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Spice Up Your Multiplayer Manifest with Stats! (Retaliation Guns/Gear/Mods)


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#126
starwolf1001

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ok...that is awesome :)

p.s. after check it out even more I must say VERY AWESOME:O

Modifié par starwolf1001, 04 juillet 2012 - 06:13 .


#127
Armorat

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This just keeps getting better and better.

#128
JackLazar

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Thats awesome man. But it looks it only works if the site language is set to English or 1337 at the bottom right.

#129
andfive

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This is really great. Thanks!

Spare Thermal Clips V do not work for me.

#130
Ryan_H

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Awesome

#131
AbhijitSM

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Very Nicely done indeed. Just wanted to point out that Spare Thermal clips when selected does not show any change just as @andfive said above. Apart from that very good.

#132
Creakazoid

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AbhijitSM wrote...

Very Nicely done indeed. Just wanted to point out that Spare Thermal clips when selected does not show any change just as @andfive said above. Apart from that very good.


Thanks for the heads up. That should now be fixed.

#133
Gashie

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Awesome thread needs a bump for the greater good. Bump. Everyone get in on this.

#134
BjornDaDwarf

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This tool just keeps getting better and better!

For some reason, v. 1.1.5c wasn't working for me last night, but this morning I made sure everything was updated, uninstalled and re-installed and then it worked fine.

#135
EvilDeity

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This is absolutely brilliant work. Also, a big thank you to the place(s) you're pulling this data from.

One suggestion though, can the weapons maybe have a check box for reload cancelling? The Black Widow, for example, is showing a comparably low DPS compared to other weapons because it's DPS calculation are going by the default full reload time.

#136
perera74

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Been using this a few weeks now. Stunning work, should be commended by Bioware!

#137
Creakazoid

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As requested, reload cancelling DPS has been added. Specifically, there are two DPS values now that use reload cancelling--one against everything and one against armor.

#138
EvilDeity

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Awesome!

#139
BlackbirdSR-71C

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Creakazoid wrote...

BlackbirdSR-71C wrote...

Weird bug: I don't get the slide for all weapons. When it's under a weapon it works perfectly! But some of them don't have the little slide under them at all, for example, the Harrier.


That is... odd...  Can you send me a screenshot of that? The Harrier works fine for me and I haven't heard of anyone else having such an issue.


Sorry, I've been away for a while!

I forgot to take a screenshot before updating. I updated the plugin and script now and now it won't work at all, meaning it looks like the default multiplayer manifest. I checked in the "addon" section that they weren't deactivated and, of course, restarted firefox, but that didn't help.

Edit: Nvmnd! As someone pointed out, you need to change the language in your manifest to english for it to work (unless it's on english by default of course).

Modifié par BlackbirdSR-71C, 04 juillet 2012 - 11:13 .


#140
Creakazoid

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BlackbirdSR-71C wrote...
Edit: Nvmnd! As someone pointed out, you need to change the language in your manifest to english for it to work (unless it's on english by default of course).


I could look into making it work for non-English users. It's not working because several of the data files I use I didn't create (Tangster's docs for weapons, gear, and consumables). Thus, I have to connect each card on your manifest to the data files based on the "displayable" title of the item (hence the dependency on English).

For it to work across all languages, I'd have to migrate everything to my own data files (or create a data file for the data file) in order to use the image names of the manifest cards (language independent) to connect each item with their data. I may or may not do this, we'll see.

Modifié par Creakazoid, 04 juillet 2012 - 11:32 .


#141
Drummernate

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Stickify it...

NOW!!!!!!!

#142
hippojoe

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ha look at widow X damage to armor with EB V and piercing mod V

#143
BlackbirdSR-71C

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Creakazoid wrote...

BlackbirdSR-71C wrote...
Edit: Nvmnd! As someone pointed out, you need to change the language in your manifest to english for it to work (unless it's on english by default of course).


I could look into making it work for non-English users. It's not working because several of the data files I use I didn't create (Tangster's docs for weapons, gear, and consumables). Thus, I have to connect each card on your manifest to the data files based on the "displayable" title of the item (hence the dependency on English).

For it to work across all languages, I'd have to migrate everything to my own data files (or create a data file for the data file) in order to use the image names of the manifest cards (language independent) to connect each item with their data. I may or may not do this, we'll see.


No, it's totally fine as it is! The only thing I'd suggest is noting that in the first post, maybe under installation even.

However, I'm now getting a bug where the text and icons on the character page are misplaced. Screenshot below:

s1.directupload.net/images/120705/vgqw32mh.png

#144
stysiaq

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That's how awesome becomes Uber awesome.

#145
ValorOfArms777

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The drell melee you sure it's not 250 per kick not 150? not sure I'll look up my sources

as I thought

MELEE DAMAGE

Here's a SPREADSHEET:  docs.google.com/spreadsheet/ccc

Human Engineer, Human Sentinel, Human Soldier, Human Infiltrator, Quarians (Male and Female), and Salarians:
- Light Melee base damage:  150
- Heavy Melee base damage:  600
Asari:
- Light Melee base damage:  150
- Heavy Melee base damage:  500
- Heavy Melee radius:  4.5 meters (Maximum impact targets 3, maximum ragdoll targets 1)
Batarians:
- Light Melee base damage:  190
- Heavy Melee base damage:  1000
Drell:
- Light Melee base damage:  225
- Heavy Melee base damage:  600
Ex-Cerberus:
- Light Melee base damage:  400
- Heavy Melee base damage:  350
- Heavy Melee radius:  6 meters (Maximum impact targets 3, maximum ragdoll targets 1)
Geth:
- Light Melee base damage:  200
- Heavy Melee base damage:  375
- Heavy Melee radius:  5 meters  (Maximum impact targets 3)
Human Adept:
- Light Melee base damage:  150
- Heavy Melee base damage:  500
- Heavy Melee radius:  4.5 meters (Maximum impact targets 3, maximum ragdoll targets 1)
Human Vanguard:
- Light Melee base damage:  150
- Heavy Melee base damage:  500
Krogans:
- Light Melee base damage:  300
- Heavy Melee base damage:  700
Turians:
- Light Melee base damage:  200
- Heavy Melee base damage:  675
Vorcha:
- Light Melee base damage:  250
- Heavy Melee base damage:  600

thsi is base not with the fitness modifications if you look at the gusy spread sheet he notes what happens with fitness

Modifié par ValorOfArms777, 05 juillet 2012 - 10:02 .


#146
Kojikeri

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Just wondering if this is compatible with Opera.

#147
Kronner

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Awesome update. Thanks again, OP :)

#148
donnyrides

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I guess I'm too stupid to figure out how to install/use it.

a private or public message from somebody on how to install it and use it would be much appreciated.
I use Chrome
Thanks

#149
Creakazoid

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Minor update up. It fixes some of the DPS calculations.

donnyrides wrote...

I guess I'm too stupid to figure out how to install/use it.

a private or public message from somebody on how to install it and use it would be much appreciated.
I use Chrome
Thanks


In Chrome, install the Tampermonkey extension. Then, use the UserScripts link for this script and click the Install button on that page. When Chrome asks you to either install the script in Tampermonkey or "natively", click OK to install it with Tampermonkey.

userscripts.org/scripts/show/137260

Modifié par Creakazoid, 05 juillet 2012 - 06:39 .


#150
HashimSharif

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could you give me the original link to tangstar documents, the one that is interactive