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Spice Up Your Multiplayer Manifest with Stats! (Retaliation Guns/Gear/Mods)


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#251
GreyWardenNathan

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Ive installed the script and tampermonkey but it hasnt effected the manifest, have i missed a step out?

#252
Creakazoid

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GGW KillerTiger wrote...

Just go to your multiplayer manifest and all the stuff will be their if you downloaded this nifty program. Please don't spam bump threads to get a question answered.

On topic: About how long do you think it will take to update this with the newest stuff from todays DLC? A week? A month? I'm liking this. Thanks for the hard work.

Also I noticed that when I chose SMG heat sink it made the DPS for my SMG go up. I did not know heat sink increased SMG damage ......


Pffft. How about today. How about now? B)

A new version adding support for every new Earth DLC item  is now up. I will probably post semi-readable versions of the new data separately later on tonight.

The only minor errors there may be will be with the correctness of the powers/power order listed for the characters. The power icons are also missing for the new characters as I have yet to get them.

As for the heat sink, that effectively increases the size of the magazine of the weapon, which would affect sustained DPS calculations.

Modifié par Creakazoid, 17 juillet 2012 - 11:33 .


#253
grpm

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Guys, I can't see my multiplayer manifest, please help me! :'(

#254
Siran

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thx for this great tool!

Is it possible to disable combining two mutually exclusive mods (like the High Velocity Barrel and High Caliber Barrel on SMGs)? Other than that - loving it!!

#255
Fioxnoa

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good job love it

#256
GGW KillerTiger

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Would like to point out that N7 Hurricane stats is missing the recoil stat

Also I noticed some charachters have 1 of the skills lit up light blue while others don't

Again thanks for all the hard work though

Modifié par GGW KillerTiger, 18 juillet 2012 - 06:19 .


#257
Creakazoid

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Small update up.


GGW KillerTiger wrote...

Would like to point out that N7 Hurricane stats is missing the recoil stat

Also I noticed some charachters have 1 of the skills lit up light blue while others don't

Again thanks for all the hard work though


The Hurricane should now have a recoil stat. The power icons are all extracted from screen shots, so some are lit up because they only come on characters that use the power as their "lost point" starting power.

Siran wrote...

thx for this great tool!

Is it
possible to disable combining two mutually exclusive mods (like the High
Velocity Barrel and High Caliber Barrel on SMGs)? Other than that -
loving it!!


This feature is added now as well.

#258
Taalar

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acolyte and piranha are backwards I think :)

#259
Bladedrummer

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Wow man, despite the few occasional glitches and mishaps I wanted to thank you again for this amazing tool!

#260
Bladedrummer

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Taalar wrote...

acolyte and piranha are backwards I think :)


I think so too.

Edit: Parts of it don't add up. Mostly the damage I think is switched around or wrong.

Modifié par Bladedrummer, 18 juillet 2012 - 10:11 .


#261
121andrew

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Man, you work quick.
Good job on the Earth update.

#262
Creakazoid

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Bladedrummer wrote...

Taalar wrote...

acolyte and piranha are backwards I think :)


I think so too.

Edit: Parts of it don't add up. Mostly the damage I think is switched around or wrong.


Ah, thanks for the heads up. I didn't enter it as a multi-projectile weapon (ie shotgun) which was why it was like that. It was showing the damage per projectile (1/6) instead. Now it is fixed. As for the Acolyte, its DPS should reflect as a mandatory charging weapon which I am under the impression that it is (I didn't try it yet). :P

Modifié par Creakazoid, 19 juillet 2012 - 12:14 .


#263
Creakazoid

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...and another update is up. I didn't realize that there were new balance changes. The updated damage values for all the guns (ARs and Piranha) should all be reflected now.

#264
starwolf1001

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weird, mine is not working anymore :(

#265
Slother93

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Awesome tool. Thanks Creakazoid!.

#266
Creakazoid

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starwolf1001 wrote...

weird, mine is not working anymore :(

Your manifest is working for me. I think a reinstall of the script will probably fix it.

Modifié par Creakazoid, 19 juillet 2012 - 03:13 .


#267
soulstriker09

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You're that ping guy +.+

Can't test this now at work... but..
you. are. beyond. awesome. ;____;

#268
ValorOfArms777

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Um hey the guy updating the info doc of weapons has very off info on some weapons like the mattock has 130 dmg in your thing his reads less than that at lvl X and bio ware just updated it recently too to have different dmg from the list so between your thing his and bioware some info is inconsistent by even a few points

#269
Sesca5

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Hot dang, this is amazing. Thanks!

#270
Guest_N7-Link_*

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+1

#271
Creakazoid

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ValorOfArms777 wrote...

Um hey the guy updating the info doc of weapons has very off info on some weapons like the mattock has 130 dmg in your thing his reads less than that at lvl X and bio ware just updated it recently too to have different dmg from the list so between your thing his and bioware some info is inconsistent by even a few points


I've been maintaining my own data "addendum" for a while that overrides any existing values if I specify them. I've already added all the balance changes from yesterday, so my values should be correct.

Modifié par Creakazoid, 19 juillet 2012 - 06:24 .


#272
Creakazoid

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A small update is up. I've added the power icons for the new powers and fixed a few display issues when viewed in Chrome.

#273
Bladedrummer

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Amazing job as usual. I can't even stand to look at the plain old manifest anymore :D

Thank you!

#274
Siran

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Just saw that the "Piercing Mod" gives an armor-penetration values for projectile-weapons such as the GPS or the Scorpion. AFAIK projectile weapons do not penetrate armor / cover, so there shouldn't be any value, even with the Mod equipped. Or am I wrong?

#275
Creakazoid

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Siran wrote...

Just saw that the "Piercing Mod" gives an armor-penetration values for projectile-weapons such as the GPS or the Scorpion. AFAIK projectile weapons do not penetrate armor / cover, so there shouldn't be any value, even with the Mod equipped. Or am I wrong?


Thanks! You are right. That should now be fixed.