Allyou said is that youupset that you never go the happy ending. That in know way make the endogn mornoic. You still havn't tol me why the endings are moronic.Kel Riever wrote...
I did give my reason. It simply seems you don't like my answer. Read above.
Can we all agree upon this?
#1176
Posté 09 juillet 2012 - 02:48
#1177
Posté 09 juillet 2012 - 02:51
Kel Riever wrote...
...
Which is a fair enough point. The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).
Just to be direct though: Why should this be an option for the refusal ending. Or even more generally, why should there be an ending that contains the following:Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.
I'm just asking to hear your thoughts on the subject. Open question to others that feel the same way.
That would be called a WRITER of an RPG DOING THEIR JOB. The reason is because you let the player have an ending they want, not an ending you decided they should like.
Does that answer your question? Its like rpg 101, and I would expect at least the writer of the ending to know that, even if your average player doesn't think about that.
Could have solved the entire thing. But the DLC not giving that option reeks of somebody not wanting to change their mind. Reminds me of George Lucas.....at least all the bad things about George Lucas and none of the good ones.
That is an entirely complete answer to your question. You either agree or disagree with it and that is fine. But that is the answer.
Modifié par Kel Riever, 09 juillet 2012 - 02:52 .
#1178
Posté 09 juillet 2012 - 02:54
All you said is that your upset that you never go the happy ending. That is in know way makes the endings mornoic. You still havn't told me why the endings are moronic?Kel Riever wrote...
Kel Riever wrote...
...
Which is a fair enough point. The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).
Just to be direct though: Why should this be an option for the refusal ending. Or even more generally, why should there be an ending that contains the following:Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.
I'm just asking to hear your thoughts on the subject. Open question to others that feel the same way.
That would be called a WRITER of an RPG DOING THEIR JOB. The reason is because you let the player have an ending they want, not an ending you decided they should like.
Does that answer your question? Its like rpg 101, and I would expect at least the writer of the ending to know that, even if your average player doesn't think about that.
Could have solved the entire thing. But the DLC not giving that option reeks of somebody not wanting to change their mind. Reminds me of George Lucas.....at least all the bad things about George Lucas and none of the good ones.
That is an entirely complete answer to your question. You either agree or disagree with it and that is fine. But that is the answer.
Stating that you upset because you never got a happy ending in know way changes that fact.
Modifié par dreman9999, 09 juillet 2012 - 02:55 .
#1179
Posté 09 juillet 2012 - 02:57
#1180
Posté 09 juillet 2012 - 03:06
I read it.You just said the writer should do there job and give the player what he wants. That just you asking for a happy ending.Kel Riever wrote...
You aren't reading it, so I have to end the discussion with you there. You are like the guys who argue about Tactical Cloak over in the MP forum. I got that you like the ending. You should get that I think it sucks and I already explained the reason whether you like it or not.
It's already clear that you don't understand what I mean by telling me why the ending is moronic. You still havn't pointed out to why it is. Telling me that you just want a happy ending is not telling me why it moronic, it's being childish.
Modifié par dreman9999, 09 juillet 2012 - 03:07 .
#1181
Posté 09 juillet 2012 - 03:08
#1182
Posté 09 juillet 2012 - 03:12
maaaze wrote...
no, it would cheapen the reapers and the game. The whole trilogy would just end like any other video game...
without sacrifice there is no sense of accomplishment.
Curing the genophage would not have had the same emotional effect without Mordin dieing.
the same with Kai Leng and Thane.
Mordin experienced redemption through his action. He was at peace finally. It was a very powerful scene to me. It made sense with the narrative you saw of the character mordin.
Thane and Kai Leng are great assassins and watching them pair off was perfect. It meshed with the narrative of the characters.
The end for shepard was just... out of place. It didn't mesh with any narrative I could think of. It was just bad. I felt ulitmately happy for those characters, but I felt betrayed for my shepard.
#1183
Posté 09 juillet 2012 - 03:12
You that the writes should do there job and give the players what they want. What does this refer to?Kel Riever wrote...
Why you can't have a discussion, by the way, is not only are you not reading, you are putting words in my mouth. And then calling the words you put in my mouth childish. So, it is like you are talking to yourself.
#1184
Posté 09 juillet 2012 - 03:14
#1185
Posté 09 juillet 2012 - 03:14
How does it not mess with the narrative in EC? Wehave a barly stand Shepard despreatto stop the reapers, how is that out of place?Cannonarm758 wrote...
maaaze wrote...
no, it would cheapen the reapers and the game. The whole trilogy would just end like any other video game...
without sacrifice there is no sense of accomplishment.
Curing the genophage would not have had the same emotional effect without Mordin dieing.
the same with Kai Leng and Thane.
Mordin experienced redemption through his action. He was at peace finally. It was a very powerful scene to me. It made sense with the narrative you saw of the character mordin.
Thane and Kai Leng are great assassins and watching them pair off was perfect. It meshed with the narrative of the characters.
The end for shepard was just... out of place. It didn't mesh with any narrative I could think of. It was just bad. I felt ulitmately happy for those characters, but I felt betrayed for my shepard.
#1186
Posté 09 juillet 2012 - 03:15
No you didn't. Please tell me what your refering to the writers job. Please enlighten me.Kel Riever wrote...
I did my job. Now I have to do another job. Just saying, read it again. It isn't a complex point. Okay, off to respond to discussions now....
#1187
Posté 09 juillet 2012 - 03:26
JKA_Nozyspy wrote...
Yes there should be sacrifices to make and a price to pay for victory, but the price in the Destroy ending seems well out of proportion compared to the Control and Synthesis endings. i think a more appropriate 'cost' would have been to have the galactic fleet take even more massive casualties in the destroy ending, meaning that it takes longer to rebuild, but the satisfaction would come knowing that their sacrifice was not in vain, a la the sacrifice of a lot of the Arcturus Fleet at the Battle of the Citadel.
I see this brought up a lot, and I just can't agree with it. If this had been the price, would you honestly feel you'd sacrificed anything by giving up some nameless numbers in the fleets. To me, what makes Destroy a choice I even have to think about is that there is a face put to the losses in the form of EDI and the Geth I'd helped come closer to being alive, rather than mere machines.
#1188
Posté 09 juillet 2012 - 03:35
ph34r-X wrote...
Simple paragon ending.
Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.
Is this basicly what we all want?
Nope just a good sensible, well explained ending with a sense of closure. Many of my all time favorites don't end well for the hero; Torment's "best" ending featured your main either disbelieving himself out of existence or getting dragged down to fight in the wars of hell. It was still a damn good ending. The EC did more for closure by explaining the consequences. Although that last series of phone calls was pretty fair foreshadowing.
#1189
Posté 09 juillet 2012 - 03:59
you can even if it is possible fit in a boss battle in the refusal ending.
#1190
Posté 09 juillet 2012 - 04:07
You do understand the point of ME is not to be black or white but to bring the player to moral conflict via choices?dsl08002 wrote...
a simple paragon ending would be great because it should be able by two things paragon/renegade rate and then how high your war asset points are.
you can even if it is possible fit in a boss battle in the refusal ending.
#1191
Posté 09 juillet 2012 - 04:39
dreman9999 wrote...
You do understand the point of ME is not to be black or white but to bring the player to moral conflict via choices?dsl08002 wrote...
a simple paragon ending would be great because it should be able by two things paragon/renegade rate and then how high your war asset points are.
you can even if it is possible fit in a boss battle in the refusal ending.
of course but not to sacrifice what ME1 and Me2 had in common.
that in the ending you had a choice dependent if you were a paragon or renegade. which was simply left out in ME3 ending.
#1192
Posté 09 juillet 2012 - 04:49
dreman9999 wrote...
You do understand the point of ME is not to be black or white but to bring the player to moral conflict via choices?dsl08002 wrote...
a simple paragon ending would be great because it should be able by two things paragon/renegade rate and then how high your war asset points are.
you can even if it is possible fit in a boss battle in the refusal ending.
Well, call me crazy, but I thought the point of ME was to play a video game. One that had set itself up as a game series that let the player achieve ultimate victory and kick ass over the enemy despite huge odds by playing the game a certain way.
They broke format with ME3.
#1193
Posté 09 juillet 2012 - 07:42
D24O wrote...
No we can't agree, we can only argue and make massive quote pyramids. F*** you.
I hear you there brother. I could continue to refute points till I'm blue in the face but what's the point? Summing up the feelings of the majority (of which I am a member - according to the polls.) to the vocal minority who are into pyramid building gives me a headache. I don't expect people to agree with me all the time, but this feels like a krogan stuck in a steel box. Head butting his way to freedom.
I'm off to the real world. I'd like to put ME behind me.
#1194
Posté 09 juillet 2012 - 07:47
"The man who gave up his life to become the one who could save the many."
#1195
Posté 09 juillet 2012 - 09:15
Then you need to replay ME1 again. Take note of all the hard choices and sacrifices you made to win.MinatheBrat wrote...
dreman9999 wrote...
You do understand the point of ME is not to be black or white but to bring the player to moral conflict via choices?dsl08002 wrote...
a simple paragon ending would be great because it should be able by two things paragon/renegade rate and then how high your war asset points are.
you can even if it is possible fit in a boss battle in the refusal ending.
Well, call me crazy, but I thought the point of ME was to play a video game. One that had set itself up as a game series that let the player achieve ultimate victory and kick ass over the enemy despite huge odds by playing the game a certain way.
They broke format with ME3.
#1196
Posté 09 juillet 2012 - 09:17
The choice in the end of ME1 and 2 were freely avalible to any morality. You didn't stop being a paragon or renagade no matter the choice you made.dsl08002 wrote...
dreman9999 wrote...
You do understand the point of ME is not to be black or white but to bring the player to moral conflict via choices?dsl08002 wrote...
a simple paragon ending would be great because it should be able by two things paragon/renegade rate and then how high your war asset points are.
you can even if it is possible fit in a boss battle in the refusal ending.
of course but not to sacrifice what ME1 and Me2 had in common.
that in the ending you had a choice dependent if you were a paragon or renegade. which was simply left out in ME3 ending.
It never depended on your morality.
#1197
Posté 09 juillet 2012 - 09:30
#1198
Posté 11 juillet 2012 - 05:54
Agreed. And I dont get why people think there wouldn't be enough sacrifice in a conventional win. You would have to use the fleet you gathered, that is the sacrifice. You can choice to accept the starchild's options and end the war right there or you can use the fleet you gathered to fight and you would loose many.MinatheBrat wrote...
dreman9999 wrote...
You do understand the point of ME is not to be black or white but to bring the player to moral conflict via choices?dsl08002 wrote...
a simple paragon ending would be great because it should be able by two things paragon/renegade rate and then how high your war asset points are.
you can even if it is possible fit in a boss battle in the refusal ending.
Well, call me crazy, but I thought the point of ME was to play a video game. One that had set itself up as a game series that let the player achieve ultimate victory and kick ass over the enemy despite huge odds by playing the game a certain way.
They broke format with ME3.
#1199
Posté 12 juillet 2012 - 01:12
#1200
Posté 12 juillet 2012 - 04:10
At this point, i'm disapointed Bioware didn't completely close it. IF it's Shepard's last, then END his story, and NOT give gamers hope that there will be another one with him.





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