Spice Up Your Multiplayer Manifest with Stats! (Retaliation Guns/Gear/Mods)
#626
Posté 10 octobre 2012 - 03:08
#627
Posté 10 octobre 2012 - 03:10
#628
Posté 10 octobre 2012 - 03:14
#629
Posté 10 octobre 2012 - 03:53
#630
Posté 10 octobre 2012 - 05:08
N7 Valiant +1 capacity to +1 upgrade
Falcon Assault Rifle
- Encumbrance decreased from [2.0-1.4] to [1.75-1]
Graal Shotgun
- Damage increased from [80.0-100.0] to [88.0-110.0]
- Damage multiplier for head shots increased from 2.5 to 3.0
#631
Posté 10 octobre 2012 - 04:54
but I don't expect him too
#632
Posté 10 octobre 2012 - 05:19
#633
Posté 10 octobre 2012 - 05:33
Any suggestions?
#634
Posté 10 octobre 2012 - 05:43
ValorOfArms777 wrote...
The Update looks Wonky nothings
linking up ordinarily it's out of alignment and kinda messy of course
Creaky my man doe snot have info on CSMG or CSniper or teh new classes
or mods as of yet or the adjustments and changes to "equipment" with
updated change info
but I don't expect him too
New update up. I have fixed several more bugs related to the new manifest format. As far as I can tell, all features are working again. The screwy alignment with the old script should be fixed as well. The version is 1.8.9. I will update the Opera version shortly.
I have also added:
--Retaliation Gear
--Retaliation Guns
--Rebalanced Gear
--Earth DLC mods
I have yet to add the new consumables and characters.
Modifié par Creakazoid, 10 octobre 2012 - 05:44 .
#635
Posté 10 octobre 2012 - 05:46
#636
Posté 10 octobre 2012 - 06:52
#637
Posté 10 octobre 2012 - 07:14
#638
Posté 10 octobre 2012 - 10:54
#639
Posté 11 octobre 2012 - 12:35
#640
Posté 11 octobre 2012 - 10:44
EDIT: It also moves my Mantis down to the Uncommon area, my Heat Sink to the Uncommon area, my Turian Soldier and Asari Vanguard to the Rare area, and my Engineering Kit and Densified Ammunition to the Rare area.
Modifié par CycloneKnight, 11 octobre 2012 - 10:46 .
#641
Posté 11 octobre 2012 - 02:33
and btw the consumables stats feel still off they did finnally add their real "stats" to the games info screen including explosive rounds etc.
I'll take some photos of the stuff for my chrome currently it's pushign various stuff into other sections like armor consumable adrenaline into the weapons consumables
etc. whiel soem thigns are still miss alignment though not as terrable as it was hope these photos help you see the issue a tiny bit clearer
Modifié par ValorOfArms777, 11 octobre 2012 - 03:42 .
#642
Posté 11 octobre 2012 - 03:41
CycloneKnight wrote...
Weird glitch with the script. For some reason, when I have the script activated, it shoves my Kishock down into the Ultra Rare section. I checked, and it's in the Rare section like it should be when the script is disabled, so it's something in the script.
EDIT: It also moves my Mantis down to the Uncommon area, my Heat Sink to the Uncommon area, my Turian Soldier and Asari Vanguard to the Rare area, and my Engineering Kit and Densified Ammunition to the Rare area.
Thanks for the heads up. They changed something with the layout-related styling of the page. So, it forced me to find a work-around in aligning my content. It's fixed now. It should also make the table borders correspond to the item rarity again. This should be fixed now in 1.8.9b.
As for the item stats, point me to the errors and I'll make note to fix them.
Modifié par Creakazoid, 11 octobre 2012 - 03:42 .
#643
Posté 11 octobre 2012 - 03:48
http://imgur.com/a/MSU3D#0 < old issue
to get a better look view full resolution it's doing this to every column from weapon-mod-character-consumable-mods and mis placing things here and there
now your new problem arose
themantis and guns have disapeared and are inaccessable to see period xD
a nifty idea would be is to "click" on the card to open it's stats then click on it again to close it
http://i.imgur.com/vmGJk.jpg
http://i.imgur.com/nMco9.jpg
http://i.imgur.com/vtXsm.jpg
http://i.imgur.com/fsFpq.jpg
http://i.imgur.com/NiNMK.jpg
new issue < ignore any of the double items this is due to the picture taker
Modifié par ValorOfArms777, 11 octobre 2012 - 04:09 .
#644
Posté 11 octobre 2012 - 04:36
#645
Posté 11 octobre 2012 - 04:44
#646
Posté 11 octobre 2012 - 04:51
CycloneKnight wrote...
I removed and reinstalled it. Cursory inspection, my Mantis is completely missing with the script enabled.
Thanks for the update. Upon further review, I have found the problem. The case of the disappearing guns should be solved in 1.8.9c which is now up.
#647
Posté 11 octobre 2012 - 05:03
#648
Posté 11 octobre 2012 - 05:21
AlmightyCarrot wrote...
Uhh yeah... i dont really know anything about those "script" thing'ys... how exactly do i install this manifest?
Instructions are provided in post #1, where Creak puts links to the latest version. It's pretty easy.
#649
Posté 11 octobre 2012 - 05:56
#650
Posté 12 octobre 2012 - 03:39





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