dreman9999 wrote...
JKA_Nozyspy wrote...
The Mad Hanar wrote...
JKA_Nozyspy wrote...
The Mad Hanar wrote...
Yup, because every game should end with the hero winning with at absoulutely no cost because that's what makes a good game. A happy ending.
Did you complain that ME1 had a 'happy' ending where the Alliance rides in and saves the day, becoming heroes? Or how about the 'happy' ending in ME2 where you could survive and save your entire crew.
I'ma stop you there. Just because ME1 and 2 have happy endings doesn't mean ME3 should have a happy ending.
As for the Destroy ending, were you seriously suprised that a laser that destroys synthetics destroyed synthetics?
It does break the contunuity of the theme a bit when twice you are able to cheat death and defeat the bad guys and save the day, but on the last and most important occasion you are never given that option. It does for me anyway.
A synthetic destroying beam also destroying the Geth does make a certain amount of sence, especially given their Reaper Code upgrades, but considering that Synthesis is somehow able to merge organic and synthetic lifeforms into one, there should also be inventive ways of getting around killing the Geth
dreman9999 wrote...
No convention means mean no conventional means. Why is this so hard to understand?
Im not talking about the 'conventional win' scenario, i am not of the mind personally that that would be possible without major changes to the technology (like this Leviathan providing anti Reaper weapons for example). As a deus ex machina, the Crucible isnt brilliant, but it works enough that i am satisfied to have it in there.
What irritates me about the destroy ending, is that without any previous lore explanation, Shepard is able to merge himself with and control the Reapers for all eternity, and evereyone else lives happily ever after, and also use himself to synthesise all synthetics and organics, to live happily ever after; both times only sacrificing himself to 'Win'. And yet when it comes to destroy, the cost of winning is to kill one of your friends and an entire race. There seems to be an imbalance between the cost to effect ratio there.
Afterall, why would you write a story that allows players to prove that synthetics do not always have to destroy organics, reconcile two warring species and give the Geth full intelligence, and then in the end, all that effort basically means you are hamstrung and can only choose two of the three endings (neither of which feel quite right to me) if you dont want to undo it all. Afterall choosing the destroy ending, which the entirety of the story has led you to up to that point, basically renders all of your previous efforts null and void.
Just my two pennies anyway, i respect other people see these choices differently so if you disagree, please try and do so in a non-belligerant manner. 
1. The crucible is not a deux ex.
2.The only thing is left to expline is who made it.Not have that does no make it a deux ex.
3. It didn't magicly comfrom know where being that it was hinted at for lotsb.
4. The only issue is how it was applied in the game, if it was something that was slowly discover the reseprtion of it would be different.
5. Control has the same concept of the geth consensus mission. It's possible in the lore.
6. And no everyone does not live happily ever after in the control ending.
7. The entire idea of mass effect is to bring the player to a moral delema via the choices they have to make. This no different then the choice you made in the rest of the game. Where was this complain that the choice you had to make is too extreme in ME1 ending, virmire , the LEGIONS mission in ME2, genophage cure, and so on?
1. I feel it does conform to the Deus Ex type;
"In some ancient Greek drama, an apparently insoluble crisis was solved by the intervention of a god, often brought on stage by an elaborate piece of equipment. This "god from the machine" was literally a
deus ex machina."
"A
deus ex machina "god from the machine"; plural:
dei ex machina) is a plot device whereby a seemingly unsolvable problem is suddenly and abruptly solved with the contrived and unexpected intervention of some new event, character, ability, or object." ~ Wikipedia
Personally i think both the Crucible and Celestial Toddler are both used in the manner of a Deus Ex Machina.
2. See above.
3. Very true, but i do feel the Crucible did not get enough screentime in ME3, i think we should have been able to visit it and actually talk to the people we had recuited for it about what the device was.
4. I agree the execution wasnt brilliant.
5. I suppose you could use that example, good point.
6. Well maybe not 'happily ever after', per se with with ReaperShep watching over the galaxy, it means things are going to be a lot better (or maybe worse, if he was a total Renegade!).
7. I never said choices shouldnt be difficult, but the examples you gave are examples of 'the needs of the many outweigh the needs of the few, or the one'. The sacrifice felt commensurate to what was gained by that sacrifice. Considering that the Geth are an entire civilization and that you could have spent a significant portion of the game actually trying to save them and get peace with the Quarians, i feel the sacrifice of the Geth is not commensurate to the Destruction of the Reapers as control seems to offer better 'value for money' for the galaxy as a whole, as only Shep dies (though he isnt really 'dead' exactly).
Even though the Geth are only a part of the galactic whole, there are enough of them, and you build enough of a connection with them, that the 'needs of the many outweigh the needs of the few' way of looking at it no longer holds as much weight.
The Mad Hanar wrote...
The tone of this game was different than the last two, allowing for different themes. It would be cool if a high EMS Destroy ending killed Shepard but spared the Geth and EDI. I think that would be fair.
I would be very satisfied with that. I always knew there was a very good chance Shep was going to die, and came to terms with that well before ME3 was released. Not that it wouldnt be nice for him to survive, but i would be perfectly happy with an ending like you described.