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Spice Up Your Multiplayer Manifest with Stats! (Retaliation Guns/Gear/Mods)


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#301
Riotstean

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Am I missing something? I installed Tampermonkey and installed the script. When I go to the manifest Tampermoneky says its running the script, but I get no changes on the page. It looks like the standard manifest.

Edit: I assumed you would know, but I am using Chrome.

Modifié par Riotstean, 23 juillet 2012 - 06:52 .


#302
joker_jack

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Bioware, this needs to be stickied pronto. I can't think of a more valuable tool for players than this.

#303
johhnytrash

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I was looking at the stats on stability for the Hornet and its recoil. When I add Stabilization Module amp and add the Recoil system Mod, it seems that the recoil number is not effected cumulatively, but the recoil number goes up and down based on what was last chosen to be added to the weapon. This may be a bug.

Its a really awesome add-on! Kudos!

#304
Elijini

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Hey everybody, look at this topic, magically being back on the first page >.>

Sticky it already bioware.

#305
ValorOfArms777

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Densified "ammo" only boosts dmg not raises ammo capacity

#306
Creakazoid

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johhnytrash wrote...

I was looking at the stats on stability for the Hornet and its recoil. When I add Stabilization Module amp and add the Recoil system Mod, it seems that the recoil number is not effected cumulatively, but the recoil number goes up and down based on what was last chosen to be added to the weapon. This may be a bug.

Its a really awesome add-on! Kudos!

ValorOfArms777 wrote...
Densified "ammo" only boosts dmg not raises ammo capacity


Yikes, thanks all. I accidentally broke all the selectable gear and amps when I shifted the display to the left side of the screen. That is now fixed. The Densified Ammo gear is now fixed as well.

I've also updated the Typhoon and Krysae to reflect both the balance changes and Cyonan's insights.

#307
joker_jack

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Creakazoid wrote...

johhnytrash wrote...

I was looking at the stats on stability for the Hornet and its recoil. When I add Stabilization Module amp and add the Recoil system Mod, it seems that the recoil number is not effected cumulatively, but the recoil number goes up and down based on what was last chosen to be added to the weapon. This may be a bug.

Its a really awesome add-on! Kudos!

ValorOfArms777 wrote...
Densified "ammo" only boosts dmg not raises ammo capacity


Yikes, thanks all. I accidentally broke all the selectable gear and amps when I shifted the display to the left side of the screen. That is now fixed. The Densified Ammo gear is now fixed as well.

I've also updated the Typhoon and Krysae to reflect both the balance changes and Cyonan's insights.



Thanks for this increadible add on. Now Bioware, sticky this thing already!

#308
Zancloufer

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Just a note: The Geth Pulse Rifle has the Fornax codex entry for some reason . . .

#309
Creakazoid

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Zancloufer wrote...

Just a note: The Geth Pulse Rifle has the Fornax codex entry for some reason . . .


Lol, okay. That's because I used an automated process to mine the text from the game files. I'll go grab the right one manually this time and have it in the next update.

#310
EvilDeity

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The Paladin and Demolisher's base shields are wrong, The Demolisher has 600, while the Paladin has 750.

#311
Creakazoid

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EvilDeity wrote...

The Paladin and Demolisher's base shields are wrong, The Demolisher has 600, while the Paladin has 750.

Zancloufer wrote...

Just a note: The Geth Pulse Rifle has the Fornax codex entry for some reason . . .


Both of these issues should now be fixed. :)

#312
Ryan_H

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Thanks!

Modifié par Ryan_H, 25 juillet 2012 - 04:25 .


#313
ShiroDNX

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Tried to test out the on demand function on the left side. Couple things: First, it stretches it out pretty high at times and I don't see a way to move the demand screen down to fully access the top categories as it goes past the visual border. This is then further exasperated by the weapon stats not vanishing after clearing the weapon category, unless the page is refreshed.

And to be clear, some weapons are intended to not have the 'distance penetrated' category at all while some that have a value of 0 in it still retain the category, correct?

Modifié par ShiroDNX, 25 juillet 2012 - 04:52 .


#314
EvilDeity

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I just have to say thank you again for making this and keeping it updated. I'm a sucker for stats, and it's very useful.

I wish BioWare had included (lots) more stats for our multiplayer careers. Enemies killed, times extracted, fastest games, total revives, rockets fired. Stuff like that.

#315
Homey C-Dawg

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I've been using this since it was first presented and I love it. It keeps getting more and better info added to it. Excellent work Creakazoid, and thank you for your efforts.

#316
EvilDeity

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I don't believe the piercing mod on the Typhoon should take it to 100% armour reduction. From another thread I read it apparently just replaces the Typhoons 50% innate armour reduction with the piercing mods 65%.

#317
Creakazoid

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ShiroDNX wrote...

Tried to test out the on demand function on the left side. Couple things: First, it stretches it out pretty high at times and I don't see a way to move the demand screen down to fully access the top categories as it goes past the visual border. This is then further exasperated by the weapon stats not vanishing after clearing the weapon category, unless the page is refreshed.

And to be clear, some weapons are intended to not have the 'distance penetrated' category at all while some that have a value of 0 in it still retain the category, correct?


I'll look into the display issue for the future. For now, I have changed it so that it resets after changing manifest tabs. To accomodate lower resolutions and/or larger text sizes, I may introduce the configurable option to split that floating display into two pieces, one on either edge of the screen. Before that, I will probably add a minimize/maximize option to turn off all the individual stat tables in favor of the "on-demand" one.

The distance penetrated stat is currently shown on everything only for programming convenience. Unlike say the "damage uncharged" stat, the distance stat can be modded onto most weapons so it is easier to just leave it on everything. I may or may not get around to altering such properties into ones that appear/disappear completely.

EvilDeity wrote...

I don't believe the piercing mod on the Typhoon should take it to 100% armour reduction. From another thread I read it apparently just replaces the Typhoons 50% innate armour reduction with the piercing mods 65%.


Okay, I have just altered the script to reflect this. Thanks for the insight.

Modifié par Creakazoid, 25 juillet 2012 - 10:48 .


#318
DarklighterFreak

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awsome bro, just awsome

#319
targaryen8

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Thanks a lot. Awesome script :D

#320
ValorOfArms777

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Good Job
See ya around space cowboy ^_-

#321
mcjihge2

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Very useful. Great job. Tagging to install at home.

#322
AbhijitSM

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The weapon on demand addition is very nice. But just one thing. The amps section includes both the weapon rail amps & the ammo power bonuses. Shouldn't this be separate as they stack with each other & would reflect higher dmg values done by the weapon ?

#323
Grotaiche

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Hello and thanks for the useful script !

I have a question : is Barrage Upgrade gear working as it should be ? It is supposed to affect the recoil value (by 10% for the level 1) but I see no change when using it or not except for the capacity.

EDIT : also, Stabliziation Module seems to increase the recoil, while it is supposed to decrease it, unless I'm mistaken :)

Modifié par Grotaiche, 26 juillet 2012 - 12:44 .


#324
superligerzero

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Is it possible for this work with IE?

#325
Creakazoid

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A new update is up. Most notably, I have added a settings dialog where you can customize where you want both the Selectable Items and On-Demand displays to go. There are four choices:

1) Single fixed display on left (current default)
2) Single fixed display on right
3) Split with the gear/consumable selectors on left and On-demand on right
4) Split with the On-demand on left and the gear/consumable selectors on right

I have also added an option for a "minimal" view mode, which will hide all the individual stat tables while keeping the On-demand calculator visible. These new display options are primarily focused on helping people who operate at either lower screen resolutions and/or larger text sizes. All display settings will be remembered.

Beyond that...
-- I have now given the ammo consumables their own dropdown box.
-- I have made weapon attributes with values of '0' disappear to avoid confusion.
-- I have fixed the problem with gear with multiple effects (ie Barrage Upgrade).
-- I have fixed the problem with certain recoil mods increasing recoil.

Next up, I am going to investigate whether I can get it to work with IE and Safari. There are certain Greasemonkey/Tampermonkey alternatives available for those browsers that I'll try out.

Modifié par Creakazoid, 27 juillet 2012 - 03:25 .