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Spice Up Your Multiplayer Manifest with Stats! (Retaliation Guns/Gear/Mods)


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#276
Mievain

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Is there a mistake with Typhoon stats? According to manifest Typhoon III is worse than Predator X against armored targets and no way is that true from my gameplay experiences as Typhoon tears brutes etc. apart.

Damage 59, RoF 650 -> 340 sustained armor dps (with HCB V and PM V)

#277
iAREpro

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Is there a mac compatible version of this?
I'm running chrome on my mac and it says that the download is disabled cause I'm running a mac.

#278
Creakazoid

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Mievain wrote...

Is there a mistake with Typhoon stats? According to manifest Typhoon III is worse than Predator X against armored targets and no way is that true from my gameplay experiences as Typhoon tears brutes etc. apart.

Damage 59, RoF 650 -> 340 sustained armor dps (with HCB V and PM V)


Thanks for the heads up. I did some digging into the game files and it looks like it is treated as a charge weapon with increased damage after either 0.75 or 1.5 seconds.  I'm guessing 1.5 seconds.

The listed damage is the "uncharged" damage. Charged damge goes from 60.2 to 90 (I to X). I will update it later to reflect this.

#279
Creakazoid

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iAREpro wrote...

Is there a mac compatible version of this?
I'm running chrome on my mac and it says that the download is disabled cause I'm running a mac.


Do you have Tampermonkey? You need to get the Tampermonkey extension for Chrome.

#280
R-Oak

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thanks !! for that !! there is GREAT easaly accecible INFO in there
ps: would it possible to have ( caracter stats + weapon stants + any stats ) at rank 1 -- even if we dont have it unlocked yet ???
or would that be to hard to code ...
like see the stats of typhoon one even if i dont have it yet

#281
Elijini

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I feel the need to bump this because this is amazing. Should be stickied really, since Bioware refuse to incorporate stats themselves.

The only things I would say it could make better are having the stats for lvl4 consumables, and showing the stats on guns you dont own, in a "At the next level" with next level being 1.

But seriously. Well worth the 5 minutes to fiddle with installs ( I hadnt used greasemonkey before >.>)

#282
BattleSoldier

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Thanks for the update....So nice... :)

#283
Creakazoid

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Mievain wrote...

Is there a mistake with Typhoon stats? According to manifest Typhoon III is worse than Predator X against armored targets and no way is that true from my gameplay experiences as Typhoon tears brutes etc. apart.

Damage 59, RoF 650 -> 340 sustained armor dps (with HCB V and PM V)


The Typhoon should now be fixed. It now takes into account both charging as well as its variable ROF for the DPS calculations.

#284
Haed Shootar

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So, after you instill it in tampermonkey, how do you run it?

Modifié par Haed Shootar, 20 juillet 2012 - 07:14 .


#285
Creakazoid

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Haed Shootar wrote...

So, after you instill it in tampermonkey, how do you run it?


If everything installed correctly, you just view any manifest page as you normally would. It'll do its thing automatically. :D

#286
liberationofthought

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blah

#287
Creakazoid

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R-Oak wrote...

thanks !! for that !! there is GREAT easaly accecible INFO in there
ps: would it possible to have ( caracter stats + weapon stants + any stats ) at rank 1 -- even if we dont have it unlocked yet ???
or would that be to hard to code ...
like see the stats of typhoon one even if i dont have it yet


Good idea! So good, in fact, that I just added it. B)

So a new update is up that adds on-demand viewing and calculations for ANY weapon/mod/gear regardless of whether you own it or not.

This feature is located immediately under the selectable amps and gear and does not interfere with the normal operation of your owned items. All standard calculations remain supported for it. To view, say mods you don't own, you first access the mods tab of your manifest. For weapons, go to the weapons tab and so on and so on.

I also added the extended description/lore of each weapon as roll-over captions on the weapon images.


Image IPB

Modifié par Creakazoid, 21 juillet 2012 - 04:45 .


#288
starwolf1001

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Creakazoid wrote...

starwolf1001 wrote...

weird, mine is not working anymore :(

Your manifest is working for me. I think a reinstall of the script will probably fix it.


that worked :D

#289
JackLazar

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Nice idea with the On-Demand Box. Maybe you can use a layer or something for it so that stays in the visible area while scrolling down the page. This would be great to compare two weapons.

Modifié par JackLazar, 21 juillet 2012 - 06:14 .


#290
MysticH

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This is an amazing tool to have. Thank you very much for your hard work, OP.

#291
khantron

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My friend's vindicator V has a damage value of 76, which is less than the damage value in the Tangster's google docs for the vindicator X, because you update more frequently than Tangster (thank you) yet in Tangster's docs it has a burst dps of 499.81 while my friends vindicator V shows a burst dps of 698.9. Who's right? You or Tangster. I'm sorry to say I suspect you made an error in the burst fire equation, since the vindicator doesn't seem that godly.

#292
khantron

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I just did a calculation, it appears you didn't take the refire time into account, but when I did take it into account my numbers were lower than Tangster's. Does the listed rate of fire already take refire into account?

#293
Creakazoid

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khantron wrote...

I just did a calculation, it appears you didn't take the refire time into account, but when I did take it into account my numbers were lower than Tangster's. Does the listed rate of fire already take refire into account?

Thanks for the heads up on the Vindicator. Actually, I do take refire into account and burst fire as well. BUT, the error you see is actually a simple spelling error. A typo caused it to not find the proper numbers for refire time and thus it treated it as a full-auto weapon. That is now fixed.

To clarify, I use the listed ROF as the time between each round fired within a burst. Then I use the longer of refire time and ROF as the time between bursts.


JackLazar wrote...
Nice idea with the On-Demand Box. Maybe
you can use a layer or something for it so that stays in the visible
area while scrolling down the page. This would be great to compare two
weapons.

Good idea. I've changed it so that it is in a fixed, floating position on the left side of the screen.

So a new update incorporating the above fixes/changes is up. I've added selectable ammo consumables so long as they affect damage against armor (cryo, warp, AP). I've also changed the "highlighted" power icons to use icons of higher evolutions so they aren't highlighted.

Modifié par Creakazoid, 23 juillet 2012 - 03:03 .


#294
khantron

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What is the refire time for the vindicator, my numbers don't seem to match up unless it's .13 but it's listed as .25. Is there something I'm failing to take into account?

#295
Creakazoid

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khantron wrote...

What is the refire time for the vindicator, my numbers don't seem to match up unless it's .13 but it's listed as .25. Is there something I'm failing to take into account?


Refire is 0.25. What are you trying to calculate?

#296
khantron

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Creakazoid wrote...

khantron wrote...

What is the refire time for the vindicator, my numbers don't seem to match up unless it's .13 but it's listed as .25. Is there something I'm failing to take into account?


Refire is 0.25. What are you trying to calculate?


I was trying to calculate the burst dps, and I see where my equation went wrong now, between bursts my equation was adding an extra .1091 seconds for rate of fire when it should have just been adding the refire time. Now that's sorted. That's why you shouldn't just crib equations from the internet. 

I discovered something when I was doing my calculations though, let's use the vindicator as an example. When I was calculating the burst DPS I subtracted .25, from the bottom of my equation: the time it takes to empty a clip because the last refire delay shouldn't be part of the calculation right?  If that's the case then Tangster's numbers look like they all add an extra bit of time that shouldn't be there.

Modifié par khantron, 23 juillet 2012 - 04:25 .


#297
GGW KillerTiger

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For the on demand thing I noticed I can only select the gears I have unlike as you stated it showing all of them.

I'm using the Firefox version if you were wondering.

Modifié par GGW KillerTiger, 23 juillet 2012 - 06:26 .


#298
Creakazoid

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GGW KillerTiger wrote...

For the on demand thing I noticed I can only select the gears I have unlike as you stated it showing all of them. Then the Typhoon still only shows 0.01 natural pierce.

I'm using the Firefox version if you were wondering.


I would reinstall the script. Your profile is working 100% for me on Firefox.

Modifié par Creakazoid, 23 juillet 2012 - 06:26 .


#299
GGW KillerTiger

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Creakazoid wrote...

GGW KillerTiger wrote...

For the on demand thing I noticed I can only select the gears I have unlike as you stated it showing all of them. Then the Typhoon still only shows 0.01 natural pierce.

I'm using the Firefox version if you were wondering.


I would reinstall from scratch. Your profile is working 100% for me on Firefox.

Yea I did another install and now I just can't select all the gear options only the 1s I have :/ Oh well good enough

Now if only I could get the Typhoons natural penetration to work in-game >.>

#300
Creakazoid

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To clarify, you can only select random things you don't have to view their stats. It doesn't incorporate what you don't have into weapon calculations.