Spice Up Your Multiplayer Manifest with Stats! (Retaliation Guns/Gear/Mods)
#576
Posté 09 septembre 2012 - 09:22
#577
Posté 10 septembre 2012 - 04:33
Raikiri-78 wrote...
I've noticed that equipping the Harrier with an Extended Magazine mod doesn't increase its Burst DPS. Is that an issue?
It's not. The harrier is clearly able to shoot for more than 1 second with a full clip.
#578
Posté 11 septembre 2012 - 04:48
#579
Posté 11 septembre 2012 - 04:16
On that note, perhaps some of the other information could be off, it could be another Eagle scenario (where the data we had for it in SP showed it to have less power than it actually had, except it didn't have much more). Perhaps a check should be made to ensure that the data is actually correct with in-game testing.
#580
Posté 17 septembre 2012 - 03:51
#581
Posté 17 septembre 2012 - 04:47
#582
Posté 17 septembre 2012 - 05:41
TamTam79 wrote...
Is this project still being updated? I love the thing.
I've put it in "maintenance mode" as I have shifted my focus towards another project for another game.
I'll do periodic bug fixes and updates for balance changes but I won't add any new features. I'll add the latest balance changes and update the Valiant in the next week if I can.
It's definitely still working for me in Chrome. Did you try toggling the "show/hide on-demand viewer" command in the Tampermonkey menu? (the button is next to the address bar).Ramsutin wrote...
It doesn't show Weapon on Demand on chrome atm.
#583
Posté 17 septembre 2012 - 05:51
Just noticed there was an update for it (is there any way to be notified about that?) and installed that as well.
Also, I noticed that lvl IV armor consumables does not have any data, but I take it that is a known issue?
#584
Posté 18 septembre 2012 - 08:04
RamsenC wrote...
Apparently the Valiant is way better than we thought.From late in this threadCyonan wrote...
I got a response from Eric about this.
The Valiant does 396.2 - 515.5 damage. They buffed it a bit when they imported it into MP.
Since the other 3 N7 weapons have all recieved damage buffs, then their numbers are accurate.
I posted the above awhile back, but I guess it was overlooked. Valiant does way more damage than we thought.
#585
Posté 20 septembre 2012 - 07:05
Modifié par GroverA125, 20 septembre 2012 - 07:13 .
#586
Posté 22 septembre 2012 - 10:07
GroverA125 wrote...
Any chance of an update for the program? I'd quite like to be able to use it instead of having to fetch a calculator every time I want to find out the Argus and Valiants actual damage.
I was just going to ask the same thing. I thought it was being updated every week with the buff/nerf updates. But when the Argus didn't update with any stats, I was thinking hmmm.
#587
Posté 23 septembre 2012 - 05:06
#588
Posté 01 octobre 2012 - 08:44
with this at the more meh moment of changes coming up if you want to edit the source yourself and post the a updated version here his work
http://userscripts.o...s/review/137260
#589
Posté 02 octobre 2012 - 07:36
#590
Posté 02 octobre 2012 - 07:53
Don't know how that could be tweaked, or even what a tweak should look like, since I don't know why they're ordered as they are. Doesn't look like there are comments anywhere in the code. The calculations for DPS were also kind of painful. Part of me wants to learn to use... what is that, javascript? Part of me wants to learn it just to take this up and maintain it, but I probably will get burned out on this game too before too long. I also can't examine any data for the weapons, because I don't have this on PC.
Someone should take this up, though... I like that thing.
#591
Posté 02 octobre 2012 - 08:55
#592
Posté 02 octobre 2012 - 09:05
"AssaultRifle_Avenger":
{
"attributes":
{
"Affected By Armor Attenuation":false,
"Capacity":"210-262",
"Damage Increment":1.0666666666666669,
"Damage Level I":"38.6",
"Damage Level X":"48.2",
"Distance Penetrated":"n/a",
"Eject Ratio":0.421,
"General Description":"The Avenger is a common, versatile, military-grade assault rifle manufactured by the Elkoss Combine. It's accurate when fired in short bursts, and deadly when fired on full auto. The modular design and inexpensive components of the Avenger make it a favorite of military groups and mercenaries alike. The rifle has a reputation for being tough, reliable, easy to use, and easy to upgrade.",
"Magazine":"30",
"Min. Refire Time":"0.01",
"Rate of Fire":"500",
"Recoil":"0.1",
"Reload Dur.":"0.8",
"Rounds per Burst":"1",
"Stat Bar Acc.":"15",
"UID":"AssaultRifle_Avenger",
"Weapon Type":"Assault Rifle",
"Weight Decrement":-0.05555555555555555,
"Weight I":1,
"Weight X":0.5,
"Weight":"1.0 - .5"
},
"name":"Avenger",
"type":"Weapon"
},
Modifié par xerox2k2, 02 octobre 2012 - 09:21 .
#593
Posté 03 octobre 2012 - 10:12
#594
Posté 03 octobre 2012 - 05:54
I've added the Argus, Raider, and several weeks worth of balance changes. I've also fixed the damage of the Valiant.
The only thing I didn't change yet is the rebalanced gear. I don't know if only the level V values got changed or if it's all the levels changed accordingly. If someone lets me know, I'll get around to changing that as well.
#595
Posté 03 octobre 2012 - 06:48
Would you be kind enough to add the value of consumables Cyclonic Modulator IV and Power Amplifier Module IV?
#596
Posté 03 octobre 2012 - 07:15
Creakazoid wrote...
A new update is up thanks to popular demand.
I've added the Argus, Raider, and several weeks worth of balance changes. I've also fixed the damage of the Valiant.
The only thing I didn't change yet is the rebalanced gear. I don't know if only the level V values got changed or if it's all the levels changed accordingly. If someone lets me know, I'll get around to changing that as well.
Appreciated
I would guess that the scaling would be reversed for the Gears affected and Densified ammunition
#597
Posté 03 octobre 2012 - 08:23
#598
Posté 03 octobre 2012 - 08:47
Thank you.
#599
Posté 03 octobre 2012 - 11:45
#600
Posté 04 octobre 2012 - 04:37





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