense to me as to why they'd want to deny other people the chance at the ending they wanted... The most common reasons I've seen are:

1) A happy ending undermines the other endings and that people would only choose that one. All I can ask is, how would that happen? If it required a buttload of work and the right choices from all three games to actually receive a happy ending, most people probably wouldn't even have the option for it. In order to get the ending, they'd have to want to get it and would have to be willing to work for it. People who felt that a sacrifice should be made could still easily do so if they wished. Even if a lot of people did go for the happier ending, why does it matter to people? Why do people care how other people end their game? Someone else getting a happy ending on his/her Shepard doesn't affect someone who sacrifices his/her Shep in the slightest. In the end, it's called role playing. I know that with my 7 Shepards, they all wouldn't get a happy ending because that's not what I pictured for them and they probably made some wrong decisions along the way.

2) A happy ending doesn't fit the theme of the ME universe, sacrifice does-- While it's true there is sacrifice throughout the series and is one of the themes, the series also has several other main themes that got thrown out the window in the end. Like, overcoming impossible odds, strength through diversity, etc. The ends are filled with uplifting moments like Shepard coming out of the wreckage of Sovereign and the satisfaction of knowing you saved everyone during the suicide mission. And are the sacrifices that Shep makes in the end truly sacrifices? A sacrifice is really only noble when it's chosen, not when forced. Mass Effect 3's ending is a Sophie's Choice, where you're given 3 equally bad options (Commit genocide, sacrifice your humanity while doing what TIM wanted, knowing that you may not be able to control them, or sacrifice your life while forcing space magic on the galaxy). If you refuse, you all die. It takes something away from the sacrifice when it's something that's forced on you. ME1 also had a Sophie's Choice, but it wasn't as bad because both characters were willing to sacrifice themselves-- in the end, it was their choice. You just choose who to pick up on the way out.

A great example of sacrifice comes from Dragon Age: Origins. You've got the big bad and someone needs to die to make sure it stays dead. You can sacrifice yourself or your team mate. But wait! Someone suddenly comes a long with a way out, a way to get a happy ending to the story, but it involves possibly making a deal with the devil and requires having faith in the future generation's ability to confront what's to come. So, when the time comes to sacrifice, it holds much more meaning because you had a way out, but refused because you wanted to stick to your ideals-- you chose to die, instead of possibly endangering others in the future. That is a noble sacrifice-- giving up your chance at happiness to ensure a safe future. As a player, something like that has much more impact that being forced to sacrifice something against my will.

Modifié par KLGChaos, 02 juillet 2012 - 08:44 .


#939
vixvicco

vixvicco
  • Members
  • 535 messages
Want it, but won't get it. There will be no more DLC that will be made in regards to the ending. Bioware is pretty clear on that. I know there are some petitions still going round but this time, I believe they will be ignored. I want to move on to the next game, or more DLC (story-related not MP). Its unfortunate they took the direction that they did but at least we managed to achieve something as a community and got them to listen to us at least once.

For those who think a happy ending is cliche, I think that's fine, but I agree with above posts. Why deny people that option if that's what they want? Especially if there can be multiple choices anyway. One person can choose to sacrifice themselves, the other can choose a happy ending.

Modifié par vixvicco, 02 juillet 2012 - 08:56 .


#940
warlock22

warlock22
  • Members
  • 637 messages

KLGChaos wrote...

I see a lot of posts with player's who don't want a happy ending... which is fine. That's what they prefer. But what I don't get are the people who keep saying they don't even want others to have the option to receive one. It makes no sense to me as to why they'd want to deny other people the chance at the ending they wanted... The most common reasons I've seen are:

1) A happy ending undermines the other endings and that people would only choose that one. All I can ask is, how would that happen? If it required a buttload of work and the right choices from all three games to actually receive a happy ending, most people probably wouldn't even have the option for it. In order to get the ending, they'd have to want to get it and would have to be willing to work for it. People who felt that a sacrifice should be made could still easily do so if they wished. Even if a lot of people did go for the happier ending, why does it matter to people? Why do people care how other people end their game? Someone else getting a happy ending on his/her Shepard doesn't affect someone who sacrifices his/her Shep in the slightest. In the end, it's called role playing. I know that with my 7 Shepards, they all wouldn't get a happy ending because that's not what I pictured for them and they probably made some wrong decisions along the way.

2) A happy ending doesn't fit the theme of the ME universe, sacrifice does-- While it's true there is sacrifice throughout the series and is one of the themes, the series also has several other main themes that got thrown out the window in the end. Like, overcoming impossible odds, strength through diversity, etc. The ends are filled with uplifting moments like Shepard coming out of the wreckage of Sovereign and the satisfaction of knowing you saved everyone during the suicide mission. And are the sacrifices that Shep makes in the end truly sacrifices? A sacrifice is really only noble when it's chosen, not when forced. Mass Effect 3's ending is a Sophie's Choice, where you're given 3 equally bad options (Commit genocide, sacrifice your humanity while doing what TIM wanted, knowing that you may not be able to control them, or sacrifice your life while forcing space magic on the galaxy). If you refuse, you all die. It takes something away from the sacrifice when it's something that's forced on you. ME1 also had a Sophie's Choice, but it wasn't as bad because both characters were willing to sacrifice themselves-- in the end, it was their choice. You just choose who to pick up on the way out.

A great example of sacrifice comes from Dragon Age: Origins. You've got the big bad and someone needs to die to make sure it stays dead. You can sacrifice yourself or your team mate. But wait! Someone suddenly comes a long with a way out, a way to get a happy ending to the story, but it involves possibly making a deal with the devil and requires having faith in the future generation's ability to confront what's to come. So, when the time comes to sacrifice, it holds much more meaning because you had a way out, but refused because you wanted to stick to your ideals-- you chose to die, instead of possibly endangering others in the future. That is a noble sacrifice-- giving up your chance at happiness to ensure a safe future. As a player, something like that has much more impact that being forced to sacrifice something against my will.

+1 :D

#941
BiO

BiO
  • Members
  • 2 057 messages
No offense, but most of the people who are saying stuff like "I want to escape from the real world into this fantasy rainbows and bunnies land" are coming off as immature. A world doesn't have to be perfect, with no death, no sacrifice, no dark themes, etc to be immersing and meaningful. In fact, it is the exact opposite.

Modifié par BiO_MaN, 02 juillet 2012 - 11:01 .


#942
Rhiens VI

Rhiens VI
  • Members
  • 161 messages

ph34r-X wrote...

 Simple paragon ending. 

Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.

Is this basicly what we all want? 


Absolutely not. Reapers cannot be defeated conventionally, period. Sacrifices are inevitable.

Raise high enough EMS and pick Destroy, Shepard survives, your crew and LI survive. Use your imagination for the rest.

#943
Psythorn

Psythorn
  • Members
  • 84 messages
I do not feel the need to produce another wall of text as I don't feel like BW does care any more... Enough has been said... Just my main points in brief:

- the EC DLC was a nice try to fix it - but I will still remember ME3 as the game that ruined one of the biggest game series ever. The ending was just so bad from a narrative point of view... I would have preffered the cruicibel just to be a simple super weapon sending out a EMP, killing all reapers in the system... That would not have been very sophisticated but it would still have been better as that starbrat three choices thing... Or if they wnated to leave room for speculation they coudl just have ended right before that space elevator took Shep to starbrat with Hackets msg coming in like "oh my good - look at THIS !"
- the EC seens to be very cheaply done (slideshows are ok, but the way BW edited the render Videos look sooooo cheap at some points, I would have loved if they'd used some ingame engine rendered scenes, even if it would have been just stills)
- they (=BW) still did not get the main point - a whole LOT of people wanted to have a somewhat brighter ending (according to some polls it was even a majority) where Shep lives and is able to reunite with LI (and Garrus - would have loved to see them at the beach) - giving your customers not what they want is a bad idea if you want to continue to do business with them. It IS that simple... So you keep your artistic integrity and I will keep my money... And I really do hope many people do...

So will I ever buy a BW game again - probably but it has to be really really good. Will I ever buy a ME game - most probably not - unless ME4 will reincarnate Shep once more... Hey - I personally do not care that this has been done one time... Destroy: Breath scene - Shep survived, Synthesis: Shep getting upgraded, Control: Shep coming back as Geth after playing god long enough to make sure the reapers stay put  ;)

And finally... A good example for a bitter sweet ending without the hero having to die is A. Creed Revelations... Wow that one let me shiver... In a really positive way...

Modifié par Psythorn, 02 juillet 2012 - 11:54 .


#944
Psythorn

Psythorn
  • Members
  • 84 messages

BiO_MaN wrote...

No offense, but most of the people who are saying stuff like "I want to escape from the real world into this fantasy rainbows and bunnies land" are coming off as immature. A world doesn't have to be perfect, with no death, no sacrifice, no dark themes, etc to be immersing and meaningful. In fact, it is the exact opposite.

Bah... It's not like ME wasn't exactly that... It was emerging, it had a darker theme it was meaningful. Otherwise the reactions wouldn't have been that way... But it failed exactly when it was most important... At the very end... It broke and still braeks immersion... For many many players...

Modifié par Psythorn, 02 juillet 2012 - 11:57 .


#945
ph34r-X

ph34r-X
  • Members
  • 157 messages
Bio_man said
No offense, but most of the people who are saying stuff like "I want to escape from the real world into this fantasy rainbows and bunnies land" are coming off as immature. A world doesn't have to be perfect, with no death, no sacrifice, no dark themes, etc to be immersing and meaningful. In fact, it is the exact opposite.
—--------------------------------------------
A conventional victory wouldn't be sunshine and rainbows. That would require a lot of sacrifice. Fleet ships (possibly admiral Hackett ). I don't want an overly happy ending. All it is really is Shepard living, also Edi and the geth, reapers dead. Just think how much room there would be for future conflict there would still be in an imperfect universe (but still perfect to us) honestly. If that was the original ending, wouldnt you take that before all this ending bs started. If there was future conflict after the control or synthesis ending, Bioware would have to create a threat thats greater than the reapers, to fignt the galactic races and the reapers. That just sounds silly.

#946
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages

BlueStorm83 wrote...

ioannisdenton wrote...

ph34r-X wrote...

 Simple paragon ending. 

Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.

Is this basicly what we all want? 

No. EVERYONE would choose that option . there is no point in that ending and in fact it is lorebreaking.
This is not disney not super mario.
People and characters die since the first scene of ME1 (jeninks) proving that the setting is rather grim



---  You're right.  This is not Disney.  This is not Super Mario.  People and characters HAVE died since the first scene of Mass Effect 1.  Why are we then forced to continue to watch friends and allies die?  Why at no point does the wholesale slaughter of the people that we are fighting for END?  NOTHING can make the end of Mass Effect 3 save all our allies.  I've already lost Ashley and Thane and Mordin and Navigator Pressley and Kelly Chambers and Anderson and even The Illusive Man.  When is enough death and sadness ENOUGH???


It is a galactic war not a stroll in the park. The most ridiculas dumb thing that could happen is a disney ending. The entire theme of the game is 'loss' and the toll the war has had on him and those around him. Like said separatly however you will not get conventional victory DLC. As they said will be "only one ending DLC", plus "Extended Cut represents the definitive version of the endings to the Mass Effect trilogy, and the final resolution of Commander Shepard’s journey. We have no plans to release further content related to the endings".

Sometime's you just don't get everything you want just because you want it. They are not going to change and cater it to every single request or group that want's something and as they said also it is merely a case of you cannot please everyone. Allen was merely asking as a fan of franchise would for opinions not asking as a developer for DLC ideas. Giving such would urinate all over the other choices both time, money and effort that went into them like I said earlier because makes them pointless if can do it all without any of those consequences.

Stix's nonsense about "don't make that choice then" is silly from the offset. Four choices and you make three with large consequences and one with almost none, it does not take a genius to work out people will all pick the one with almost none making the other three redundant. Both waste of time, money and other resources. On top of the fact they would have to redesign the game almost from front to back to change how all the assets tie in to the ending and choices and then have to replace the ending all over again with vast expense of large new cinematics. Thats not even taking into account the immense amount of retcon would have to do.

Seriously not going to happen.

Modifié par Dragoonlordz, 02 juillet 2012 - 12:49 .


#947
Brovikk Rasputin

Brovikk Rasputin
  • Members
  • 3 825 messages
No. Too cheesy.

#948
Caenis

Caenis
  • Members
  • 166 messages

KLGChaos wrote...

I see a lot of posts with player's who don't want a happy ending... which is fine. That's what they prefer. But what I don't get are the people who keep saying they don't even want others to have the option to receive one. It makes no sense to me as to why they'd want to deny other people the chance at the ending they wanted... The most common reasons I've seen are:

1) A happy ending undermines the other endings and that people would only choose that one. All I can ask is, how would that happen? If it required a buttload of work and the right choices from all three games to actually receive a happy ending, most people probably wouldn't even have the option for it. In order to get the ending, they'd have to want to get it and would have to be willing to work for it. People who felt that a sacrifice should be made could still easily do so if they wished. Even if a lot of people did go for the happier ending, why does it matter to people? Why do people care how other people end their game? Someone else getting a happy ending on his/her Shepard doesn't affect someone who sacrifices his/her Shep in the slightest. In the end, it's called role playing. I know that with my 7 Shepards, they all wouldn't get a happy ending because that's not what I pictured for them and they probably made some wrong decisions along the way.

2) A happy ending doesn't fit the theme of the ME universe, sacrifice does-- While it's true there is sacrifice throughout the series and is one of the themes, the series also has several other main themes that got thrown out the window in the end. Like, overcoming impossible odds, strength through diversity, etc. The ends are filled with uplifting moments like Shepard coming out of the wreckage of Sovereign and the satisfaction of knowing you saved everyone during the suicide mission. And are the sacrifices that Shep makes in the end truly sacrifices? A sacrifice is really only noble when it's chosen, not when forced. Mass Effect 3's ending is a Sophie's Choice, where you're given 3 equally bad options (Commit genocide, sacrifice your humanity while doing what TIM wanted, knowing that you may not be able to control them, or sacrifice your life while forcing space magic on the galaxy). If you refuse, you all die. It takes something away from the sacrifice when it's something that's forced on you. ME1 also had a Sophie's Choice, but it wasn't as bad because both characters were willing to sacrifice themselves-- in the end, it was their choice. You just choose who to pick up on the way out.

A great example of sacrifice comes from Dragon Age: Origins. You've got the big bad and someone needs to die to make sure it stays dead. You can sacrifice yourself or your team mate. But wait! Someone suddenly comes a long with a way out, a way to get a happy ending to the story, but it involves possibly making a deal with the devil and requires having faith in the future generation's ability to confront what's to come. So, when the time comes to sacrifice, it holds much more meaning because you had a way out, but refused because you wanted to stick to your ideals-- you chose to die, instead of possibly endangering others in the future. That is a noble sacrifice-- giving up your chance at happiness to ensure a safe future. As a player, something like that has much more impact that being forced to sacrifice something against my will.


+2

vixvicco wrote...

Want it, but won't get it. There will be no more DLC that will be made in regards to the ending. Bioware is pretty clear on that. I know there are some petitions still going round but this time, I believe they will be ignored. I want to move on to the next game, or more DLC (story-related not MP). Its unfortunate they took the direction that they did but at least we managed to achieve something as a community and got them to listen to us at least once.

For those who think a happy ending is cliche, I think that's fine, but I agree with above posts. Why deny people that option if that's what they want? Especially if there can be multiple choices anyway. One person can choose to sacrifice themselves, the other can choose a happy ending.

 

Agreed!

BiO_MaN wrote...

No offense, but most of the people who are saying stuff like "I want to escape from the real world into this fantasy rainbows and bunnies land" are coming off as immature. A world doesn't have to be perfect, with no death, no sacrifice, no dark themes, etc to be immersing and meaningful. In fact, it is the exact opposite.

 

Where did you hear anyone say they wanted to escape in a fantasy world with rainbows and bunnies? And it can be easily argued that people who choose to play games where they are the hero, the main attraction, rather than the side kick/boot licker who never is "The Chosen One", the "Commander", "The Warden", "The Hero", the one who just so happens to be "Dark One" or "The Exile", are immature themselves. Even the mere act of playing games instead of being in life...is called by some immature. The very fact that we buy games to play, watch any form of entertainment 'is' escapism, 'escapism' is not limited to sunshine and bunnies, it could be the banal existence of life where in reality you don't get to shoot Reapers you have to fill out paperwork... So let's defer from making judgments of people, shall we?

Besides...all People have said is that they just want THE CHOICE. One little choice that requires hard work, sacrifice, hell even if people have to die to achieve that ending, like in"Destroy" which the vast majority chose for several reasons one of which because they thought they'd be able to have a chance to have some more drinks with Garrus and chill with their LI...

Like ph34r-X said... 

A conventional victory wouldn't be sunshine and rainbows. That would require a lot of sacrifice. Fleet ships (possibly admiral Hackett ). I don't want an overly happy ending. All it is really is Shepard living, also Edi and the geth, reapers dead. Just think how much room there would be for future conflict there would still be in an imperfect universe (but still perfect to us) honestly. If that was the original ending, wouldnt you take that before all this ending bs started. If there was future conflict after the control or synthesis ending, Bioware would have to create a threat thats greater than the reapers, to fignt the galactic races and the reapers. That just sounds silly.

 

#949
Psythorn

Psythorn
  • Members
  • 84 messages

Stix's nonsense about "don't make that choice then" is silly from the offset. Four choices and you make three with large consequences and one with almost none, it does not take a genius to work out people will all pick the one with almost none making the other three redundant. Both waste of time, money and other resources. On top of the fact they would have to redesign the game almost from front to back to change how all the assets tie in to the ending and choices and then have to replace the ending all over again with vast expense of large new cinematics.

Seriously not going to happen.

With all respect - it's you who is talking non-sense. Because you are contradicting your own point with one thing:
Four choices and you make three with large consequences and one with
almost none, it does not take a genius to work out people will all pick
the one with almost none making the other three redundant.

Because with this you are admitting that this is exactly what a majority of people wanted to have. And as many people including me have said many times: It is not a good idea to do something most of your customers do not want - that's if you ever want to to business with them...
So it's not HIM who want's to force something on you... Seems like you are the one forcing something on us and why - just because you do not want to be part of a minority of players who will stay true to the original ending - or because you are affraid of also choosing the "easy way" - that's completetly your problem...

Modifié par Psythorn, 02 juillet 2012 - 12:55 .


#950
TheImmortalBeaver

TheImmortalBeaver
  • Members
  • 407 messages
I dunno, I thought Destroy did a pretty good job of a happy ending already. Destroying the Geth covers the "terrible sacrifice" bit that the happiest ending would need to even things out (a super-happy conventional victory ending would destroy the lore, invalidate the other endings and completely fly in the face of the core concepts and themes of the Mass Effect series), and I don't really want BioWare to expand the story after the "breath" scene. Everyone knows what happens next in their own headcannon, and those infinite possiblities are much more satisfying than whatever BioWare can come up with.