Allan Schumacher wrote...
ph34r-X wrote...
I mean look at the refusal ending. Why can't we have that in the refusal ending, but if you're readiness is too low you get the current refusal ending.
I'm just asking this to facilitate discussion, so I'm not trying to pour salt on the wound or anything (my that sounds ominous...).
I see your opinion come up, and I often state my opinion and perspective. I want to try something a bit different. Many feel "why can't we have that in the refusal ending?"
Which is a fair enough point. The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).
Just to be direct though: Why should this be an option for the refusal ending. Or even more generally, why should there be an ending that contains the following:
Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.
I'm just asking to hear your thoughts on the subject. Open question to others that feel the same way.
Because the fact is the refusal ending is imcomplete as is. Don't the other endings adjust the outcome based on EMS?
Because we play games to win?
Because it would maintain the consistency of the game, wherein if we work hard, we can reap a better reward.
Because it wouldn't necessarily mean the other endings would have 0 picks. Many synthesis fans, would still pick that one just to prevent a TS in the future.
Because it would fit the game and fill in the niche of the other endings (It wouldn't HAVE to be 'perfect' either, maybe the brutality of the fight ruins the Earth and kills most of humanity in the process).
Because its basically what we asked for, and you threw in refuse because we asked (I assume).
Because at this point many of us would PAY (real money EA, real, spendable money) for such an addition.
Because it 'might' win back more fan support (to be truthful, this is incredibly unlikely. I myself, hate BW not for the endings, but for the companies' response to fans legitament complaints in the months following the release).
Because it is one way to 'fix' the refuse ending, which is unquestionably a slap in the face of the ending's critics. (Come on, you could at least have added in some scenes of the fleets getting hammered and given us so hope spots of the sqaddies almost escaping before their deaths. Not an 'ending' that is a THIRD as long as the others).
Because this ONE ending if included originally would have prevented this entire outrage. (though the EC DLC being in the game from the start would have done the same)
Because no on, and I mean no one, expects this of you.
Because the EC DLC makes the ending of the Mass Effect trilogy good enough. But when has your company ever settled for good enough?
Because ME3 is a masterpiece and it deserves the many varied endings that it was supposed to contain. This could be one of the first new ones. If released for free, others could be released for money.
Because I would buy every single SP DLC BW releases if you gave us that ending.
Because as it stands I and possibly a few others, will not buy DLC because we still don't feel there is any point to the game and the series as a whole.
Because before ME3 and especially during ME3, I was raring to see the ME film. Now I'm hoping it gets stuck in dev. hell, just to prevent any chance of 'the ending.' (Please note, that while I would prefer the film series didn't end with the Catalyst and synthesis, as long as in my game I could defy him and win, I'd be ok with it)
Because I want to respect Bioware again. I don't and likely won't respect your 'integrity' for many years. But your creativity and imagination, your talent at writing coherant logical plots, your intuition for the audience emotions are still up for grabs.
Because frankly, you want fans like me, fans who are WAAAAAY to invested in the series. Because we buy all the DLC, we go see the film adaptation, we spend MONTHS lurking on the forums, we pre-order, we buy day 1, we talk the series up to our friends, we buy the merchandising, we keep the franchise going after the casual crowd moves on (you know they will) we buy brand, we make fan work, we give feedback, we defend your work, we bring in publicity, .........we are your base. And you need us.