Sire Styx wrote...
I would have preffered this to the ending. I had thought originally the catalyst would have been something to even the odds, not just win outright.Novate wrote...
I am all for the War = Sacrifice aspect of the endings, but what I don't get is the ONE BUTTON TO RULE THEM ALL solution they came up with.
After several Months and reading through forums and playing the game, I have finally found the reasons why I hated the ending.
This whole Reaper can't be beaten by conventionally means is whats wrong with the whole game.
It was proven in ME1 that we can beat the Reapers, then in ME2 we proved that we can out gun and out wit the Collectors whom by the way is 50k years in advanced technology ahead of this current generation.
The moral of the stories from ME1 and ME2 is that the Odds are stacked against Shepard, with only a chance smaller than 0.01 % Shepard can still come up from defeat even in death Shepard can come back and kick your ass.
In ME3 all that is wiped clean, the odds are still stacked against us, but this time we have an Secret Weapon, the one weapon that we don't know the uses of, yes we know for sure it will destroy the Reapers. The I WIN button.
IF they had set it up where the Reapers has an massive Mass Effect Shield, an technology that we can't bypass, then sure, conventional weapons can't by pass the technology unless we have an ancient tech that can distrupt the shield so that we have a chance.
And to do that we have to go to the Citadel and access it from within, then have an battle with the catalyst where he uses the child's form to persuade us from doing it where the Cycle must continue. And then in the end, we have to sacrifice ourself, or one of the team, maybe a LI , based on War Assets that you have gathered, that made the effectiveness of the machine different. Then it would make sense to me.
I just think this whole can't beat by Conventional means a whole lots of *****
This was exactly what I wanted.... The Crucible should have been a weapon that could disrupt the Reaper's shields. As we saw with Sovereign, they become pretty vulnerable when their shields are down and can be destroyed. It would have allowed for a more conventional victory without making the Crucible storyline useless. The outcome of that victory could have been based on our choices throughout the series. and in the end, would could have been given the option to finish off the Reapers or take control of them if the player wanted power. Could you picture the different endings people would get? Rachni coming in to save the day for those who chose to save them, or the Collector Base raining hell down on Reaper forces for those who didn't destroy it? It would have been epic.





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