Spice Up Your Multiplayer Manifest with Stats! (Retaliation Guns/Gear/Mods)
#276
Posté 20 juillet 2012 - 04:27
Damage 59, RoF 650 -> 340 sustained armor dps (with HCB V and PM V)
#277
Posté 20 juillet 2012 - 04:30
I'm running chrome on my mac and it says that the download is disabled cause I'm running a mac.
#278
Posté 20 juillet 2012 - 04:38
Mievain wrote...
Is there a mistake with Typhoon stats? According to manifest Typhoon III is worse than Predator X against armored targets and no way is that true from my gameplay experiences as Typhoon tears brutes etc. apart.
Damage 59, RoF 650 -> 340 sustained armor dps (with HCB V and PM V)
Thanks for the heads up. I did some digging into the game files and it looks like it is treated as a charge weapon with increased damage after either 0.75 or 1.5 seconds. I'm guessing 1.5 seconds.
The listed damage is the "uncharged" damage. Charged damge goes from 60.2 to 90 (I to X). I will update it later to reflect this.
#279
Posté 20 juillet 2012 - 04:40
iAREpro wrote...
Is there a mac compatible version of this?
I'm running chrome on my mac and it says that the download is disabled cause I'm running a mac.
Do you have Tampermonkey? You need to get the Tampermonkey extension for Chrome.
#280
Posté 20 juillet 2012 - 05:16
ps: would it possible to have ( caracter stats + weapon stants + any stats ) at rank 1 -- even if we dont have it unlocked yet ???
or would that be to hard to code ...
like see the stats of typhoon one even if i dont have it yet
#281
Posté 20 juillet 2012 - 05:17
The only things I would say it could make better are having the stats for lvl4 consumables, and showing the stats on guns you dont own, in a "At the next level" with next level being 1.
But seriously. Well worth the 5 minutes to fiddle with installs ( I hadnt used greasemonkey before >.>)
#282
Posté 20 juillet 2012 - 05:18
#283
Posté 20 juillet 2012 - 06:49
Mievain wrote...
Is there a mistake with Typhoon stats? According to manifest Typhoon III is worse than Predator X against armored targets and no way is that true from my gameplay experiences as Typhoon tears brutes etc. apart.
Damage 59, RoF 650 -> 340 sustained armor dps (with HCB V and PM V)
The Typhoon should now be fixed. It now takes into account both charging as well as its variable ROF for the DPS calculations.
#284
Posté 20 juillet 2012 - 07:14
Modifié par Haed Shootar, 20 juillet 2012 - 07:14 .
#285
Posté 20 juillet 2012 - 09:32
Haed Shootar wrote...
So, after you instill it in tampermonkey, how do you run it?
If everything installed correctly, you just view any manifest page as you normally would. It'll do its thing automatically.
#286
Posté 21 juillet 2012 - 04:10
#287
Posté 21 juillet 2012 - 04:31
R-Oak wrote...
thanks !! for that !! there is GREAT easaly accecible INFO in there
ps: would it possible to have ( caracter stats + weapon stants + any stats ) at rank 1 -- even if we dont have it unlocked yet ???
or would that be to hard to code ...
like see the stats of typhoon one even if i dont have it yet
Good idea! So good, in fact, that I just added it.
So a new update is up that adds on-demand viewing and calculations for ANY weapon/mod/gear regardless of whether you own it or not.
This feature is located immediately under the selectable amps and gear and does not interfere with the normal operation of your owned items. All standard calculations remain supported for it. To view, say mods you don't own, you first access the mods tab of your manifest. For weapons, go to the weapons tab and so on and so on.
I also added the extended description/lore of each weapon as roll-over captions on the weapon images.
Modifié par Creakazoid, 21 juillet 2012 - 04:45 .
#288
Posté 21 juillet 2012 - 04:44
Creakazoid wrote...
Your manifest is working for me. I think a reinstall of the script will probably fix it.starwolf1001 wrote...
weird, mine is not working anymore
that worked
#289
Posté 21 juillet 2012 - 05:42
Modifié par JackLazar, 21 juillet 2012 - 06:14 .
#290
Posté 21 juillet 2012 - 07:46
#291
Posté 23 juillet 2012 - 01:17
#292
Posté 23 juillet 2012 - 01:24
#293
Posté 23 juillet 2012 - 03:01
Thanks for the heads up on the Vindicator. Actually, I do take refire into account and burst fire as well. BUT, the error you see is actually a simple spelling error. A typo caused it to not find the proper numbers for refire time and thus it treated it as a full-auto weapon. That is now fixed.khantron wrote...
I just did a calculation, it appears you didn't take the refire time into account, but when I did take it into account my numbers were lower than Tangster's. Does the listed rate of fire already take refire into account?
To clarify, I use the listed ROF as the time between each round fired within a burst. Then I use the longer of refire time and ROF as the time between bursts.
Good idea. I've changed it so that it is in a fixed, floating position on the left side of the screen.JackLazar wrote...
Nice idea with the On-Demand Box. Maybe
you can use a layer or something for it so that stays in the visible
area while scrolling down the page. This would be great to compare two
weapons.
So a new update incorporating the above fixes/changes is up. I've added selectable ammo consumables so long as they affect damage against armor (cryo, warp, AP). I've also changed the "highlighted" power icons to use icons of higher evolutions so they aren't highlighted.
Modifié par Creakazoid, 23 juillet 2012 - 03:03 .
#294
Posté 23 juillet 2012 - 03:20
#295
Posté 23 juillet 2012 - 03:32
khantron wrote...
What is the refire time for the vindicator, my numbers don't seem to match up unless it's .13 but it's listed as .25. Is there something I'm failing to take into account?
Refire is 0.25. What are you trying to calculate?
#296
Posté 23 juillet 2012 - 04:24
Creakazoid wrote...
khantron wrote...
What is the refire time for the vindicator, my numbers don't seem to match up unless it's .13 but it's listed as .25. Is there something I'm failing to take into account?
Refire is 0.25. What are you trying to calculate?
I was trying to calculate the burst dps, and I see where my equation went wrong now, between bursts my equation was adding an extra .1091 seconds for rate of fire when it should have just been adding the refire time. Now that's sorted. That's why you shouldn't just crib equations from the internet.
I discovered something when I was doing my calculations though, let's use the vindicator as an example. When I was calculating the burst DPS I subtracted .25, from the bottom of my equation: the time it takes to empty a clip because the last refire delay shouldn't be part of the calculation right? If that's the case then Tangster's numbers look like they all add an extra bit of time that shouldn't be there.
Modifié par khantron, 23 juillet 2012 - 04:25 .
#297
Posté 23 juillet 2012 - 06:24
I'm using the Firefox version if you were wondering.
Modifié par GGW KillerTiger, 23 juillet 2012 - 06:26 .
#298
Posté 23 juillet 2012 - 06:26
GGW KillerTiger wrote...
For the on demand thing I noticed I can only select the gears I have unlike as you stated it showing all of them. Then the Typhoon still only shows 0.01 natural pierce.
I'm using the Firefox version if you were wondering.
I would reinstall the script. Your profile is working 100% for me on Firefox.
Modifié par Creakazoid, 23 juillet 2012 - 06:26 .
#299
Posté 23 juillet 2012 - 06:27
Yea I did another install and now I just can't select all the gear options only the 1s I have :/ Oh well good enoughCreakazoid wrote...
GGW KillerTiger wrote...
For the on demand thing I noticed I can only select the gears I have unlike as you stated it showing all of them. Then the Typhoon still only shows 0.01 natural pierce.
I'm using the Firefox version if you were wondering.
I would reinstall from scratch. Your profile is working 100% for me on Firefox.
Now if only I could get the Typhoons natural penetration to work in-game >.>
#300
Posté 23 juillet 2012 - 06:29





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