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Spice Up Your Multiplayer Manifest with Stats! (Retaliation Guns/Gear/Mods)


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#576
Raikiri-78

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I've noticed that equipping the Harrier with an Extended Magazine mod doesn't increase its Burst DPS. Is that an issue?

#577
corlist

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Raikiri-78 wrote...

I've noticed that equipping the Harrier with an Extended Magazine mod doesn't increase its Burst DPS. Is that an issue?


It's not. The harrier is clearly able to shoot for more than 1 second with a full clip.

#578
Das Rouse

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I am sorry, I have been trying to get this thing to work with no luck. Using Firefox with GreaseMonkey, that part is fine, but then when it gets to the scripts,I am lost.

#579
GroverA125

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I think your information for the Valiant sniper rifle is incorrect. I know for a fact that it DOES have an increase in ammunition over 30. Mine is level III and has 32 rounds (excluding clip), meaning that my best guess is that it actually gains one extra round every level.

On that note, perhaps some of the other information could be off, it could be another Eagle scenario (where the data we had for it in SP showed it to have less power than it actually had, except it didn't have much more). Perhaps a check should be made to ensure that the data is actually correct with in-game testing.

#580
TamTam79

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Is this project still being updated? I love the thing.

#581
Ramsutin

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It doesn't show Weapon on Demand on chrome atm.

#582
Creakazoid

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TamTam79 wrote...
Is this project still being updated? I love the thing.


I've put it in "maintenance mode" as I have shifted my focus towards another project for another game.

I'll do periodic bug fixes and updates for balance changes but I won't add any new features. I'll add the latest balance changes and update the Valiant in the next week if I can.

Ramsutin wrote...
It doesn't show Weapon on Demand on chrome atm.

It's definitely still working for me in Chrome. Did you try toggling the "show/hide on-demand viewer" command in the Tampermonkey menu? (the button is next to the address bar).

#583
TheCinC

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Just wanted to say I really like this add-on, thank you very much for it!

Just noticed there was an update for it (is there any way to be notified about that?) and installed that as well.

Also, I noticed that lvl IV armor consumables does not have any data, but I take it that is a known issue?

#584
RamsenC

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RamsenC wrote...

 Apparently the Valiant is way better than we thought. 

Cyonan wrote...
I got a response from Eric about this.
The Valiant does 396.2 - 515.5 damage. They buffed it a bit when they imported it into MP.
Since the other 3 N7 weapons have all recieved damage buffs, then their numbers are accurate.

From late in this thread 


I posted the above awhile back, but I guess it was overlooked. Valiant does way more damage than we thought. 

#585
GroverA125

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Any chance of an update for the program? I'd quite like to be able to use it instead of having to fetch a calculator every time I want to find out the Argus and Valiants actual damage.

Modifié par GroverA125, 20 septembre 2012 - 07:13 .


#586
hudder92

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GroverA125 wrote...

Any chance of an update for the program? I'd quite like to be able to use it instead of having to fetch a calculator every time I want to find out the Argus and Valiants actual damage.


I was just going to ask the same thing. I thought it was being updated every week with the buff/nerf updates. But when the Argus didn't update with any stats, I was thinking hmmm.

#587
ToaOrka

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Hrm, still waiting for the Locust changes, it'll make calculating it's DPS vs. the Tempest a lot easier. Also, what's this I hear about the Valiant being better than we thought?

#588
ValorOfArms777

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somebody has to take on this project as Creak has moved on to Borderlands 2 he seems to be "done"
with this at the more meh moment of changes coming up if you want to edit the source yourself and post the a updated version here his work

http://userscripts.o...s/review/137260

#589
HellishFiend

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That explains a lot. A shame, because he was doing excellent work on this. I hope someone else takes on the project.

#590
Zero132132

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Sad, if this is gone for good. Hopefully he's just away for a bit. If not, someone or other needs to sort out how he did what he did, maybe pick up where he left off. It looks like the weapon data is stored here: https://dl.dropbox.c...datacache-4h.js
Don't know how that could be tweaked, or even what a tweak should look like, since I don't know why they're ordered as they are. Doesn't look like there are comments anywhere in the code. The calculations for DPS were also kind of painful. Part of me wants to learn to use... what is that, javascript? Part of me wants to learn it just to take this up and maintain it, but I probably will get burned out on this game too before too long. I also can't examine any data for the weapons, because I don't have this on PC.

Someone should take this up, though... I like that thing.

#591
xerox2k2

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from the look of datacache-4h.js,it appears to be an array of all the stats. if you know what needs to be changed and what the new values are,it should be as simple as swapping in the new numbers into the appropriate sections

#592
xerox2k2

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this is the first piece unwrapped into a more human readable format

"AssaultRifle_Avenger":
     {
      "attributes":
        {
               "Affected By Armor Attenuation":false,
               "Capacity":"210-262",
               "Damage Increment":1.0666666666666669,
               "Damage Level I":"38.6",
               "Damage Level X":"48.2",
               "Distance Penetrated":"n/a",
               "Eject Ratio":0.421,
               "General Description":"The Avenger is a common, versatile, military-grade assault rifle manufactured by the Elkoss Combine. It's accurate when fired in short bursts, and deadly when fired on full auto. The modular design and inexpensive components of the Avenger make it a favorite of military groups and mercenaries alike. The rifle has a reputation for being tough, reliable, easy to use, and easy to upgrade.",
               "Magazine":"30",
               "Min. Refire Time":"0.01",
                "Rate of Fire":"500",
                "Recoil":"0.1",
                "Reload Dur.":"0.8",
                "Rounds per Burst":"1",
                "Stat Bar Acc.":"15",
                "UID":"AssaultRifle_Avenger",
                "Weapon Type":"Assault Rifle",
                "Weight Decrement":-0.05555555555555555,
                "Weight I":1,
                "Weight X":0.5,
                "Weight":"1.0 - .5"
         },
        "name":"Avenger",
        "type":"Weapon"
   },

Modifié par xerox2k2, 02 octobre 2012 - 09:21 .


#593
ValorOfArms777

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you guys keep this up I'm incapable to design myself but as long as the torch goes to a new editor I'll see if I can grab creak to hand down better such stuff for more plausible description etc. of his work anyways yes once this has been done the new person should consider a post up to that sight or sum thing etc. I'll see if I can grab creaks brain over as I said but he wants to make something for BL2.. but I already know the dunncan is already working on a new BL2 gear calc...the reason I know this stuff is cause I also play BL2 but I still playME3 ont eh side when they put up new info and collection items but now my manifest looks ugly with 2 guns uninfoed and various info inccorrect if creak just check up every tuesday update this wouldn't be so hard >_> or passed down the torch to some other programmer type able to use script

#594
Creakazoid

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A new update is up thanks to popular demand. :D

 I've added the Argus, Raider, and several weeks worth of balance changes. I've also fixed the damage of the Valiant.

The only thing I didn't change yet is the rebalanced gear. I don't know if only the level V values got changed or if it's all the levels changed accordingly. If someone lets me know, I'll get around to changing that as well.

#595
TheThirdRace

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Thank you, your work is greatly appreciated.

Would you be kind enough to add the value of consumables Cyclonic Modulator IV and Power Amplifier Module IV?

#596
Charmile

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Creakazoid wrote...

A new update is up thanks to popular demand. :D

 I've added the Argus, Raider, and several weeks worth of balance changes. I've also fixed the damage of the Valiant.

The only thing I didn't change yet is the rebalanced gear. I don't know if only the level V values got changed or if it's all the levels changed accordingly. If someone lets me know, I'll get around to changing that as well.


Appreciated

I would guess that the scaling would be reversed for the Gears affected and Densified ammunition

#597
targaryen8

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Thank you for keeping the updates in this amazing project.

#598
Tsouks

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This is veery nice and helpful.
Thank you.

#599
Zjarcal

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Thank you so much for keeping this wonderful app updated!

#600
Volteris

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What a nice surprise! Thank you very much for the update!!!