Edit: I assumed you would know, but I am using Chrome.
Modifié par Riotstean, 23 juillet 2012 - 06:52 .
Modifié par Riotstean, 23 juillet 2012 - 06:52 .
johhnytrash wrote...
I was looking at the stats on stability for the Hornet and its recoil. When I add Stabilization Module amp and add the Recoil system Mod, it seems that the recoil number is not effected cumulatively, but the recoil number goes up and down based on what was last chosen to be added to the weapon. This may be a bug.
Its a really awesome add-on! Kudos!
ValorOfArms777 wrote...
Densified "ammo" only boosts dmg not raises ammo capacity
Creakazoid wrote...
johhnytrash wrote...
I was looking at the stats on stability for the Hornet and its recoil. When I add Stabilization Module amp and add the Recoil system Mod, it seems that the recoil number is not effected cumulatively, but the recoil number goes up and down based on what was last chosen to be added to the weapon. This may be a bug.
Its a really awesome add-on! Kudos!ValorOfArms777 wrote...
Densified "ammo" only boosts dmg not raises ammo capacity
Yikes, thanks all. I accidentally broke all the selectable gear and amps when I shifted the display to the left side of the screen. That is now fixed. The Densified Ammo gear is now fixed as well.
I've also updated the Typhoon and Krysae to reflect both the balance changes and Cyonan's insights.
Zancloufer wrote...
Just a note: The Geth Pulse Rifle has the Fornax codex entry for some reason . . .
EvilDeity wrote...
The Paladin and Demolisher's base shields are wrong, The Demolisher has 600, while the Paladin has 750.
Zancloufer wrote...
Just a note: The Geth Pulse Rifle has the Fornax codex entry for some reason . . .
Modifié par Ryan_H, 25 juillet 2012 - 04:25 .
Modifié par ShiroDNX, 25 juillet 2012 - 04:52 .
ShiroDNX wrote...
Tried to test out the on demand function on the left side. Couple things: First, it stretches it out pretty high at times and I don't see a way to move the demand screen down to fully access the top categories as it goes past the visual border. This is then further exasperated by the weapon stats not vanishing after clearing the weapon category, unless the page is refreshed.
And to be clear, some weapons are intended to not have the 'distance penetrated' category at all while some that have a value of 0 in it still retain the category, correct?
EvilDeity wrote...
I don't believe the piercing mod on the Typhoon should take it to 100% armour reduction. From another thread I read it apparently just replaces the Typhoons 50% innate armour reduction with the piercing mods 65%.
Modifié par Creakazoid, 25 juillet 2012 - 10:48 .
Modifié par Grotaiche, 26 juillet 2012 - 12:44 .
Modifié par Creakazoid, 27 juillet 2012 - 03:25 .