Modifié par Lone Wolf Z 013, 29 juillet 2012 - 07:23 .
Spice Up Your Multiplayer Manifest with Stats! (Retaliation Guns/Gear/Mods)
#351
Posté 29 juillet 2012 - 04:34
#352
Posté 29 juillet 2012 - 04:57
#353
Posté 29 juillet 2012 - 05:59
Elijini wrote...
Is this still functional? Since the last update mine doesnt seem to be working. :/
Yes, it's working in both Firefox and Chrome. I changed a few of its dependent files, so I'm guessing something got lost in the shuffle when your browser attempted to update it. I would reinstall the script and see if that fixes it.
#354
Posté 29 juillet 2012 - 07:42
Lone Wolf Z 013 wrote...
I have another thing if you don't mind but when I checked the Cereberus Harrier, it's missing its recoil stat.
Yeah, that is because the game files indicate an obscenely recoil of 4.5 for the Harrier. That definitely isn't true or the gun wouldn't be usable.
#355
Posté 29 juillet 2012 - 07:47
Creakazoid wrote...
Lone Wolf Z 013 wrote...
I have another thing if you don't mind but when I checked the Cereberus Harrier, it's missing its recoil stat.
Yeah, that is because the game files indicate an obscenely recoil of 4.5 for the Harrier. That definitely isn't true or the gun wouldn't be usable.
I think it is but only when firing in cover. It's recoil is very strange. When standing or on the move the recoil is around .2
#356
Posté 29 juillet 2012 - 01:53
#357
Posté 30 juillet 2012 - 05:57
#358
Posté 31 juillet 2012 - 12:07
#359
Posté 01 août 2012 - 12:01
#360
Posté 01 août 2012 - 07:31
All values are correct mate?
I was trying to test level IV ammo, but they aren't there. Also Disruptor and Incendiary ammo.
Modifié par IronRush, 01 août 2012 - 07:31 .
#361
Posté 01 août 2012 - 04:04
IronRush wrote...
I just over to see that Creak. Seems a great, great job man. Thanks!
All values are correct mate?
I was trying to test level IV ammo, but they aren't there. Also Disruptor and Incendiary ammo.
Yes, as far as I can tell all values are correct. I did notice yesterday that my pre-balance Typhoon had a wrong charged damage value. The game files reported that differently than it does other weapons so that was wrong then. But, the post-balance Typhoon has the correct one which is just 1.5X the uncharged damage.
As for ammo, level IV ammo does not have available stats. They seem to be implemented as a server-side balance change type thing and not as a patch/DLC addition. Thus, no one knows the values except BioWare.
Disruptor is not in right now since the damage bonus affects only shields and synthetics, if I remember correctly. Incendiary ammo isn't in there since its extra damage is completely damage-over-time and not instant damage. The one place I may try to add incendiary ammo into (stats-wise) is the DPS calculations, since the DOT has a measurable effect there.
#362
Posté 01 août 2012 - 04:11
I can fire the phalanx faster than 250 RPM and i can fire the arc pistol faster than 550 RPM.
I think i can do about 300-320 RPM ish and 700 RPM respectively.
#363
Posté 01 août 2012 - 04:15
Thanks!
#364
Posté 01 août 2012 - 06:15
1) How do I activate the minimalist mode?
2) Are you sure the recoil of the Predator is 4.0? Isn't it more like 0.4?
(Sorry if these have been asked already.
#365
Posté 01 août 2012 - 06:50
Dorryn wrote...
Thank you very much for this great tool! I have two questions :
1) How do I activate the minimalist mode?
2) Are you sure the recoil of the Predator is 4.0? Isn't it more like 0.4?
(Sorry if these have been asked already.
1) This is selectable in the Settings dialog. The Settings button should be right under the selectable gear/ammo/amps.
2) Oddly enough, that is correct. But, there are actually quite a few stats that combine to form the actual in-game recoil of the weapon. Some of these other stats dictate how fast/slow the recoil goes away, for instance. On the Predator, it goes away really fast so the in-game recoil is really low. Without any meaningful way to smash all the various recoil stats into one single number though, I just end up displaying the one stat the game files call "recoil".
#366
Posté 01 août 2012 - 07:01
Modifié par Lone Wolf Z 013, 01 août 2012 - 09:26 .
#367
Posté 01 août 2012 - 07:07
One thing I've noticed though.. It looks like your script thinks Pirahna's firing 6 pellets (like Talon) while it's easy to just launch the game and count the pellets — it's firing 8 of them. So Pirahna is actually 4/3 times stronger... Sick weapon.
#368
Posté 01 août 2012 - 07:41
Sorry I can't find it. The only settings I have are the global display mode and the card display mode, and I don't see any "minimal mode" option.Creakazoid wrote...
1) This is selectable in the Settings dialog. The Settings button should be right under the selectable gear/ammo/amps.
#369
Posté 01 août 2012 - 07:44
Dorryn wrote...
Sorry I can't find it. The only settings I have are the global display mode and the card display mode, and I don't see any "minimal mode" option.Creakazoid wrote...
1) This is selectable in the Settings dialog. The Settings button should be right under the selectable gear/ammo/amps.
Ah, ok. Actually minimal mode refers to the card display mode where all the individual card displays are hidden in favor of just the "on demand" display. Sorry about the misunderstanding.
#370
Posté 01 août 2012 - 07:47
xabkish wrote...
Nice job, really. Thanks.
One thing I've noticed though.. It looks like your script thinks Pirahna's firing 6 pellets (like Talon) while it's easy to just launch the game and count the pellets — it's firing 8 of them. So Pirahna is actually 4/3 times stronger... Sick weapon.
Good catch. That should be fixed now.
#371
Posté 01 août 2012 - 09:23
#372
Posté 01 août 2012 - 09:25
Thanks for clarifyingCreakazoid wrote...
Dorryn wrote...
Sorry I can't find it. The only settings I have are the global display mode and the card display mode, and I don't see any "minimal mode" option.Creakazoid wrote...
1) This is selectable in the Settings dialog. The Settings button should be right under the selectable gear/ammo/amps.
Ah, ok. Actually minimal mode refers to the card display mode where all the individual card displays are hidden in favor of just the "on demand" display. Sorry about the misunderstanding.
#373
Posté 01 août 2012 - 10:05
RamsenC wrote...
Hurricane is showing a lot less DPS than it should, unless I'm missing something. My Hurricane 2 shows 702 burst dps, but with my calculations I get 1050.
Yikes, thanks for the heads up. What was happening was that it was using the refire time instead of the ROF there. It should not have done for the sub-set of weapons that are fully-automatic, non-burst, and have a refire time.
That is now fixed.
#374
Posté 01 août 2012 - 10:05
Creakazoid wrote...
RamsenC wrote...
Hurricane is showing a lot less DPS than it should, unless I'm missing something. My Hurricane 2 shows 702 burst dps, but with my calculations I get 1050.
Yikes, thanks for the heads up. What was happening was that it was using the refire time instead of the ROF there. It should not have done for the sub-set of weapons that are fully-automatic, non-burst, and have a refire time.
That is now fixed.
Sweet, thanks. Love this thing.
#375
Posté 02 août 2012 - 05:54
btw, what's the meaning of of (sust) and (rc) in the 2 categories of DPS vs Armor.





Retour en haut




