Allan Schumacher wrote...
ph34r-X wrote...
I mean look at the refusal ending. Why can't we have that in the refusal ending, but if you're readiness is too low you get the current refusal ending.
I'm just asking this to facilitate discussion, so I'm not trying to pour salt on the wound or anything (my that sounds ominous...).
I see your opinion come up, and I often state my opinion and perspective. I want to try something a bit different. Many feel "why can't we have that in the refusal ending?"
Which is a fair enough point. The writers/designers could have easily allowed that to be an option (what happens in the game is literally whatever they put in).
Just to be direct though: Why should this be an option for the refusal ending. Or even more generally, why should there be an ending that contains the following:
Shepard Lives, reapers defeated by conventional means, Geth/ EDI lives, Shepard walks off into the sunset with love interest.
I'm just asking to hear your thoughts on the subject. Open question to others that feel the same way.
The option should be given simply because it's a general story telling element, which ME is full of. With the endings we get a good varying degree of endings, but we don't get a real "everyone lives" ending (Destroy is the only one that comes close.) It's a fundamental story element, but also if someone works hard enough to get make the choice or get the EMS required for it, it should be rewarded. I wouldn't consider it a giving in to fans desires as more of a "thank you for playing, being with us from the beginning of Shepard's story, and making all the decesions along the way, here's your reward.
Right off the bat we have three options that are both pro and con: with Control we see Shepard essentially becomes a God - which doesn't really sit well with him as a person, Synthesis we see Shepard play god by making everyone in the universe a single being - at the cost of destroying the reapers the different races lose their individuality, and with Destroy we don't become or play god but we have to sacrifice our friends (Edi) and a whole species (Geth) just to wipe out the Reapers.
Refusal is the rejection of those ideas, that we'll try to do it our way, not yours. And to make us immediatly fail seems somewhat unfair. I love the Refusal because it isn't a true failure, but being able to beat the Reapers conventionally, even with heavy losses, would be nice.