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Spice Up Your Multiplayer Manifest with Stats! (Retaliation Guns/Gear/Mods)


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#401
awpdevil

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Thanks for the reply Creak. When I went to check on whether it was set to auto update it must have been, because I noticed it was already at 1.5.2.

So happy I found your project here, I was going crazy over the other stat page not being updated.

#402
GroverA125

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I don't suppose you can put the damage to shields/barriers/armor into a single row in the next update? It seems a little pointless wasting space not putting them together.

#403
Zero 2362

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Love it love it love it. Thanks a million

#404
Creakazoid

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GroverA125 wrote...

I don't suppose you can put the damage to shields/barriers/armor into a single row in the next update? It seems a little pointless wasting space not putting them together.


The problem is armor damage is dependent on the difficulty level while shields/barrier damage isn't. So, having all five numbers on one line is rather confusing when three of them refer to the same stat, except for different difficulties.

#405
Creakazoid

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A new version is up. This version is aimed at making this script as clean and lean as you want it. This version does two things:

1) Adds a stats tab in the Settings interface that lets you customize which stats you want shown/hidden. Stats you uncheck become hidden permanently every subsequent manifest visit. You can always reverse this by checking it again in the Settings interface.

2) Makes the shield/barrier damage stat hidden for all normal weapons that don't have increased damage against shields and barriers.

So, now you can get rid of any "extra" stats you don't want to see. Try it out. :D

Modifié par Creakazoid, 09 août 2012 - 10:49 .


#406
RamsenC

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Just a heads up, but it looks like the Piranha damage is for 6 pellets and Claymore dps is way higher than it should be. I get 1099 dps for reload cancel Claymore assuming you can fire every 1.5 seconds.

#407
Creakazoid

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RamsenC wrote...

Just a heads up, but it looks like the Piranha damage is for 6 pellets and Claymore dps is way higher than it should be. I get 1099 dps for reload cancel Claymore assuming you can fire every 1.5 seconds.


Thanks. Those should be fixed now.

#408
JackLazar

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There is no description for the Thermal Clip Storage Gear when the language is set to german.

#409
IronRush

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Creak, have you updated based on last weapons hidden bonuses given by Eric Fagnan?

Weapons

Acolyte Pistol (Armor=100%, Barrier=500%, Shields=500%)
Krysae Sniper Rifle (Armor=150%, Barrier=100%, Shields=100%)
M-358 Talon Pistol (Armor=100%, Barrier=150%, Shields=150%)
N7 Typhoon Assault Rifle (Armor=150%, Barrier=150%, Shields=150%)
Reegar Carbine Shotgun (Armor=50%, Barrier=200%, Shields=200%)

All other weapons not listed here have a value of (Armor=100%, Barrier=100%, Shields=100%)

#410
snk575

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this thing just keeps getting better and better every week or so!!!! THANKS A BUNCH!!!

#411
IronRush

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Creakazoid wrote...

With the newly released modifier info today, I decided it was the right time to go ahead and add in Damage Against Shields/Barriers as a stat. I also incorporated the new armor damage modifiers too. This also means that I have incorporated Disruptor and Warp ammo.

I assume that the multipliers are applied to the damage values right after weapon mods, but I'm not sure whether this is accurate. I also assume that this is applied only to the weapon and not the ammo bonus portion of damage. If someone could shed some light on this uncertainty, that would be much appreciated.


I just over to see it Creak.
You rocks!
Thanks!

#412
mischmp

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holy crap this is cool just found it!

#413
genobis

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It's a good thing. A very good, indeed. Now I see some mistakes in my current setup. They will be corrected now.

Thanks a lot!

#414
Javo2357

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mischmp wrote...

holy crap this is cool just found it!

Lol yeah same here. Awesome :lol:

#415
254th

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What about Opera?

#416
Creakazoid

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254th wrote...

What about Opera?


I will look into work-arounds and changes for Opera, Safari, and IE. The first two are more likely for me to cater towards.

I ran into some weird bug when converting it to an IE-suitable format earlier, but I'll look into it again some time in the future.

Modifié par Creakazoid, 10 août 2012 - 05:02 .


#417
OuterRim

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Just had to say great work! Very handy. Thanks Creakazoid.

#418
scooterbaga

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Nice touch linking to the class Builder.

Can we get an option to hide the On Demand window?

Modifié par scooterbaga, 10 août 2012 - 05:32 .


#419
Creakazoid

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scooterbaga wrote...

Nice touch linking to the class Builder.

Can we get an option to hide the On Demand window?


Okay, I just added that to a new version (1.5.6). It's a new setting in the Settings dialog. It just makes the On-demand part go away but keeps the part with the settings button.

Modifié par Creakazoid, 10 août 2012 - 05:49 .


#420
HoochieHamiltoe

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Creak this is awesome! Thanks a lot.

#421
scooterbaga

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Creakazoid wrote...

Okay, I just added that to a new version (1.5.6). It's a new setting in the Settings dialog. It just makes the On-demand part go away but keeps the part with the settings button.



I meant the whole window... I see the issue though. I've only ever used the Netflix GM script. I didn't realize you couldn't put the options away in the menus with the main script options. Can the window be collapable? Something that's barely present until you click and open it? That window is handy, but most of the time I'll be using the main manifest info.

Regardless, it's really nice to have this info incorporated here. Looking forward to see you continue with it, and what you come up with.

#422
Creakazoid

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A new version is up. I'm pleased to say that it now works in both Safari and Opera. I am still looking into IE.

A special version is required for Opera and the link is in the install notes of my original post. For Safari, installation of the NinjaKit extension (GreaseMonkey type thing) is necessary. Again, a link is provided in the original post.

scooterbaga wrote...
I meant the whole window... I see the issue though. I've only ever used the Netflix GM script. I didn't realize you couldn't put the options away in the menus with the main script options. Can the window be collapable? Something that's barely present until you click and open it? That window is handy, but most of the time I'll be using the main manifest info.


Okay, I have changed it into a menu command accessible via the Greasemonkey/Tampermonkey button. So, that now allows it to show/hide that whole floating element. :)

Modifié par Creakazoid, 10 août 2012 - 10:59 .


#423
Imp of the Perverse

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This is great, it's letting me find a lot of weapon/gear combos that I wouldn't have thought to use. I do have one request though, would it be possible to add some fields to the Weapons on Demand window where we could type in the ROF and weapon damage bonuses we get from passives and things like hunter mode?

#424
Stinja

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Safari: if i remove the Damage vs Armour stat (plus a few others like reload, sustained with DC), it only shows the below weapon stats for the Katana, everything else no longer appears? (i.e.: as if not installed) Gear etc still shows.

Damage 48
Capacity 262
Weight 0.50
Clip Size 30
Rate of Fire 500.0 (RPM)
Burst DPS 401.7
Sustained DPS 337.1

I've lost the side panel so cant get to the settings bit anymore either.
Where are the user settings stored?  i deleted and reinstalled the script, but it's the same :( So guessing i need to delete my personal setting file.

Modifié par Stinja, 11 août 2012 - 06:13 .


#425
Creakazoid

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Stinja wrote...

Safari: if i remove the Damage vs Armour stat (plus a few others like reload, sustained with DC), it only shows the below weapon stats for the Katana, everything else no longer appears? (i.e.: as if not installed) Gear etc still shows.

I've lost the side panel so cant get to the settings bit anymore either.
Where are the user settings stored?  i deleted and reinstalled the script, but it's the same :( So guessing i need to delete my personal setting file.


Thanks for letting me know.  That is actually a bug in the code unrelated to Safari. The problem was that the hidden stats were actually not calculated at all, even though other stats depended on their values.

I've changed that now (v 1.6.1) and it should be fixed. It still hides the stats you want hidden but calculates them anyway to keep everything running smoothly.

Modifié par Creakazoid, 11 août 2012 - 06:25 .