Bluebeam2012 wrote...
Thanks man! Awesome script!!!
btw, what's the meaning of of (sust) and (rc) in the 2 categories of DPS vs Armor.
Sust DPS is an abbreviation for Sustained DPS and RC is an abbreviation for reload cancelled.
Bluebeam2012 wrote...
Thanks man! Awesome script!!!
btw, what's the meaning of of (sust) and (rc) in the 2 categories of DPS vs Armor.
haisho wrote...
Seems to be restricting SMG's ULM and and Magazine Capacity mods, even though you can combine the two mods ingame.!
But, then there's the bug with the SMG/Pistol combo where your ammo power only works on one and not the other.!
Modifié par Creakazoid, 03 août 2012 - 05:09 .
I think it's this one.Creakazoid wrote...
haisho wrote...
But, then there's the bug with the SMG/Pistol combo where your ammo power only works on one and not the other.!
Which one is that? I checked the Combative and Guerrilla and they both seem to work on both types of affected weapons.
Modifié par JackLazar, 03 août 2012 - 10:59 .
JackLazar wrote...
I think it's this one.Creakazoid wrote...
haisho wrote...
But, then there's the bug with the SMG/Pistol combo where your ammo power only works on one and not the other.!
Which one is that? I checked the Combative and Guerrilla and they both seem to work on both types of affected weapons.
http://social.biowar.../index/12947389
bd2eazy wrote...
Alright.. so i have Firefox 3.6.25 and this isnt working.
not supported?
Creakazoid wrote...
IronRush wrote...
I just over to see that Creak. Seems a great, great job man. Thanks!
All values are correct mate?
I was trying to test level IV ammo, but they aren't there. Also Disruptor and Incendiary ammo.
Yes, as far as I can tell all values are correct. I did notice yesterday that my pre-balance Typhoon had a wrong charged damage value. The game files reported that differently than it does other weapons so that was wrong then. But, the post-balance Typhoon has the correct one which is just 1.5X the uncharged damage.
As for ammo, level IV ammo does not have available stats. They seem to be implemented as a server-side balance change type thing and not as a patch/DLC addition. Thus, no one knows the values except BioWare.
Disruptor is not in right now since the damage bonus affects only shields and synthetics, if I remember correctly. Incendiary ammo isn't in there since its extra damage is completely damage-over-time and not instant damage. The one place I may try to add incendiary ammo into (stats-wise) is the DPS calculations, since the DOT has a measurable effect there.
bd2eazy wrote...
i tried reinstalls... no luck =
Modifié par Creakazoid, 03 août 2012 - 07:08 .
Modifié par Stinja, 05 août 2012 - 11:58 .
Stinja wrote...
Are the stats for the post-nerf Typhoon correct?
Specifically the DPS (normal and armour), as I was wondering if the ramp up times are considered? Ditto particle rifle, GPSMG.
Excellent tool by the way. If I was Bioware I'd ask permission to incorporate it into their manifest page by default...
Modifié par Creakazoid, 05 août 2012 - 07:29 .
Modifié par Creakazoid, 08 août 2012 - 12:03 .
It was nothing, I use the detailer alot when building characters. Still got to give you credit for an awesome detailer though.Creakazoid wrote...
I accidentally broke something while updating the first time. It is fixed now. Thanks go to Mysteryman2000 for letting me know.
Modifié par megawug, 08 août 2012 - 04:48 .
awpdevil wrote...
This is a fantastic little mod creak, I LOVE IT. Question though, sorry if it has been asked before, but when there are weapon changes and such, do you have to release a new script? Or does that info just automatically update?