Spice Up Your Multiplayer Manifest with Stats! (Retaliation Guns/Gear/Mods)
#51
Posté 29 juin 2012 - 08:19
#52
Posté 29 juin 2012 - 08:24
#53
Posté 29 juin 2012 - 08:43
Also, do the "Damage" and "RPM" entries for chargeable weapons (GPS, Arc pistol, Kishock etc.) refer to fully charged rounds or normal shooting?
#54
Posté 29 juin 2012 - 09:10
Latest version of Greasemonkey (0.9.20) and script 1.0.6. When I go to my Manifest, the script seems loaded (the monkey button lists it with a check next to it) but I can't see any change displayed on the page. Tried to clean the cache by forcing a reload (Ctrl + F5) but still the same. Haven't tried to restart Firefox.
Any idea ?
EDIT : just browsed the source code and realized you were gathering the data from Google Docs, which is denied by my corporate firewall:crying: Too bad !
Modifié par Grotaiche, 29 juin 2012 - 09:11 .
#55
Posté 29 juin 2012 - 09:17
I've installed GreaseMonkey, or at least I think I have, but when clicking the install script button on the link you listed, it just gives me the script. No pop-ups or anything. Any help?
#56
Posté 29 juin 2012 - 09:19
#57
Posté 29 juin 2012 - 09:32
Have you restarted Firefox after having installed Greasemonkey ? If so, you should see a "monkey head" button next to your favorites button.121andrew wrote...
I hate to be "that guy", but I can't seem to get it to work.
I've installed GreaseMonkey, or at least I think I have, but when clicking the install script button on the link you listed, it just gives me the script. No pop-ups or anything. Any help?
#58
Posté 29 juin 2012 - 09:38
Grotaiche wrote...
Have you restarted Firefox after having installed Greasemonkey ? If so, you should see a "monkey head" button next to your favorites button.121andrew wrote...
I hate to be "that guy", but I can't seem to get it to work.
I've installed GreaseMonkey, or at least I think I have, but when clicking the install script button on the link you listed, it just gives me the script. No pop-ups or anything. Any help?
I have my whole toolbar re-arranged, but I looked in the customize options and there was a GreaseMonkey symbol. I'll see how I manage from here.
EDIT: Success!
Great script, it is super helpful. Thanks.
Modifié par 121andrew, 29 juin 2012 - 09:42 .
#59
Posté 29 juin 2012 - 09:44
deal?
btw add the stats for a lvl 1 weapon to lvl 0 weapons but mark it as a up symbol for when you DO get it feels odd having a missing "square" ammo's effects arnt too bad atm no info on 4th ammo stats is present but I do have "1-3 atm from the Mass Effect Wiki
http://masseffect.wi...ation#Equipment
is the link to view the details of the stats of the equipment consumables
still showing mods effects per level basis is nice too just like our gear
http://masseffect.wi...iki/Weapon_Mods
info for all the weapon mods
chars max/minimal shields and health is nice alogn with their melee dmg charter
http://social.biowar...ndex/12853150/1
another post section marking up game info all over the place collaberated and such hopefull will be updated again up in the first post further you'll find the mellee info here I foudn it's info helpfulindeed esspecialy explainign ragdoll and "force" effect
"bows diligently and such for providing helpful info"
the "helper ninja STRIKES AGAIN!":ph34r:
Modifié par ValorOfArms777, 29 juin 2012 - 09:54 .
#60
Posté 29 juin 2012 - 09:56
Morthasa wrote...
Question: does the "Damage" entry refer to damage per shot (i.e. to obtain DPS I would do Damage*RPM/60)?
Also, do the "Damage" and "RPM" entries for chargeable weapons (GPS, Arc pistol, Kishock etc.) refer to fully charged rounds or normal shooting?
IIRC, it pulls all the info from this spreadsheet which is updated periodically:
https://docs.google....bWc&output=html
Every "Damage" number is the damage per round spent. To get the damage per pellet in shotguns (except for the GPS I think), divide by that number by the projectile count. I forget how GPS damage works but I remember it's weird. Arc Pistol and Graal are also off because they display charged shot damage IIRC.
Modifié par triton125, 29 juin 2012 - 09:59 .
#61
Posté 29 juin 2012 - 10:02
#62
Posté 29 juin 2012 - 10:04
What does the EB stand for in damage w/ EB?
#63
Posté 29 juin 2012 - 10:04
EB stands for extended barrel, as in the extended barrel mod for weapons
Modifié par Noir316, 29 juin 2012 - 10:04 .
#64
Posté 29 juin 2012 - 10:10
Noir316 wrote...
wow, this is cool. thanks!
EB stands for extended barrel, as in the extended barrel mod for weapons
cool! thanks.
looks like carni really does pack more punch per clip than paladin
#65
Posté 29 juin 2012 - 10:23
Very useful for me, because I never ever knew the all weapon specs.
#66
Posté 29 juin 2012 - 10:26
triton125 wrote...
IIRC, it pulls all the info from this spreadsheet which is updated periodically:
https://docs.google....bWc&output=html
Every "Damage" number is the damage per round spent. To get the damage per pellet in shotguns (except for the GPS I think), divide by that number by the projectile count. I forget how GPS damage works but I remember it's weird. Arc Pistol and Graal are also off because they display charged shot damage IIRC.
Thanks for the explanation.
#67
Posté 29 juin 2012 - 10:38
Modifié par joker_jack, 29 juin 2012 - 10:39 .
#68
Posté 29 juin 2012 - 10:51
Morthasa wrote...
triton125 wrote...
IIRC, it pulls all the info from this spreadsheet which is updated periodically:
https://docs.google....bWc&output=html
Every "Damage" number is the damage per round spent. To get the damage per pellet in shotguns (except for the GPS I think), divide by that number by the projectile count. I forget how GPS damage works but I remember it's weird. Arc Pistol and Graal are also off because they display charged shot damage IIRC.
Thanks for the explanation.
That being said, I hate to make demands, but it would be cool if DPS column was included (with or without the reload time penalty)
#69
Posté 29 juin 2012 - 10:54
#70
Posté 29 juin 2012 - 01:35
I've no idea why it would affect it though.
#71
Posté 29 juin 2012 - 01:50
#72
Posté 29 juin 2012 - 02:04
mra4nii wrote...
Thanks a lot. Very cool tool.
+1:wizard:
#73
Posté 29 juin 2012 - 02:15
go buy yourself a cookie..... you deserve it
#74
Posté 29 juin 2012 - 02:18
#75
Posté 29 juin 2012 - 02:18
if you can, try making it so that when you click two guns you get the two compared in like a seperate box, it would save users alot of scrolling up and down.





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